• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:46
CET 15:46
KST 23:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool33Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
[ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2183 users

Unconfirmed Patch 1.1 Notes - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 33 Next All
btlyger
Profile Blog Joined February 2010
United States470 Posts
September 16 2010 14:03 GMT
#581
Amazing if true. The only change I don't like is the Chronoboost one. I think saving chronoboost to use for a time where you need a lot of units quick is a good strategy and adds more skill to how you use it. Especially since chronoboost is the only option for the energy on the nexus, this would mean there is no way to use that energy if you miss a chronoboost.

Because of that, I don't think these notes are legit. Although as a zerg player I would love that overlord change oh so much.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 16 2010 14:03 GMT
#582
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
September 16 2010 14:04 GMT
#583
Zomg, this would make my day.
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
September 16 2010 14:04 GMT
#584
A few dubious "changes" for sure, but I can hope right? I'd love to play the swarm more often.

I re-read the carrier change a few times, had to really think if I was going crazy or not. They definitely always came with 4 pre-built. Also, increasing the cost wouldn't make a lot of sense, they are already really slow to come out, and if CB was nerfed they'd be slower. Not to mention they are rarely seen.
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 14:05 GMT
#585
On September 16 2010 23:01 Karthane wrote:
Show nested quote +
On September 16 2010 22:59 Weasel- wrote:
This is obviously wrong, carriers have come with 4 built interceptors since release at least. Psionuc units seeing up cliffs sounds like a very stupid change, it's already incredibly easy to see up cliffs.


Especially when you are a Zerg against a terran who tanks drops on LT right?

Having a queen being able to see up cliffs would fix SO MUCH on a lot of the maps that terran can easily abuse


That has never been the problem with drops. Placing an overlord close to the cliff would be the same "fix" as this one and guess what... ovie sight doesn't magically "fix" drops.
I'll call Nada.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 16 2010 14:06 GMT
#586
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.
https://soundcloud.com/thesamplethief
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 14:08 GMT
#587
On September 16 2010 22:51 EchOne wrote:
These notes are not real and will not be implemented.

Hypothetically, if the changes actually did warrant discussion:

Creating a cooldown for CB and MULE is not an idea I agree with. All it does is limit options. The only purpose I see is to force players to mechanically use the ability every time it's off cooldown, like clockwork. That's pointless though, since when players choose to use the ability at all times possible, doing so is trivially easy.


But, is that not exactly how the zerg mechanic works? While you should never compare apples and oranges I do think it's unreasonable to claim terrans should not be subjected to having to pay attention to their macro (which is still considerably more lenient than zerg, I might add). As for protoss, this would negatively affect one base gateway play - I don't think it would be unreasonable to slightly increase the effect of a chrono boost, since you wouldn't be able to spam it on all gateways for a sudden surge of production.


The Overlord changes seem rather drastic. They basically ensure uncontested scouting of any region lacking enemy air-to-air, and almost unstoppable connectivity between bases. I like how Overlord scouting and creep spreading work as some of Zerg's key strengths at the moment, but I'm unsure if they should be strengthened. At the very least, I prefer Creep Tumors to ubiquitous Overlord creep spreading, since tying this passive ground control to buildings allows it to be contested.


I'm undecided on this. I do think zerg needs scouting options early-ish game, but this is a big change. However, spreading overlords does always open you up to some extreme harassment from an opponent with a mobile anti-air force. The only way you'll get good coverage of the map is by spreading them evenly everywhere, which is a huge risk. It could mean that phoenix heavy builds would become popular to punish this - or that a small force of 3-4 phoenixes/vikings could be built alongside your normal composition to stab at scouting overlords and retreat before you are intercepted.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 16 2010 14:09 GMT
#588
On September 16 2010 23:06 kickinhead wrote:
Show nested quote +
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 16 2010 14:09 GMT
#589
This would be awesome if true :D
"Infestors are the suck" - LzGamer
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-09-16 14:17:55
September 16 2010 14:10 GMT
#590
I actually really really like the MULE/Chronoboost changes. I like them a lot. Assuming these are real(which, admittedly, is a pretty bold assumption), I'm SO glad Blizzard decided to make those 2 harder, instead of spawn larvae easier. Although now I think Nexus might need an alternative energy dump like tumor/transfusion/supplydrop/scan for when you get behind.
+ Show Spoiler +
Leeto
Profile Joined August 2007
United States1320 Posts
September 16 2010 14:10 GMT
#591
The carrier "change" makes it hard to believe that it's legit. Haven't they always started with 4 prebuilt?
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 16 2010 14:11 GMT
#592
Especially when you are a Zerg against a terran who tanks drops on LT right?

