BoX.225@NA diamond 3000+
BoX.221@EU
Forum Index > StarCraft 2 Tournaments |
forelmashi
421 Posts
BoX.225@NA diamond 3000+ BoX.221@EU | ||
OutsiderXE
Greece3 Posts
On January 08 2011 01:38 dimfish wrote: Show nested quote + On January 08 2011 01:32 OutsiderXE wrote: hey guys, it says it's already january 8th on my post. Was I too late? ![]() Let me check with the other judges, but it looks like the timestamp on the received map file by e-mail is Jan 7. You mean your post on TL has Jan 8, right? Yes, I mean my post on this TL thread. | ||
dezi
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Germany1536 Posts
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iGrok
United States5142 Posts
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Rut
United States70 Posts
![]() Created by Rut This map was intended to be a large, macro-based 1v1 map with an easy-to-hold initial three bases, and then a good diversification of potential 4th bases. It is simple to understand and easy on the eyes, but with great strategic depth due to its many expansions, open map layout, and large number of viable strategies. (On the high ground in the center of the map, the top and bottom bases have rich mineral fields, while the left and right bases have rich geysers.) | ||
Pooka
United States140 Posts
Pooka.435 Diamond 2700 | ||
Grebliv
Iceland800 Posts
![]() A 4 spawn melee map, x/y symmetrical. Made with emphasis on balanced distances between bases (naturals specifically) regardless of spawns (cross is 120 units* nat to nat rest are all ~100). Dimensions are 132x132 playable. Features high ground ridges encircling the middle to emphasize the need to maintain at least some semblance of map control unless one is fond of fighting uphill. No map thread at the moment. ----- *Sc2mapanalyzer units. Close position metal and losttemple are ~80nat to nat, for scale (cross lt = 120, cross metal = ~135). | ||
dimfish
United States663 Posts
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Mirado
United States11 Posts
![]() Author: Mirado A medium/large resource rich asteroid worth fighting over! Someone was here once, but it is evident that they had only enough time to start setting up their operation before completely vanishing, leaving there destructible buildings around the mega, 8 gold 4 gas, super base in the center of the map. You better keep an eye on this area of the map as letting your opponent control this area will be devastating. Only the longest of attack paths cannot be watched over by a Xel'Naga Watchtower. This map really comes alive when it's time to decide on your third...where will you choose to expand? | ||
gn1k
United States441 Posts
![]() Author: Alex Smith Description: The paths between you and your opponent's base can quickly change when any of 4 rocks are destroyed. The paths along the edge are the first available but each have 5 rows of LOS blocking plants. These can be avoided by controlling the watchtowers overlooking the paths. Currently available on the US server. | ||
pyrestrike
United States235 Posts
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Samro225am
Germany982 Posts
![]() Author: Samro225am Idea: A 4 spawn melee map with a general layout similar to LT on 144x144 without islands / High Yield and Triple Vespene as alternative thirds / 1-gas expansion between mid distance mains (at 1 and 7) Rush distances: Close rush distances are longer than Metalopolis, while far rush distances are closer. Rush distances are rather evenly distributed. Features: Wide open ramps at both central HY area and towards Nat-choke and triple vespene / DRs on third vespene also blocks ramps that help counter drops / Cliffs at High Yield can be used devensivly against XN-watchtower / Main be cliff-walk attacked from High Yield area / Different drop-options at all shared expansions / No-fly zones around towers in map's corners Link to map thread. Note: Fog invisible in preview picture. | ||
Sern
13 Posts
Diamond Zerg 2300 | ||
Man.Magic
United States178 Posts
90 degrees + Show Spoiler + ![]() 65 degrees ![]() (I was not positive of the overview angle.) The map molded itself to the image of f Disney's Wall-E. Cross position spawns at 11 and 5 o'clock positions. Destructible rocks are located adjacent to each players natural expansion. Xel-Naga towers are located near the center of the map at the 9 and 6 o'clock postions. | ||
ionlyplayPROtoss
Canada573 Posts
toss 3100 | ||
iGrok
United States5142 Posts
Thanks to a generous donation by pyrestrike, we're increasing the prizes for the players tournament to $40 for first place and $15 for second place! Can't wait to see you! Also, map entries are now closed. Player registration is still open though! | ||
Man.Magic
United States178 Posts
2000~ Terran | ||
RoninShogun
United States315 Posts
2200~ Zerg | ||
jemag
Canada98 Posts
protoss diamond 2850++ | ||
hasumedic
9 Posts
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