• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:03
CEST 23:03
KST 06:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Artosis Joins SC4ALL II As Our First BW Invite! BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3245 users

Unconfirmed Patch 1.1 Notes - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 33 Next All
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 16 2010 13:28 GMT
#541
To me all the changes are logical. Chrono Boost cooldown will stop one basing as toss as two most powerful one base tactics: 2 gate zealot and 4 gate push do not work as well with new chrono boost.
20s cooldown will probably only restore about 12-13 energy so toss will be able to spend all nexus energy if they remember to use it on time. Spawn Larvae costs 25 energy atm and takes 40s to recharge same as spawn larvae cooldown.

With overlord speed and creep buffs zerg drop play will become more powerful and more often used. Bringing overlords into battle will become useful and then just turn off excrete creep and load units and use increased speed to drop them.

Many Zerg players have said Zerg can stop early harrass if they can scout it on time. So with almost double non-upgraded ovie speed this can be done and Zerg early game can be stronger.

We complained how hydras are too slow and overlord spreading creep will help with that through a method that will reward skill and not just be a boring numbers change or a unit upgrade that will cost 150/150.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
September 16 2010 13:28 GMT
#542
On September 16 2010 22:24 YoShI- wrote:
Show nested quote +
On September 16 2010 22:22 m4hleon wrote:
I can't believe how many posts I read from players who keep saying "Carriers already spawn with 4, this is fake"

What it's obviously trying to say (may have been translated poorly) is that Carriers will spawn with all 8 Interceptors. You will NOT have to train the additional 4 after the Carrier spawns.


Maybe read this line again?
- Carriers now spawn with four Interceptors prebuilt


-facepalm- Yes, thats exactly what he's referring to. He's saying that it might be an error of translation. Derp derp.
Steven Bonnell II is the friggin man.
alexanderzero
Profile Joined June 2008
United States659 Posts
September 16 2010 13:28 GMT
#543
These notes are completely fake. A patch like this would change everything about the game. Making overlords base speed twice as fast? Adding 40 second cool down to MULE? All psionic units can see the high ground?

ROFL
I am a tournament organizazer.
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 16 2010 13:28 GMT
#544
Most of it would make sense except the chrono boost change, which would be a silly huge and unwarranted nerf for protoss.
1000 at least.
TheDna
Profile Joined March 2010
Germany577 Posts
September 16 2010 13:29 GMT
#545
This thread gets so much positive feedback its crazy.
Too bad Blizzard wont ever have the balls to make such "big" changes. But we ll see, i cant wait to see the "real patchnotes"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 13:30 GMT
#546
On September 16 2010 22:26 kickinhead wrote:
Show nested quote +
On September 16 2010 22:18 Fa1nT wrote:
Why isn't a thread like this deleted?


even if it's fake - if blizz sees the largely positive feedback, they might actually consider some of the changes... who knows?

It would be by far the best patch so far after all....


I think they do a bit of testing to find out good ways to improve balance and gameplay and don t give a tos about a troll and the feedback on some theorycrafting.
Head Coach Park: "They should buff tanks!"
brocoli
Profile Joined February 2010
Brazil264 Posts
September 16 2010 13:30 GMT
#547
A cooldown on chronoboost only makes it harder to chrono warpgates, all the other things stay the same.
Also, extra nexi might be worth it now (since the zealot nerf + chrono nerf means P lost its mineral dump)
SugarBear
Profile Blog Joined June 2010
United States842 Posts
Last Edited: 2010-09-16 13:37:30
September 16 2010 13:32 GMT
#548
Note gonna read 28 pages, so sorry if someone already posted this, but these smell fake. For starters, carriers already start with 4 interceptors.

