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the word METAGAME - Page 11

Blogs > Metagame
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neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2011-11-17 21:49:04
November 17 2011 21:46 GMT
#201
I dont understand why you're undertaking this crusade against the use of the word metagame?
You do realize that language changes with the times.
Words that have no meaning may acquire meaning
Words that already have meaning may acquire new meanings
You cannot stop change!
You CANNOT STOP............PROGRESS!!

exempli-gratia
google was a noun...now it's a verb, too!
moo...for DRG
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2011-11-17 22:37:37
November 17 2011 22:37 GMT
#202
The metagame (as a noun) has been used in Magic for years (probably before SC1 was even out) to describe the decks/strategies used in a certain time/place/tournament etc. so it's not wierd that it's used in the same way for Starcraft. All the people with sand in their vagina's about the supposed misusage are ignoring the difference between metagame as a noun and metagaming as a verb.
Mythito
Profile Joined January 2011
Canada230 Posts
November 17 2011 22:47 GMT
#203
i don't understand the OP.. meta means self so metagame means "the game of playing the game" which to me definitely includes how current builds and strategies and races and stuff are. just how they are.
Did everything just taste purple for a second?
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
November 17 2011 22:49 GMT
#204
Bluargghh, I fucking hate that word.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 17 2011 23:06 GMT
#205
On November 18 2011 07:49 blubbdavid wrote:
Bluargghh, I fucking hate that word.


Bluargghh is a pretty disgusting word.
I hate it, too.
moo...for DRG
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
November 18 2011 05:52 GMT
#206
I don't like the way "metagame" sounds. I think we should say "gameception," instead.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
November 18 2011 06:27 GMT
#207
Funny how nobody noticed the accidental thread necro.

PS I think metagame is a pretty cool word.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 18 2011 06:43 GMT
#208
metagaming ~ u gotta sk8
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-12-21 07:41:27
December 21 2011 07:34 GMT
#209
People are using the term correctly. The common trend of terran players at one point was to go 11/11 2-rax, because the common trend of zerg players was to go hatchery first even on small maps or close positions. This is using outside the game trends to determine a build order before scouting in the game is even possible.

The same applies to why zerg players don't go hatchery first against protoss - they know protoss players often scout on 9 and will cannon rush them, which is a vulnerability that the build does not overcome.

The third example of the OP of this thread says just as much.

"Metagame" is commonly used as a noun to refer to the practices of players metagaming and the relationships involved.
Creator of sc2unmasked.com
Kfcnoob
Profile Joined January 2011
United States296 Posts
Last Edited: 2012-02-21 00:46:01
February 21 2012 00:44 GMT
#210
Right; standardized strategy definitely does fit the criterion for metagame. The player (outside the game) has established rule sets in his mind based on popularity of other builds and what he currently believes works and doesn't work. These rule sets in his mind (outside the game) definitely do bias his decision making and criteria for a standard build or strategy. If the people of the world only and always six pooled, then the standard builds as we know it would not be standard. Thus, information from outside the current match affects the approach of the current player.

Trends change over time, and since expectations change with these trends, so do standard builds/strategies and thus so does the metagame. I think that the Wikipedia page for metagaming states that metagame is necessary for high level play to exist.

Its basically any sort of information that the PLAYER (out of game) uses that is not available to the CHARACTER (in the game)


quote from wiki: Recently the term metagame has come to be included in PC Gaming as an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level. The definitions of this term are varied but can include "pre-game" theory, behavior prediction, or "ad hoc strategy" depending on the game being played.
And Artosis sayeth "the one who kills many, but loses few, comes out ahead."
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