• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:54
CEST 16:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !0Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1993 users

Unconfirmed Patch 1.1 Notes - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 33 Next All
btlyger
Profile Blog Joined February 2010
United States470 Posts
September 16 2010 14:03 GMT
#581
Amazing if true. The only change I don't like is the Chronoboost one. I think saving chronoboost to use for a time where you need a lot of units quick is a good strategy and adds more skill to how you use it. Especially since chronoboost is the only option for the energy on the nexus, this would mean there is no way to use that energy if you miss a chronoboost.

Because of that, I don't think these notes are legit. Although as a zerg player I would love that overlord change oh so much.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 16 2010 14:03 GMT
#582
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
September 16 2010 14:04 GMT
#583
Zomg, this would make my day.
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
September 16 2010 14:04 GMT
#584
A few dubious "changes" for sure, but I can hope right? I'd love to play the swarm more often.

I re-read the carrier change a few times, had to really think if I was going crazy or not. They definitely always came with 4 pre-built. Also, increasing the cost wouldn't make a lot of sense, they are already really slow to come out, and if CB was nerfed they'd be slower. Not to mention they are rarely seen.
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 14:05 GMT
#585
On September 16 2010 23:01 Karthane wrote:
Show nested quote +
On September 16 2010 22:59 Weasel- wrote:
This is obviously wrong, carriers have come with 4 built interceptors since release at least. Psionuc units seeing up cliffs sounds like a very stupid change, it's already incredibly easy to see up cliffs.


Especially when you are a Zerg against a terran who tanks drops on LT right?

Having a queen being able to see up cliffs would fix SO MUCH on a lot of the maps that terran can easily abuse


That has never been the problem with drops. Placing an overlord close to the cliff would be the same "fix" as this one and guess what... ovie sight doesn't magically "fix" drops.
I'll call Nada.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 16 2010 14:06 GMT
#586
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.
https://soundcloud.com/thesamplethief
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 14:08 GMT
#587
On September 16 2010 22:51 EchOne wrote:
These notes are not real and will not be implemented.

Hypothetically, if the changes actually did warrant discussion:

Creating a cooldown for CB and MULE is not an idea I agree with. All it does is limit options. The only purpose I see is to force players to mechanically use the ability every time it's off cooldown, like clockwork. That's pointless though, since when players choose to use the ability at all times possible, doing so is trivially easy.


But, is that not exactly how the zerg mechanic works? While you should never compare apples and oranges I do think it's unreasonable to claim terrans should not be subjected to having to pay attention to their macro (which is still considerably more lenient than zerg, I might add). As for protoss, this would negatively affect one base gateway play - I don't think it would be unreasonable to slightly increase the effect of a chrono boost, since you wouldn't be able to spam it on all gateways for a sudden surge of production.


The Overlord changes seem rather drastic. They basically ensure uncontested scouting of any region lacking enemy air-to-air, and almost unstoppable connectivity between bases. I like how Overlord scouting and creep spreading work as some of Zerg's key strengths at the moment, but I'm unsure if they should be strengthened. At the very least, I prefer Creep Tumors to ubiquitous Overlord creep spreading, since tying this passive ground control to buildings allows it to be contested.


I'm undecided on this. I do think zerg needs scouting options early-ish game, but this is a big change. However, spreading overlords does always open you up to some extreme harassment from an opponent with a mobile anti-air force. The only way you'll get good coverage of the map is by spreading them evenly everywhere, which is a huge risk. It could mean that phoenix heavy builds would become popular to punish this - or that a small force of 3-4 phoenixes/vikings could be built alongside your normal composition to stab at scouting overlords and retreat before you are intercepted.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 16 2010 14:09 GMT
#588
On September 16 2010 23:06 kickinhead wrote:
Show nested quote +
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 16 2010 14:09 GMT
#589
This would be awesome if true :D
"Infestors are the suck" - LzGamer
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-09-16 14:17:55
September 16 2010 14:10 GMT
#590
I actually really really like the MULE/Chronoboost changes. I like them a lot. Assuming these are real(which, admittedly, is a pretty bold assumption), I'm SO glad Blizzard decided to make those 2 harder, instead of spawn larvae easier. Although now I think Nexus might need an alternative energy dump like tumor/transfusion/supplydrop/scan for when you get behind.
+ Show Spoiler +
Leeto
Profile Joined August 2007
United States1320 Posts
September 16 2010 14:10 GMT
#591
The carrier "change" makes it hard to believe that it's legit. Haven't they always started with 4 prebuilt?
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 16 2010 14:11 GMT
#592
Especially when you are a Zerg against a terran who tanks drops on LT right?

