• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:15
CEST 03:15
KST 10:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy3[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 234Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Syncronization issues and can't find games [ASL22] Ro8 Preview: In A Tizzy BSL Season 23 Bot on ladder an AI researcher's take on the ladder bot
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D [ASL22] Ro16 Group B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11815 users

Unconfirmed Patch 1.1 Notes - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 33 Next All
geno
Profile Blog Joined October 2007
United States1404 Posts
September 16 2010 09:50 GMT
#141
If these are real, I'm really disappointed that there is no mention of a fix for the longstanding achievement meta bug. This is pretty annoying for those of us who actually did go through the trouble of wasting time on achievement points early on :/
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 09:51 GMT
#142
On September 16 2010 18:48 Fantistic wrote:
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.

Ultralisks now even worse versus mass Thors.



That quote about the ultralisk however is from Blizzard themselves - they specifically mentioned some changes and that was included I thought.
So that one is real or very close to it.
derpmods
Whalecore
Profile Joined March 2009
Norway1111 Posts
September 16 2010 09:51 GMT
#143
Way too many changes to be a Blizzard patch, no way they will implement ALL that at once!
Playgu
stafu
Profile Blog Joined January 2009
Australia1196 Posts
September 16 2010 09:51 GMT
#144
On September 16 2010 18:48 vxl wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:
- Fixed a bug that caused Random players to not see their cursor during the loading screen.

What, the cursor has never been visible for me during the loading screen and I don't play Random.

This is another thing that makes me think these aren't real. Unless it has been translated (and translated badly), this doesn't really make sense. The cursor has never shown while loading (at least certainly not for me).
hijt
Profile Joined August 2010
106 Posts
September 16 2010 09:51 GMT
#145
as a zerg player:

the mule change is good but how can a protoss player spend his energy when he is at 100 for example when cb has a cd of 20?
IrVeNoJu
Profile Joined April 2010
Poland61 Posts
Last Edited: 2010-09-16 09:53:19
September 16 2010 09:51 GMT
#146
to good to be true
As a Zerg we will get ultra nerf a that's it
I like the idea about psionic units tho
W.A.M
ChaosShadow
Profile Joined April 2010
United States79 Posts
September 16 2010 09:51 GMT
#147
On September 16 2010 18:50 MaD.pYrO wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Spawn Larvae energy cost reduced to 20 from 25.


I have a real hard time believing this, how is Zerg ever to dump their queen energy if it only costs 20, it will regen more with the time it takes to spawn larvae...
And overlord scouting is pretty damn good already, it just seems unlikely..


Creep Tumors and Transfusion.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2010-09-16 09:52:55
September 16 2010 09:52 GMT
#148
On September 16 2010 18:35 Geo.Rion wrote:
oh WOW, the other 2 race macro mechanics would actually take a bit skill now (though mule-scanner-supply drop can still be done with no CD). I really hope this is real, though the thor buff doesnt make really sense


it does.

you can get rid of the energy easier now so thors don't get raped by feedback anymore



On September 16 2010 18:51 hijt wrote:
as a zerg player:

the mule change is good but how can a protoss player spend his energy when he is at 100 for example when cb has a cd of 20?



don't get to 100 maybe :o
Kevmeister @ Dota2
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 16 2010 09:52 GMT
#149
On September 16 2010 18:49 Icx wrote:
Show nested quote +
On September 16 2010 18:44 billyX333 wrote:
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC?

the threat of cloaked units



Okay you have a point there, but you can still do that.

The only difference is that the saved up energy will have to be used on a scan or calldown supply.
So now you really 'lose' a mule, and if the units never come, you have 50 extra energy to scan in the future.

But yes, if this is true overall it's a "nerf" to CC&Nexus if you don't use them properly, and you get really punished if you don't use it properly together with losing "some" functionality in some way

The cooldown is such that you recover about half of the mule's energy cost during the cooldown so you can still catch up .
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 09:52 GMT
#150
On September 16 2010 18:49 Schism wrote:

I gotta lol at all the people whinging that MULE macro makes it easier for low players to compete with high players. Same argument during alpha and beta about control group buildings etc. I don't see anybody asking for the removal of that now,



No, you don't see any terran players asking for the removal of that now.
derpmods
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 16 2010 09:53 GMT
#151
Many legit changes that already be confirmed by Blizzard.
If the mule and chrono boost changes are real, I'll be damned. That's really bring the bar of playing Terran and Protoss up, marco would be much more intense now.
Terran
Dawme
Profile Joined May 2010
France58 Posts
September 16 2010 09:53 GMT
#152
I don't really see the problem with Chronoboost. Mule cooldown is obviously a hugely needed change because of the "spam 5 mules in a row on a gold expo and get 1949219429 minerals in 10 sec" but what would a coolodown on chronoboost exactly achieve ? Seems to me it would make the ability much less interesting since it would drastically reduces the number of ways to use it. Chronoboost isn't a pure macro mechanic like Mules/Spawn larvae that you want do everytime you can. And another thing that bother me is that terrans and zerg can use their energy for something else (scan / supply / creep tumor / transfu) if they somehow suck with the mule/larva cooldown while a protoss cannot.
So yeah, chronoboost cooldown why not but nexus needs 1 or 2 abilities to be on par with T/Z if that's the case..
Schism
Profile Joined May 2007
Australia85 Posts
September 16 2010 09:54 GMT
#153
On September 16 2010 18:52 abrasion wrote:
Show nested quote +
On September 16 2010 18:49 Schism wrote:

I gotta lol at all the people whinging that MULE macro makes it easier for low players to compete with high players. Same argument during alpha and beta about control group buildings etc. I don't see anybody asking for the removal of that now,



No, you don't see any terran players asking for the removal of that now.


