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Unconfirmed Patch 1.1 Notes - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 33 Next All
Rodiel
Profile Joined August 2006
France573 Posts
Last Edited: 2010-09-16 09:47:34
September 16 2010 09:47 GMT
#121
Overlord can now poop while moving :D it will be hardcore
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 16 2010 09:48 GMT
#122
Woah great changes!!! (if they will be true...)
Progamertwitter.com/welmu1 | twitch.com/Welmu1
vxl
Profile Joined March 2010
Sweden64 Posts
September 16 2010 09:48 GMT
#123
On September 16 2010 18:10 bleen wrote:
- Fixed a bug that caused Random players to not see their cursor during the loading screen.

What, the cursor has never been visible for me during the loading screen and I don't play Random.
Looky
Profile Joined April 2010
United States1608 Posts
September 16 2010 09:48 GMT
#124
these changes would be AMAZING
Damnesiac
Profile Joined August 2010
United States53 Posts
September 16 2010 09:48 GMT
#125
i would have renewed my faith in blizzard if this patch is real
NrG.ZaM
Profile Joined March 2008
United States267 Posts
September 16 2010 09:48 GMT
#126
On September 16 2010 18:44 billyX333 wrote:
Show nested quote +
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units



And in what way does a cooldown on calldown mule impact this?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 16 2010 09:48 GMT
#127
On September 16 2010 18:44 billyX333 wrote:
Show nested quote +
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units

First off, 40 secs is about the time it takes for you to get like 22-23 energy so you could easily spend all your extra energy if you paid some attention. Second, you can still scan with the saved up energy right?


Overall the changes seem amazing, so it's probably fake
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 16 2010 09:48 GMT
#128
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.

Ultralisks now even worse versus mass Thors.
XothermeK
Profile Joined May 2010
United Arab Emirates245 Posts
September 16 2010 09:48 GMT
#129
On September 16 2010 18:46 Zyrre wrote:
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.


Also would mean that TvT style will change from having vikings to maybe some ghosts instead?
chocoed
Profile Joined June 2007
United States398 Posts
September 16 2010 09:48 GMT
#130
I have my doubts for the patch notes but I really dig the macro mechanics change if it were to be true.
My life for Aiur!
geno
Profile Blog Joined October 2007
United States1404 Posts
September 16 2010 09:48 GMT
#131
If these are legit, the overlord changes are going to be huge. Drop play could be far more effective if overlords could even pull it off without speed upgraded. Then there is of course the amazing implications of what essentially mounts to a new creep spreading method with the concept of being able to excrete it while moving.

Don't like the carrier change, that is just so expensive for an initial investment on a unit that sees so little use as it is. I don't really get it. Before you could start it earlier, then do the interceptors while it was moving to a target and still have 4 if you wanted. Seems weird. Interesting notes at least, most likely of all the preemptive sets I've seen posted thus far.
Schism
Profile Joined May 2007
Australia85 Posts
September 16 2010 09:49 GMT
#132
On September 16 2010 18:44 NeoLearner wrote:
I admit, if those changes are real I would be very amazed and giddy like a schoolgirl. That would be a lot of "HARD" changes I would never expected.

If these aren't real, I am amazed by whoever thought these up. They look quite great to me!


How is it amazing to think up? All you need as a prerequisite is to be a Zerg player

I gotta lol at all the people whinging that MULE macro makes it easier for low players to compete with high players. Same argument during alpha and beta about control group buildings etc. I don't see anybody asking for the removal of that now, but when it was announced, it was like the sky was falling in.

I always thought MULE vs. Scan was balanced ok, i've definitely lost games from being greedy and going for another MULE when i should have scanned.
Serenity now...insanity later
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 16 2010 09:49 GMT
#133
On September 16 2010 18:21 stafu wrote:
There's some stupid typos and language that doesn't really sound like Blizzard. Fairly certain they're fake.


Yea "spawn carrier" sounds weird for example.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2010-09-16 09:50:42
September 16 2010 09:49 GMT
#134
On September 16 2010 18:44 billyX333 wrote:
Show nested quote +
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units



Okay you have a point there, but you can still do that.

