On September 27 2010 17:28 MavercK wrote:
well crossfire is blizzards remake of peaks of beakdu so yea
well crossfire is blizzards remake of peaks of beakdu so yea
yeah i know
Forum Index > SC2 Maps & Custom Games |
MasterReY
Germany2708 Posts
On September 27 2010 17:28 MavercK wrote: well crossfire is blizzards remake of peaks of beakdu so yea yeah i know | ||
MamiyaOtaru
United States1687 Posts
On September 27 2010 17:13 MasterReY wrote: Wuthering heights would be a cool map for it too: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153307 Old bw style :D oh yay someone noticed it I did port MavercK's broodwar units into that map at one point. That was many versions ago, but I can do it again some time for a private upload or whatever; I still have the version with one geyser per base (but two in the middle of course) ready to go. Peaks of Baekdu^H^H^H^H Crossfire is a good map for it though I wish Blizzard had done more of those | ||
k10forgotten
Brazil260 Posts
..But they do not show in the game! Oo link to the .max file: http://www.sc2mapster.com/assets/sentry-reaver-max/ | ||
Archerofaiur
United States4101 Posts
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Retgery
Canada1229 Posts
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DoubleReed
United States4130 Posts
Btw those dragoons look awesome. | ||
Thoreezhea1
United States532 Posts
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k10forgotten
Brazil260 Posts
On September 28 2010 08:49 Thoreezhea wrote: THe most recent reaver is a little rough. (pixels linking the reavers parts are unfinished looking) but the entire principle looks excellent. Which pixels? Which parts? I think you're saying this because of the low resolution of the screenshot. Take a look in the 3ds screenshot: + Show Spoiler + | ||
Thoreezhea1
United States532 Posts
On September 28 2010 12:15 k10forgotten wrote: Show nested quote + On September 28 2010 08:49 Thoreezhea wrote: THe most recent reaver is a little rough. (pixels linking the reavers parts are unfinished looking) but the entire principle looks excellent. Which pixels? Which parts? I think you're saying this because of the low resolution of the screenshot. Take a look in the 3ds screenshot: + Show Spoiler + I mean everything. That reaver may look fine and dandy to you but it really is the sentry split in half with collosus parts linking it together. Now where the sentry overlaps on other parts of itself and the colossus it looks crude. you can see that, well, for example where the little red lights are lining the bottom of the reaver some of them seem to overlap eachother, and the whole thing looks slightly.... off. The shaders also look weird as the little crooks and nannies of the reaver should have dark shading because they are hidden between the different parts of the reaver. Forget what I said about pixels. That probably is the resolution. but I feel the shading and the design of the "lights" running along the bottom could be differently designed so that they didn't overlap so crudely, or eliminate the top row of lights. It just doesn't look smoothly grafted together in some area's and that it could be more polished.other wise the basic idea looks great, don't get me wrong. | ||
Lightningbullet
United States507 Posts
On August 19 2010 02:43 Dice0oo0 wrote: Show nested quote + Because sc2 is nowhere near as cool or crisp as BW and EVERYONE's been dying to simply play BW in 3d graphics... also BW is much more balanced and everything is significantly cooler. like dragoons compared to stalkers, vultures compared to hellions, lurkers compared to roaches. brood war also had significantly cooler abilities like spider mines, lurkers attacking while burrowed and reavers being able to kill like a whole control group of units in the blink of an eye. sc2 is lame and boring compared to what brood war had to offer so being able to play brood war in intense graphics would be that much better. But thats just like, your opinion man It sounds like you were drunk while posting this. O.O | ||
buhhy
United States1113 Posts
I did take a look at the old SC1 models for reference, but they were very low poly and the art style didn't fit SC2 very well. + Show Spoiler + C&C? If there's nothing major with the model, I'll start animating. | ||
buhhy
United States1113 Posts
On September 28 2010 01:17 k10forgotten wrote: So. I have this model, finished the Attack and Move animations... ..But they do not show in the game! Oo The animations aren't working? Did you label the animations on the timeline? They need names like "stand01" and "move01", etc. I'm interested in your animation | ||
aztrorisk
United States896 Posts
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Plissken_2097
Spain628 Posts
On September 28 2010 12:41 buhhy wrote: I did take a look at the old SC1 models for reference, but they were very low poly and the art style didn't fit SC2 very well. Actually, are SC2 models that don't fit the art style of SC. | ||
weiliem
2050 Posts
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faction123
Australia949 Posts
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MavercK
Australia2181 Posts
On September 28 2010 21:15 faction123 wrote: Just tried this map today and it looks sweet but I shit my pants when I went to make turrets and they weren't there! just confirmed this. my bad. Publishing a new version now. on US. SEA will have to wait until US patches. http://www.sc2mapster.com/maps/brood-war-1-5/files/16-brood-war-crossfire/ for EU | ||
buhhy
United States1113 Posts
On September 28 2010 17:21 Golondrin wrote: Show nested quote + On September 28 2010 12:41 buhhy wrote: I did take a look at the old SC1 models for reference, but they were very low poly and the art style didn't fit SC2 very well. Actually, are SC2 models that don't fit the art style of SC. Yeah, but it's easier to model and texture an unit to fit in SC2, than to retheme all the existing units in SC2. | ||
Archerofaiur
United States4101 Posts
Buhhy could you give us a ingame screenshot? | ||
buhhy
United States1113 Posts
Edit: it's the dds texture type, I dunno what it is. | ||
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