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Unconfirmed Patch 1.1 Notes - Page 5

Forum Index > SC2 General
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drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 16 2010 09:34 GMT
#81
everything seems very reasonable. if it's fake, kudos, you made up good patchnotes :D if not, i'm happy. would be a very very good patch.
@nowSimon
Konni
Profile Blog Joined February 2003
Germany3044 Posts
September 16 2010 09:35 GMT
#82
Psi units can see up cliffs now? I can't believe that. Or did I understand it wrong?
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
September 16 2010 09:35 GMT
#83
Oh man. If these are real I'm going to be so happy. It's like they put in every reasonable suggestion we've been talking about over the last weeks. Those overlord changes, holy carp. Not so sure if I believe it, though.
Blah.
Nilaus
Profile Joined March 2010
Denmark159 Posts
September 16 2010 09:35 GMT
#84
I would love it if those changes are true.

If they are fake, then someone has been really creative, such as Overlord creeping and psionics seeing up hills. Overall this would make an amazing patch, I love the idea of Zerg bringing creep with them into battles. It sounds a bit too good to be true, but it would be fun to see how it works.
No_Roo
Profile Joined February 2010
United States905 Posts
September 16 2010 09:35 GMT
#85
Clearly fake, OP blows it wide open with the carrier changes since they have always (in sc2) started with 4 interceptors finished.
(US) NoRoo.fighting
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 16 2010 09:35 GMT
#86
oh WOW, the other 2 race macro mechanics would actually take a bit skill now (though mule-scanner-supply drop can still be done with no CD). I really hope this is real, though the thor buff doesnt make really sense

Though it makes sense overall, so i dont see it being implemented
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 16 2010 09:36 GMT
#87
these changes are far too reasonable to be true ~~ seems pretty fake.

where did the guy get these notes? out of his ass imo.

the only thing which makes it kinda legit-looking are those bugfixes that noone probably knows about (larvae with cliffs etc.)
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 16 2010 09:36 GMT
#88
On September 16 2010 18:30 Alpina wrote:
Show nested quote +
On September 16 2010 18:20 Floophead_III wrote:
I wonder if these are actually legit... they seem reasonable, though I'm not a huge fan of chrono/mule nerf. Definitely would make T/P macro much harder though.


You mean as hard as Zerg's atm?


Nope. Zerg's is still going to be much harder since they have to worry about creep spread, larva management, when to build drones, when to add extra hatches vs queens, and they can't use their macro abilities with pure hotkeys easily.

Zerg is just harder, but they benefit from having only 1 production building so it's pretty easy to hit 5 s and hold R for 2 seconds. =P

Honestly, until you hit top level, zerg is really really really hard. It doesn't necessarily speak to balance, but there's so much to do as zerg as opposed to T and P (especially P). Zerg is the new Terran - impossible to play at low apm.
Half man, half bear, half pig.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 16 2010 09:37 GMT
#89
So I take it no one on TL has ever made a carrier
starleague forever
Ai.Cola
Profile Joined May 2010
Germany236 Posts
September 16 2010 09:37 GMT
#90
obviously fake.

carriers already have 4 interceptors (LOL!)
overlords peed would be way too good
cooldown on chronoboost would be biggest joke ever.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
Oriol
Profile Joined May 2010
Spain3 Posts
September 16 2010 09:37 GMT
#91
Wont Nexus need some new ability then? To use the spare energy...
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 16 2010 09:37 GMT
#92
On September 16 2010 18:36 heishe wrote:
these changes are far too reasonable to be true ~~ seems pretty fake.

where did the guy get these notes? out of his ass imo.

the only thing which makes it kinda legit-looking are those bugfixes that noone probably knows about (larvae with cliffs etc.)

actually some of those bugs were posted here on TL, the others can be made up, so ...
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 16 2010 09:38 GMT
#93
As a zerg player, i must say that this is a massive boost to our team, and a reward for those of us that didnt switch to flavor of the month.

Will zerg be the new flavor of the month?


Hope to see this confirmed soon though.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 16 2010 09:39 GMT
#94
doubling base OL speed is abit drastic. make it 1.5x or something
England will fight to the last American
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 16 2010 09:39 GMT
#95
If i am reading this correctly, there is cooldown on chrono now? Doesn't this break the game?

How can you ever save up chrono for specific timings. Like getting a fast col and the upgrade at the same time. Or trying to get a fast +1 and chrono warpgates.
Coaching for 1v1 and Team games at Gosucoaching.com
Lylat
Profile Joined August 2009
France8575 Posts
September 16 2010 09:39 GMT
#96
Why do they increase carriers cost ? They are barely used in games ..
futoM4ki
Profile Joined May 2010
Germany73 Posts
September 16 2010 09:39 GMT
#97

- Improved the functionality of voice chat.


YES!!!! This is what i was hoping for so much ever since beta! No need for chatrooms.

-.-
Do you really want chat rooms?
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 16 2010 09:39 GMT
#98
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?
Tankoz
Profile Joined April 2010
Australia8 Posts
September 16 2010 09:39 GMT
#99
I like a majority of these changes, but I must say the carrier one has me scratching my head, I'm hoping it is a misinterpretation of some sort.
Huntsman
Profile Joined April 2010
New Zealand36 Posts
September 16 2010 09:40 GMT
#100
Interesting changes if they are legit..

The psyonic units being able to see uphill actually seems like a good idea, especially for protoss where they don't need a robo/stargate unit to see uphill..

I think they meant that the carrier spawns with 8 interceptors as opposed to 4 (since they already do), as that would make sense with the mineral increase.
"The abuse of greatness is when it disjoins remorse from power" - Shakespeare
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