Having a queen being able to see up cliffs would fix SO MUCH on a lot of the maps that terran can easily abuse

As much as I appreciate Zerg love, but this is dumb... Overlords still provide good vision on cliffs, thats not the problem, the problem is that we dont have any early range units
junemermaid
Profile Joined September 2006
United States981 Posts
September 16 2010 14:11 GMT
#593
cooldown on nexus removes so much strategy associated with protoss... that is the only disappointing change i see.
the UMP says YER OUT
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
September 16 2010 14:11 GMT
#594
On September 16 2010 23:10 1337o wrote:
The carrier "change" makes it hard to believe that it's legit. Haven't they always started with 4 prebuilt?


Apparently not.
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 14:14 GMT
#595
On September 16 2010 23:09 Ghazwan wrote:
Show nested quote +
On September 16 2010 23:06 kickinhead wrote:
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.


well it does mean a few things - if you're already creep tumoring using your first or second cast it means that the second one will be 5-6 seconds sooner, which is just a nice change. This also means that you'll get a free tumor every 5 casts of inject larvae - and more creep tumors with fewer queens is a very nice change.

It's small, so nothing gamechanging, just slightly easier to handle
Daedie
Profile Joined March 2010
Belgium160 Posts
September 16 2010 14:14 GMT
#596
The cooldown on the mule would really be a good change if it were true. It's been an idea of mine and it makes too much sence for it not to happen at some point, OC becomes very similar to the queen that way, although the queen is still more fragile :p.

The cooldown on the nexus I'm not so fond of. It's not the kind of ability that you just want to throw out every time you have the energy for it. And imagine how long that first zealot is going to take to build.
I like turtles
MrShank
Profile Joined May 2010
Canada144 Posts
September 16 2010 14:14 GMT
#597
- Ground Units of type Psionic now have vision in the air plane.




i dont get it?
Relax - its just a game
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 16 2010 14:15 GMT
#598
On September 16 2010 23:09 Ghazwan wrote:
Show nested quote +
On September 16 2010 23:06 kickinhead wrote:
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.


First of all, noone said it's a HUGE change.

Secondly, good Zerg-players don't have plenty of Energy (not mana - this isn't WC3 or WoW) on their queens, that's the point of good macro; not missing injects and therefore not having any spare energy.

Lastly, having an additional or earlier creep-tumor EARLY in the game actually makes quite a difference...
https://soundcloud.com/thesamplethief
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
September 16 2010 14:16 GMT
#599
this seems just awesome :D (i'm a zerg player) but i guess if they really are real, we have to play first before we really can judge some of the changes !
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
Odies
Profile Joined July 2003
Denmark275 Posts
September 16 2010 14:17 GMT
#600
On September 16 2010 23:14 MrShank wrote:
Show nested quote +
- Ground Units of type Psionic now have vision in the air plane.




i dont get it?



I think it means templars can cast storms on ledges without vision and stuff like that
Prev 1 28 29 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 185
trigger 38
DivinesiaTV 29
Vindicta 24
StarCraft: Brood War
Britney 51817
Sea 11966
Calm 3405
Horang2 1998
Jaedong 1588
Mini 1107
Larva 685
Hyuk 570
Shuttle 496
Flash 366
[ Show more ]
Light 363
EffOrt 292
Soma 292
firebathero 244
BeSt 241
Rush 232
hero 195
actioN 167
Last 68
JulyZerg 60
Sea.KH 57
Hm[arnc] 55
sorry 38
Aegong 37
Yoon 30
Nal_rA 26
GoRush 25
Shine 21
910 21
IntoTheRainbow 20
Free 20
zelot 16
Terrorterran 12
SilentControl 10
ivOry 7
eros_byul 1
Dota 2
Gorgc6702
League of Legends
JimRising 371
Counter-Strike
fl0m4104
Fnx 2693
Super Smash Bros
hungrybox337
Heroes of the Storm
Khaldor101
Other Games
singsing2634
Liquid`RaSZi940
B2W.Neo901
DeMusliM477
Fuzer 168
Happy165
Hui .159
Rex32
Organizations
Dota 2
PGL Dota 2 - Main Stream87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH316
• iHatsuTV 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4995
Upcoming Events
LAN Event
1h 14m
BSL
5h 14m
Replay Cast
18h 14m
Afreeca Starleague
19h 14m
Sharp vs Scan
Rain vs Mong
Wardi Open
21h 14m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.