The only difference is that the saved up energy will have to be used on a scan or calldown supply.
So now you really 'lose' a mule, and if the units never come, you have 50 extra energy to scan in the future.

But yes, if this is true overall it's a "nerf" to CC&Nexus if you don't use them properly, and you get really punished if you don't use it properly together with losing "some" functionality in some way
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 16 2010 09:49 GMT
#135
On September 16 2010 18:48 XothermeK wrote:
Show nested quote +
On September 16 2010 18:46 Zyrre wrote:
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.


Also would mean that TvT style will change from having vikings to maybe some ghosts instead?


doubt it seige tanks would just kill them .

But i am pretty sure their fake now with sense carriers already spawn with 4 interceptors. Yet its in the patch notes that its being added? Hmmm. I wish these were real but i know its not
When I think of something else, something will go here
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 16 2010 09:50 GMT
#136
On September 16 2010 18:42 Icx wrote:
Show nested quote +
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC? The thing is terran's usually pool up energy on their CC because they don't MULE everytime they get the energy for it, but like it now is, it doesn't matter since they can call down some mules all at the same time.

And look at this: Chronoboost duration: 20 secs

What does this mean? If you use chronoboost well you can still chronoboost 1 building continually.
Do you want to chronoboost multiple things? I guess youll need multiple nexii.

What does this do? You have to use chronoboost everytime it is up, so ye if you plan to save them up to then just chronoboost like 4 buildings at once you can't do that anymore.


Anyway, I do think that they are fake, but we'll see.



I disagree with 100% of everything you have said, respectfully. I dt' rushed in a pvt, and the t did a slow push from about the middle of the map to my main, with the use of turrets and scans. Very interesting. Maybe you should play some BW and see how damn important it is to have saved detection(i'll admit though they really aren't comparable since one is a free resource, the other cuts into mineral count)

Not being able to chrono 2 things at once I think would break the game. There are litterally 100's of timing pushes where you have to chrono 2 things at once. Another 100,s when you are getting cheesed and have to have an emergency unit out. Stopping fast pools from zergs? Stopping Reaper rushes? Stopping fast marader pushes? How are you supposed to predict that a rush is coming? Are you just supposed to not spend any on your nexus? Are you supposed to spend on your nexus and just pray to god a rush doesnt come within the time proximity of your chrono?

Please think before posting....
Coaching for 1v1 and Team games at Gosucoaching.com
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 16 2010 09:50 GMT
#137
I really doubt this are real because of the chronoboost, carriers and speedy ovies seems a bit too good.

But if most of there changes were true, I'd be really happy.
Jang Yoon Chul hwaiting!
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 16 2010 09:50 GMT
#138
On September 16 2010 18:46 Zyrre wrote:
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.


i actually think that "vision in the airplane" (horribly worded btw, that's what makes me think that a fake is pretty likely here) means that you can see what units a dropship/overlord/warp prism contains. which seems reasonable.
@nowSimon
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-09-16 09:51:20
September 16 2010 09:50 GMT
#139
On September 16 2010 18:10 bleen wrote:
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Spawn Larvae energy cost reduced to 20 from 25.


I have a real hard time believing this, how is Zerg ever to dump their queen energy if it only costs 20, it will regen more with the time it takes to spawn larvae...
And overlord scouting is pretty damn good already, it just seems unlikely..
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
SeaSmoke
Profile Joined July 2010
United States326 Posts
September 16 2010 09:50 GMT
#140
On September 16 2010 18:46 abrasion wrote:
Do you guys remember the last couple of beta changes? They didn't change much - why would they make such huge changes now.
Fake


Most of those were announced officially. Although it seems like a lot, the game has been out for almost two months now. The data from retail release is far greater than the beta. It makes sense to make fewer patches that contain more changes in retail. During eta they would patch constantly because really who could complain? It was a free beta. Try can't get away with weekly patches now, especially with all of these tournaments running with so much money on the line.
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