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Active: 5911 users

Map of the Month Tournament #1 - Page 7

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
forelmashi
Profile Blog Joined August 2007
421 Posts
January 07 2011 16:40 GMT
#121
what the hell i guess i'll play

BoX.225@NA diamond 3000+
BoX.221@EU
OutsiderXE
Profile Joined January 2011
Greece3 Posts
Last Edited: 2011-01-07 16:43:15
January 07 2011 16:42 GMT
#122
On January 08 2011 01:38 dimfish wrote:
Show nested quote +
On January 08 2011 01:32 OutsiderXE wrote:
hey guys, it says it's already january 8th on my post. Was I too late? (((


Let me check with the other judges, but it looks like the timestamp on the received map file by e-mail is Jan 7. You mean your post on TL has Jan 8, right?


Yes, I mean my post on this TL thread.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 07 2011 16:45 GMT
#123
Looking forward to see judges score and comments about all those maps. Gonna be very interesting (and helpful).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 07 2011 16:55 GMT
#124
Jan 7th eastern. That means you still have 12 hours
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Rut
Profile Blog Joined January 2010
United States70 Posts
Last Edited: 2011-01-07 17:37:10
January 07 2011 17:34 GMT
#125
Jungle of Joy (2)

[image loading]
Created by Rut

This map was intended to be a large, macro-based 1v1 map with an easy-to-hold initial three bases, and then a good diversification of potential 4th bases. It is simple to understand and easy on the eyes, but with great strategic depth due to its many expansions, open map layout, and large number of viable strategies.

(On the high ground in the center of the map, the top and bottom bases have rich mineral fields, while the left and right bases have rich geysers.)
Pooka
Profile Blog Joined November 2010
United States140 Posts
January 07 2011 19:16 GMT
#126
I'd love to play if possible!

Pooka.435
Diamond 2700
Grebliv
Profile Joined May 2006
Iceland800 Posts
January 07 2011 20:40 GMT
#127
(4) Mirage

[image loading]

A 4 spawn melee map, x/y symmetrical. Made with emphasis on balanced distances between bases (naturals specifically) regardless of spawns (cross is 120 units* nat to nat rest are all ~100). Dimensions are 132x132 playable.

Features high ground ridges encircling the middle to emphasize the need to maintain at least some semblance of map control unless one is fond of fighting uphill.

No map thread at the moment.


-----
*Sc2mapanalyzer units. Close position metal and losttemple are ~80nat to nat, for scale (cross lt = 120, cross metal = ~135).
ESV Mapmaking!
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 07 2011 22:03 GMT
#128
In case you are curious, "sc2mapanalyzer units" are map cells. A supply depot is 2-by-2 map cells, for instance.
Mirado
Profile Joined September 2010
United States11 Posts
Last Edited: 2011-01-08 00:00:08
January 07 2011 23:05 GMT
#129
M-301 Mining Facility

[image loading]

Author: Mirado

A medium/large resource rich asteroid worth fighting over! Someone was here once, but it is evident that they had only enough time to start setting up their operation before completely vanishing, leaving there destructible buildings around the mega, 8 gold 4 gas, super base in the center of the map. You better keep an eye on this area of the map as letting your opponent control this area will be devastating. Only the longest of attack paths cannot be watched over by a Xel'Naga Watchtower.

This map really comes alive when it's time to decide on your third...where will you choose to expand?
gn1k
Profile Joined July 2010
United States441 Posts
Last Edited: 2011-01-08 01:10:52
January 08 2011 01:04 GMT
#130
Map Name: Binary Rampage
[image loading]

Author: Alex Smith
Description: The paths between you and your opponent's base can quickly change when any of 4 rocks are destroyed. The paths along the edge are the first available but each have 5 rows of LOS blocking plants. These can be avoided by controlling the watchtowers overlooking the paths.
Currently available on the US server.
Creator of Street Empires and APM TD
pyrestrike
Profile Joined October 2010
United States235 Posts
January 08 2011 01:29 GMT
#131
So many maps :O We definitely need to get more players to match the enthusiasm!
( ^_^)o自自o(^_^ )
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-01-08 18:13:02
January 08 2011 02:24 GMT
#132
(4) Decline

[image loading]

Author: Samro225am

Idea:
A 4 spawn melee map with a general layout similar to LT on 144x144 without islands / High Yield and Triple Vespene as alternative thirds / 1-gas expansion between mid distance mains (at 1 and 7)

Rush distances:

Close rush distances are longer than Metalopolis, while far rush distances are closer. Rush distances are rather evenly distributed.

Features:
Wide open ramps at both central HY area and towards Nat-choke and triple vespene / DRs on third vespene also blocks ramps that help counter drops / Cliffs at High Yield can be used devensivly against XN-watchtower / Main be cliff-walk attacked from High Yield area / Different drop-options at all shared expansions / No-fly zones around towers in map's corners

Link to map thread.

Note: Fog invisible in preview picture.
Sern
Profile Joined January 2011
13 Posts
January 08 2011 03:28 GMT
#133
Sern.612
Diamond Zerg 2300
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
January 08 2011 03:50 GMT
#134
(2) - Wall-E
90 degrees
+ Show Spoiler +
[image loading]

65 degrees
[image loading]

(I was not positive of the overview angle.)

The map molded itself to the image of f Disney's Wall-E. Cross position spawns at 11 and 5 o'clock positions. Destructible rocks are located adjacent to each players natural expansion. Xel-Naga towers are located near the center of the map at the 9 and 6 o'clock postions.
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
January 08 2011 03:55 GMT
#135
talorswftfan.370
toss
3100
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 08 2011 05:04 GMT
#136
Good news everyone!

Thanks to a generous donation by pyrestrike, we're increasing the prizes for the players tournament to $40 for first place and $15 for second place! Can't wait to see you!

Also, map entries are now closed. Player registration is still open though!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
January 08 2011 09:28 GMT
#137
manmagic.260
2000~
Terran
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
RoninShogun
Profile Joined November 2010
United States315 Posts
January 08 2011 19:28 GMT
#138
roninshogun.300
2200~
Zerg
Artosis: Yeah I was gonna probe rush but someone did that yesterday
jemag
Profile Blog Joined October 2010
Canada98 Posts
January 09 2011 08:13 GMT
#139
jemag.336
protoss
diamond 2850++
hasumedic
Profile Joined October 2010
9 Posts
January 09 2011 11:19 GMT
#140
Wow, this tournament sounds really cool and different! Can't wait to see it!
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