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+ Show Spoiler [Definition] +Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ... http://en.wikipedia.org/wiki/Metagame Meta + Gaming
Meta- (from Greek: μετά = "after", "beyond", "with", "adjacent", "self"), is a prefix used in English (and other Greek-owing languages) to indicate a concept which is an abstraction from another concept, used to complete or add to the latter. http://en.wikipedia.org/wiki/Meta
Gaming is the playing of a game. http://en.wikipedia.org/wiki/Gaming
Here you can clearly see that metagaming is a concept that is abstract from gaming. To be clearer, metagaming is affecting the outcome of a game by means outside of the ruleset of the game.
Metagame does not mean "the standard strategy". I cannot emphasize this enough.
Examples of metagaming:
Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game. Why is it metagaming? You are affecting your opponent's mental state, which will in turn have an affect on their capabilities to play the game. Most (video) games do not have explicate rules on insults, meaning they are outside of the ruleset of the game. Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game.
Example of metagaming: You cause laggy conditions which are favourable to your playstyle. Why is this metagaming? Rules often make no comments on the state of your connection when you play. You are changing the outcome of the game by altering factors outside of the ruleset. Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset. Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game.
Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. Why is this metagaming? The rules often make no comment on how to handle technical problems. Convincing the administrator to rule favourably for you is a game outside of the ruleset. Example of non-metagaming: A game crashes. An automated algorithm determines you are the winner and awards you points. This is not meta-gaming because the rules for determining the winner are standardized.
Failsafe's additions / corrections:
On June 11 2010 05:32 Failsafe wrote:This OP is tilting the hell out of me. I'll assume it's an example of metagame being used properly, and is in fact a level designed to tilt everyone who knows what metagame is. Otherwise I have no idea what to say. I'll explain some instances of why the OP is wrong. Show nested quote + Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game.
This is a bad way to kick off your discussion. Talk about metagame that is directly related to the game [SCBW / SC2]. I understand that you're trying to emphasize metagame as being outside the game, but that's a ridiculously vague criterion. If I come to your house and kill you, that's as much a part of the metagame as insulting your relatives (albeit murder is usually illegal). Show nested quote + Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game.
This is completely wrong. Deliberately using units that your opponent perceives as weak in order to put your opponent on tilt is an excellent example metagame. You're doing something in game to affect your opponent outside of the game. Anything designed to affect your opponent (the person) rather than his in-game units is the metagame. Using Jigglypuff in Super Smash Brothers and then constantly using its annoying taunt is the pinnacle of metagame. Show nested quote + Example of metagaming: You cause laggy conditions which are favourable to your playstyle.
It is possible to metagame without being a douchebag or becoming a cheater. It would be nice if the first examples in your post displayed clean metagame without implying that it was necessary to be a tool in order to metagame. Show nested quote + Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
Nope. The units' stats are not the metagame, but if you deliberately use units that your opponent perceives to be overpowered (a la Carriers or 12 Nexus; hi Artosis) then that is most definitely metagame. Distinction: using the units is not the metagame -- using the units to affect your opponent is the metagame. Show nested quote + Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game.
This is not necessarily true. There's always the opportunity for your opponent to deviate from an apparently obvious strategy that you've uncovered. Recognizing that he will or won't deviate is part of the metagame. If you're blindly countering him (a feature SC2 encourages) then it's not metagame, but you can't say there's no metagame involved in counters. Show nested quote + Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour.
Similar to my first explanations. The metagame [of sc2] should mainly be focused on in-game actions used to affect your opponent's decisions. Or the formation of your beliefs about what your opponent will do. Pretty much any thinking you do about what your opponent is thinking is the metagame. Metagame does not all take place outside of the game.
Hopefully you can see what metagaming actually is.
Here are some quick rebuttals to anticipated criticism:
* Metagaming can also mean the standardized strategy * - No it can't. You are misusing the word.
* Metagaming has multiple meanings * - No it doesn't. The meaning is broad to cover innumerable situations, but they are all captured under the single definition.
Understanding the real definition to metagame and metagaming, please understand why the following sentences are misusing the word:
Even straight Protoss or Terran players might have noticed that theres something slightly wrong with the Zerg design or metagame.
Oov was, until now, the player with greatest win percentage ever. And his active manipulations of the metagame brought an entirely new dynamic to Starcraft.
I'd say technically, smash is way way more difficult. The physical skills required, the metagame, is ridiculous for melee.
I would wait for the metagame to develop more to learn other races, because the main benefit of it is understanding how they play and need to act, which changes with the metagame.
Thank you.
   
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Hi Chill.
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Calgary25967 Posts
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Belgium9945 Posts
Haha, this was bound to happen.
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this is absolutely beautiful
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Yah, some people treat "metagame" as a physical object or something, or misuse it like in the last few examples of your OP.
But metagame is really just one instance of a game. The theoretical best way to play the game at a point in time.
The last phrase in the last example you quoted is actually a correct way to use the term metagame though:
"I would wait for the metagame to develop more to learn other races, because the main benefit of it is understanding how they play and need to act, which changes with the metagame."
because the "metagame" does change over time. aka the best ways and most common/popular trends in the game change over time.
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I still avoid using the word. I'm too afraid
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motbob
United States12546 Posts
Tasteless uses the word in the way you say it shouldn't be used, so you must be wrong!
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Haha. Really that annoying? Guess I don't read the strategy section enough.
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Calgary25967 Posts
On June 11 2010 04:44 avilo wrote: Yah, some people treat "metagame" as a physical object or something, or misuse it like in the last few examples of your OP.
But metagame is really just one instance of a game. The theoretical best way to play the game at a point in time.
The last phrase in the last example you quoted is actually a correct way to use the term metagame though:
"I would wait for the metagame to develop more to learn other races, because the main benefit of it is understanding how they play and need to act, which changes with the metagame."
because the "metagame" does change over time. aka the best ways and most common/popular trends in the game change over time. I don't know how, after reading all that, you still don't understand and misuse the word.
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The metagame discussion makes me wanna puke. Its so disgusting in every way possible.
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Calgary25967 Posts
On June 11 2010 04:47 motbob wrote: Tasteless uses the word in the way you say it shouldn't be used, so you must be wrong! Tasteless uses the word wrong, which is probably the source of most of this misuse.
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So is metagame an outside force not within the game itself which effects it?
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On June 11 2010 04:27 Metagame wrote:Examples of metagaming:Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game. Why is it metagaming? You are affecting your opponent's mental state, which will in turn have an affect on their capabilities to play the game. Most (video) games do not have explicate rules on insults, meaning they are outside of the ruleset of the game. Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game. eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship 1 strike.Example of metagaming: You cause laggy conditions which are favourable to your playstyle. Why is this metagaming? Rules often make no comments on the state of your connection when you play. You are changing the outcome of the game by altering factors outside of the ruleset. Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming. same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipExample of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset. Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game. This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. Why is this metagaming? The rules often make no comment on how to handle technical problems. Convincing the administrator to rule favourably for you is a game outside of the ruleset. Example of non-metagaming: A game crashes. An automated algorithm determines you are the winner and awards you points. This is not meta-gaming because the rules for determining the winner are standardized. This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).Hopefully you can see what metagaming actually is. Here are some quick rebuttals to anticipated criticism:* Metagaming can also mean the standardized strategy * - No it can't. You are misusing the word. * Metagaming has multiple meanings * - No it doesn't. The meaning is broad to cover innumerable situations, but they are all captured under the single definition. Understanding the real definition to metagame and metagaming, please understand why the following sentences are misusing the word:Show nested quote +Even straight Protoss or Terran players might have noticed that theres something slightly wrong with the Zerg design or metagame. Show nested quote +Oov was, until now, the player with greatest win percentage ever. And his active manipulations of the metagame brought an entirely new dynamic to Starcraft. Show nested quote +I'd say technically, smash is way way more difficult. The physical skills required, the metagame, is ridiculous for melee. Show nested quote +I would wait for the metagame to develop more to learn other races, because the main benefit of it is understanding how they play and need to act, which changes with the metagame. Thank you.
for someone trying to define something you seem to be unclear as to the definition yourself. But it is not like you or I define absolutely what it is, but there are many commonly agreed upon definitions.
