Unconfirmed Patch 1.1 Notes - Page 5
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							drooL
							
							
						 
						United Kingdom2108 Posts
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							Konni
							
							
						 
						Germany3044 Posts
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							MinoMino
							
							
						 
						Norway1103 Posts
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							Nilaus
							
							
						 
						Denmark159 Posts
						 If they are fake, then someone has been really creative, such as Overlord creeping and psionics seeing up hills. Overall this would make an amazing patch, I love the idea of Zerg bringing creep with them into battles. It sounds a bit too good to be true, but it would be fun to see how it works. | ||
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							No_Roo
							
							
						 
						United States905 Posts
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							Geo.Rion
							
							
						 
						7377 Posts
						 Though it makes sense overall, so i dont see it being implemented | ||
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							heishe
							
							
						 
						Germany2284 Posts
						 where did the guy get these notes? out of his ass imo. the only thing which makes it kinda legit-looking are those bugfixes that noone probably knows about (larvae with cliffs etc.) | ||
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							Floophead_III
							
							
						 
						United States1832 Posts
						 Nope. Zerg's is still going to be much harder since they have to worry about creep spread, larva management, when to build drones, when to add extra hatches vs queens, and they can't use their macro abilities with pure hotkeys easily. Zerg is just harder, but they benefit from having only 1 production building so it's pretty easy to hit 5 s and hold R for 2 seconds. =P Honestly, until you hit top level, zerg is really really really hard. It doesn't necessarily speak to balance, but there's so much to do as zerg as opposed to T and P (especially P). Zerg is the new Terran - impossible to play at low apm. | ||
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							a176
							
							
						 
						Canada6688 Posts
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							Ai.Cola
							
							
						 
						Germany236 Posts
						 carriers already have 4 interceptors (LOL!) overlords peed would be way too good cooldown on chronoboost would be biggest joke ever. | ||
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							Oriol
							
							
						 
						Spain3 Posts
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							Geo.Rion
							
							
						 
						7377 Posts
						 On September 16 2010 18:36 heishe wrote: these changes are far too reasonable to be true ~~ seems pretty fake. where did the guy get these notes? out of his ass imo. the only thing which makes it kinda legit-looking are those bugfixes that noone probably knows about (larvae with cliffs etc.) actually some of those bugs were posted here on TL, the others can be made up, so ... | ||
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							Ghad
							
							
						 
						Norway2551 Posts
						 Will zerg be the new flavor of the month? Hope to see this confirmed soon though. | ||
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							KaiserJohan
							
							
						 
						Sweden1808 Posts
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							ZomgTossRush
							
							
						 
						United States1041 Posts
						 How can you ever save up chrono for specific timings. Like getting a fast col and the upgrade at the same time. Or trying to get a fast +1 and chrono warpgates. | ||
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							Lylat
							
							
						 
						France8575 Posts
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							futoM4ki
							
							
						 
						Germany73 Posts
						 - Improved the functionality of voice chat. YES!!!! This is what i was hoping for so much ever since beta! No need for chatrooms. -.- | ||
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							billyX333
							
							
						 
						United States1360 Posts
						 ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy overlords excreting creep while moving, wtf is the point of that? | ||
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							Tankoz
							
							
						 
						Australia8 Posts
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							Huntsman
							
							
						 
						New Zealand36 Posts
						 The psyonic units being able to see uphill actually seems like a good idea, especially for protoss where they don't need a robo/stargate unit to see uphill.. I think they meant that the carrier spawns with 8 interceptors as opposed to 4 (since they already do), as that would make sense with the mineral increase. | ||
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 EPT
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