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Unconfirmed Patch 1.1 Notes - Page 27

Forum Index > SC2 General
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Punkstar
Profile Joined July 2010
Slovakia522 Posts
September 16 2010 13:17 GMT
#521
On September 16 2010 22:14 lololol wrote:
Show nested quote +
On September 16 2010 22:07 Punkstar wrote:
On September 16 2010 22:05 clickrush wrote:
On September 16 2010 21:43 Yaotzin wrote:
Disturbing how many people seem to believe this. Should just close this.


its a very obvious fake because of spelling, grammar and low quality (air vision for sentry lol). pls close

Think it was stated that its a raw translation from Russian, that's why the spelling and grammar sux. But I don't think they are real either...


That's completely made up.
As I previously posted the patch notes are in english in the russian site with no russian translation anywhere and were supposed to originate from the NA forum, which is... an english forum.

My bad than, only underlines the fact it's fake thought
When in doubt, just drone up.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
September 16 2010 13:18 GMT
#522
If these are real Blizzard has done an awesome job. Such a good idea to make CD on chrono and MULE.

Blizzard are pretty smart afterall.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 16 2010 13:18 GMT
#523
Why isn't a thread like this deleted?

It's so obviously fake, and people are spreading it and spamming it on battlenet, scarena, gamefaqs
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
September 16 2010 13:18 GMT
#524
They still need to fix Planetary Fortresses and how an infinite number of SCV's can repair it at one time.
entocheets
Profile Blog Joined July 2010
Australia367 Posts
September 16 2010 13:19 GMT
#525
Giving sentries high-ground vision will reap havoc with proxy pylons. Build a pylon so the power field slightly reaches the cliff, get a sentry next to the cliff and then boom, stalkers in ur base.
##creepers 4 lyf
Boshaft
Profile Joined September 2010
2 Posts
September 16 2010 13:19 GMT
#526
On September 16 2010 18:14 LilClinkin wrote:
I do like the mule change, nothing makes me cringe more than seeing a noobish terran player call-down 10 mules on a gold island expansion.



Why exactly is this noobish behavior? I ALWAYS save up mules if I'm taking a gold expansion; you get a lot more bang for your energy.
Iatrik
Profile Joined August 2010
Germany159 Posts
September 16 2010 13:20 GMT
#527
Anyone thought about the possibility, that Blizzard posted this patch notes on purpose?
Make notes like that and see how people react to these changes.
I mean... It's 16.9.
Feed me more
PokePill
Profile Blog Joined March 2009
United States1048 Posts
September 16 2010 13:20 GMT
#528
On September 16 2010 22:18 Fa1nT wrote:
Why isn't a thread like this deleted?



Hope... for a brighter future.
BadManner
Profile Joined July 2010
71 Posts
September 16 2010 13:21 GMT
#529
Yeah, this has to be fake. The cooldown on the chronoboost makes no sense. Unlike the other races, there's no alternative for spending energy with toss. If you don't optimally chronoboost, you automatically accumulate energy without a way to spend it.
m4hleon
Profile Joined May 2010
United States14 Posts
September 16 2010 13:22 GMT
#530
I can't believe how many posts I read from players who keep saying "Carriers already spawn with 4, this is fake"

What it's obviously trying to say (may have been translated poorly) is that Carriers will spawn with all 8 Interceptors. You will NOT have to train the additional 4 after the Carrier spawns.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 13:23 GMT
#531
When the real patch notes come up there will be a lot of Zerg tears from those that think that this changes(the fake patch) are needed.
Head Coach Park: "They should buff tanks!"
brocoli
Profile Joined February 2010
Brazil264 Posts
September 16 2010 13:24 GMT
#532
Hard to tell... and probably fake =/
However, should this be true (about 10% chance...) it would be awesome =/

Psionic units having air vision is quite cool. Would help Z with defence on LT, would make blink stalkers stronger (and give P an option of a more mobile army).


However, this is most likely fake.. :S. The carrier "buff" makes no sense; there are too many changes at once, and even the excrete creep buff sounds weird (it always seemed to me that OLs can excreete creep only when stopped because it would'nt make sense to use it while they move: they would spread the creep too thin to make any use of it).
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 16 2010 13:24 GMT
#533
On September 16 2010 22:22 m4hleon wrote:
I can't believe how many posts I read from players who keep saying "Carriers already spawn with 4, this is fake"

What it's obviously trying to say (may have been translated poorly) is that Carriers will spawn with all 8 Interceptors. You will NOT have to train the additional 4 after the Carrier spawns.


Maybe read this line again?
- Carriers now spawn with four Interceptors prebuilt
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
September 16 2010 13:25 GMT
#534
Holy crap, overlord was super buffed.
My dealer is my best friend, and we don't even chill.
Karthane
Profile Joined June 2010
United States1183 Posts
September 16 2010 13:25 GMT
#535
Even if this isn't a real patch, the overlord changes are really good ideas and could really bring some interesting, non OP gameplay to Zerg.
mogdude
Profile Joined September 2010
Germany3 Posts
September 16 2010 13:26 GMT
#536
I think it wont happen like this. CD on chrono and Mule but Zerg can stack lava? Toss was designed to suck without good chrono use. Guess these patch notes are fake.
m4hleon
Profile Joined May 2010
United States14 Posts
September 16 2010 13:26 GMT
#537
On September 16 2010 22:24 YoShI- wrote:
Show nested quote +
On September 16 2010 22:22 m4hleon wrote:
I can't believe how many posts I read from players who keep saying "Carriers already spawn with 4, this is fake"

What it's obviously trying to say (may have been translated poorly) is that Carriers will spawn with all 8 Interceptors. You will NOT have to train the additional 4 after the Carrier spawns.


Maybe read this line again?
- Carriers now spawn with four Interceptors prebuilt


Why even mention it then? Makes no sense. It's meant to say that the four Interceptors that you usually have to build, are now there from the start.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 16 2010 13:26 GMT
#538
On September 16 2010 22:18 Fa1nT wrote:
Why isn't a thread like this deleted?


even if it's fake - if blizz sees the largely positive feedback, they might actually consider some of the changes... who knows?

It would be by far the best patch so far after all....
https://soundcloud.com/thesamplethief
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 16 2010 13:27 GMT
#539
Moving an overlord train in a patrol path making an extremely early creep road would be nice.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
September 16 2010 13:27 GMT
#540
On September 16 2010 22:18 Ota Solgryn wrote:
If these are real Blizzard has done an awesome job. Such a good idea to make CD on chrono and MULE.

Blizzard are pretty smart afterall.


It's not a good idea. The point of Chronoboost is that you have to decide what to Chronoboost and may need to save up. With a cooldown a lot of freedom on that decision gets taken away, so decision-making skill decreases. Zerg doesn't have a choice like "I want to spawn more Mutas" or something like that, it's a different design.
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