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Technically couldn't a pre-planned strategy be considered part of the "metagame"?
But then why not just call it strategy.
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Informative blog. I admit to some misunderstanding of the word myself. Now I know!
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On June 11 2010 04:56 DragoonPK wrote: So is metagame an outside force not within the game itself which effects it?
Nope things like that are usually gamesmanship or other types of things. Yanking an internet cord or causing unbearable lag to "fit your play style" are not forms of "metagaming."
They are forms of "gamesmanship." Which is borderline cheating. Mainly, it is unsportsmanlike. http://en.wikipedia.org/wiki/Gamesmanship
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Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. I don't think I'd call that meta-game. It's a little too separated from the events. Most of your other examples are okay, I guess.
When I think of meta-game, I just think of JulyZerg. That's pretty much foolproof.
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On June 11 2010 04:51 Senx wrote: The metagame discussion makes me wanna puke. Its so disgusting in every way possible.
Wrong. The metagame discussion is virtually the only discussion worth having. It's true that almost no one who posts in the SC2 forums (or the BW strategy forums) understands the term much less the game well enough to meaningfully contribute to the discussion, but don't blame the metagame
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On June 11 2010 05:04 Chef wrote:Show nested quote +Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. I don't think I'd call that meta-game. It's a little too separated from the events. Most of your other examples are okay, I guess. When I think of meta-game, I just think of JulyZerg. That's pretty much foolproof.
Some of the examples in the OP are examples of gamesmanship.
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Calgary25967 Posts
Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules.
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On June 11 2010 04:56 DragoonPK wrote: So is metagame an outside force not within the game itself which effects it?
metagame is a retarded word with no solid meaning whatsoever. I played and discussed so much bw for well over 10 years and only came across this abomination of a word last year from a noob while trying to explain him a couple of basic ideas. Ever since this word has been haunting everyone's minds and discussions all over the place. I don't know who is responsible for it, but he should be hanged in public view.
JUST DO NOT USE THIS WORD!!
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Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset.
By your own definition, metagame can still mean the "standard strategy" because it directly influences the metagame of each and every game played by directly influencing decision making each and every player makes from start to finish from "information outside of the game". People are just not using to refer to a specific game.
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Austin10831 Posts
On June 11 2010 04:59 UmmTheHobo wrote: Technically couldn't a pre-planned strategy be considered part of the "metagame"?
But then why not just call it strategy. The concept of a pre-planned strategy, and motivation for why it's pre-planned, could be considered part of the metagame, but the particular or specific strategy is immaterial and not part of the metagame.
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Calgary25967 Posts
On June 11 2010 05:04 Chef wrote:Show nested quote +Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. I don't think I'd call that meta-game. It's a little too separated from the events. Most of your other examples are okay, I guess. When I think of meta-game, I just think of JulyZerg. That's pretty much foolproof. That's fair to say that the disconnect is too great; the point I was trying to make is that you can get more favorable conditions (through admins) by playing the metagame. The example I chose is not the best example of that.
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United States24601 Posts
I think this is the symptom of a bigger problem you touched upon that most people don't understand what meta means.
Still I got a bit confused when you accused me of metatrolling...
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motbob
United States12546 Posts
EDIT: whoops i totally misunderstood your OP! never mind, effort wasted.
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Calgary25967 Posts
On June 11 2010 05:08 PokePill wrote:Show nested quote +Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset. By your own definition, metagame can still mean the "standard strategy" because it directly influences the metagame of each and every game played by directly influencing decision making each and every player makes from start to finish from "information outside of the game". People are just not using to refer to a specific game. No, actually it can't. I can't fathom how you arrived at this conclusion. Playing the metagame would be studying replays of a player, seeing what they do, and then making a strategy based on that. That has nothing to do with the standard strategy or that player's standard strategy being called the metagame.
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Calgary25967 Posts
On June 11 2010 05:11 motbob wrote: EDIT: whoops i totally misunderstood your OP! never mind, effort wasted. Okay 
I don't get how people keep saying I contradicted myself.
Hard-countering an expected strategy based only on the expectation that it is coming is part of playing the metagame.
That does not imply that the expected strategy then somehow gets the label "metagame".
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I think if there really is an actual meaning to this word it's closer to what Nony describes here more than anything else
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mindgames are really metagames
it also really irritates me for some reason when people underline words or bold them for meaning, especially when they're inconsistent
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On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules.
On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules.
Here is what was buried in the quotes:
you talk about insulting opponent's wife:
eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though.
Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage:
same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/Gamesmanship
Here you talk about countering strat a with strat b, etc, this is where you were spot on:
[b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.
You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game:
[b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).
that's what I had in the quotes for ya.
I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing.
And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing.
Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming."
I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes.
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Calgary25967 Posts
On June 11 2010 05:14 SchOOl_VicTIm wrote:I think if there really is an actual meaning to this word it's closer to what Nony describes here more than anything else Great because our definitions completely overlap.
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motbob
United States12546 Posts
On June 11 2010 05:13 Chill wrote:Show nested quote +On June 11 2010 05:11 motbob wrote: EDIT: whoops i totally misunderstood your OP! never mind, effort wasted. Okay  I don't get how people keep saying I contradicted myself. Hard-countering an expected strategy based only on the expectation that it is coming is part of playing the metagame. That does not imply that the expected strategy then somehow gets the label "metagame". This is what I got confused about, I think. Say every zerg 4 pools every game, but your upcoming opponent in a tournament 3 hatch mutas every game. IMO make it more clear in your OP that 8 raxing and bunkering in-base because the opposing player is zerg is not metagaming, but that going 1 rax cc because your opponent is who he is IS metagaming.
EDIT: unless 8 raxing and bunkering in-base because the opposing player is zerg IS metagaming under your definition, in which case i need to make a post about why your definition contradicts itself.
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On June 11 2010 05:10 Chill wrote:Show nested quote +On June 11 2010 05:04 Chef wrote:Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. I don't think I'd call that meta-game. It's a little too separated from the events. Most of your other examples are okay, I guess. When I think of meta-game, I just think of JulyZerg. That's pretty much foolproof. That's fair to say that the disconnect is too great; the point I was trying to make is that you can get more favorable conditions (through admins) by playing the metagame. The example I chose is not the best example of that. Right. I just think a line needs to be drawn at what is too far removed. For example:
I'd call it meta-game if a player knows his opponent has just had a family incident and will probably not be able to react as calmly to cheese (thus he focuses on cheese strategies).
I wouldn't call it meta-game to cause that family incident in the first place. I'd call it something like sabotage, even if it were done with the coming games in mind.
I would call lobby banter meta-game, because it is still within the realm of the game.
