Patch 1.1.2 Notes - Page 25
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adeezy
United States1428 Posts
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j0k3r
United States577 Posts
We probably won't be able to get on for a couple of hours, at least that's how every other patch went. Usually 4-5 hours downtime... which is a lifetime when you're free for the day and planned to ladder... Nexus buff and Hatchery buff probably response to Terran PF. | ||
Zhou
United States832 Posts
I'm fine with everything else though. I can't feedback Thors/corruptors anymore! | ||
evanthebouncy!
United States12796 Posts
This doesn't fix anything and breaks a lot of stuff. I'm actually worried.... I'm going to try some 2 drone + fast pool rush vs terran now, seeing how they need depot to make rax if I can delay them both.... bwahahah | ||
TurdFerguson
Canada32 Posts
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MiniTsunami
United States274 Posts
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Obsolescence
United States270 Posts
Yeeeeessssssssssssssssssss! *fistpump* *fistpump* *fistpump* Hoooooooooowaaaaaaaaahhhhhhh! Suckas! I still think the supply depot before rax is ridiculous, and why all the QQ from Tossies? They didn't touch VR charge level 3... It isn't as if they wont still be ungodly when fully charged. I'm so glad that they removed the energy from corruptors / thors. Fear the roach! | ||
krew406
United States115 Posts
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shindigs
United States4795 Posts
I'll definitely have to see how the void ray numbers tranlsate to actual gameplay. Yes they'll be weaker and easier to deal with, but I think they'll still pack SOMEWHAT of a punch and harassment capabilities. My only problem with the void ray is that they melted anything when charged up, and having no chance to defend against an all out rape machine just isn't fun - whether if the unit was balanced or not. The fact that you get a good group of void rays somewhere in your base (for whatever reason) they can easily melt all your major structures. Seems a bit overkill for just letting one thing slip by. | ||
Looky
United States1608 Posts
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Zaka
Netherlands372 Posts
On October 15 2010 04:19 Hycer wrote: Dunno if its been posted yet but 250mm Cannon does 500dmg now and it looks like it follows its target now and cancels when its dead. The whole animation seems a bit faster as well Edit: No area dmg anymore Makes them viable as a counter against collossi now. | ||
Chaosvuistje
Netherlands2581 Posts
On October 15 2010 04:16 NoUShutUp wrote: Supply depot before barracks. *knocks on hollow head of who made that change* Why? So people can't reaper rush?? Honestly, that change is just plain stupid. I expect a lot of 6 Pool now... or something of that sort. No more proxy barracks play. And what happens if you lose all your supply depots. Then you can't build a barracks. Terrible, terrible change. You SERIOUSLY want to make a barracks when you lost ALL your supply depots? In my book, losing all your fricking supply depots made you lose the game anyway. Besides, if you dont have any supply depots left, how would you produce from that barracks? | ||
Mouth
United States122 Posts
On October 15 2010 04:17 kentonator wrote: same here...maybe the servers aren't up to date yet... me 2 qq I stayed home from school for this | ||
arb
Noobville17920 Posts
my one opening vs terran doesnt work awesome | ||
NATO
United States459 Posts
On October 15 2010 04:15 Terranist wrote: absolutely agree. the barracks nerf was certainly aimed at pleasing 2v2 players that can't deal with reaper ling builds but sort of breaks the fundamental balance of 1v1 by eliminating any threat of cheese. /agree This is a dangerous path Blizzard is going down. Even looking at all Diamond league data is misleading as there are so many people in Diamond. They should really only be looking at GSL results now that there's enough money to incentivize people to really iron out all possibilities in the game. Maybe if they added the pro league... | ||
Hinanawi
United States2250 Posts
Hopefully Blizz will keep a close eye and make sure it doesn't hurt toss too much in 1v1, though. | ||
Yaotzin
South Africa4280 Posts
On October 15 2010 04:19 FunnelC4kes wrote: So.. Voidrays were meant to be capital-ship killers, right? To kill large units with large hit points, hence the charge-up bonus. Now, they are 36% less effective in their role... 36% is a HUGE difference. Plus, adding hp to buildings is another massive buff vs voidrays. And, vs light units (like harvesters and scv's) they are 20% less effective with their beam fully charged. So... What does blizzard want them to do now? They won't stand up very well to bc's. Thor's can take them out. Corrupters? Pwn them harder now. So.... What are they supposed to be used for now? Rays roflstomped bcs/carriers/thors in 1.1. They will now merely stomp them. | ||
Kaolinite
Canada10 Posts
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SpurvL
Sweden345 Posts
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evanthebouncy!
United States12796 Posts
On October 15 2010 04:17 Agh wrote: I like how blizzard double nerfs units, and unintentionally buffs others. Roach range by itself would of solved reapers. But now reapers become pretty null from depot and factory requirement. Really not liking increashed roach range in PvZ. Cannons less effective and roaches are already extremely powerful with speedlings for map control yeah I agree... Dude this shit is HUGE.... God... Zerg is going to be more powerful but it is good cuz i'm gonna be making A LOT more roaches!!! | ||
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