Patch 1.1.2 Notes - Page 26
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YunhOLee
Canada2470 Posts
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skurj
United States87 Posts
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Cynoks
United States87 Posts
On October 15 2010 04:21 arb wrote: un needed voidray nerf my one opening vs terran doesnt work awesome Your only "Opening" vs terran was void rays? lol... | ||
Scoop
Finland482 Posts
On October 15 2010 04:16 NoUShutUp wrote: And what happens if you lose all your supply depots. Then you can't build a barracks. So... when you lose all your depots the first thing you build is rax? To be supply blocked? If Protoss loses all their pylons, they can't build a gateway either. Not that it matters at all. | ||
UisTehSux
United States693 Posts
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Binky1842
United States2599 Posts
good games = warp prisms boring games = void rays this patch is a step in the right direction (they all are!!) | ||
desRow
Canada2654 Posts
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DetrA
United States148 Posts
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Yaotzin
South Africa4280 Posts
On October 15 2010 04:21 Obsolescence wrote: I still think the supply depot before rax is ridiculous, and why all the QQ from Tossies? They didn't touch VR charge level 3... It isn't as if they wont still be ungodly when fully charged. I'm so glad that they removed the energy from corruptors / thors. There's no such thing as a charge level 3. There are only 2 levels. | ||
GGQ
Canada2653 Posts
edit - just reached this post while reading. | ||
FindingPride
United States1001 Posts
On October 15 2010 04:16 Liquid`Tyler wrote: The tools existed in the game for you to utterly decimate that guy but you just didn't use them. They would not have even required any more speed. If you just played smarter and made good decisions, it would have been an easy win like you say. So its a complete necessity to have vikings to pursue any sort of push vs voids? I did have options available how ever i felt an expansion would have been a mistake. I just wiped out all of his gate units. and was on 3 raxes at that time with stim and combat shield. Teching would take awhile and given my opponent ample time to produce a large amount of gateways giving the expansion. My option was to take advantage of the fact his expansion had just finished and that he just lost his gate units and was only on 3 production facilities. Do you understand my logic now? I can understand your point of view. But are my options really limited to teching-expanding? and god forbid i played someone good who would abuse the charge and constantly harass me with pylon charge up while i did this. Also. I suppose i underestimated a unit that is excellent at harass is also more then excellent at defense. | ||
Crunchums
United States11143 Posts
Buildings -Barracks requirement changed from Command Center to Supply Depot. Reaper -Nitro Packs speed upgrade now has a Factory Requirement. Hopefully expansions will just remove Reapers from the game so they can stop warping Terran's tech tree to accommodate a poorly designed unit >__> | ||
SpiDaH
France198 Posts
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Phrencys
Canada270 Posts
VR are now so cost ineffective it's not even funny. The only reason I see to touch the stargate branch now is for luls when you got 3k minerals banked and wanna make a mothership. | ||
graphene
Finland211 Posts
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Parodoxx
United States549 Posts
idk maybe im bitter but toss seems to be getting pushed into the ground well zerg really goes unchanged just sorta riding the wave. | ||
Steelflight-Rx
United States1389 Posts
On October 15 2010 04:09 Mjolnir wrote: I play Random or Zerg which means I only pull Terran once in a while. Given that, I think the changes to Barracks requirements and Nitro Packs are asinine. We've already dealt with Reapers. They've already been nerfed, and the community seems to have figured out how to deal with them weeks ago. I do not understand why things get "double nerfed" like this after the problem has already been solved. First they increased Reaper build times; now they're delaying upgrades, improving counter units, and making buildings stronger (not specifically for Reapers but I'm sure they were in mind too). And now depot before Rax? Come on... where's the fun in that? It's not a huge deal but really, it just removes some creative play. And VRs. What the hell? I can't recall the last time I saw them being used in any OP way. Makes me wonder who they're catering to. Is it the pro-gamers or the sub-platinum league casuals? The reaper nerf was most definitely for team games. PP can now stand a chance against ZT. | ||
Pyrrhuloxia
United States6700 Posts
Also, I don't feel great about the death of the legendary BBS. | ||
ALang
Canada288 Posts
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theqat
United States2856 Posts
On October 15 2010 04:25 Phrencys wrote: VRs were already rarely seen on the pro scene. Then again I remember Blue saying they wanted to nerf team cheese... I should've guessed they would've targeted the silver leagues. VR are now so cost ineffective it's not even funny. The only reason I see to touch the stargate branch now is for luls when you got 3k minerals banked and wanna make a mothership. Do you think before you post? Phoenixes are amazing and were already very frequently used without getting any VRs. | ||
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