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On June 11 2010 05:11 Chill wrote:Show nested quote +On June 11 2010 05:08 PokePill wrote:Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset. By your own definition, metagame can still mean the "standard strategy" because it directly influences the metagame of each and every game played by directly influencing decision making each and every player makes from start to finish from "information outside of the game". People are just not using to refer to a specific game. No, actually it can't. I can't fathom how you arrived at this conclusion. Playing the metagame would be studying replays of a player, seeing what they do, and then making a strategy based on that. That has nothing to do with the standard strategy or that player's standard strategy being called the metagame.
The player's strategy is not the metagame, it's the inclination of doing that strategy a certain percentage of the time or your own inclination to be expecting that strategy from any player a certain percentage of the time. Using the metagame in the same context it's been used is fine, because it's referring to a grand scheme of metagame decisions and doesn't have to actually mean that the act of players doing certain strategies more is the metagame itself but the compilation of sub-metagames involved in each and every game played.
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Calgary25951 Posts
On June 11 2010 05:14 avilo wrote:Show nested quote +On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Show nested quote +On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Here is what was buried in the quotes: you talk about insulting opponent's wife: eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage: same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipHere you talk about countering strat a with strat b, etc, this is where you were spot on: [b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game: [b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).that's what I had in the quotes for ya. I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing. And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing. Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming." I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes. Your final definition shows you do not understand what the metagame is. You look at it like a summary of strategy, which it decidedly is not. Unless you are actually implying that you can have knowledge of what things a player will do outside of the game (like bumping the table while you're playing poker to annoy you) and counter it? O_O;;;;;;;
Please stop referencing gamesmanship. It is pushing the rules to the limit. Metagaming is outside of the rules. There is no overlap and what I am talking about isn't within the rules of the game.
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please summarize metaposting mr. meta
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Calgary25951 Posts
On June 11 2010 05:17 motbob wrote:Show nested quote +On June 11 2010 05:13 Chill wrote:On June 11 2010 05:11 motbob wrote: EDIT: whoops i totally misunderstood your OP! never mind, effort wasted. Okay I don't get how people keep saying I contradicted myself. Hard-countering an expected strategy based only on the expectation that it is coming is part of playing the metagame. That does not imply that the expected strategy then somehow gets the label "metagame". This is what I got confused about, I think. Say every zerg 4 pools every game, but your upcoming opponent in a tournament 3 hatch mutas every game. IMO make it more clear in your OP that 8 raxing and bunkering in-base because the opposing player is zerg is not metagaming, but that going 1 rax cc because your opponent is who he is IS metagaming. EDIT: unless 8 raxing and bunkering in-base because the opposing player is zerg IS metagaming under your definition, in which case i need to make a post about why your definition contradicts itself. They're both metagaming according to my definition so go ahead and make the post
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So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form?
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On June 11 2010 05:20 Chill wrote:Show nested quote +On June 11 2010 05:14 avilo wrote:On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Here is what was buried in the quotes: you talk about insulting opponent's wife: eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage: same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipHere you talk about countering strat a with strat b, etc, this is where you were spot on: [b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game: [b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).that's what I had in the quotes for ya. I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing. And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing. Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming." I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes. Your final definition shows you do not understand what the metagame is. You look at it like a summary of strategy, which it decidedly is not. Unless you are actually implying that you can have knowledge of what things a player will do outside of the game (like bumping the table while you're playing poker to annoy you) and counter it? O_O;;;;;;; Please stop referencing gamesmanship. It is pushing the rules to the limit. Metagaming is outside of the rules. There is no overlap and what I am talking about isn't within the rules of the game.
I am not the one missing the definition here. Metagame is not a summary of strategy.
Metagame is the theoretical best way to play the game at a given point in time in that gaming community. And that always changes as the game evolves and as playes evolve. Metagame is one instance of the game.
It has nothing to do with causing lag to affect play style, insulting an opponent pre-game, like a few of the examples in the OP provide (incorrectly).
I referenced gamesmanship, like I said, because you seem to not have recognized you were providing many examples of gamesmanship rather than metagame. You did give some though that were on the mark.
Can you address where my criticism is wrong about the examples you gave being gamesmanship rather than "metagaming?" ???
If I decide to take 10 minutes to find new shoe laces and call someone the instant before a tennis match, to throw off my opponent's rhythm and try to shake their nerves or delay the game, that's not metagaming, that's gamesmanship.
The example you gave of insulting someone's wife or what not prior or while playing the game is clearly an example of gamesmanship, as it has nothing to do with the actual theoretical best way to play whatever game they were playing. It had to do with trying to disrupt the opponent mentally.
