• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:16
CEST 07:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
[Personal Project Share] Terran Defense v0.60 August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4288 users

Unconfirmed Patch 1.1 Notes - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 33 Next All
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 16 2010 10:04 GMT
#181
Seems extremely interesting!! And mostly good. I am a bit worried about the Z changes tho. Not saying they didn't need to be stronger vs. terran, but that overlord speed might make them have sooo much map control and scouting info that things get a bit out of hand... hard to say.

But generally things look good
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 16 2010 10:04 GMT
#182
Pretty old news..

The only "patch note" that I'm little confused with is
- Fixed a bug that caused Random players to not see their cursor during the loading screen.

I'm Random... I never see cursor during the loading screen. Just sometimes when a bug appears causing it to be visible (also let me see which race I spawn is), assuming this is a "bug".
¯\_(ツ)_/¯
decemvre
Profile Joined May 2010
Romania639 Posts
September 16 2010 10:04 GMT
#183
On September 16 2010 19:02 Heosat wrote:
The OL changes are too weird for me. Creep doesn't spread fast from an OL anyway so a moving OL with creep spread would basically do nothing.


Not if you have 20 OL and you always keep them on top of your hidra army
decemberTV
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
September 16 2010 10:05 GMT
#184
On September 16 2010 18:58 Jayson X wrote:
Show nested quote +
Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.


Wouldn't it be hilarious if Blizzard deleted these fake notes but then read that line and go like "wait..is that acctualy possible???" :D I remember a few years ago when they asked a Blizzard guy about the hatchery bug in BW and he was like "There is a hatchery bug?" (think it was that bug)


Wouldn't it be hilarious if Blizzard deleted these fake notes but then read a few of the responses and went like: "Wait... is THIS what the community wants"

I hope they read stuff like this. If the response of the community is unanimously (well, close) positive, the least you can do is test some of the stuff out.
Bankai - Correlation does not imply causation
xinxy
Profile Joined April 2010
Canada116 Posts
September 16 2010 10:05 GMT
#185
On September 16 2010 18:10 bleen wrote:
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.


This is a bit confusing. Carriers already come with 4 prebuilt interceptors. Carriers are also definitely not strong enough to warrant a cost increase.

What I believe this change to be is that carriers cost 50 more minerals but come with an EXTRA 4 interceptors so with a total of 8 prebuilt interceptors right out of the Stargate. Could this be the intended change? Maybe it was lost in the translation...
Evil will always triumph because good is dumb.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
Last Edited: 2010-09-16 10:07:04
September 16 2010 10:06 GMT
#186
On September 16 2010 19:03 fallore wrote:
I'm pretty disAppointed that they didn't fix the attack priority of repairing scvs. That's actually the biggest reason that I think these are fake, lol

Yea man this needs to be fixed :/

Xinxy: I'm pretty sure that's what is meant, but yea you wouldn't think so from the notes!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
September 16 2010 10:06 GMT
#187
On September 16 2010 19:03 fallore wrote:
I'm pretty disAppointed that they didn't fix the attack priority of repairing scvs. That's actually the biggest reason that I think these are fake, lol



Ah yes - this one too. I actually finished the campaign on brutal and noticed that the AI focused your repairing SCV:s in the Thor mission. Made them so much less effective in the heat of battle. This should definitely be added.
No Quote
waxypants
Profile Blog Joined September 2009
United States479 Posts
September 16 2010 10:06 GMT
#188
God I hope this is real.
petro[void]
Profile Joined April 2010
United States43 Posts
September 16 2010 10:06 GMT
#189
On September 16 2010 19:03 Thiria wrote:
Show nested quote +
On September 16 2010 19:02 Heosat wrote:
The OL changes are too weird for me. Creep doesn't spread fast from an OL anyway so a moving OL with creep spread would basically do nothing.


But 3 OLs in a ball doing it would.


I'd imagine that this is blizzard's way of making hydras more viable as a pushing unit, I can definitely see this being viable (and I think it's pretty awesome). A wave of advancing overlords leading a pack of hydras ravenous for slightly nerfed terran/toss blood will make for some increased variety in high level matches.
Negative, I am a meat popsicle.
Kyouya
Profile Joined January 2008
Mexico318 Posts
September 16 2010 10:06 GMT
#190
On September 16 2010 18:30 Plexa wrote:If this is real then players with better multitask are going to be rewarded - as it should be in the first place. This would definitely be a patch which raises the skill ceiling of the game.

Pretty much this, im already loving these patch notes, not just for zerg but terran and protoss too, harder macro mechanics, good good.
Strike First, Strike Hard, Show No Mercy.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-09-16 10:09:48
September 16 2010 10:07 GMT
#191
Ghost/HTs seeing up cliffs doesn't seem to make much sense
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 10:08 GMT
#192
- Carriers now spawn with four Interceptors prebuilt.

