• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:21
CEST 01:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 522 users

Unconfirmed Patch 1.1 Notes - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 Next All
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 16 2010 14:17 GMT
#601
Lastly, having an additional or earlier creep-tumor EARLY in the game actually makes quite a difference...


Indeed, might be the difference between killing a reaper or 2.
MrShank
Profile Joined May 2010
Canada144 Posts
September 16 2010 14:18 GMT
#602
oh ok, lol makes sence
Relax - its just a game
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 16 2010 14:19 GMT
#603
On September 16 2010 23:15 kickinhead wrote:
Show nested quote +
On September 16 2010 23:09 Ghazwan wrote:
On September 16 2010 23:06 kickinhead wrote:
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.


First of all, noone said it's a HUGE change.

Secondly, good Zerg-players don't have plenty of Energy (not mana - this isn't WC3 or WoW) on their queens, that's the point of good macro; not missing injects and therefore not having any spare energy.

Lastly, having an additional or earlier creep-tumor EARLY in the game actually makes quite a difference...


1- No one said, it's a huge change. But, a lot of people list the change along with cd on MULEs and chrono boost, as if the larve inject change is as important. And, I don't think it is.

2- That top Z players being perfect about larvae inject is a huge illusion. They are not. Just go watch any top Z players' games. They all have enuf for a creep tumor or a transfusion.

3- Yes, it's a nice welcome change, but it won't alter any match-up significantly.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
September 16 2010 14:19 GMT
#604
Overlords used to have "creep on the move" but it was removed :
1. Because Players used it to "draw" phalluses over the enemys base
2. It makes it too easy to drop creep in the enemys base which can deny building - which is HUGE

heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-16 14:21:55
September 16 2010 14:20 GMT
#605
the spawn larvae energy change is actually pretty good. it rewards good players with additional creep tumors + additional units instead of choosing between the 2 (bad players will have plenty creep tumors anyways, but a lot less drones and units)

it actually makes the spawn larvae mechanic something that gets you somewhere if you're really good apm and strategy wise (strategy = using creep tumors good), unlike earlier where it was basically nothing but a punishment for bad players.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 16 2010 14:21 GMT
#606
Interesting, but I think the overlord speed doubling is a bit weird.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
September 16 2010 14:21 GMT
#607
On September 16 2010 23:19 Unentschieden wrote:
Overlords used to have "creep on the move" but it was removed :
1. Because Players used it to "draw" phalluses over the enemys base
2. It makes it too easy to drop creep in the enemys base which can deny building - which is HUGE


Is this a joke? The fix is a marine or stalker.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 16 2010 14:22 GMT
#608
I really hope all those overlord changes are real, I want my 2x speed, creep dropping overlords!
If the quarter was in your right hand, that would've been micro
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 14:22 GMT
#609
On September 16 2010 23:19 Unentschieden wrote:
Overlords used to have "creep on the move" but it was removed :
1. Because Players used it to "draw" phalluses over the enemys base
2. It makes it too easy to drop creep in the enemys base which can deny building - which is HUGE



You got it backwards, the first one is HUGE.
I'll call Nada.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 16 2010 14:22 GMT
#610
honestly, outside of the officially announced changes, the only ones I'd really like to see are faster Overlords (not "creep on the move", just faster, to improve Zerg scouting) and cooldowns on Mule and Chronoboost (to bring them in line with spawn larva)
He drone drone drone. Me win. - ogsMC
chocopan
Profile Joined April 2010
Japan986 Posts
September 16 2010 14:22 GMT
#611
On September 16 2010 23:19 Unentschieden wrote:
Overlords used to have "creep on the move" but it was removed :
1. Because Players used it to "draw" phalluses over the enemys base
2. It makes it too easy to drop creep in the enemys base which can deny building - which is HUGE



1. Boys. Whatever.
2. Wow ok. I admit that hadn't occurred to me yet. Yes, that would seem to be pretty exploitable.
Dance those ultras
Unentschieden
Profile Joined August 2007
Germany1471 Posts
September 16 2010 14:25 GMT
#612
On September 16 2010 23:21 Tabbris wrote:
Show nested quote +
On September 16 2010 23:19 Unentschieden wrote:
Overlords used to have "creep on the move" but it was removed :
1. Because Players used it to "draw" phalluses over the enemys base
2. It makes it too easy to drop creep in the enemys base which can deny building - which is HUGE


Is this a joke? The fix is a marine or stalker.


MAYBE, if they didn´t gain double speed. Also sacking several overlords to deny building is A LOT more valid than sacking OLs for scouting.
tofucake
Profile Blog Joined October 2009
Hyrule19031 Posts
September 16 2010 14:26 GMT
#613
1. These patch notes are fake.

That's my only point.
Liquipediaasante sana squash banana
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 14:27 GMT
#614
On September 16 2010 23:26 tofucake wrote:
1. These patch notes are fake.

