Working at a University of Design and Arts I know how difficult it is to translate a specific quality into points. It was a good idea to take the points as a guideline and then discuss why some maps are good and important for the tournament. Counting points just does not work, when one tries to evaluate.
Map of the Month Tournament #1 - Page 10
Forum Index > StarCraft 2 Tournaments |
Samro225am
Germany982 Posts
Working at a University of Design and Arts I know how difficult it is to translate a specific quality into points. It was a good idea to take the points as a guideline and then discuss why some maps are good and important for the tournament. Counting points just does not work, when one tries to evaluate. | ||
baskerville
541 Posts
GO Barrin! ‹≈≈≈≈≈≈≈≈≈≈ Glacial Spikes! ≈≈≈≈› for the final eye candy! GO Dezi! ‹≈≈≈≈≈≈≈≈≈≈≈ The Crucible! ≈≈≈≈≈› for the red! oh and + Show Spoiler + go gO GO GO GO Zelnik ‹› edit: the spikes got more texture depth, hope they let you update | ||
Randomaccount#77123
United States5003 Posts
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Magrath
Canada292 Posts
Thanks for participating in MotM #1! Here are your average scores from the judges in each category: Balance, Originality, Fun, and Aesthetics. 5 6 3 2 (rounded) For a total of 16. Thanks again! iGrok, dimfish, BoomStevo, prodiG, FlopTurnReaver After seeing the maps being submitted I didn't expect my map to score high. I did expect it score decently on balance and originality but I found it hard to expand on the aesthetics. Maybe I'll revamp it at a later point, but I'm going to start right away for February's map. | ||
iGrok
United States5142 Posts
![]() Actually while I'm here, here's a list of updates to the Tournament maps: Glacial Spike - texture tweaks, Cliff above third enlarged. Mirage - 6 and 12 bases changed to 6Golds. Decline - changed to disallow sieging of various gases. There may be a few more aesthetic changes coming, but these should be the only gameplay changes. | ||
Soluhwin
United States1287 Posts
edit: in-case not apparent by the sentence above, i play on the NA server. | ||
Soluhwin
United States1287 Posts
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iGrok
United States5142 Posts
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dezi
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Germany1536 Posts
I only know the highest score in Aesthetics (8.1). | ||
iGrok
United States5142 Posts
Again, we used these scores just as rough guidelines, and all decisions were made in discussion. What you should take away from this: Make your maps more fun to play on, people! A great example of a fun map was Binary Rampage. I played a few games on this map with a buddy while drunk. Sooo much fun. | ||
Jermstuddog
United States2231 Posts
Diamond 2400 | ||
AesopsZerg
United States52 Posts
Aesop.496 Zerg Diamond 1500+ (If I laddered more often I am probably a 2.5k+ player) | ||
iGrok
United States5142 Posts
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MoreFaSho
United States1427 Posts
On January 08 2011 10:04 gn1k wrote: Map Name: Binary Rampage ![]() Author: Alex Smith Description: The paths between you and your opponent's base can quickly change when any of 4 rocks are destroyed. The paths along the edge are the first available but each have 5 rows of LOS blocking plants. These can be avoided by controlling the watchtowers overlooking the paths. Currently available on the US server. This map looks pretty awesome. I also want to play both SC2 and Marble Madness on it. | ||
Retgery
Canada1229 Posts
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iGrok
United States5142 Posts
Sorry if there was any confusion | ||
Warlike Prince
371 Posts
looking forward to some games on these. I didn't get to finish my submission, hopefully next month. How soon till the brackets? | ||
iGrok
United States5142 Posts
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Tiazi
Netherlands761 Posts
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Burfreezy
United States11 Posts
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