If there was no warp in mechanic would you still dislike building groups ?
Serenity now...insanity later
DreamSailor
Profile Joined June 2010
Canada433 Posts
September 16 2010 09:54 GMT
#154
I don't think adding a cooldown for mules and chronoboost ist he appropriate answer. The reason 2 gate zealot was so strong was you saved chrono boost specifically for it. Now they are increasing zealot building time, and nerfing Chronoboost.

Chrono boost was pretty damn near essential in any protoss match up simply because of the time it takes to make units (Warpgates excluded obviously).

A carrier is 120 second build time, which is 30 seconds more then a battle cruiser, and I think many people would argue that a battle cruiser is a stronger unit.

Protoss build time was turned reasonable by Chronoboost and Warpgates (Maybe too reasonable, I'm down for increasing the cooldown of warpgates) Things just build really friggen fast for Zerg and Terran.

I like a lot of the zerg changes, the ovie speed may be too much because 2.0 or whatever speed is about as fast as a Zealot with speed, which is pretty damn fast.
Where ever you go, there you are.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 16 2010 09:54 GMT
#155
On September 16 2010 18:39 billyX333 wrote:
overlords excreting creep while moving, wtf is the point of that?


Imagine hydras slowly pushing forward with the creep, would be reminiscent of tank pushes.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
September 16 2010 09:54 GMT
#156
This new overlord speed would be an amazing scouting buff for z. Dare I say that it could come close to balancing the race?
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
September 16 2010 09:54 GMT
#157
On September 16 2010 18:51 stafu wrote:
Show nested quote +
On September 16 2010 18:48 vxl wrote:
On September 16 2010 18:10 bleen wrote:
- Fixed a bug that caused Random players to not see their cursor during the loading screen.

What, the cursor has never been visible for me during the loading screen and I don't play Random.

This is another thing that makes me think these aren't real. Unless it has been translated (and translated badly), this doesn't really make sense. The cursor has never shown while loading (at least certainly not for me).



It does for me, at the very end of the load.

I know because I move it around to make sure it's over my hatch every game =o
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-09-16 09:56:03
September 16 2010 09:55 GMT
#158
Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit and it means US blue post are more active than EU am i surpised? no this just means this thread will stay alive longer

wait... are you saying its legit because they deleted it? pretty sure they'd delete fake bullshit equally as fast
very skilled troll is skilled to write this patch but not skilled enough as i question a lot of these bugs

- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units

i question the existence of this bug as well. sounds reasonable though if youve ever sent a changeling into instant death because of an unseen tank or an unseen high ground unit killing it before it morphs
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.

not only do i question the existence of this bug, but i also question the spelling ability of the troll who wrote this. and i dont think they would use the word "walking" when referring to larva

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 16 2010 09:55 GMT
#159
On September 16 2010 18:53 Dawme wrote:
I don't really see the problem with Chronoboost. Mule cooldown is obviously a hugely needed change because of the "spam 5 mules in a row on a gold expo and get 1949219429 minerals in 10 sec" but what would a coolodown on chronoboost exactly achieve ? Seems to me it would make the ability much less interesting since it would drastically reduces the number of ways to use it. Chronoboost isn't a pure macro mechanic like Mules/Spawn larvae that you want do everytime you can. And another thing that bother me is that terrans and zerg can use their energy for something else (scan / supply / creep tumor / transfu) if they somehow suck with the mule/larva cooldown while a protoss cannot.
So yeah, chronoboost cooldown why not but nexus needs 1 or 2 abilities to be on par with T/Z if that's the case..

During the 20 seconds you regain about 10 energy so you can still spend it all, just gradually... so many people don't get this x_X
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-09-16 09:55:47
September 16 2010 09:55 GMT
#160
oh god that youtube video soooooooooo gooood LOL
Prev 1 6 7 8 9 10 33 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 2
CranKy Ducklings112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 148
WinterStarcraft93
StarCraft: Brood War
Rain 2678
GuemChi 1817
Artosis 726
Shuttle 493
ggaemo 45
Dota 2
monkeys_forever470
NeuroSwarm161
League of Legends
Doublelift6156
Super Smash Bros
hungrybox557
Heroes of the Storm
Khaldor215
Other Games
summit1g11291
JimRising 574
Maynarde205
Livibee115
Mew2King56
ViBE44
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 98
• mYiSmile19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21912
Other Games
• Scarra1118
• imaqtpie508
Upcoming Events
Afreeca Starleague
8h 45m
Shine vs Rush
WardiTV Weekly
9h 45m
Monday Night Weeklies
14h 45m
Sparkling Tuna Cup
1d 8h
Afreeca Starleague
1d 8h
Light vs EffOrt
OSC
1d 10h
PiGosaur Cup
1d 22h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.