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Unconfirmed Patch 1.1 Notes - Page 4

Forum Index > SC2 General
Post a Reply
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-09-16 09:31:18
September 16 2010 09:30 GMT
#61
On September 16 2010 18:28 Faraday wrote:
Toss taking a beating...cmon is there anything good for protoss in those notes? everything is slowed down, and how many games do you get carriers? cmon...

I would love for these to be legit, as a protoss player. PvZ is going to get a shitload harder, but whatever - I like a challenge! PvT is going to be so easy for a week or two while tons of crap Terrans are still ranked highly - then they'll drop.

If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game.
Administrator~ Spirit will set you free ~
SmoKim
Profile Joined March 2010
Denmark10305 Posts
September 16 2010 09:30 GMT
#62
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.

if this happen..... i will give a BJ to Blizzard
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
ALPINA
Profile Joined May 2010
3791 Posts
September 16 2010 09:30 GMT
#63
On September 16 2010 18:20 Floophead_III wrote:
I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.


You mean as hard as Zerg's atm?
You should never underestimate the predictability of stupidity
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 16 2010 09:31 GMT
#64
- Ground Units of type Psionic now have vision in the air plane

very very interesting change.

- Carriers now spawn with four Interceptors prebuilt.

err what part of that is 'change'?

- Spawn Larvae energy cost reduced to 20 from 25.

i really dont think this was necessary but we'll see.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
hifriend
Profile Blog Joined June 2009
China7935 Posts
September 16 2010 09:31 GMT
#65
Obvious fake, you don't change this much in one patch in a RTS.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2010-09-16 09:33:55
September 16 2010 09:31 GMT
#66
I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.

EDIT: Oh wait, I get it. Kind of.

Nope, still not really, you'll still have to do it just as often.
My. Copy. Is. Here.
Jurassic
Profile Joined July 2010
Hungary79 Posts
September 16 2010 09:32 GMT
#67
On September 16 2010 18:17 Yaotzin wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:
- Carriers now spawn with four Interceptors prebuilt.

People who make fake patch notes should play the game a bit so they don't do stuff like this.

Also, Blizzard never elaborate on bugfixes do they?



This, and also: "- Ground Units of type Psionic now have vision in the air plane."
A Ghost seeing up cliff would be a bit interesting...
Jibba
Profile Blog Joined October 2007
United States22883 Posts
September 16 2010 09:32 GMT
#68
On September 16 2010 18:30 Plexa wrote:
Show nested quote +
On September 16 2010 18:28 Faraday wrote:
Toss taking a beating...cmon is there anything good for protoss in those notes? everything is slowed down, and how many games do you get carriers? cmon...

I would love for these to be legit, as a protoss player. PvZ is going to get a shitload harder, but whatever - I like a challenge! PvT is going to be so easy for a week or two while tons of crap Terrans are still ranked highly - then they'll drop.

If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game.

Agreed. The macro mechanics are going to be a lot more evened up all around, and it'd be nice to see DTs and Carriers get more play.
ModeratorNow I'm distant, dark in this anthrobeat
GTR
Profile Blog Joined September 2004
51686 Posts
September 16 2010 09:33 GMT
#69
i really hope they put crossfire in the ladder map pool
Commentator
Icx
Profile Blog Joined November 2009
Belgium853 Posts
September 16 2010 09:33 GMT
#70
On September 16 2010 18:31 Piy wrote:
I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.


You do know that spawn larva isn't limited by energy, but by the spawn larva timer?

This just means that a queen will build up excess energy over time (to transfuse for example)
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 16 2010 09:33 GMT
#71
On September 16 2010 18:31 Piy wrote:
I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.


Why? It still has a cooldown. This will only allow more mana for transfusion and creep tumor, which is quite a nice change imo.
Viruuus
Profile Joined February 2010
Germany451 Posts
September 16 2010 09:33 GMT
#72
I cannot believe it is real, because i was argueing with my friends that blizzard can never make zerg balanced, because even though the race is okish later on, they would have to increase overlord speed by a ton to make scouting possible so zerg doesnt die to random BS all the time.
Must be fake !
If its not, ill be such a happy camper...
Lee Jae Dong fighting!!!
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2010-09-16 09:34:16
September 16 2010 09:33 GMT
#73
The Overlord changes seem too drastic - so I highly assume this is a fake.

And don't Carriers already start with 4 Interceptors?
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
September 16 2010 09:34 GMT
#74
Looks promising. The cooldown on chronoboost i don't understand at all? Some build times have been designed with chrono boost in mind and now this?

Hmm.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 16 2010 09:34 GMT
#75
On September 16 2010 18:33 Ghazwan wrote:
Show nested quote +
On September 16 2010 18:31 Piy wrote:
I doubt this is real. Especially reducing the cost of Spawn Larvae, that can't realistically be true.


Why? It still has a cooldown. This will only allow more mana for transfusion and creep tumor, which is quite a nice change imo.


I suppose, wasn't thinking about it properly.
My. Copy. Is. Here.
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 09:34 GMT
#76
I just had a thought, what speed does 3 or 4 Nexii generate energy? Same with command centers? Surely once you reach a certain amount of expansions you basically can't use the energy fast enough with a cooldown?
derpmods
SeaSmoke
Profile Joined July 2010
United States326 Posts
September 16 2010 09:34 GMT
#77
Maybe it means the carrier will spawn with the full load now? That would explain the increase in cost. Honestly it's kind of silly that you have to build those when they come out. It's not like anyone would want to save the minerals that late in a game.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
September 16 2010 09:34 GMT
#78
Overlords being able to drop creep while moving? That would be way too good i think. I too think it's fake, Zerg need a small buff, not this.
If wishes were horses we'd be eating steak right now.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 16 2010 09:34 GMT
#79
Why are some people saying those changes would improve carriers It nerfs them..
Cade
Profile Joined August 2010
Canada1420 Posts
September 16 2010 09:34 GMT
#80
On September 16 2010 18:30 Plexa wrote:
Show nested quote +
On September 16 2010 18:28 Faraday wrote:
Toss taking a beating...cmon is there anything good for protoss in those notes? everything is slowed down, and how many games do you get carriers? cmon...

I would love for these to be legit, as a protoss player. PvZ is going to get a shitload harder, but whatever - I like a challenge! PvT is going to be so easy for a week or two while tons of crap Terrans are still ranked highly - then they'll drop.

If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game.


completely agreed
Prev 1 2 3 4 5 6 31 32 33 Next All
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