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Unconfirmed Patch 1.1 Notes - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 33 Next All
Toyman69
Profile Joined November 2009
Canada100 Posts
September 16 2010 09:40 GMT
#101
General
- Ground Units of type Psionic now have vision in the air plane.

I'm hoping this is worded badly but means that you can cast spell up cliffs and whatnot as if you had vision(like storm on high ground without sight) because a ht seeing up a actual cliff like a colossus would be sooo damn weird
Lee Jaedong fighting!
Oriol
Profile Joined May 2010
Spain3 Posts
Last Edited: 2010-09-16 09:42:20
September 16 2010 09:41 GMT
#102
Bubu
Profile Joined August 2010
Germany29 Posts
September 16 2010 09:42 GMT
#103
i hope some blizzard employees take a look at these changes, some ideas are pretty great!
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2010-09-16 09:43:01
September 16 2010 09:42 GMT
#104
This was posted several days ago. It was fake if I remember correctly. Nicely put together though.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2010-09-16 09:43:18
September 16 2010 09:42 GMT
#105
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC? The thing is terran's usually pool up energy on their CC because they don't MULE everytime they get the energy for it, but like it now is, it doesn't matter since they can call down some mules all at the same time.

And look at this: Chronoboost duration: 20 secs

What does this mean? If you use chronoboost well you can still chronoboost 1 building continually.
Do you want to chronoboost multiple things? I guess youll need multiple nexii.

What does this do? You have to use chronoboost everytime it is up, so ye if you plan to save them up to then just chronoboost like 4 buildings at once you can't do that anymore.


Anyway, I do think that they are fake, but we'll see.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
Last Edited: 2010-09-16 09:43:26
September 16 2010 09:42 GMT
#106
ups lol
smoorn
Profile Joined July 2010
Poland66 Posts
September 16 2010 09:42 GMT
#107
damn i wish it wouldnt be fake ;<
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 16 2010 09:43 GMT
#108
There's not a single change in that "patch" that doesn't make sense which leads me to believe that this is fake.
We make signature, then defense it.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
September 16 2010 09:43 GMT
#109
This must happen. The macro mechanic changes especially are very interesting. The larvae buff will really help zerg, and the cooldowns for MULEs and Chrono Boost will really punish players for not using them effectively throughout the patch. I feel this will greatly increase the playability and emphasize the skill gap between players, a must in any competitive game.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2010-09-16 09:44:27
September 16 2010 09:44 GMT
#110
nvm
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
September 16 2010 09:44 GMT
#111
I admit, if those changes are real I would be very amazed and giddy like a schoolgirl. That would be a lot of "HARD" changes I would never expected.

If these aren't real, I am amazed by whoever thought these up. They look quite great to me!
Bankai - Correlation does not imply causation
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 16 2010 09:44 GMT
#112
On September 16 2010 18:42 Icx wrote:
Show nested quote +
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units

Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-09-16 09:45:56
September 16 2010 09:44 GMT
#113
On September 16 2010 18:39 billyX333 wrote:
overlords excreting creep while moving, wtf is the point of that?



The overlord boosts in these notes are massive.

Increased base speed will boost zerg early scouting, and the moving creep spread will also boost our creep ability by a good amount as well.


Edit:
No, this must be fake. These changes would make Zerg balanced, so it must be fake.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2010-09-16 09:46:33
September 16 2010 09:45 GMT
#114
Disregarding balance, I don't like that they reduced the larvae inject energy to 20 because it makes larvae inject vs. creep tumor less of a decision. Other than that, looks pretty reasonable?

edit: fake?

=/
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
nihoh
Profile Blog Joined May 2010
Australia978 Posts
September 16 2010 09:45 GMT
#115
[B]
- Spawn Larvae energy cost reduced to 20 from 25.


What a smart change,. All of us idiots on TL ^_^ could think of was making the queen spawn with 50 energy. Lowering spawn larvae energy allows for that creep tumour to go down a whole 6 seconds earlier, or for that spawn larvae to be used a whole 6 second earlier if you choose to tumour first.
Dont look at the finger or you will miss all that heavenly glory.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 16 2010 09:46 GMT
#116
On September 16 2010 18:34 abrasion wrote:
I just had a thought, what speed does 3 or 4 Nexii generate energy? Same with command centers? Surely once you reach a certain amount of expansions you basically can't use the energy fast enough with a cooldown?


yes you can. you just have to always boost asap when one of the nexi has 20 energy. if all 3 or 4 have the energy you can boost 4 things in a row, because the cooldown obviously is different for each nexus.
@nowSimon
GreyFoxMe
Profile Joined August 2010
Sweden36 Posts
September 16 2010 09:46 GMT
#117
Smells fake a long way. And the interceptor bit is just wrong, cause they already spawn with 4 interceptors, so yeah.
GreyFox.me - a blog about gaming and me
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 09:46 GMT
#118
Do you guys remember the last couple of beta changes? They didn't change much - why would they make such huge changes now.
Fake
derpmods
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
September 16 2010 09:46 GMT
#119
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
September 16 2010 09:46 GMT
#120
Pretty sure they're fake. They'd never decrease energy for larva inject.

They'd never put chrono boost cooldown at 20. That is TOO unforgiving.
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