They already do, so it's fake notes mixed with the real ones.
I'll call Nada.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
September 16 2010 10:08 GMT
#193
Very interesting.
Administrator
Velr
Profile Blog Joined July 2008
Switzerland10937 Posts
September 16 2010 10:08 GMT
#194
On September 16 2010 19:02 Heosat wrote:
The OL changes are too weird for me. Creep doesn't spread fast from an OL anyway so a moving OL with creep spread would basically do nothing.


If you would let multiple overlords patrol the same Area, the Creep would spread very fast. This would buff Hydras a lot.


Or something diffrent:
You let an overlord move in the direction of the enemy base and extra-Queens follow and put down tumors.
This atm, while theoretically possible, needs tons of attention, with moving Creepspread all you have to do is controll your Queens following 1 Overlord.
SeaSmoke
Profile Joined July 2010
United States326 Posts
September 16 2010 10:08 GMT
#195
On September 16 2010 19:08 Liquid`Nazgul wrote:
Very interesting.


omg live nazgul post.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-09-16 10:16:54
September 16 2010 10:09 GMT
#196
On September 16 2010 19:01 Shikyo wrote:
Show nested quote +
On September 16 2010 18:56 shannn wrote:Forgetting 1 CB would mean if u had 50 energy you would never get below ~25 sec again since u can only CB every 20 sec and you gain about 25 energy every 20 sec.

You never tested it or just aren't good enough to notice when the boost ends

Clearly you missed my point in that post maybe read the full context alright? To explain my point was what are you going to do if there's a CB cd as Protoss. You can't do anything else with it. As Terran a Mule CD you will be forced to use the other options. As a Protoss you don't have another option. Unless I'm thinking something entirely different of the CB cd enlighten me then.

Edit:
the post after you that quoted you is telling my point also clearly.
This way Protoss can not save nexus energy for a fast timing push to CB warpgate tech or 2 fast immortals or upgrades AT ALL.

Edit2:
Read your post about the energy and I understand what you meannow and I wasn't stating a fact about the 25 energy per 20 sec I was just making that up (hence the ~ since I don't know the exact number) but it was said to make up for my point in the post after that.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
fallore
Profile Joined December 2009
United States143 Posts
September 16 2010 10:09 GMT
#197
On September 16 2010 19:07 Nexic wrote:
Ghost/HTs seeing up cliffs makes no sense imo.

I actually found it extremely stupid that my ghost couldn't nuke up a cliff, but I was probably just mad that my nuke didn't work
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 16 2010 10:09 GMT
#198
Two reasons why these notes are super fake.

- Spawn Larvae energy cost reduced to 20 from 25.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.

This would make Spawn Larva the only spell in the game which has an energy cost that isn't a multiple of 25 and Nuclear Strike can be hidden behind more than just the Lair.

These notes are just a Zerg player dreaming of balance...
As it turns out, marines don't actually cost any money -Jinro
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 10:10 GMT
#199
On September 16 2010 19:03 Thiria wrote:
Show nested quote +
On September 16 2010 19:02 Heosat wrote:
The OL changes are too weird for me. Creep doesn't spread fast from an OL anyway so a moving OL with creep spread would basically do nothing.


But 3 OLs in a ball doing it would.


yea, but as soon as they move away the creep will just go away agn. You just leave a slightly receeding trail.

OMG OMG OMG OMG OMG OMG

If this is indeed true, then we can now bring speed upgraded overlords with our hydras!!! They're no longer slow as shit when making a counter-attack somwhere with no pre-spread creep!!!! fk i'm excited.


I have a theory that blizzard releases 'fake' patch notes and then judges what to keep based on community/pros reaction are. SO let's all voice our acceptance of this patch.. REALLY LOUDLY =]



IT"S A GOOD PATCH BLIZZARD!! DO THE RIGHT THING!!!!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 16 2010 10:10 GMT
#200
I call "too good to be true".....
https://soundcloud.com/thesamplethief
Prev 1 8 9 10 11 12 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 239
NeuroSwarm 178
Nina 98
SpeCial 58
StarCraft: Brood War
Rain 3880
GuemChi 2370
Tasteless 140
sSak 91
Bale 63
Noble 38
Nal_rA 27
ZergMaN 23
Icarus 10
Dota 2
Fuzer 95
League of Legends
JimRising 698
Counter-Strike
summit1g9004
Super Smash Bros
Mew2King154
Other Games
Maynarde121
Sick98
Livibee65
Organizations
Other Games
gamesdonequick797
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 100
• Azhi_Dahaki8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2109
League of Legends
• Rush1250
• Lourlo1150
• Stunt380
Upcoming Events
WardiTV Weekly
5h 44m
Sparkling Tuna Cup
1d 4h
INu's Battles
1d 5h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
1d 18h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.