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Unconfirmed Patch 1.1 Notes - Page 28

Forum Index > SC2 General
Post a Reply
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 16 2010 13:28 GMT
#541
To me all the changes are logical. Chrono Boost cooldown will stop one basing as toss as two most powerful one base tactics: 2 gate zealot and 4 gate push do not work as well with new chrono boost.
20s cooldown will probably only restore about 12-13 energy so toss will be able to spend all nexus energy if they remember to use it on time. Spawn Larvae costs 25 energy atm and takes 40s to recharge same as spawn larvae cooldown.

With overlord speed and creep buffs zerg drop play will become more powerful and more often used. Bringing overlords into battle will become useful and then just turn off excrete creep and load units and use increased speed to drop them.

Many Zerg players have said Zerg can stop early harrass if they can scout it on time. So with almost double non-upgraded ovie speed this can be done and Zerg early game can be stronger.

We complained how hydras are too slow and overlord spreading creep will help with that through a method that will reward skill and not just be a boring numbers change or a unit upgrade that will cost 150/150.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
September 16 2010 13:28 GMT
#542
On September 16 2010 22:24 YoShI- wrote:
Show nested quote +
On September 16 2010 22:22 m4hleon wrote:
I can't believe how many posts I read from players who keep saying "Carriers already spawn with 4, this is fake"

What it's obviously trying to say (may have been translated poorly) is that Carriers will spawn with all 8 Interceptors. You will NOT have to train the additional 4 after the Carrier spawns.


Maybe read this line again?
- Carriers now spawn with four Interceptors prebuilt


-facepalm- Yes, thats exactly what he's referring to. He's saying that it might be an error of translation. Derp derp.
Steven Bonnell II is the friggin man.
alexanderzero
Profile Joined June 2008
United States659 Posts
September 16 2010 13:28 GMT
#543
These notes are completely fake. A patch like this would change everything about the game. Making overlords base speed twice as fast? Adding 40 second cool down to MULE? All psionic units can see the high ground?

ROFL
I am a tournament organizazer.
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 16 2010 13:28 GMT
#544
Most of it would make sense except the chrono boost change, which would be a silly huge and unwarranted nerf for protoss.
1000 at least.
TheDna
Profile Joined March 2010
Germany577 Posts
September 16 2010 13:29 GMT
#545
This thread gets so much positive feedback its crazy.
Too bad Blizzard wont ever have the balls to make such "big" changes. But we ll see, i cant wait to see the "real patchnotes"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 13:30 GMT
#546
On September 16 2010 22:26 kickinhead wrote:
Show nested quote +
On September 16 2010 22:18 Fa1nT wrote:
Why isn't a thread like this deleted?


even if it's fake - if blizz sees the largely positive feedback, they might actually consider some of the changes... who knows?

It would be by far the best patch so far after all....


I think they do a bit of testing to find out good ways to improve balance and gameplay and don t give a tos about a troll and the feedback on some theorycrafting.
Head Coach Park: "They should buff tanks!"
brocoli
Profile Joined February 2010
Brazil264 Posts
September 16 2010 13:30 GMT
#547
A cooldown on chronoboost only makes it harder to chrono warpgates, all the other things stay the same.
Also, extra nexi might be worth it now (since the zealot nerf + chrono nerf means P lost its mineral dump)
SugarBear
Profile Blog Joined June 2010
United States842 Posts
Last Edited: 2010-09-16 13:37:30
September 16 2010 13:32 GMT
#548
Note gonna read 28 pages, so sorry if someone already posted this, but these smell fake. For starters, carriers already start with 4 interceptors.

Edit: also moving overlord creep spread would be a bit OP. I'm sure they wouldn't implement something like that without EXTENSIVE testing (i.e. more than a month and a half).
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 16 2010 13:32 GMT
#549
This would be EPIC

by the way I lol'ed at this:


- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.


those silly larva!
"We have unfinished business, I and he."
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 16 2010 13:32 GMT
#550
Yeah the response has been really positive.
Considering patch notes usually cause MASSIVE crying, even when they're justified (like the roach nerf).
These "fake" notes must be the most reasonable ever!
Don't hate the player - Hate the game
Amadi
Profile Joined September 2010
Finland139 Posts
September 16 2010 13:34 GMT
#551
I think these notes are cool. It might actually be worthwhile to play zerg after these.
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 13:37 GMT
#552
On September 16 2010 22:32 Klive5ive wrote:
Yeah the response has been really positive.
Considering patch notes usually cause MASSIVE crying, even when they're justified (like the roach nerf).
These "fake" notes must be the most reasonable ever!


it is actually quite surprising how positive the feedback has been. Most of the unhappy ones have been people that thought the CB change meant that perfect control was needed to even hold steady on energy.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 16 2010 13:38 GMT
#553
I really doubt this is legit Too awesome to be true:D Mule, DT and ovie changes are awesome- altho no changes to NP or hydras, which is a bit sucky.
no dude, the question
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 16 2010 13:40 GMT
#554
If "- Carriers now spawn with four Interceptors prebuilt." wasn't in the description i'd believe this could be true and my mind would be blown.
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 13:42 GMT
#555
On September 16 2010 22:37 Cantankerous wrote:
Show nested quote +
On September 16 2010 22:32 Klive5ive wrote:
Yeah the response has been really positive.
Considering patch notes usually cause MASSIVE crying, even when they're justified (like the roach nerf).
These "fake" notes must be the most reasonable ever!


it is actually quite surprising how positive the feedback has been. Most of the unhappy ones have been people that thought the CB change meant that perfect control was needed to even hold steady on energy.


This is because people that would give feedback are mostly the ones that want to beleive the changes are real.
I'll call Nada.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-16 13:45:05
September 16 2010 13:42 GMT
#556
If this is true, then this seems like a pretty interesting patch. I don't like the tank change, but I'm ready to give it a try. Bar that change it seems like pretty subtle changes that will be interesting to see how they effect gameplay. (did carriers need a nerf? :/)

Edit: Ugh okay missed the overlord speed change, which would mean it was crazy OP early game.
badBaLL
Profile Joined September 2010
1 Post
September 16 2010 13:42 GMT
#557
if this is true, drops will be used much more often, which is good for gameplay imo
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
September 16 2010 13:43 GMT
#558
Would be funny what Terrans now do with Ghosts. Well..will do if this ever happens to be real. Ghost is also bio so no idea if that change affects him.
End my suffering
okrane
Profile Joined April 2010
France265 Posts
September 16 2010 13:43 GMT
#559
Really awesome changes right there.

Adresses many of the Zerg problems:
- lack of scouting => ovie speed
- hydra slowness => ovie creep highway
- early game pressure => nerf to MULE and Chrono as well as nerf to reapers and zealots.
- rarely used nydus => cancel available.

Dunno about the Ultralisk nerf. Yes they are very strong, but being pretty slow and melee range makes them very abusable. Guess we shall see...
Really disappointed with Starcraft II Zerg! :(
Pylo
Profile Joined August 2010
5 Posts
September 16 2010 13:46 GMT
#560
Hmm interesting. I think the zerg changes are a little strong. Don't get me wrong, I think zerg definitely needs some love but the overlord change is crazy. Means a lot of free scouting and the nydus change is pretty crazy aswell
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