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I feel the cliff towards the natural that can be blocked by destructible rocks might be too much with the possibilities of warping in using, drops, and cliffwalking. I'll try to play a game on it tonight to see how it goes.
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can't warp in from outside, no pathing on the very narrow ledges bordering the ramps/natural if that's what you mean by cliffwalking?
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The set of destructible rocks leading to the cliff over the natural reminds me of the BW map Andromeda. And I like how easy it is to use drops on the third. Should make for some interesting games.
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Whats a zerg supposed to do about siege tanks in these locations? Not only can they hit hatcheries/drones, but to get them from ground requires us to attack into a small choke?
uh? ><
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do you think it would be better if one of the natural gasses were moved to the other side out of tank range? that's one of the issues I've been thinking about for awhile but as yet haven't had reason to change
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The center seems really random and it's clearly not symmetrical.
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Get a high res screenshot of the map please. It's very confusing and weird to look at right now imo
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well, better to check in game single player mode (sawnoutofmemory) probably. a ss wouldn't be clear w/o being ginormous.
dno if bnet 2.0 let's you play bnet maps in single player mode though
I can supplement with screencaps of smaller sections though
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I added screenshots to OP in spoilers.
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Why don´t you use man made cliffs together with the plating textures? That would look great imo.
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twofold
1) we were having a lot of bugs mixing manmade cliffs 2) the manmade cliffs in this tileset don't look great and also in this tileset custom tiles make the minimap bug and turn black
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A) its okay if the image is huge, just upload it with the upload button - it'll be resized. Export a 2048x2048 image - that'd be awesome ![](/mirror/smilies/smile.gif)
B) It appears that the top right rock/mineral isn't quite positioned properly.
C) I forsee this map stalling out quite often after the midgame. The semi-golds look very hard to take, and there aren't many expos, partuclarly for such a large map.
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what do you mean B) not positioned properly
C) is ofc gameplay/balance and I would prefer to remain silent and let real games speak for themselves, but what the heck. if you must talk about balance, do it often, right?
for this map, it is BECAUSE it is large and spaced expoes that gameplay can remain dynamic. to secure a 2nd gas expo you must take one that is difficult to defend, thereby creating tension between the two sides. if there were a closeby expo that could be protected with the same 1 big ball, this tension would be lost.
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I mean theres a hole.
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ah dno there shouldn't be in game though. strOut cheated a little to get the analyzer to label the natural correctly. that might've been where he moved something ^^ I think he was hoping no one would notice.
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if he had to cheat it then somehting else is wrong, imo
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