I agree with some of your other examples, I am just pointing out that those were incorrect examples in your own definition.
"Metagaming" sounds weird because it sounds like you're trying to hit someone on the head with your gaming knowledge.
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Calgary25951 Posts
On June 11 2010 05:29 avilo wrote:Show nested quote +On June 11 2010 05:20 Chill wrote:On June 11 2010 05:14 avilo wrote:On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Here is what was buried in the quotes: you talk about insulting opponent's wife: eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage: same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipHere you talk about countering strat a with strat b, etc, this is where you were spot on: [b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game: [b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).that's what I had in the quotes for ya. I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing. And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing. Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming." I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes. Your final definition shows you do not understand what the metagame is. You look at it like a summary of strategy, which it decidedly is not. Unless you are actually implying that you can have knowledge of what things a player will do outside of the game (like bumping the table while you're playing poker to annoy you) and counter it? O_O;;;;;;; Please stop referencing gamesmanship. It is pushing the rules to the limit. Metagaming is outside of the rules. There is no overlap and what I am talking about isn't within the rules of the game. I am not the one missing the definition here. Metagame is not a summary of strategy. Metagame is the theoretical best way to play the game at a given point in time in that gaming community. And that always changes as the game evolves and as playes evolve. Where is that definition coming from? Nothing anybody has cited agrees with that definition.
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Calgary25951 Posts
On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? Yes, metagaming is affecting the outcome of a game with factors, forces and influences outside of the ruleset defined by the game.
Alternatively, it is "playing the game outside the game".
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This OP is tilting the hell out of me. I'll assume it's an example of metagame being used properly, and is in fact a level designed to tilt everyone who knows what metagame is. Otherwise I have no idea what to say. I'll explain some instances of why the OP is wrong.
Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game.
This is a bad way to kick off your discussion. Talk about metagame that is directly related to the game [SCBW / SC2]. I understand that you're trying to emphasize metagame as being outside the game, but that's a ridiculously vague criterion. If I come to your house and kill you, that's as much a part of the metagame as insulting your relatives (albeit murder is usually illegal).
Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game.
This is completely wrong. Deliberately using units that your opponent perceives as weak in order to put your opponent on tilt is an excellent example metagame. You're doing something in game to affect your opponent outside of the game. Anything designed to affect your opponent (the person) rather than his in-game units is the metagame. Using Jigglypuff in Super Smash Brothers and then constantly using its annoying taunt is the pinnacle of metagame.
Example of metagaming: You cause laggy conditions which are favourable to your playstyle.
It is possible to metagame without being a douchebag or becoming a cheater. It would be nice if the first examples in your post displayed clean metagame without implying that it was necessary to be a tool in order to metagame.
Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
Nope. The units' stats are not the metagame, but if you deliberately use units that your opponent perceives to be overpowered (a la Carriers or 12 Nexus; hi Artosis) then that is most definitely metagame. Distinction: using the units is not the metagame -- using the units to affect your opponent is the metagame.
Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game.
This is not necessarily true. There's always the opportunity for your opponent to deviate from an apparently obvious strategy that you've uncovered. Recognizing that he will or won't deviate is part of the metagame. If you're blindly countering him (a feature SC2 encourages) then it's not metagame, but you can't say there's no metagame involved in counters.
Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour.
Similar to my first explanations. The metagame [of sc2] should mainly be focused on in-game actions used to affect your opponent's decisions. Or the formation of your beliefs about what your opponent will do. Pretty much any thinking you do about what your opponent is thinking is the metagame. Metagame does not all take place outside of the game.
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Calgary25951 Posts
On June 11 2010 05:32 Failsafe wrote:This OP is tilting the hell out of me. I'll assume it's an example of metagame being used properly, and is in fact a level designed to tilt everyone who knows what metagame is. Otherwise I have no idea what to say. I'll explain some instances of why the OP is wrong. Show nested quote + Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game.
This is a bad way to kick off your discussion. Talk about metagame that is directly related to the game [SCBW / SC2]. I understand that you're trying to emphasize metagame as being outside the game, but that's a ridiculously vague criterion. If I come to your house and kill you, that's as much a part of the metagame as insulting your relatives (albeit murder is usually illegal). Show nested quote + Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game.
This is completely wrong. Deliberately using units that your opponent perceives as weak in order to put your opponent on tilt is an excellent example metagame. You're doing something in game to affect your opponent outside of the game. Anything designed to affect your opponent (the person) rather than his in-game units is the metagame. Using Jigglypuff in Super Smash Brothers and then constantly using its annoying taunt is the pinnacle of metagame. Show nested quote + Example of metagaming: You cause laggy conditions which are favourable to your playstyle.
