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[M] (4)Eden

Forum Index > SC2 Maps & Custom Games
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forelmashi
Profile Blog Joined August 2007
421 Posts
Last Edited: 2011-01-24 21:14:23
January 02 2011 02:05 GMT
#1
[image loading]

Hello denizens of teamliquid.net! I present to you Eden, a map by strOut and BoX. Happy new year!

I saw the angel in the marble and carved until I set him free. -Michelangelo


+ Show Spoiler [Pictures] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Playable size: 194x194
Published on US, EU, Kr.

Please find our other map, Death Mountain, here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=173363

Thank you.

ChangeLog

v1.2 Rich vespene at naturals swapped for regular.
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
January 02 2011 02:34 GMT
#2
i LOVE the center. looks amazing map as well. love the tileset. why does it have 2 thirds??? and im guessing there is space to put down a cc/nex/hatch between the gold and gas???
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
forelmashi
Profile Blog Joined August 2007
421 Posts
January 02 2011 02:48 GMT
#3
yes there is space

:D
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 02 2011 03:02 GMT
#4
I would remove the gaps between the main/thirds and instead place the gaps between the main/center. My thoughts is thats a very large cliff space to defend from reapers/colosi/blink-stalker. Also as a small side effect would add about 3 seconds to the air rush distance as its already very short.

I would place the gaps so the only cliff space that can be abused is near the natural ramp and another short cliff on the opposite side near the map center.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 02 2011 03:04 GMT
#5
I forgot to mention that I love the visuals on this map and I like the gas placements in the main. Something different for once.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
forelmashi
Profile Blog Joined August 2007
421 Posts
January 02 2011 03:26 GMT
#6
without the gap you have a cliff right above your main ^^
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
January 02 2011 05:38 GMT
#7
If the minerals are split up between 3 sections doesn't that make it a little harder to have even worker saturation? It's a pathetically small difference (probably) but if you are going to do that in the mains you might as well do it for all of the spawn locations.

Also, holy visuals batman!
forelmashi
Profile Blog Joined August 2007
421 Posts
January 02 2011 17:40 GMT
#8
hmm good suggestion I thought about it before but it slipped my mind working on everything else :D
forelmashi
Profile Blog Joined August 2007
421 Posts
Last Edited: 2011-01-05 16:30:58
January 05 2011 16:09 GMT
#9
bump this is up on EU now! also korea
forelmashi
Profile Blog Joined August 2007
421 Posts
January 24 2011 21:14 GMT
#10
1.2 published with normal geysers instead of rich at the naturals
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 24 2011 22:21 GMT
#11
the mains are way too small, but besides that it looks funny (i guess it is not made for competitive play!?)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
forelmashi
Profile Blog Joined August 2007
421 Posts
January 24 2011 23:45 GMT
#12
yes the main's are quite small but it's a large map so you can put buildings elsewhere since the main's are in the middle it can't be helped.

funny, or fun? I think it's quite nice for competitive play.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 25 2011 00:29 GMT
#13
Don't like this map, the expansion path is really awkward and the outside is too separated.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
forelmashi
Profile Blog Joined August 2007
421 Posts
January 25 2011 01:43 GMT
#14
thanks for your input, it was indeed a challenging map structurally.
sevia
Profile Joined May 2010
United States954 Posts
January 25 2011 05:23 GMT
#15
The layout sort of reminds me of a 4-player Desert Oasis. Also similar to the BW map (Wiki)Pathfinder. The close island thirds might be a bit terran favored, since they can fast expand to the island instead of their natural without penalty.

Very interesting map though.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
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