Edit: also moving overlord creep spread would be a bit OP. I'm sure they wouldn't implement something like that without EXTENSIVE testing (i.e. more than a month and a half).
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 16 2010 13:32 GMT
#549
This would be EPIC

by the way I lol'ed at this:


- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.


those silly larva!
"We have unfinished business, I and he."
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 16 2010 13:32 GMT
#550
Yeah the response has been really positive.
Considering patch notes usually cause MASSIVE crying, even when they're justified (like the roach nerf).
These "fake" notes must be the most reasonable ever!
Don't hate the player - Hate the game
Amadi
Profile Joined September 2010
Finland139 Posts
September 16 2010 13:34 GMT
#551
I think these notes are cool. It might actually be worthwhile to play zerg after these.
Cantankerous
Profile Joined May 2010
114 Posts
September 16 2010 13:37 GMT
#552
On September 16 2010 22:32 Klive5ive wrote:
Yeah the response has been really positive.
Considering patch notes usually cause MASSIVE crying, even when they're justified (like the roach nerf).
These "fake" notes must be the most reasonable ever!


it is actually quite surprising how positive the feedback has been. Most of the unhappy ones have been people that thought the CB change meant that perfect control was needed to even hold steady on energy.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 16 2010 13:38 GMT
#553
I really doubt this is legit Too awesome to be true:D Mule, DT and ovie changes are awesome- altho no changes to NP or hydras, which is a bit sucky.
no dude, the question
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 16 2010 13:40 GMT
#554
If "- Carriers now spawn with four Interceptors prebuilt." wasn't in the description i'd believe this could be true and my mind would be blown.
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 13:42 GMT
#555
On September 16 2010 22:37 Cantankerous wrote:
Show nested quote +
On September 16 2010 22:32 Klive5ive wrote:
Yeah the response has been really positive.
Considering patch notes usually cause MASSIVE crying, even when they're justified (like the roach nerf).
These "fake" notes must be the most reasonable ever!


it is actually quite surprising how positive the feedback has been. Most of the unhappy ones have been people that thought the CB change meant that perfect control was needed to even hold steady on energy.


This is because people that would give feedback are mostly the ones that want to beleive the changes are real.
I'll call Nada.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-16 13:45:05
September 16 2010 13:42 GMT
#556
If this is true, then this seems like a pretty interesting patch. I don't like the tank change, but I'm ready to give it a try. Bar that change it seems like pretty subtle changes that will be interesting to see how they effect gameplay. (did carriers need a nerf? :/)

Edit: Ugh okay missed the overlord speed change, which would mean it was crazy OP early game.
badBaLL
Profile Joined September 2010
1 Post
September 16 2010 13:42 GMT
#557
if this is true, drops will be used much more often, which is good for gameplay imo
Ayush_SCtoss
Profile Blog Joined April 2010
India3051 Posts
September 16 2010 13:43 GMT
#558
Would be funny what Terrans now do with Ghosts. Well..will do if this ever happens to be real. Ghost is also bio so no idea if that change affects him.
End my suffering
okrane
Profile Joined April 2010
France265 Posts
September 16 2010 13:43 GMT
#559
Really awesome changes right there.

Adresses many of the Zerg problems:
- lack of scouting => ovie speed
- hydra slowness => ovie creep highway
- early game pressure => nerf to MULE and Chrono as well as nerf to reapers and zealots.
- rarely used nydus => cancel available.

Dunno about the Ultralisk nerf. Yes they are very strong, but being pretty slow and melee range makes them very abusable. Guess we shall see...
Really disappointed with Starcraft II Zerg! :(
Pylo
Profile Joined August 2010
5 Posts
September 16 2010 13:46 GMT
#560
Hmm interesting. I think the zerg changes are a little strong. Don't get me wrong, I think zerg definitely needs some love but the overlord change is crazy. Means a lot of free scouting and the nydus change is pretty crazy aswell
Prev 1 26 27 28 29 30 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 58m
[ Submit Event ]
Live Streams
Refresh
Dota 2
Gorgc16618
420jenkins404
monkeys_forever220
Pyrionflax198
NeuroSwarm93
Counter-Strike
summit1g3090
fl0m1464
Heroes of the Storm
Liquid`Hasu497
Other Games
Grubby2533
FrodaN1392
Beastyqt777
UpATreeSC178
XaKoH 89
JuggernautJason84
SteadfastSC64
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 83
• musti20045 26
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 73
• Eskiya23 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV482
Other Games
• imaqtpie1048
• Shiphtur374
Upcoming Events
Sparkling Tuna Cup
12h 58m
INu's Battles
13h 58m
Percival vs Zoun
Cure vs TBD
ByuN vs TBD
TBD vs NightMare
PiGosaur Cup
1d 2h
Replay Cast
1d 11h
Kung Fu Cup
1d 13h
Replay Cast
2 days
The PondCast
2 days
INu's Battles
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.