2. That's my only point.


Fixed.
I'll call Nada.
Velr
Profile Blog Joined July 2008
Switzerland10686 Posts
September 16 2010 14:30 GMT
#615
On September 16 2010 23:25 Unentschieden wrote:
Show nested quote +
On September 16 2010 23:21 Tabbris wrote:
On September 16 2010 23:19 Unentschieden wrote:
Overlords used to have "creep on the move" but it was removed :
1. Because Players used it to "draw" phalluses over the enemys base
2. It makes it too easy to drop creep in the enemys base which can deny building - which is HUGE


Is this a joke? The fix is a marine or stalker.


MAYBE, if they didn´t gain double speed. Also sacking several overlords to deny building is A LOT more valid than sacking OLs for scouting.


It still comes on T2.
Creeping overlords get only half the speed (thats like it is atm).
A few Marines/Stalker completly nullify it.

Your whining over a theoretical change is extremly baseless.
Tomtaietot
Profile Joined July 2010
Romania57 Posts
September 16 2010 14:31 GMT
#616
It can t be like this because it willl really imbalance the game.

I am a terran player and fewer and fewer high lever t player use mech tanks - in high level - so now - they will become really useless. 35 dmg ) lol ... the SC1 tank - UNSIEGED had 30 dmg - and it had costed at almost half ....

35 DMG - on a unit with NO MOBILITY ! Be serious - 3 lings > 1 tank ..... a unit thas is sooo heavy economical 150 minerals + 125 gas = 35 dmg ... ARE U FUCKING JOKING ME ?!

That means all terran = bio ! ...

This crappy fake
http://eu.battle.net/sc2/en/profile/323212/1/Tom/
noD
Profile Blog Joined August 2010
2230 Posts
September 16 2010 14:31 GMT
#617
if the psionic part is true we could see early (very early) nukes rushes?
hmmmm
seems fake =(
syllogism
Profile Joined September 2010
Finland5948 Posts
September 16 2010 14:33 GMT
#618
On September 16 2010 23:31 Tomtaietot wrote:
It can t be like this because it willl really imbalance the game.

I am a terran player and fewer and fewer high lever t player use mech tanks - in high level - so now - they will become really useless. 35 dmg ) lol ... the SC1 tank - UNSIEGED had 30 dmg - and it had costed at almost half ....

35 DMG - on a unit with NO MOBILITY ! Be serious - 3 lings > 1 tank ..... a unit thas is sooo heavy economical 150 minerals + 125 gas = 35 dmg ... ARE U FUCKING JOKING ME ?!

That means all terran = bio ! ...

This crappy fake

You do realize Blizzard has already announced the Siege tank nerf right? Plus Siege tanks do like 200+ damage per shot currently due to splash
foLster
Profile Joined June 2010
Canada43 Posts
September 16 2010 14:35 GMT
#619
On September 16 2010 23:31 Tomtaietot wrote:
35 DMG - on a unit with NO MOBILITY ! Be serious - 3 lings > 1 tank ..... a unit thas is sooo heavy economical 150 minerals + 125 gas = 35 dmg ... ARE U FUCKING JOKING ME ?!

This would be an issue if Terrans rolled around the map with a single tank and sieged it up, but that's not the reality. Chances are your going to have a large number of tanks, or bio with tanks mixed in.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
September 16 2010 14:35 GMT
#620
On September 16 2010 23:31 Tomtaietot wrote:
It can t be like this because it willl really imbalance the game.

I am a terran player and fewer and fewer high lever t player use mech tanks - in high level - so now - they will become really useless. 35 dmg ) lol ... the SC1 tank - UNSIEGED had 30 dmg - and it had costed at almost half ....

35 DMG - on a unit with NO MOBILITY ! Be serious - 3 lings > 1 tank ..... a unit thas is sooo heavy economical 150 minerals + 125 gas = 35 dmg ... ARE U FUCKING JOKING ME ?!

That means all terran = bio ! ...

This crappy fake


except this is one the few things blizzard officialy comfirmed..

..or am I being romanian'd?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Prev 1 29 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 228
Livibee 155
ProTech87
StarCraft: Brood War
Artosis 793
League of Legends
Grubby4898
Dendi1587
Counter-Strike
tarik_tv6984
fl0m1419
Stewie2K773
Super Smash Bros
Mew2King192
Heroes of the Storm
Khaldor321
Other Games
summit1g8440
ViBE209
Pyrionflax161
Maynarde142
JuggernautJason8
Organizations
Other Games
gamesdonequick43130
BasetradeTV67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler88
League of Legends
• masondota2908
Other Games
• imaqtpie2209
Upcoming Events
Wardi Open
11h 39m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
WardiTV European League
1d 16h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.