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On June 11 2010 05:11 Chill wrote:Show nested quote +On June 11 2010 05:08 PokePill wrote:Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset. By your own definition, metagame can still mean the "standard strategy" because it directly influences the metagame of each and every game played by directly influencing decision making each and every player makes from start to finish from "information outside of the game". People are just not using to refer to a specific game. No, actually it can't. I can't fathom how you arrived at this conclusion. Playing the metagame would be studying replays of a player, seeing what they do, and then making a strategy based on that. That has nothing to do with the standard strategy or that player's standard strategy being called the metagame.
The player's strategy is not the metagame, it's the inclination of doing that strategy a certain percentage of the time or your own inclination to be expecting that strategy from any player a certain percentage of the time. Using the metagame in the same context it's been used is fine, because it's referring to a grand scheme of metagame decisions and doesn't have to actually mean that the act of players doing certain strategies more is the metagame itself but the compilation of sub-metagames involved in each and every game played.
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Calgary25967 Posts
On June 11 2010 05:14 avilo wrote:Show nested quote +On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Show nested quote +On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Here is what was buried in the quotes: you talk about insulting opponent's wife: eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage: same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipHere you talk about countering strat a with strat b, etc, this is where you were spot on: [b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game: [b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).that's what I had in the quotes for ya. I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing. And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing. Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming."  I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes. Your final definition shows you do not understand what the metagame is. You look at it like a summary of strategy, which it decidedly is not. Unless you are actually implying that you can have knowledge of what things a player will do outside of the game (like bumping the table while you're playing poker to annoy you) and counter it? O_O;;;;;;;
Please stop referencing gamesmanship. It is pushing the rules to the limit. Metagaming is outside of the rules. There is no overlap and what I am talking about isn't within the rules of the game.
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please summarize metaposting mr. meta
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Calgary25967 Posts
On June 11 2010 05:17 motbob wrote:Show nested quote +On June 11 2010 05:13 Chill wrote:On June 11 2010 05:11 motbob wrote: EDIT: whoops i totally misunderstood your OP! never mind, effort wasted. Okay  I don't get how people keep saying I contradicted myself. Hard-countering an expected strategy based only on the expectation that it is coming is part of playing the metagame. That does not imply that the expected strategy then somehow gets the label "metagame". This is what I got confused about, I think. Say every zerg 4 pools every game, but your upcoming opponent in a tournament 3 hatch mutas every game. IMO make it more clear in your OP that 8 raxing and bunkering in-base because the opposing player is zerg is not metagaming, but that going 1 rax cc because your opponent is who he is IS metagaming. EDIT: unless 8 raxing and bunkering in-base because the opposing player is zerg IS metagaming under your definition, in which case i need to make a post about why your definition contradicts itself. They're both metagaming according to my definition so go ahead and make the post
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So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form?
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On June 11 2010 05:20 Chill wrote:Show nested quote +On June 11 2010 05:14 avilo wrote:On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Here is what was buried in the quotes: you talk about insulting opponent's wife: eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage: same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipHere you talk about countering strat a with strat b, etc, this is where you were spot on: [b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game: [b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).that's what I had in the quotes for ya. I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing. And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing. Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming."  I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes. Your final definition shows you do not understand what the metagame is. You look at it like a summary of strategy, which it decidedly is not. Unless you are actually implying that you can have knowledge of what things a player will do outside of the game (like bumping the table while you're playing poker to annoy you) and counter it? O_O;;;;;;; Please stop referencing gamesmanship. It is pushing the rules to the limit. Metagaming is outside of the rules. There is no overlap and what I am talking about isn't within the rules of the game.
I am not the one missing the definition here. Metagame is not a summary of strategy.
Metagame is the theoretical best way to play the game at a given point in time in that gaming community. And that always changes as the game evolves and as playes evolve. Metagame is one instance of the game.
It has nothing to do with causing lag to affect play style, insulting an opponent pre-game, like a few of the examples in the OP provide (incorrectly).
I referenced gamesmanship, like I said, because you seem to not have recognized you were providing many examples of gamesmanship rather than metagame. You did give some though that were on the mark.
Can you address where my criticism is wrong about the examples you gave being gamesmanship rather than "metagaming?" ???
If I decide to take 10 minutes to find new shoe laces and call someone the instant before a tennis match, to throw off my opponent's rhythm and try to shake their nerves or delay the game, that's not metagaming, that's gamesmanship.
The example you gave of insulting someone's wife or what not prior or while playing the game is clearly an example of gamesmanship, as it has nothing to do with the actual theoretical best way to play whatever game they were playing. It had to do with trying to disrupt the opponent mentally.
I agree with some of your other examples, I am just pointing out that those were incorrect examples in your own definition.
"Metagaming" sounds weird because it sounds like you're trying to hit someone on the head with your gaming knowledge.
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Calgary25967 Posts
On June 11 2010 05:29 avilo wrote:Show nested quote +On June 11 2010 05:20 Chill wrote:On June 11 2010 05:14 avilo wrote:On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. On June 11 2010 05:07 Chill wrote: Avilo I can't even comment on your criticism because I can't understand it and it's buried in a giant quote.
If you accept that someone can "be gaming" then surely you can accept someone can "be metagaming."
How is citing an article "gamesmanship" accomplishing anything? Gamesmanship is defined as "Pushing the rules to the limit", while my examples are not even contained within the rules. Here is what was buried in the quotes: you talk about insulting opponent's wife: eh...this is not an example of "metagaming" (btw, saying "metagaming" is an incorrect use as well, you can't "metagame" someone, nor can you be "metagaming." You can be playing the game though. Insulting your opponent's wife, etc. to mess up their mental state like that...it's called gamesmanship
http://en.wikipedia.org/wiki/Gamesmanship
You talk about lagging the game purposely to fit a player's playstyle to gain an advantage: same here. another incorrect definition. Probably because you are confused about the definition yourself. But this is also a form of gamesmanship. Or you can even take it to the extreme and call it cheating, but really it is just gamesmanship.
metagame has to do with the gameplay and theoretical gameplay based off of inferences on current popular trends at top level within the game community, not things that occur outside the game. Doing something to cause lag or make internet drop has nothing to do with the concept of metagame, it does have to do with being unethical though or no morals. http://en.wikipedia.org/wiki/GamesmanshipHere you talk about countering strat a with strat b, etc, this is where you were spot on: [b] This is where you get back on track. Knowledge of changing game states does have to do with "metagame," as the theoretical best way to play the game always changes depending on what the best players are currently doing and what those trends are.
still, you can't "metagame" something. You can "know the metagame" though.You talked about a lan situation where the game dropped or disced and a player is trying to convince a ref to give them the win based off of what happened during the game: [b]This is an example of making inferences based off of what the current metagame is to get a decision in your favor, by knowing the likilihood of the results of the game based off of current trends in the "metagame". In itself though, this is not "metagaming" (once again, you can't "metagame" something).that's what I had in the quotes for ya. I cited the gamesmanship definition because you are mis-using the definition of metagame in many places where you are actually showing situations demonstrating gamesmanship by a player of the game they are playing. And no, you cannot "metagame" something because "metagame" is a concept, not the actual game that a person is playing. Nony can be playing a game using his knowledge of the metagame to know what his opponent will be most likely to do, and then execute a build he think will net him an advantage, I guess this is just semantics, I say "use knowledge of the metagame," you just shorten it to "metagaming."  I personally don't like to say someone "metagamed" something because metagame is not something physical that you do to something lol. You can have knowledge of what the current metagame is though...but it always changes. Your final definition shows you do not understand what the metagame is. You look at it like a summary of strategy, which it decidedly is not. Unless you are actually implying that you can have knowledge of what things a player will do outside of the game (like bumping the table while you're playing poker to annoy you) and counter it? O_O;;;;;;; Please stop referencing gamesmanship. It is pushing the rules to the limit. Metagaming is outside of the rules. There is no overlap and what I am talking about isn't within the rules of the game. I am not the one missing the definition here. Metagame is not a summary of strategy. Metagame is the theoretical best way to play the game at a given point in time in that gaming community. And that always changes as the game evolves and as playes evolve. Where is that definition coming from? Nothing anybody has cited agrees with that definition.