It is possible to metagame without being a douchebag or becoming a cheater. It would be nice if the first examples in your post displayed clean metagame without implying that it was necessary to be a tool in order to metagame. Show nested quote + Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
Nope. The units' stats are not the metagame, but if you deliberately use units that your opponent perceives to be overpowered (a la Carriers or 12 Nexus; hi Artosis) then that is most definitely metagame. Distinction: using the units is not the metagame -- using the units to affect your opponent is the metagame. Show nested quote + Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game.
This is not necessarily true. There's always the opportunity for your opponent to deviate from an apparently obvious strategy that you've uncovered. Recognizing that he will or won't deviate is part of the metagame. If you're blindly countering him (a feature SC2 encourages) then it's not metagame, but you can't say there's no metagame involved in counters. Show nested quote + Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour.
Similar to my first explanations. The metagame [of sc2] should mainly be focused on in-game actions used to affect your opponent's decisions. Or the formation of your beliefs about what your opponent will do. Pretty much any thinking you do about what your opponent is thinking is the metagame. Metagame does not all take place outside of the game. Agreed! My examples were not as pointed as they should have been. Thanks
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The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game.
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So bunk rushing your opponent three times should be considered as cheese and not metagaming ( i crush your soul ). I'm right ?
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So what should we call what we are now calling the metagame?
I mean, the evolution of standard or expected play clearly happens and people have been happily calling this the "metagame." I suppose we could say "Well Dan, the standard game in ZvP has evolved a lot over the past year as have the other matchups" but I think there is a need to convey "expected gameflow" in a cool-sounding word that commentators can throw out there without thinking...
Also, I think your third example is where the confusion comes from. I do see the distinction but sometimes it's hard to unwind what falls out of the in-game rule set and what comes from outside.
For example, I think the fact that so many D level iCCUP games follow the korean pro-gamer "standard game" has more to do with stuff going on outside of the game (watching proleague) than what is the most effective in-game at that level of play. I would be interested to hear what you think about that example...
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Calgary25951 Posts
On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame.
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Calgary25951 Posts
On June 11 2010 05:36 Strayline wrote: So what should we call what we are now calling the metagame?
I mean, the evolution of standard or expected play clearly happens and people have been happily calling this the "metagame." I suppose we could say "Well Dan, the standard game in ZvP has evolved a lot over the past year as have the other matchups" but I think there is a need to convey "expected gameflow" in a cool-sounding word that commentators can throw out there without thinking...
Also, I think your third example is where the confusion comes from. I do see the distinction but sometimes it's hard to unwind what falls out of the in-game rule set and what comes from outside.
For example, I think the fact that so many D level iCCUP games follow the korean pro-gamer "standard game" has more to do with stuff going on outside of the game (watching proleague) than what is the most effective in-game at that level of play. I would be interested to hear what you think about that example... "Standard?"
"The ZvP metagame has been evolving...." "Standard ZvP has been evolving..."
Seems fine to me. It might not be as jazzy as metagame but at least it makes more sense.
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On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game".
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Calgary25951 Posts
On June 11 2010 05:40 Simplistik wrote:Show nested quote +On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame.
If you caused the earthquake, it would, although a terrible example, be playing the metagame.
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On June 11 2010 05:44 Chill wrote:Show nested quote +On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame.
Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though.
You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame.
Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame?
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On June 11 2010 05:37 Chill wrote:Show nested quote +On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame.
Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating.
Examples Arguably, maphacking is metagame. But maphacking is also cheating.
Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable.
Insults are metagame but they're also dishonorable.
Killing your opponent is metagaming but murder is also cheating, dishonorable, etc.
Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable.
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reading this article fucked my head up... now i'm confused even more about metagame.. whereas previously i just thought it was this:
opponent and i have bo5
opponent goes fast banshee everytime he played vs me from before, because of this, i create a strategy prior to this bo5 and build it for first 2 games.. (i thought this was metagame)
because my opponent now knows that i know how to kick his ass if he uses that strategy, he changes his strategy (is this metagame) to go 8 rax for the rest of the tournament, but because i know that he knows that i know from the last 2 games (which is outside the 3rd game) (is this metagame????) i go the counter to 8rax with my fast double robo collosus (is this metagame?!?!) and yawn-rape him in game 3 completing the bo5 series...
so confused.. please help.. lol
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