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Map of the Month Tournament #1 - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
Aragos
Profile Joined October 2010
France182 Posts
January 09 2011 11:39 GMT
#141
Maps are nice !
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 09 2011 11:42 GMT
#142
Maps are looking really cool! Well on ya MotM tourny coordinators for taking the initiative
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
AAforhigher
Profile Joined January 2011
Belgium6 Posts
January 09 2011 12:07 GMT
#143
awesome initiative!!
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 22:35 GMT
#144
On January 08 2011 05:40 Grebliv wrote:
(4) Mirage

[image loading]

A 4 spawn melee map, x/y symmetrical. Made with emphasis on balanced distances between bases (naturals specifically) regardless of spawns (cross is 120 units* nat to nat rest are all ~100). Dimensions are 132x132 playable.

Features high ground ridges encircling the middle to emphasize the need to maintain at least some semblance of map control unless one is fond of fighting uphill.

No map thread at the moment.


-----
*Sc2mapanalyzer units. Close position metal and losttemple are ~80nat to nat, for scale (cross lt = 120, cross metal = ~135).


How did you make that cat? That's a nice touch to the map.
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 09 2011 22:42 GMT
#145
How did you make that cat? That's a nice touch to the map.


Its textured in using the tileset. I like it too, and Grebliv originally said something like, "Since its got a cat, its gotta win MotM".
https://liquipedia.net/starcraft2/Monitor
Grebliv
Profile Joined May 2006
Iceland800 Posts
January 09 2011 22:48 GMT
#146
On January 10 2011 07:35 Antares777 wrote:
Show nested quote +
On January 08 2011 05:40 Grebliv wrote:
(4) Mirage

[image loading]

A 4 spawn melee map, x/y symmetrical. Made with emphasis on balanced distances between bases (naturals specifically) regardless of spawns (cross is 120 units* nat to nat rest are all ~100). Dimensions are 132x132 playable.

Features high ground ridges encircling the middle to emphasize the need to maintain at least some semblance of map control unless one is fond of fighting uphill.

No map thread at the moment.


-----
*Sc2mapanalyzer units. Close position metal and losttemple are ~80nat to nat, for scale (cross lt = 120, cross metal = ~135).


How did you make that cat? That's a nice touch to the map.


[image loading]

it's just a texture drawing, started out with a big circle and then filled in the rest
ESV Mapmaking!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 09 2011 22:56 GMT
#147
Lyra.251
2900
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 09 2011 23:32 GMT
#148
On January 10 2011 07:48 Grebliv wrote:
Show nested quote +
On January 10 2011 07:35 Antares777 wrote:
On January 08 2011 05:40 Grebliv wrote:
(4) Mirage

[image loading]

A 4 spawn melee map, x/y symmetrical. Made with emphasis on balanced distances between bases (naturals specifically) regardless of spawns (cross is 120 units* nat to nat rest are all ~100). Dimensions are 132x132 playable.

Features high ground ridges encircling the middle to emphasize the need to maintain at least some semblance of map control unless one is fond of fighting uphill.

No map thread at the moment.


-----
*Sc2mapanalyzer units. Close position metal and losttemple are ~80nat to nat, for scale (cross lt = 120, cross metal = ~135).


How did you make that cat? That's a nice touch to the map.


[image loading]

it's just a texture drawing, started out with a big circle and then filled in the rest


I would vote you to #1 just for having the cat
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-10 21:27:24
January 09 2011 23:43 GMT
#149
Alright guys, the final pool for MotM January is set. Thanks to everyone for participating!

Judging these maps was much harder than we anticipated. There was a lot of debate back and forth about which maps to cut. But we're all agreed on the final pool.

The finalist maps are: *drumroll*
  • (2) Pawn - monitor
  • (2) Glacial Spike - Barrin
  • (2) The Crucible - dezi
  • (4) Decline - Samro255am
  • (4) Mirage - Grebliv

Click on the names to see the winning maps!

These finalists will be the map pool for the MotM Player's Tourney, and after that, you the public will vote for your favorite!


On top of this, we do have some additional awards to give out. We may have gone a tad bit overboard, but we wanted to recognize some specific things. So:

  • The Sixth Man Award - Spaced, funcmode. The top maps were so close, it was incredibly hard to pick the final five. Even though Spaced didn't make the cut, its still a terrific map, and deserves recognition.
  • Most Attractive Map - Gas Chamber, Johanaz. Such a hard tileset to make look so good. Gas Chamber was really just a perfect map aesthetically.
  • Judge's Choice - Pawn, monitor. Its just a great map and we all liked it. Very balanced and interesting.
  • Most Original - Hybrid Station, WniO. Really interesting ideas here, both in aesthetics and layout.
  • Cleanest Map Award - Spaced, funcmode. Its sharp, clean, and you'd take it home to meet your parents. Its a nice break from the clutter of most maps.
  • The Captain Planet Award - Smoker's Biosphere, Deep. Just look at it. It needs a big ♥ in the middle. There are so many different elements on this map.
  • The BroodWar Map Award - Amnesia. Flash would win on this map. Its designed just like a BroodWar map.

There will actually be two more, one is players choice, and one is going to be special by prodiG.



I'll be sending out scorecards to everyone who participated. You do not have to share these with anyone, they are for your information only - if you've got any questions about your score please do it privately.
For your information, here is the average score:
Balance/Originality/Fun /Aesthetics/Total
5.52 / 6.38 / 5.33 / 5.40 / 23.40

Again, thanks to everyone who contributed. Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good, to enjoy them, and to submit your awesome replays! Submit your replays to submit.motm@gmail.com, with the subject REPLAY - (map name). Your replays may be casted during the tournament!