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Calgary25967 Posts
On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? Yes, metagaming is affecting the outcome of a game with factors, forces and influences outside of the ruleset defined by the game.
Alternatively, it is "playing the game outside the game".
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This OP is tilting the hell out of me. I'll assume it's an example of metagame being used properly, and is in fact a level designed to tilt everyone who knows what metagame is. Otherwise I have no idea what to say. I'll explain some instances of why the OP is wrong.
Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game.
This is a bad way to kick off your discussion. Talk about metagame that is directly related to the game [SCBW / SC2]. I understand that you're trying to emphasize metagame as being outside the game, but that's a ridiculously vague criterion. If I come to your house and kill you, that's as much a part of the metagame as insulting your relatives (albeit murder is usually illegal).
Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game.
This is completely wrong. Deliberately using units that your opponent perceives as weak in order to put your opponent on tilt is an excellent example metagame. You're doing something in game to affect your opponent outside of the game. Anything designed to affect your opponent (the person) rather than his in-game units is the metagame. Using Jigglypuff in Super Smash Brothers and then constantly using its annoying taunt is the pinnacle of metagame.
Example of metagaming: You cause laggy conditions which are favourable to your playstyle.
It is possible to metagame without being a douchebag or becoming a cheater. It would be nice if the first examples in your post displayed clean metagame without implying that it was necessary to be a tool in order to metagame.
Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
Nope. The units' stats are not the metagame, but if you deliberately use units that your opponent perceives to be overpowered (a la Carriers or 12 Nexus; hi Artosis) then that is most definitely metagame. Distinction: using the units is not the metagame -- using the units to affect your opponent is the metagame.
Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game.
This is not necessarily true. There's always the opportunity for your opponent to deviate from an apparently obvious strategy that you've uncovered. Recognizing that he will or won't deviate is part of the metagame. If you're blindly countering him (a feature SC2 encourages) then it's not metagame, but you can't say there's no metagame involved in counters.
Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour.
Similar to my first explanations. The metagame [of sc2] should mainly be focused on in-game actions used to affect your opponent's decisions. Or the formation of your beliefs about what your opponent will do. Pretty much any thinking you do about what your opponent is thinking is the metagame. Metagame does not all take place outside of the game.
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Calgary25967 Posts
On June 11 2010 05:32 Failsafe wrote:This OP is tilting the hell out of me. I'll assume it's an example of metagame being used properly, and is in fact a level designed to tilt everyone who knows what metagame is. Otherwise I have no idea what to say. I'll explain some instances of why the OP is wrong. Show nested quote + Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game.
This is a bad way to kick off your discussion. Talk about metagame that is directly related to the game [SCBW / SC2]. I understand that you're trying to emphasize metagame as being outside the game, but that's a ridiculously vague criterion. If I come to your house and kill you, that's as much a part of the metagame as insulting your relatives (albeit murder is usually illegal). Show nested quote + Example of non-metagaming: Often times, using vastly inferior units can affect an opponent's mental state; however, that insult is done within the ruleset of the game.
This is completely wrong. Deliberately using units that your opponent perceives as weak in order to put your opponent on tilt is an excellent example metagame. You're doing something in game to affect your opponent outside of the game. Anything designed to affect your opponent (the person) rather than his in-game units is the metagame. Using Jigglypuff in Super Smash Brothers and then constantly using its annoying taunt is the pinnacle of metagame. Show nested quote + Example of metagaming: You cause laggy conditions which are favourable to your playstyle.
It is possible to metagame without being a douchebag or becoming a cheater. It would be nice if the first examples in your post displayed clean metagame without implying that it was necessary to be a tool in order to metagame. Show nested quote + Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
Nope. The units' stats are not the metagame, but if you deliberately use units that your opponent perceives to be overpowered (a la Carriers or 12 Nexus; hi Artosis) then that is most definitely metagame. Distinction: using the units is not the metagame -- using the units to affect your opponent is the metagame. Show nested quote + Example of non-metagaming: A player luckily scouts his opponent early and guesses from his buildings that he is making a large amount of X. From this he makes the decision to build only the direct counter to X. This isn't metagaming because all decisions and information were from within the game.
This is not necessarily true. There's always the opportunity for your opponent to deviate from an apparently obvious strategy that you've uncovered. Recognizing that he will or won't deviate is part of the metagame. If you're blindly countering him (a feature SC2 encourages) then it's not metagame, but you can't say there's no metagame involved in counters. Show nested quote + Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour.
Similar to my first explanations. The metagame [of sc2] should mainly be focused on in-game actions used to affect your opponent's decisions. Or the formation of your beliefs about what your opponent will do. Pretty much any thinking you do about what your opponent is thinking is the metagame. Metagame does not all take place outside of the game. Agreed! My examples were not as pointed as they should have been. Thanks
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The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game.
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So bunk rushing your opponent three times should be considered as cheese and not metagaming ( i crush your soul ). I'm right ?
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So what should we call what we are now calling the metagame?
I mean, the evolution of standard or expected play clearly happens and people have been happily calling this the "metagame." I suppose we could say "Well Dan, the standard game in ZvP has evolved a lot over the past year as have the other matchups" but I think there is a need to convey "expected gameflow" in a cool-sounding word that commentators can throw out there without thinking...
Also, I think your third example is where the confusion comes from. I do see the distinction but sometimes it's hard to unwind what falls out of the in-game rule set and what comes from outside.
For example, I think the fact that so many D level iCCUP games follow the korean pro-gamer "standard game" has more to do with stuff going on outside of the game (watching proleague) than what is the most effective in-game at that level of play. I would be interested to hear what you think about that example...
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Calgary25967 Posts
On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame.
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Calgary25967 Posts
On June 11 2010 05:36 Strayline wrote: So what should we call what we are now calling the metagame?
I mean, the evolution of standard or expected play clearly happens and people have been happily calling this the "metagame." I suppose we could say "Well Dan, the standard game in ZvP has evolved a lot over the past year as have the other matchups" but I think there is a need to convey "expected gameflow" in a cool-sounding word that commentators can throw out there without thinking...
Also, I think your third example is where the confusion comes from. I do see the distinction but sometimes it's hard to unwind what falls out of the in-game rule set and what comes from outside.
For example, I think the fact that so many D level iCCUP games follow the korean pro-gamer "standard game" has more to do with stuff going on outside of the game (watching proleague) than what is the most effective in-game at that level of play. I would be interested to hear what you think about that example... "Standard?"
"The ZvP metagame has been evolving...." "Standard ZvP has been evolving..."
Seems fine to me. It might not be as jazzy as metagame but at least it makes more sense.
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On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game".
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Calgary25967 Posts
On June 11 2010 05:40 Simplistik wrote:Show nested quote +On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame.
If you caused the earthquake, it would, although a terrible example, be playing the metagame.
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On June 11 2010 05:44 Chill wrote:Show nested quote +On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame.
Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though.
You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame.
Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame?
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On June 11 2010 05:37 Chill wrote:Show nested quote +On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame.
Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating.
Examples Arguably, maphacking is metagame. But maphacking is also cheating.
Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable.
Insults are metagame but they're also dishonorable.
