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Aotearoa39261 Posts
On September 16 2010 18:28 Faraday wrote: Toss taking a beating...cmon is there anything good for protoss in those notes? everything is slowed down, and how many games do you get carriers? cmon... I would love for these to be legit, as a protoss player. PvZ is going to get a shitload harder, but whatever - I like a challenge! PvT is going to be so easy for a week or two while tons of crap Terrans are still ranked highly - then they'll drop.
If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game.
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- Overlord base speed increased to from 0.469 to 0.938. - Overlord upgraded speed increase from 1.875 to 2.344. - Overlords can now use Excrete Creep while moving.
if this happen..... i will give a BJ to Blizzard
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On September 16 2010 18:20 Floophead_III wrote: I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.
You mean as hard as Zerg's atm?
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United Kingdom16710 Posts
- Ground Units of type Psionic now have vision in the air plane
very very interesting change.
- Carriers now spawn with four Interceptors prebuilt.
err what part of that is 'change'?
- Spawn Larvae energy cost reduced to 20 from 25.
i really dont think this was necessary but we'll see.
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Obvious fake, you don't change this much in one patch in a RTS.
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I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.
EDIT: Oh wait, I get it. Kind of.
Nope, still not really, you'll still have to do it just as often.
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On September 16 2010 18:17 Yaotzin wrote:Show nested quote +On September 16 2010 18:10 bleen wrote: - Carriers now spawn with four Interceptors prebuilt.
People who make fake patch notes should play the game a bit so they don't do stuff like this. Also, Blizzard never elaborate on bugfixes do they?
This, and also: "- Ground Units of type Psionic now have vision in the air plane." A Ghost seeing up cliff would be a bit interesting...
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United States22883 Posts
On September 16 2010 18:30 Plexa wrote:Show nested quote +On September 16 2010 18:28 Faraday wrote: Toss taking a beating...cmon is there anything good for protoss in those notes? everything is slowed down, and how many games do you get carriers? cmon... I would love for these to be legit, as a protoss player. PvZ is going to get a shitload harder, but whatever - I like a challenge! PvT is going to be so easy for a week or two while tons of crap Terrans are still ranked highly - then they'll drop. If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game. Agreed. The macro mechanics are going to be a lot more evened up all around, and it'd be nice to see DTs and Carriers get more play.
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51260 Posts
i really hope they put crossfire in the ladder map pool
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On September 16 2010 18:31 Piy wrote: I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.
You do know that spawn larva isn't limited by energy, but by the spawn larva timer?
This just means that a queen will build up excess energy over time (to transfuse for example)
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On September 16 2010 18:31 Piy wrote: I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.
Why? It still has a cooldown. This will only allow more mana for transfusion and creep tumor, which is quite a nice change imo.
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I cannot believe it is real, because i was argueing with my friends that blizzard can never make zerg balanced, because even though the race is okish later on, they would have to increase overlord speed by a ton to make scouting possible so zerg doesnt die to random BS all the time. Must be fake ! If its not, ill be such a happy camper...
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The Overlord changes seem too drastic - so I highly assume this is a fake.
And don't Carriers already start with 4 Interceptors?
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Looks promising. The cooldown on chronoboost i don't understand at all? Some build times have been designed with chrono boost in mind and now this?
Hmm.
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On September 16 2010 18:33 Ghazwan wrote:Show nested quote +On September 16 2010 18:31 Piy wrote: I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true. Why? It still has a cooldown. This will only allow more mana for transfusion and creep tumor, which is quite a nice change imo.
I suppose, wasn't thinking about it properly.
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I just had a thought, what speed does 3 or 4 Nexii generate energy? Same with command centers? Surely once you reach a certain amount of expansions you basically can't use the energy fast enough with a cooldown?
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Maybe it means the carrier will spawn with the full load now? That would explain the increase in cost. Honestly it's kind of silly that you have to build those when they come out. It's not like anyone would want to save the minerals that late in a game.
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Overlords being able to drop creep while moving? That would be way too good i think. I too think it's fake, Zerg need a small buff, not this.
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Why are some people saying those changes would improve carriers It nerfs them..
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On September 16 2010 18:30 Plexa wrote:Show nested quote +On September 16 2010 18:28 Faraday wrote: Toss taking a beating...cmon is there anything good for protoss in those notes? everything is slowed down, and how many games do you get carriers? cmon... I would love for these to be legit, as a protoss player. PvZ is going to get a shitload harder, but whatever - I like a challenge! PvT is going to be so easy for a week or two while tons of crap Terrans are still ranked highly - then they'll drop. If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game.
completely agreed
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