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Unconfirmed Patch 1.1 Notes - Page 2

Forum Index > SC2 General
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green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 16 2010 09:19 GMT
#21
- Ground Units of type Psionic now have vision in the air plane.
this sounds very legit :D

- Spawn Larvae energy cost reduced to 20 from 25.
that will help. now 1 queen for 2 hatches lategame? or just mass creep :D
Inputting special characters into chat should no longer cause the game to crash.
Rune!
Profile Joined September 2010
Denmark1 Post
September 16 2010 09:19 GMT
#22
overloord creep change! fantastic, just hope they are about the same pace as hydras so they dont run ahead/fall behind if you dont micro them. would check hydra on creep movement speed before posting but unable to atm, if someone could check up on hydra creep ms that would be appretiated
Zabimaru
Profile Joined May 2010
United Kingdom132 Posts
September 16 2010 09:19 GMT
#23
Only time will tell I suppose- interesting ideas nonetheless.
To Death we shall all go.
Mr_Kzimir
Profile Joined August 2010
France268 Posts
September 16 2010 09:19 GMT
#24
I smell a new zerg tactic , spam nydus spawning and lol at you cause he canceled 5/6 and you didn't saw where the real one was
"Infantry , it's all about it"
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 16 2010 09:20 GMT
#25
I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.
Half man, half bear, half pig.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 16 2010 09:20 GMT
#26
Patch looks really awesome, i especially like the Carrier and 250 mm cannon upgrade.
Now terran can do some funky Thor rush that is designed to take an expo blocked by rocks early and Carriers are more effective since you can get them out earlier.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
abrasion
Profile Joined April 2010
Australia722 Posts
Last Edited: 2010-09-16 09:21:52
September 16 2010 09:20 GMT
#27
Base overlord speed nearly doubling?
Late game, high skill zerg is already so mobile it's /insane/ - between double or triple nydus, creep highways and now super speed overlords, I dunno.
I admit Zerg have it hard at the start but the big epic games, at least Protoss are just boxed in and screwed :/
derpmods
stafu
Profile Blog Joined January 2009
Australia1196 Posts
September 16 2010 09:21 GMT
#28
There's some stupid typos and language that doesn't really sound like Blizzard. Fairly certain they're fake.
Plaaguu
Profile Joined April 2009
United States406 Posts
September 16 2010 09:21 GMT
#29
The cooldown will be interesting...

I'm looking forward to seeing the change in strategies with the increased zealot/reaper build times
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-09-16 09:25:11
September 16 2010 09:21 GMT
#30
WOW. Well, I hope we're not being trolled. if it's true, welcome to hell Protoss and Terran players. Enjoy the cooldowns on your macro mechanics

But on a less BM note, I find "Spawn Larvae energy cost reduced to 20 from 25" to be odd. That wouldn't actually do much without also reducing the time for a larva inject to pop. I guess it'd give you a free creep tumor after 5 larva injects but...that's a pretty negligible advantage.

Also, did Battlecruisers really need to be nerfed? Or zealot build time for that matter? OR ULTRALISKS ?!? (slightly biased on that last one)

EDIT: With a little more thought, that overlord buff seems rediculous and unlikely.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Thunderfist
Profile Blog Joined August 2010
Poland159 Posts
September 16 2010 09:21 GMT
#31
Someone wrote that they called the Support and they said that patch was supposed to come out this week, they were asking about offline mode and someone answered them "This will be fixed with next patch that will come out this week".

On EU forums.
...has arrived.
TobZero
Profile Blog Joined March 2010
Germany493 Posts
September 16 2010 09:21 GMT
#32
omg if those are real i gonna cry tears of joy.

1. few changes to units
2. great macro balance changes
3. nudys cancle+refund <3

PLEASE BE REAL
-= we are the swarm =-
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 16 2010 09:21 GMT
#33
still dont see 250mm cannons to be very usefull...
England will fight to the last American
JoxxOr
Profile Blog Joined September 2007
Sweden1502 Posts
September 16 2010 09:21 GMT
#34
I still find the lack of banshee nerf sad, its still a great patch (if it´s legit) Hopefully the maps are large macro maps, i just dont bother playing fucking stepps all the time
Gör om, gör rätt
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2010-09-16 09:23:45
September 16 2010 09:22 GMT
#35
I always read the start of the post and it's always some bs crap about "i got this from another forum", "blabla original post got deleted but 100% sure they're legit", which already makes the list very suspicious...

So then we read the changes and it's always 3 things:
1 - Changes that have been announced already
2 - Some changes that seems pretty reasonable
3 - Complete bs changes that would never be implemented

What's up with the creep stuff and overlord speed?

If anything, try these:

- Marauder base armor changed from 1 to 0.
- Marauder stim pack activation cost changed from 20 hp to 25 hp.
- Hydralisk range upgrade removed, default range changed from 5 to 6
- Hydralisk movement speed upgrade added, 150 mins/gas

Never wrong to dream uh?
Schulzor
Profile Joined May 2010
Germany88 Posts
September 16 2010 09:22 GMT
#36
On September 16 2010 18:17 Yaotzin wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:
- Carriers now spawn with four Interceptors prebuilt.

People who make fake patch notes should play the game a bit so they don't do stuff like this.

Also, Blizzard never elaborate on bugfixes do they?


I think it means that 4 Interceptors are queued when they spawn, in addition to the 4 that are already completed. Also explains the increase in cost.
Ceterum censeo Bavariam esse delendam
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 16 2010 09:22 GMT
#37
Wow, mule cooldown was EXACTLY what i wanted. Hope this is true in some way. Hopefully the warp gate cooldown isnt +5 seconds, maybe +3 at most.
sAviOr...
Sisko
Profile Joined May 2010
United States121 Posts
September 16 2010 09:23 GMT
#38
General
- Ground Units of type Psionic now have vision in the air plane.

so queens can now see up cliffs? this may balance LT by itself.
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 09:23 GMT
#39
Oh one more thing, old of course but awesome.

derpmods
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 16 2010 09:23 GMT
#40
On September 16 2010 18:10 bleen wrote:
- Carriers now spawn with four Interceptors prebuilt.


Sweet!
starleague forever
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