Having a queen being able to see up cliffs would fix SO MUCH on a lot of the maps that terran can easily abuse

As much as I appreciate Zerg love, but this is dumb... Overlords still provide good vision on cliffs, thats not the problem, the problem is that we dont have any early range units
junemermaid
Profile Joined September 2006
United States981 Posts
September 16 2010 14:11 GMT
#593
cooldown on nexus removes so much strategy associated with protoss... that is the only disappointing change i see.
the UMP says YER OUT
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
September 16 2010 14:11 GMT
#594
On September 16 2010 23:10 1337o wrote:
The carrier "change" makes it hard to believe that it's legit. Haven't they always started with 4 prebuilt?


Apparently not.
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 14:14 GMT
#595
On September 16 2010 23:09 Ghazwan wrote:
Show nested quote +
On September 16 2010 23:06 kickinhead wrote:
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.


well it does mean a few things - if you're already creep tumoring using your first or second cast it means that the second one will be 5-6 seconds sooner, which is just a nice change. This also means that you'll get a free tumor every 5 casts of inject larvae - and more creep tumors with fewer queens is a very nice change.

It's small, so nothing gamechanging, just slightly easier to handle
Daedie
Profile Joined March 2010
Belgium160 Posts
September 16 2010 14:14 GMT
#596
The cooldown on the mule would really be a good change if it were true. It's been an idea of mine and it makes too much sence for it not to happen at some point, OC becomes very similar to the queen that way, although the queen is still more fragile :p.

The cooldown on the nexus I'm not so fond of. It's not the kind of ability that you just want to throw out every time you have the energy for it. And imagine how long that first zealot is going to take to build.
I like turtles
MrShank
Profile Joined May 2010
Canada144 Posts
September 16 2010 14:14 GMT
#597
- Ground Units of type Psionic now have vision in the air plane.




i dont get it?
Relax - its just a game
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 16 2010 14:15 GMT
#598
On September 16 2010 23:09 Ghazwan wrote:
Show nested quote +
On September 16 2010 23:06 kickinhead wrote:
On September 16 2010 23:03 Ghazwan wrote:
What am I missing about larvae inject mana reduction being so big? The ability still has a cooldown. So, all it will do will be to give more mana for creep tumor and transfusion.


that's exactly the point.


And, that's a huge change, how? Most Zs, in late game, already have plenty of mana on their queens. This will only maybe allow 1-2 creep tumors more, or one extra transfusion early on. Compared to the other changes in these 'patch notes', I don't think this change is as 'game-breaking'.


First of all, noone said it's a HUGE change.

Secondly, good Zerg-players don't have plenty of Energy (not mana - this isn't WC3 or WoW) on their queens, that's the point of good macro; not missing injects and therefore not having any spare energy.

Lastly, having an additional or earlier creep-tumor EARLY in the game actually makes quite a difference...
https://soundcloud.com/thesamplethief
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
September 16 2010 14:16 GMT
#599
this seems just awesome :D (i'm a zerg player) but i guess if they really are real, we have to play first before we really can judge some of the changes !
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
Odies
Profile Joined July 2003
Denmark275 Posts
September 16 2010 14:17 GMT
#600
On September 16 2010 23:14 MrShank wrote:
Show nested quote +
- Ground Units of type Psionic now have vision in the air plane.




i dont get it?



I think it means templars can cast storms on ledges without vision and stuff like that
Prev 1 28 29 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #247
Liquipedia
OSC
11:00
Mid Season Playoffs
WardiTV781
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 935
Hui .449
StarCraft: Brood War
Britney 54132
Calm 5525
firebathero 2835
Sea 2717
Bisu 2691
Horang2 824
EffOrt 687
BeSt 420
Hyuk 390
Light 377
[ Show more ]
Stork 345
actioN 316
ggaemo 303
Rush 257
Snow 220
Soulkey 175
hero 137
Soma 97
Mind 91
Sea.KH 84
Hyun 79
Mong 71
ToSsGirL 56
Pusan 55
Killer 48
Backho 45
Hm[arnc] 43
PianO 42
Aegong 32
Rock 23
sorry 22
Shine 19
Bale 19
JulyZerg 17
Terrorterran 17
IntoTheRainbow 15
Sacsri 13
soO 13
GoRush 13
scan(afreeca) 11
Movie 11
Trikslyr7
Dota 2
Gorgc4590
qojqva1809
XBOCT753
monkeys_forever217
420jenkins207
Counter-Strike
byalli467
adren_tv68
Heroes of the Storm
XaKoH 99
Other Games
hiko1411
B2W.Neo1094
Liquid`RaSZi661
Beastyqt497
Lowko373
Mew2King106
ArmadaUGS95
KnowMe46
Livibee39
RotterdaM1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 24
• poizon28 23
• iHatsuTV 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV316
League of Legends
• TFBlade1310
Other Games
• Shiphtur199
Upcoming Events
Replay Cast
9h 7m
Escore
19h 7m
The PondCast
19h 7m
WardiTV Invitational
20h 7m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 1h
Fjant vs Bly
Serral vs Shameless
OSC
1d 7h
Replay Cast
1d 9h
CranKy Ducklings
1d 19h
RSL Revival
1d 19h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 20h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.