Killing your opponent is metagaming but murder is also cheating, dishonorable, etc.
Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable.
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reading this article fucked my head up... now i'm confused even more about metagame.. whereas previously i just thought it was this:
opponent and i have bo5
opponent goes fast banshee everytime he played vs me from before, because of this, i create a strategy prior to this bo5 and build it for first 2 games.. (i thought this was metagame)
because my opponent now knows that i know how to kick his ass if he uses that strategy, he changes his strategy (is this metagame) to go 8 rax for the rest of the tournament, but because i know that he knows that i know from the last 2 games (which is outside the 3rd game) (is this metagame????) i go the counter to 8rax with my fast double robo collosus (is this metagame?!?!) and yawn-rape him in game 3 completing the bo5 series...
so confused.. please help.. lol
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Calgary25967 Posts
On June 11 2010 05:51 avilo wrote:Show nested quote +On June 11 2010 05:44 Chill wrote:On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame. Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though. You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame. Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame? I'm getting my definition from the definition. Where are you getting your definition?
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On June 11 2010 05:52 Failsafe wrote:Show nested quote +On June 11 2010 05:37 Chill wrote:On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame. Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating. ExamplesArguably, maphacking is metagame. But maphacking is also cheating. Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable. Insults are metagame but they're also dishonorable. Killing your opponent is metagaming but murder is also cheating, dishonorable, etc. Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable.
None of those examples are examples of metagame. Maphacking is cheating.
Lagging is usually unintentional, but if intentional it is cheating like you said.
Insults are not metagame. Doing that is unsportsmanlike and classified under gamesmanship.
Killing your opponent is not metagaming omg lol, that's murder. It has nothing to do with playing Starcraft or the best way to play at a given time.
Convincing a tournament admin to award you a win based off of the situation in a game and what is likely to happen is not metagaming, unless in this instance you are using the term "metagaming" to refer to using knowledge of the metagame to infer what would be the likely result of the game had it continued.
ironically, this thread is going to end up with more people using the term incorrectly than had it not been made =/
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Calgary25967 Posts
On June 11 2010 05:52 Failsafe wrote:Show nested quote +On June 11 2010 05:37 Chill wrote:On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame. Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating. ExamplesArguably, maphacking is metagame. But maphacking is also cheating. Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable. Insults are metagame but they're also dishonorable. Killing your opponent is metagaming but murder is also cheating, dishonorable, etc. Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable. Okay, I think we largely agree. I would like to summary be emphasizing that:
Metagame does not mean "the current standard strategy."
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Yepp this article has done nothing but further confuse people of what metagame actually is.
My view is that there is no such thing as an official metagame meaning, its interpritated in so many different ways and the gray area is so large you have to struggle to find the content that exemplifies metagame.
All in all i think its an absolute shit term that should just not be mentioned beacuse nobody truly knows what it includes.
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On June 11 2010 05:55 Chill wrote:Show nested quote +On June 11 2010 05:51 avilo wrote:On June 11 2010 05:44 Chill wrote:On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame. Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though. You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame. Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame? I'm getting my definition from the definition. Where are you getting your definition?
From common sense, gaming communities, and knowing that metagame is not equal to gamesmanship or things outside of the game.
Tasteless, in his casts, uses the word "metagame" more correct than you are here chill.
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Calgary25967 Posts
On June 11 2010 05:56 avilo wrote:Show nested quote +On June 11 2010 05:52 Failsafe wrote:On June 11 2010 05:37 Chill wrote:On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame. Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating. ExamplesArguably, maphacking is metagame. But maphacking is also cheating. Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable. Insults are metagame but they're also dishonorable. Killing your opponent is metagaming but murder is also cheating, dishonorable, etc. Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable. None of those examples are examples of metagame. Maphacking is cheating. Lagging is usually unintentional, but if intentional it is cheating like you said. Insults are not metagame. Doing that is unsportsmanlike and classified under gamesmanship. Killing your opponent is not metagaming omg lol, that's murder. It has nothing to do with playing Starcraft or the best way to play at a given time. Convincing a tournament admin to award you a win based off of the situation in a game and what is likely to happen is not metagaming, unless in this instance you are using the term "metagaming" to refer to using knowledge of the metagame to infer what would be the likely result of the game had it continued. ironically, this thread is going to end up with more people using the term incorrectly than had it not been made =/ Citation needed.
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On June 11 2010 05:56 Chill wrote:Show nested quote +On June 11 2010 05:52 Failsafe wrote:On June 11 2010 05:37 Chill wrote:On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame. Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating. ExamplesArguably, maphacking is metagame. But maphacking is also cheating. Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable. Insults are metagame but they're also dishonorable. Killing your opponent is metagaming but murder is also cheating, dishonorable, etc. Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable. Okay, I think we largely agree. I would like to summary be emphasizing that: Metagame does not mean "the current standard strategy."
You are wrong and right. What pokepill said before actually can be what the metagame is. If the current standard strategy is the best way to theoretically play the game at that point in time, then that is the metagame.
But you are also correct in saying "the current standard strategy" is not the metagame, because the metagame is not a static concept or game state - it dynamically changes depending on trends of how players are playing at that point in time and what is most popular and effective.
But...usually it's agreed that "standard play" is one of the most efficient ways to play the game, so standard play may be the best way to theoretically play the game at that time, which would make it relevant to how the metagame is.
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Calgary25967 Posts
On June 11 2010 05:57 avilo wrote:Show nested quote +On June 11 2010 05:55 Chill wrote:On June 11 2010 05:51 avilo wrote:On June 11 2010 05:44 Chill wrote:On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame. Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though. You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame. Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame? I'm getting my definition from the definition. Where are you getting your definition? From common sense, gaming communities, and knowing that metagame is not equal to gamesmanship or things outside of the game. Tasteless, in his casts, uses the word "metagame" more correct than you are here chill. Well, unfortunately you are wrong. Tasteless used the word wrong. Your inference goes against the definition of the word and is wrong.
Again: http://en.wikipedia.org/wiki/Metagame Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
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On June 11 2010 05:32 Chill wrote:Show nested quote +On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? Yes, metagaming is affecting the outcome of a game with factors, forces and influences outside of the ruleset defined by the game. Alternatively, it is "playing the game outside the game". By your definition, Savior's match fixing is just part of his metagame. By your definition, metagame does not neccessary need to respect the idea of fair play. By your definition, Cheating is part of the metagame.
Chill you need to put a boundary/limit on kind of "outside force that influence the game" so that the term metagame being use is still relevent and in context to the game (sc or sc2 in our case) in question.
Chill you need a better definition for metagame to be used in context of sc1 and sc2 strategies. Nony's post is in context of sc2 strategies. Your definition contents contexts that is outside of sc2 strategy.
Nony defined metagame in starcraft strategy better than You did.
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Wouldn't metagaming be like, knowing that 5 hatch hydra is really popular at higher levels and deciding to use a very specific counter to that build based on that fact? And in stuff like MTG the metagame is basically the most prominent deck strategies at the tournament or within the ruleset that you are playing, and then using that information to determine how you will play. Stuff like insulting people or lagging doesn't seem like it fits in really.
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On June 11 2010 06:01 Chill wrote:Show nested quote +On June 11 2010 05:57 avilo wrote:On June 11 2010 05:55 Chill wrote:On June 11 2010 05:51 avilo wrote:On June 11 2010 05:44 Chill wrote:On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame. Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though. You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame. Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame? I'm getting my definition from the definition. Where are you getting your definition? From common sense, gaming communities, and knowing that metagame is not equal to gamesmanship or things outside of the game. Tasteless, in his casts, uses the word "metagame" more correct than you are here chill. Well, unfortunately you are wrong. Tasteless used the word wrong. Your inference goes against the definition of the word and is wrong. Again: http://en.wikipedia.org/wiki/MetagameMetagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
The wikipedia definition is wrong.
