• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? [BSL21] Ro.16 Group Stage (C->B->A->D) Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason The Perfect Game Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Thanks for the RSL
Hildegard
The Health Impact of Joining…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2093 users

Unconfirmed Patch 1.1 Notes - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 33 Next All
Rodiel
Profile Joined August 2006
France573 Posts
Last Edited: 2010-09-16 09:47:34
September 16 2010 09:47 GMT
#121
Overlord can now poop while moving :D it will be hardcore
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 16 2010 09:48 GMT
#122
Woah great changes!!! (if they will be true...)
Progamertwitter.com/welmu1 | twitch.com/Welmu1
vxl
Profile Joined March 2010
Sweden64 Posts
September 16 2010 09:48 GMT
#123
On September 16 2010 18:10 bleen wrote:
- Fixed a bug that caused Random players to not see their cursor during the loading screen.

What, the cursor has never been visible for me during the loading screen and I don't play Random.
Looky
Profile Joined April 2010
United States1608 Posts
September 16 2010 09:48 GMT
#124
these changes would be AMAZING
Damnesiac
Profile Joined August 2010
United States53 Posts
September 16 2010 09:48 GMT
#125
i would have renewed my faith in blizzard if this patch is real
NrG.ZaM
Profile Joined March 2008
United States267 Posts
September 16 2010 09:48 GMT
#126
On September 16 2010 18:44 billyX333 wrote:
Show nested quote +
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units



And in what way does a cooldown on calldown mule impact this?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 16 2010 09:48 GMT
#127
On September 16 2010 18:44 billyX333 wrote:
Show nested quote +
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units

First off, 40 secs is about the time it takes for you to get like 22-23 energy so you could easily spend all your extra energy if you paid some attention. Second, you can still scan with the saved up energy right?


Overall the changes seem amazing, so it's probably fake
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 16 2010 09:48 GMT
#128
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.

Ultralisks now even worse versus mass Thors.
XothermeK
Profile Joined May 2010
United Arab Emirates245 Posts
September 16 2010 09:48 GMT
#129
On September 16 2010 18:46 Zyrre wrote:
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.


Also would mean that TvT style will change from having vikings to maybe some ghosts instead?
chocoed
Profile Joined June 2007
United States398 Posts
September 16 2010 09:48 GMT
#130
I have my doubts for the patch notes but I really dig the macro mechanics change if it were to be true.
My life for Aiur!
geno
Profile Blog Joined October 2007
United States1404 Posts
September 16 2010 09:48 GMT
#131
If these are legit, the overlord changes are going to be huge. Drop play could be far more effective if overlords could even pull it off without speed upgraded. Then there is of course the amazing implications of what essentially mounts to a new creep spreading method with the concept of being able to excrete it while moving.

Don't like the carrier change, that is just so expensive for an initial investment on a unit that sees so little use as it is. I don't really get it. Before you could start it earlier, then do the interceptors while it was moving to a target and still have 4 if you wanted. Seems weird. Interesting notes at least, most likely of all the preemptive sets I've seen posted thus far.
Schism
Profile Joined May 2007
Australia85 Posts
September 16 2010 09:49 GMT
#132
On September 16 2010 18:44 NeoLearner wrote:
I admit, if those changes are real I would be very amazed and giddy like a schoolgirl. That would be a lot of "HARD" changes I would never expected.

If these aren't real, I am amazed by whoever thought these up. They look quite great to me!


How is it amazing to think up? All you need as a prerequisite is to be a Zerg player

I gotta lol at all the people whinging that MULE macro makes it easier for low players to compete with high players. Same argument during alpha and beta about control group buildings etc. I don't see anybody asking for the removal of that now, but when it was announced, it was like the sky was falling in.

I always thought MULE vs. Scan was balanced ok, i've definitely lost games from being greedy and going for another MULE when i should have scanned.
Serenity now...insanity later
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 16 2010 09:49 GMT
#133
On September 16 2010 18:21 stafu wrote:
There's some stupid typos and language that doesn't really sound like Blizzard. Fairly certain they're fake.


Yea "spawn carrier" sounds weird for example.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2010-09-16 09:50:42
September 16 2010 09:49 GMT
#134
On September 16 2010 18:44 billyX333 wrote:
Show nested quote +
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units



Okay you have a point there, but you can still do that.

The only difference is that the saved up energy will have to be used on a scan or calldown supply.
So now you really 'lose' a mule, and if the units never come, you have 50 extra energy to scan in the future.

But yes, if this is true overall it's a "nerf" to CC&Nexus if you don't use them properly, and you get really punished if you don't use it properly together with losing "some" functionality in some way
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 16 2010 09:49 GMT
#135
On September 16 2010 18:48 XothermeK wrote:
Show nested quote +
On September 16 2010 18:46 Zyrre wrote:
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.