Next month's category will be the same, 1v1 maps (any number of spawns). We'll be posting some updated rules soon, as well as our reactions to this first month.

Thanks to everybody who made this possible, dimfish, BoomStevo, prodiG, FlopTurnReaver, as well as every one of you mapmakers and players! Looking forward to a great Tournament.



If you have feedback, please give it here.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-01-10 00:10:39
January 09 2011 23:53 GMT
#150
Sweet! Excellent monthly competition and organization, full support from me. Tournament to start soon too! Looking forward to some great games on these maps.

edit: I think Pawn will be receiving a texture overhaul before the tournament, is it allowed to be updated?
https://liquipedia.net/starcraft2/Monitor
Koagel
Profile Joined October 2010
Austria167 Posts
January 09 2011 23:53 GMT
#151
Congrats to everyone! Looking forward to the tourney.
Antares777
Profile Joined June 2010
United States1971 Posts
January 10 2011 00:00 GMT
#152
Congrats to everyone! This tournament is going to be very exciting!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 10 2011 00:11 GMT
#153
On January 10 2011 07:42 monitor wrote:
Show nested quote +
How did you make that cat? That's a nice touch to the map.


Its textured in using the tileset. I like it too, and Grebliv originally said something like, "Since its got a cat, its gotta win MotM".

The cat is excellent. The rest of the map compliments it well.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 10 2011 00:23 GMT
#154
On January 10 2011 09:11 prodiG wrote:
Show nested quote +
On January 10 2011 07:42 monitor wrote:
How did you make that cat? That's a nice touch to the map.


Its textured in using the tileset. I like it too, and Grebliv originally said something like, "Since its got a cat, its gotta win MotM".

The cat is excellent. The rest of the map compliments it well.


It had nothing to do with balance or any other category.. it got in because of the cat right?
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Warlike Prince
Profile Blog Joined October 2010
371 Posts
January 10 2011 00:49 GMT
#155
pox.664
2700 diamond
protoss
forelmashi
Profile Blog Joined August 2007
421 Posts
January 10 2011 01:06 GMT
#156
grats guys! nice cat
funcmode
Profile Joined June 2010
Australia720 Posts
January 10 2011 01:13 GMT
#157
Eh, gutted. Guess I should get in to the habit of drawing stupid animals on my maps if I want to get anywhere.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 10 2011 01:35 GMT
#158
On January 10 2011 10:13 funcmode wrote:
Eh, gutted. Guess I should get in to the habit of drawing stupid animals on my maps if I want to get anywhere.


Come now, we didn't pick it because of the cat, and our map awards indicate your map would have been chosen if the contest was top 6. I hope people try Spaced after reading the awards post
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 10 2011 01:39 GMT
#159
Ladies and gentlemen, players and map enthusiasts, I am pleased to bring you what you've all truly been waiting for... prodiG's special awards!

In our first month we had a lot of fantastic submissions and we had a lot of pretty sub-par submissions. However, each map had something unique and interesting about it and these awards are going out to two maps that maybe aren't suited for competitive play but are definitely noteworthy. Without further ado, the first award:



[image loading]
+ Show Spoiler [Baskerville award] +

That's right everyone! The Map of the Month Baskerville award! I'd be lying if I said that the mapmaking community wouldn't be where it is today without baskerville and he is always in our hearts and minds. Baskerville is most known for his extraordinarily creative use of resource placement and destructible rocks in his very original designs. The winner of this award bears this in mind when executing it's concept. Here is this month's baskerville award winner, Eden by strOut and BoX (submitted by forelmashi but thread says box and strout)

[image loading]

Eden is a gorgeous 4 player map but it wasn't quite what the judges were looking for in their top five this month. However, the center definitely raises some eyes and thanks to it's creative design it wins the January 2011 baskerville award.

[image loading]

You'll notice that there are eight vespene geysers surrounding the ring of high yield minerals, cleverly blending in to the scenery to increase the skill curve on this very unique map. Nicely done, strOut and BoX! You guys definitely earned this one!





The second award I have for you this fine evening is one that the judges hold quite dear, so I won't spend too much time explaining it.



[image loading]

+ Show Spoiler [Greserter award] +

I know what you're thinking. What the hell is Greserter? Is that Blistering Sands in the background of your super awesome banner prodiG? ...Sort of.

Greserter was submitted to us for part of the tournament and after a quick review, it was mutually agreed upon that it should be disqualified in it's entirety from the tournament. I'll let these images do the talking:

[image loading]

[image loading]

As you can see, Greserter is sort of a Neo Blistering Sands, minus any effort fixing the changes to the textures or even the symmetry. The creator of Greserter has removed the back door entirely and drastically increased the size of the natural choke, as well as removing the rocks at the gold expansion. The map was disqualified because not only does it defy our "original maps only" rule, but there was so little effort put into this map it's embarassing. Laughable, even. As such, it not only gets the Greserter award but it has created it for all future MotM seasons. To any mapmakers, this is more of a mark of shame than something to be proud of. Step it up.



That's all for prodiG's Special Awards this month. Be sure to stay on the look out in future months and enter the tournament as a player or a mapmaker! Good luck everyone!

Finally, I'd like to congratulate the top five maps and their creators. Some very high level mapmaking there, the judges had a hard time picking the top five!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
gn1k
Profile Joined July 2010
United States441 Posts
January 10 2011 01:52 GMT
#160
Congratulations to all the winners! I look forward to seeing the score for my map. I assume part of the reason it wasn't picked is because of it's similarities to maps that people generally don't like, Kulas Ravine and Blistering Sands. I plan to make another map for next month. Thank you to everyone for putting this together.
Creator of Street Empires and APM TD
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