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I disapprove of the word gamesmanship and will never adopt it. Not only does it sound stupid, it's a misnomer (it sounds like it should mean sportsmanship, just applied to video games, but it apparently means the opposite?).
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On June 11 2010 05:51 avilo wrote:Show nested quote +On June 11 2010 05:44 Chill wrote:On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame. Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though. You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame. Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame?
The term metagame in the SC community has been adopted from poker where metagame refers to basically everything that is not the game itself. From a poker perspective, the metagame is the game. Good poker is never played "standard." Good poker is playing your opponent. In a sense, metagame is poker and the cards and the rules of any specific style of poker are of tertiary importance. The main difference is that mastering the mechanics of poker is not nearly as important to being a successful poker player as the mechanics of SCBW/SC2 are to being a strong SC player.
Causing an earthquake with the intention of the earthquake fucking up your opponent is an example of metagame. It's not a great example because it doesn't clearly relate to SC. When we say metagame, we're actually meaning the metagame [of Starcraft] in the same way we mean the metagame [of poker]. Killing and robbing someone might be a great metagame play but I don't think the poker community would generally accept it as being good poker metagame. I suspect this was the distinction you were referring to, and I agree with you. Metagame should be used with limitations as my posts have been trying to describe.
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Wait, so metagame cannot be used as a noun? Is it strictly a verb?
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I think you're underestimating the power of slang
it is so powerful it can create new words, or create new meanings for a word
you must continue this fight if you wish to restore the purity to the word "metagame", else it will fall into darkness forever as it adopts it's new form
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On June 11 2010 06:03 numLoCK wrote: Wouldn't metagaming be like, knowing that 5 hatch hydra is really popular at higher levels and deciding to use a very specific counter to that build based on that fact? And in stuff like MTG the metagame is basically the most prominent deck strategies at the tournament or within the ruleset that you are playing. Stuff like insulting people or lagging doesn't seem like it fits in really.
Yes, that is what it is. You have knowledge of trends and the best ways to play the game and you use that knowledge to counter what is currently popular or considered the theoretically best way to play.
(i'm not a magic expert anymore) but if all current decks are mostly red using some sort of huge mana build up 1 shot kill fireball strategy, you could use this knowledge to make a deck completely based off of counterspells.
Your deck would suddenly be one of the most powerful decks in the scene since so many players are using decks that rely on a 1 hit kill spell.
But your deck itself would suck versus a huge array of other types of decks, or if another player specifically knew you were using that counter deck to counter most of the fireball decks, he could then use that knowledge to specifically prepare a deck that would match well against yours - even though yours is extremely strong against what most people at the time are doing.
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Metagame does not mean "the current standard strategy."
This is a good simple summary, and hits what I've seen to be by far the most common misuse of the word. If people would just stop using metagame to mean the current standard strategy that would take away a very sizeable portion of the misuse.
I think refering to metagame as something like using outside knowledge or resources to affect in game decisions might be a good definition, since it seems to omit things like killing your opponent or causing an earthquake (killing some isn't really using outside knowledge to affect in game play)
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On June 11 2010 05:56 avilo wrote:Show nested quote +On June 11 2010 05:52 Failsafe wrote:On June 11 2010 05:37 Chill wrote:On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game. Now we're entering a territory where mindgames and metagame overlap that I don't agree with, unless you want to make the argument that mindgames are a subset of the metagame. Mind games are a subset of metagame, and mind games are the main, pure form of metagame. Whether mind games occur in game or outside of the game (e.g. bragging) is irrelevant. Other forms of metagame are usually pathological in that they suffer from being dishonorable or cheating. ExamplesArguably, maphacking is metagame. But maphacking is also cheating. Arguably, lagging is metagame, but intentionally lagging is cheating, or at least dishonorable. Insults are metagame but they're also dishonorable. Killing your opponent is metagaming but murder is also cheating, dishonorable, etc. Convincing a tournament administrator to award you a win is metagaming but potentially dishonorable. None of those examples are examples of metagame. Maphacking is cheating. Lagging is usually unintentional, but if intentional it is cheating like you said. Insults are not metagame. Doing that is unsportsmanlike and classified under gamesmanship. Killing your opponent is not metagaming omg lol, that's murder. It has nothing to do with playing Starcraft or the best way to play at a given time. Convincing a tournament admin to award you a win based off of the situation in a game and what is likely to happen is not metagaming, unless in this instance you are using the term "metagaming" to refer to using knowledge of the metagame to infer what would be the likely result of the game had it continued. ironically, this thread is going to end up with more people using the term incorrectly than had it not been made =/
My examples are all correct.
You appear to have failed to notice my use of the word "pure." The reason I gave all those examples was to emphasize what I meant by the word pure. Stuff can be a member of multiple sets. It's possible to be a member of the set "metagame" and a member of the set "murder." When we use the word metagame as it pertains to Starcraft we mean "metagame" that is not also a member of the set "murder" (or "cheating," "dishonorable," etc.). But that doesn't exclude members of those other sets from also being members of the set "metagame." However, of the many inhabitants of the set "metagame," I think the best examples are mind games because they don't typically suffer from being members of other pathological sets such as "cheating."
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intrigue
Washington, D.C9933 Posts
well done, chill and failsafe. chill, i think a simple picture/illustration would help a lot. perhaps a venn diagram? a flow chart?
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Lol, Chill you're a fucking rock star :p
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I do feel like this is a case where the wikipedia page simply is made/edited by someone missinformed.
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On June 11 2010 06:07 GGTeMpLaR wrote: I think you're underestimating the power of slang
it is so powerful it can create new words, or create new meanings for a word
you must continue this fight if you wish to restore the purity to the word "metagame", else it will fall into darkness forever as it adopts it's new form
Chill is completely right. The new uses of metagame suck. Metagame has ceased to be a useful word because it has come to mean a bunch of things that we already have other words for. Now we have nothing that only refers to what we called "metagame." It's like stupidity and the internet have coalesced to create 1984.
For further explanation:
I could use "banana" to mean any and everything but that wouldn't mean that my new banana language is a language worth having. Every sentence reads
"banana banana banana banana banana." How much information did you get from that sentence?
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On June 11 2010 06:13 Senx wrote: I do feel like this is a case where the wikipedia page simply is made/edited by someone missinformed.
yah, prob edited by a casual player
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Meta-game usually eludes to the unimportant game that affects your important game.
In other words, by doing x outside the game, you gain advantage y in the game.
The most common "meta-game" in gaming is learning your opponents playstyle before facing off against them. By doing research(x), you gain an advantage(y) by knowing how your opponent plays before you play him.
