[D] Custom Hotkeys - Page 2
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Jersey Devil
5 Posts
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wing43
United States3 Posts
On December 08 2010 08:27 Jersey Devil wrote: Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to? some players just want keys to work the way they want to. i know some quake players back in the day that prefer mouse2 for forward moving then w | ||
kYem
United Kingdom412 Posts
On December 08 2010 10:43 wing43 wrote: some players just want keys to work the way they want to. i know some quake players back in the day that prefer mouse2 for forward moving then w Ye, i used that as well in quake, coz one player just showed how he plays and left his control setup | ||
theriv
United States149 Posts
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Shurafa
United States79 Posts
On December 08 2010 08:27 Jersey Devil wrote: Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to? Tigers Woods was the best golfer in the game game when he decided to change his swing. It took him over a year to make this transition however he is now a better player for it. The existing Classic hotkey set is clearly sub optimal. Creating a custom hotkey set will greatly improve upon this. I can see this even though I have only played a small number of games with the new layout. This is also why I have been putting so much thought into the process. I do not want to create a custom set only to find out that that it does not function very well. Edit: As someone whom has changed Tweaked his hotkeys over the years in a number of RTS games I find it takes about a month to get used to them. | ||
Lil.Sassy
United States54 Posts
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Cyber_Cheese
Australia3615 Posts
On December 07 2010 13:29 Shurafa wrote: FYI Some Bugs I Found: 1. Seems as though when you set the medivac load hotkey and the marine/marauder stim hotkey to the same character it overwrites the last one used. (When set to different hotkeys they work just fine.) So if you have stim set to 1 and then set the medivac load hotkey to 1 it will override the stim hotkey and show it as unassigned. 2. Similar behavior was found with burrow and morph to baneling. (When set to different hotkeys they work just fine.) 3. When changing the Base Camera to ` and idle worker to alt + ` you are unable to use control + ` to select all idle works. Not sure if the all idle workers hotkey is missing or if this is a bug. why would you call that a bug? wtf? think before you post a 'bug' that setup would make zerglings so hard to use | ||
Ryndika
1489 Posts
On December 08 2010 08:27 Jersey Devil wrote: Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to? I dont know why but sc2 ordinary bindings are not ergonomic for me while i can use 45+ keybindings in another game for hours while not getting hurt. 8-0 is just impossible to use and it would decrease my APM more than having like harras groups on f4. Btw. what ppl bind on f1-4 and f5-8? I found it hard to a-move and horrible for nexus atleast. F3 + e,e yh right :D | ||
Shurafa
United States79 Posts
On December 08 2010 18:23 Ryndika wrote: I dont know why but sc2 ordinary bindings are not ergonomic for me while i can use 45+ keybindings in another game for hours while not getting hurt. 8-0 is just impossible to use and it would decrease my APM more than having like harras groups on f4. Btw. what ppl bind on f1-4 and f5-8? I found it hard to a-move and horrible for nexus atleast. F3 + e,e yh right :D I am using F1-F4 for camera controls. Using it for units is less than optimal imho. I would suggest using your less than optimal keys for things that you do not needs to spam like: Research Building Proxy Pylon Scount | ||
soso.501
32 Posts
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Boundless
Canada588 Posts
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MockHamill
Sweden1798 Posts
I really wish someone would combine the Quality of Starcraft II with the interface of Age of Empires 3. | ||
Kemy
105 Posts
If not saved online, tournies such as MLG are gonna be a huge mess with all the changes that have to be made prior to each match. Imagine all the failures that will happen if sby forgets to change even 1 single hotkey... | ||
GiantHandBanana
United States51 Posts
- I changed the worker command for basic buildings to f, then the most basic unit producing structures for each race to f also (i.e. ff builds a gateway for toss, barracks for terran, and hatch for zerg) - I changed the toss/terran mains to d, just because fd is easier than fc/fn - I changed stop to x, to save a bit of face if I misclick at the beginning (workers won't stop mining; I thought about just changing scv and select larva to e or something instead, but decided to try this way first and like it well enough) - Patrol is now q and hold position is now g (partially out of laziness, partially because...) - Control groups 890 are yhn, respectively. I don't have a problem hitting 7, but anything beyond that is a bit cumbersome and yhn are much more accessible. - F1-F4 are cameras (changed idle workers to `), as are shift + sdfv - Someone else also mentioned base camera to space; I did that too. Spacebar queen macro is superior. - Last notification is caps lock - Jump to current unit (I think default is ctrl+f or something) is shift+z - Pretty much anything else on the right side of the keyboard was remapped because I'm lazy, usually to f. (metabolic boost, immortals, planetary fortress, the four armory upgrades became wedf, lift/land to z, etc) - Any state changing is now ed (burrow (banelings went to f), siege, viking transform, warp mode, etc) - Sentry/queen spells were rebounded, just to avoid accidental presses since they were next to each other (cv -> cf for queen, fg -> fe for sentry) ...yeah I can't play on default settings anymore >_< | ||
GiantHandBanana
United States51 Posts
On December 09 2010 03:07 Kemy wrote: Are Hotkey settings saved on the server/account or on my pc? If not saved online, tournies such as MLG are gonna be a huge mess with all the changes that have to be made prior to each match. Imagine all the failures that will happen if sby forgets to change even 1 single hotkey... They're saved on the server, so you can use them from anywhere as long as you're logged in to your own account. | ||
photomuse
United States102 Posts
On December 07 2010 13:29 Shurafa wrote: 1. Seems as though when you set the medivac load hotkey and the marine/marauder stim hotkey to the same character it overwrites the last one used. (When set to different hotkeys they work just fine.) 2. Similar behavior was found with burrow and morph to baneling. (When set to different hotkeys they work just fine.) 1: This is because you can stim marines in bunkers (in the campaign at least) and also unload/load. So they can't be the same hotkey because they are on the same command panel. 2: This is because you can burrow a speedling and also morph to baneling, so they can't be the same hotkey. | ||
photomuse
United States102 Posts
DFG - Macro Control Groups (nexus, buildings, pylon as toss) CVB - Army Control Groups AS - build command (basic,advanced) as worker) 2 - Cancel Build order WERT - Primary build keys (most common things) QASZX - Build less common things WERT - Upgrades ASW3 - Spells T - Attack R - Stop E - Hold Position Regards | ||
GORECHESTRA
Germany22 Posts
still, i've got some questions. 1 - it's been asked before but went unanswered (or i just didnt look right).. can you indeed modify _every single_ key except shift/alt/ctrl? so it's possible to relocate the current backspace, space and tab functions? 2 - does alt give multiple purpose to just the group hotkeys, or is it possible to use alt with all the other hotkeys aswell? thanks in advance | ||
Allscorpion
United Kingdom319 Posts
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GORECHESTRA
Germany22 Posts
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