Also would mean that TvT style will change from having vikings to maybe some ghosts instead?


doubt it seige tanks would just kill them .

But i am pretty sure their fake now with sense carriers already spawn with 4 interceptors. Yet its in the patch notes that its being added? Hmmm. I wish these were real but i know its not
When I think of something else, something will go here
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 16 2010 09:50 GMT
#136
On September 16 2010 18:42 Icx wrote:
Show nested quote +
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC? The thing is terran's usually pool up energy on their CC because they don't MULE everytime they get the energy for it, but like it now is, it doesn't matter since they can call down some mules all at the same time.

And look at this: Chronoboost duration: 20 secs

What does this mean? If you use chronoboost well you can still chronoboost 1 building continually.
Do you want to chronoboost multiple things? I guess youll need multiple nexii.

What does this do? You have to use chronoboost everytime it is up, so ye if you plan to save them up to then just chronoboost like 4 buildings at once you can't do that anymore.


Anyway, I do think that they are fake, but we'll see.



I disagree with 100% of everything you have said, respectfully. I dt' rushed in a pvt, and the t did a slow push from about the middle of the map to my main, with the use of turrets and scans. Very interesting. Maybe you should play some BW and see how damn important it is to have saved detection(i'll admit though they really aren't comparable since one is a free resource, the other cuts into mineral count)

Not being able to chrono 2 things at once I think would break the game. There are litterally 100's of timing pushes where you have to chrono 2 things at once. Another 100,s when you are getting cheesed and have to have an emergency unit out. Stopping fast pools from zergs? Stopping Reaper rushes? Stopping fast marader pushes? How are you supposed to predict that a rush is coming? Are you just supposed to not spend any on your nexus? Are you supposed to spend on your nexus and just pray to god a rush doesnt come within the time proximity of your chrono?

Please think before posting....
Coaching for 1v1 and Team games at Gosucoaching.com
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 16 2010 09:50 GMT
#137
I really doubt this are real because of the chronoboost, carriers and speedy ovies seems a bit too good.

But if most of there changes were true, I'd be really happy.
Jang Yoon Chul hwaiting!
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 16 2010 09:50 GMT
#138
On September 16 2010 18:46 Zyrre wrote:
- Ground Units of type Psionic now have vision in the air plane.

If its what I think it is (if a psionic units stands near a cliff they will have vision over it as long as their vision range) this is a brilliant change. It allows the casters to cast up cliffs which I always felt was annoying that you couldn't do, and it helps zerg ALOT vs cliffs because the queen will now give vision to spinecrawlers and hydras/roaches.


i actually think that "vision in the airplane" (horribly worded btw, that's what makes me think that a fake is pretty likely here) means that you can see what units a dropship/overlord/warp prism contains. which seems reasonable.
@nowSimon
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-09-16 09:51:20
September 16 2010 09:50 GMT
#139
On September 16 2010 18:10 bleen wrote:
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Spawn Larvae energy cost reduced to 20 from 25.


I have a real hard time believing this, how is Zerg ever to dump their queen energy if it only costs 20, it will regen more with the time it takes to spawn larvae...
And overlord scouting is pretty damn good already, it just seems unlikely..
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
SeaSmoke
Profile Joined July 2010
United States326 Posts
September 16 2010 09:50 GMT
#140
On September 16 2010 18:46 abrasion wrote:
Do you guys remember the last couple of beta changes? They didn't change much - why would they make such huge changes now.
Fake


Most of those were announced officially. Although it seems like a lot, the game has been out for almost two months now. The data from retail release is far greater than the beta. It makes sense to make fewer patches that contain more changes in retail. During eta they would patch constantly because really who could complain? It was a free beta. Try can't get away with weekly patches now, especially with all of these tournaments running with so much money on the line.
Prev 1 5 6 7 8 9 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 529
Hyun 187
EffOrt 164
zelot 153
Noble 105
NaDa 27
sorry 25
Bale 10
Rain 1
Dota 2
monkeys_forever425
NeuroSwarm160
League of Legends
JimRising 754
Other Games
summit1g10648
C9.Mang0296
Mew2King141
Organizations
Other Games
gamesdonequick950
Dota 2
PGL Dota 2 - Main Stream257
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 72
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki40
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1810
• Lourlo1264
• Stunt468
Upcoming Events
The PondCast
3h 17m
Replay Cast
16h 17m
OSC
1d 10h
LAN Event
1d 11h
Replay Cast
1d 16h
Replay Cast
2 days
WardiTV Korean Royale
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Wardi Open
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.