Meta-game also does not "change" over time.... THE meta-game changes on a per-instance basis. (also there is no limit on how many meta-games can be present) Ala: Starcraft: use my example of researching your opponents as the meta-game
School exam: sucking your professors dick for an A on your exam is a meta-game
Sports: taking more steroids than the opposing team is a meta-game
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Calgary25967 Posts
On June 11 2010 06:01 rei wrote:Show nested quote +On June 11 2010 05:32 Chill wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? Yes, metagaming is affecting the outcome of a game with factors, forces and influences outside of the ruleset defined by the game. Alternatively, it is "playing the game outside the game". By your definition, Savior's match fixing is just part of his metagame. By your definition, metagame does not neccessary need to respect the idea of fair play. By your definition, Cheating is part of the metagame. Chill you need to put a boundary/limit on kind of "outside force that influence the game" so that the term metagame being use is still relevent and in context to the game (sc or sc2 in our case) in question. Chill you need a better definition for metagame to be used in context of sc1 and sc2 strategies. Nony's post is in context of sc2 strategies. Your definition contents contexts that is outside of sc2 strategy. Nony defined metagame in starcraft strategy better than You did. Well, it was never really my intention to define it relative to Starcraft. My examples are Starcraft-related because that's the game I know the best Don't you think it's good that we have a definition related to Starcraft strategies and one that isn't? Now you can understand both and understand the full meaning of the word!
Why did you capitalize You? I'm not a God.
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Calgary25967 Posts
On June 11 2010 06:13 Failsafe wrote:Show nested quote +On June 11 2010 06:07 GGTeMpLaR wrote: I think you're underestimating the power of slang
it is so powerful it can create new words, or create new meanings for a word
you must continue this fight if you wish to restore the purity to the word "metagame", else it will fall into darkness forever as it adopts it's new form Chill is completely right. The new uses of metagame suck. Metagame has ceased to be a useful word because it has come to mean a bunch of things that we already have other words for. Now we have nothing that only refers to what we called "metagame." It's like stupidity and the internet have coalesced to create 1984. For further explanation: I could use "banana" to mean any and everything but that wouldn't mean that my new banana language is a language worth having. Every sentence reads "banana banana banana banana banana." How much information did you get from that sentence? This is the driver of my fight. If we let words slide into whatever meaning the speaker wants then we lose meaningful information. The metagame is a cool and interesting topic of discussion, I don't want it to become synonymous with "standard strategy"
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At some point, when a word becomes totally meaningless because it's entered the headspace of mindless masses, you just have to create a new word. It'll probably happen with StarCraft fans and meta-game. It pretty much already has.
Honestly, I like mind game better anyway. It's harder to misinterpret, and less attractive to use all willy nilly. People like saying meta-game because they think it makes them sound smart.
+ Show Spoiler +Of course I'm not saying mind game and meta-game mean exactly the same thing. I just think mind game suffices in most situations.
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On June 11 2010 05:55 Chill wrote:Show nested quote +On June 11 2010 05:51 avilo wrote:On June 11 2010 05:44 Chill wrote:On June 11 2010 05:40 Simplistik wrote:On June 11 2010 05:27 DragoonPK wrote: So chill did I understand this correctly, is meta game an outside force that influences the game in whatever form? No, an earthquake which kills your opponent in the middle of the game, causing you to win, is not part of the "meta game". I think it's fairly obvious that you have to be the source of the force if you are playing the metagame. If you caused the earthquake, it would, although a terrible example, be playing the metagame. Your metagame definition is way off now if you think causing an earthquake is "playing the metagame." Once again, you can't even "play the metagame." It is a concept, you can't "play it." You can know what the metagame is though. You can play the game, and use your knowledge of the metagame to gain an edge on likely trends and likely things your opponent will do. But no, causing an earthquake is not an example of "playing the metagame," let alone can you even play a metagame. Metagame has nothing to do with "things outside the game." It is really the opposite...it has everything to do with the game and trends of the game and the community of players playing the game. Where are you getting your definition for things outside the game being the metagame? I'm getting my definition from the definition. Where are you getting your definition? That's so meta!
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Chill,
Since there is a relevant subject and I've put off bringing it up for a very long time:
You seem to really not like the use of the word metagame, but I strongly dislike your use of the word "cute." You use it to describe almost any form of micro or any time an interesting trick done in Starcraft. Not only is this demeaning, it has a negative female connotation or certain level of unimportance to it when a "cute" trick can be game breaking at times. I would have made a thread about this but you are a moderator and I do not want to anger you.
I'm not sure whether you started the rampant misuse of the word "cute" like Tasteless did with "metagame" but your original TSL casts definitely made the word misused more, and it continues to this day. Even day[9] misuses it regularly now in his own casts.
I just wanted to bring this to light and see your thoughts are on this. Maybe it's a cultural thing where "cute" isn't used to mean attractive especially by means of smallness or prettiness or quaintness but no other gaming community misuses the word "cute" like the Starcraft community.
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United States1967 Posts
On June 11 2010 06:32 PokePill wrote: Chill,
Since there is a relevant subject and I've put off bringing it up for a very long time:
You seem to really not like the use of the word metagame, but I strongly dislike your use of the word "cute." You use it to describe almost any form of micro or any time an interesting trick done in Starcraft. Not only is this demeaning, it has a negative female connotation or certain level of unimportance to it when a "cute" trick can be game breaking at times. I would have made a thread about this but you are a moderator and I do not want to anger you.
I'm not sure whether you started the rampant misuse of the word "cute" like Tasteless did with "metagame" but your original TSL casts definitely made the word misused more, and it continues to this day. Even day[9] misuses it regularly now in his own casts.
I just wanted to bring this to light and see your thoughts are on this. Maybe it's a cultural thing where "cute" isn't used to mean attractive especially by means of smallness or prettiness or quaintness but no other gaming community misuses the word "cute" like the Starcraft community.
metagaming trolling, how cute...
...dont ban me intrigue/chill
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Cute has been used that way for at least a few decades. You can probably blame Manifesto7's RWA's for popularising it in StarCraft... maybe? It was kind of among phrases like rape and own in the heyday of Battle.net
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On June 11 2010 05:35 Failsafe wrote: The best definition of metagame is
Metagame: Playing your opponent.
When you say something like "playing the game outside the game" you omit the fact that you can play the game outside the game from within the game.
Yes this is totally right. If you check out the word "Meta-emotion" it parallels this exactly.
Meta-emotion refers to the emotional reactions to one's own emotions (second-order emotions about primary emotions). An example would be being angry (the primary emotion) and being afraid of one's anger (the meta-emotion).
the primary game: Starcraft the meta-game: Your opponent
You are playing Starcraft (the primary game), your reaction to this game (the meta-game) would be to play against this particular opponent in a certain way.
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On June 11 2010 06:38 Chef wrote: Cute has been used that way for at least a few decades.
In what way? I never heard it outside of Starcraft used like that
In NBA if you did some ridiculous dribble move and crazy pass would the announcers call it cute? In the NFL if you made a 1 handed grab that was boggled and caught between your legs would they call it cute? Etc.
They would use the word Amazing, Incredible, Sensational, or something else that is not demeaning to what just happened.
If you see a cat lick a dog or something that would be cute.
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Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often.
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Calgary25967 Posts
Your argument is that it's okay to use a word wrong as long as the meaning is understood?
That's bricking jambalaya.
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United States24601 Posts
On June 11 2010 06:42 Aberu wrote: Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often. Wow this post was so eggplant.
Yeah that didn't really make sense but I'm going to get people to start saying it until eggplant means what I want it to.
Granted this is a ridiculous example but we have a right to try the limit the shift of language for really stupid reasons.
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On June 11 2010 06:24 Chill wrote: Why did you capitalize You? I'm not a God.
It is not intentional, a typo. And yes if you are wondering, i am the one kill both you and kennigit 2v1. This is an achievement of a life time that I will brag on forever!
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On June 11 2010 06:42 Aberu wrote: Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often.
Dictionaries and encyclopedias exist for a reason. They're a sign that a distinction exists between using a language flexibly and misusing it. If tl's commandments say English is the official language, I don't see why the mods can't enforce an official English over what would be, at its generous best, a sub-dialect of English.
For my part, I'm annoyed at the overuse of "metagame" because I can understand what it means when Chill et al explain it, but get confused when its bandied about willy-nilly on the strategy forums T_T
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On June 11 2010 06:47 micronesia wrote:Show nested quote +On June 11 2010 06:42 Aberu wrote: Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often. Wow this post was so eggplant. Yeah that didn't really make sense but I'm going to get people to start saying it until eggplant means what I want it to. Granted this is a ridiculous example but we have a right to try the limit the shift of language for really stupid reasons.
But that's an unreasonable analogy. I mean if you go so literally with semantics like that, saying get raped, or got owned, or get fucked up, or any of that gamer-slang is stupid. Meta as a prefix could either mean above or change. In the way competitive gamers slang the usage of metagame, it's more like change. It's more like we created our own word using the same prefix. Metagame is the development of strategies.
"The current state of the metagame has gone from roach hydra mass to nydus worms and drops combined with ultralisk play and infestors"
Is an example. Doesn't the word "meta" being used as game-changing make sense now?
On June 11 2010 06:53 jellyfish wrote:Show nested quote +On June 11 2010 06:42 Aberu wrote: Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often. Dictionaries and encyclopedias exist for a reason. They're a sign that a distinction exists between using a language flexibly and misusing it. If tl's commandments say English is the official language, I don't see why the mods can't enforce an official English over what would be, at its generous best, a sub-dialect of English. For my part, I'm annoyed at the overuse of "metagame" because I can understand what it means when Chill et al explain it, but get confused when its bandied about willy-nilly on the strategy forums T_T
From a historical perspective of the English language and the evolution of the dictionaries collection of definitions and words ever-changing, doesn't it seem rather short-sighted and ignorant to pass off the competitive gamers' definition of Metagame as mere ignorance?
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On June 11 2010 06:41 PokePill wrote:Show nested quote +On June 11 2010 06:38 Chef wrote: Cute has been used that way for at least a few decades. In what way? I never heard it outside of Starcraft used like that In NBA if you did some ridiculous dribble move and crazy pass would the announcers call it cute? In the NFL if you made a 1 handed grab that was boggled and caught between your legs would they call it cute? Etc. They would use the word Amazing, Incredible, Sensational, or something else that is not demeaning to what just happened. If you see a cat lick a dog or something that would be cute. Cute and sly have been interchangeable in a lot of contexts. Like when someone pulls a trick on you, an appropriate response is "ah, very cute," in a slightly sarcastic tone. So when a player pulls a trick on their opponent, doing something unexpected (excessive or showy micro counts), it is pretty normal to call it cute.
The word cute isn't demeaning. Girls and guys use it to describe each other, and it usually has connotations of innocence and frivolity, than feebleness or inferiority. Showy micro shows innocence and frivolity, because it shows that the player isn't taking the game stone faced.
If there were a find function I could use on all of my books, I would try to get you examples with publication dates but... There's not. I'm just gonna have to hope you've been outside long enough to have heard it used this way. The best thing you can do is ask your parents, or your grand parents if they think cute can be used in this way, since it will show you there's no generational gap.
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United States24601 Posts
On June 11 2010 06:54 Aberu wrote:Show nested quote +On June 11 2010 06:47 micronesia wrote:On June 11 2010 06:42 Aberu wrote: Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often. Wow this post was so eggplant. Yeah that didn't really make sense but I'm going to get people to start saying it until eggplant means what I want it to. Granted this is a ridiculous example but we have a right to try the limit the shift of language for really stupid reasons. But that's an unreasonable analogy. I mean if you go so literally with semantics like that, saying get raped, or got owned, or get fucked up, or any of that gamer-slang is stupid. Meta as a prefix could either mean above or change. In the way competitive gamers slang the usage of metagame, it's more like change. It's more like we created our own word using the same prefix. Metagame is the development of strategies. "The current state of the metagame has gone from roach hydra mass to nydus worms and drops combined with ultralisk play and infestors" Is an example. Doesn't the word "meta" being used as game-changing make sense now? Show nested quote +On June 11 2010 06:53 jellyfish wrote:On June 11 2010 06:42 Aberu wrote: Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language.
Metagame to me, and many other competitive gamers (using that as context for the sake of discussion), MEANS the development process of strategies, counter-strategies, and utilizing exploits or things once thought useless and making them useful... etc... You KNOW how were are using it and why, but you decide to insult a large number of people by attempting to claim we are uneducated, when you are uneducated as to the effects of context on the English language, and how new definitions are added to dictionaries quite often. Dictionaries and encyclopedias exist for a reason. They're a sign that a distinction exists between using a language flexibly and misusing it. If tl's commandments say English is the official language, I don't see why the mods can't enforce an official English over what would be, at its generous best, a sub-dialect of English. For my part, I'm annoyed at the overuse of "metagame" because I can understand what it means when Chill et al explain it, but get confused when its bandied about willy-nilly on the strategy forums T_T From a historical perspective of the English language and the evolution of the dictionaries collection of definitions and words ever-changing, doesn't it seem rather short-sighted and ignorant to pass off the competitive gamers' definition of Metagame as mere ignorance? Yes obviously you shouldn't expect everyone to talk 100% literally and obviously you shouldn't just spew nearly random words. On the other hand you said:
"Seriously, the English language is so free form, why are you guys going into semantics about this? You can apply context to change the definition within a sentence in the English language."
This shows no attempt to claim that there should be at least some limitations on how much people can abuse words and for what reasons. Language will change slowly and you can't stop it but some changes you notice are pretty dumb and those who understand why it's dumb sometimes speak up about it.
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And as I demonstrated, meta can mean Above (which is the way it is used in the example you all have been citing for the definition of metagame) and it can mean Change (which is the way many competitive gamers commonly use it). So this isn't some "dumb" change that should be limited, if it's been so quickly adopted and has actually expanded strategical discussion in the context of competitive gaming quite a bit.
I think this is just yet another transparent attempt at people trying to claim superiority over a majority base, once again. Such is the plight of the nerd core gaming audience.
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On June 11 2010 06:56 Chef wrote:Show nested quote +On June 11 2010 06:41 PokePill wrote:On June 11 2010 06:38 Chef wrote: Cute has been used that way for at least a few decades. In what way? I never heard it outside of Starcraft used like that In NBA if you did some ridiculous dribble move and crazy pass would the announcers call it cute? In the NFL if you made a 1 handed grab that was boggled and caught between your legs would they call it cute? Etc. They would use the word Amazing, Incredible, Sensational, or something else that is not demeaning to what just happened. If you see a cat lick a dog or something that would be cute. Cute and sly have been interchangeable in a lot of contexts. Like when someone pulls a trick on you, an appropriate response is "ah, very cute," in a slightly sarcastic tone. So when a player pulls a trick on their opponent, doing something unexpected (excessive or showy micro counts), it is pretty normal to call it cute. The word cute isn't demeaning. Girls and guys use it to describe each other, and it usually has connotations of innocence and frivolity, than feebleness or inferiority. Showy micro shows innocence and frivolity, because it shows that the player isn't taking the game stone faced. If there were a find function I could use on all of my books, I would try to get you examples with publication dates but... There's not. I'm just gonna have to hope you've been outside long enough to have heard it used this way. The best thing you can do is ask your parents, or your grand parents if they think cute can be used in this way, since it will show you there's no generational gap.
Yes I don't disagree with what you just said, but it is not used in video games or sports like this because it carriers a connotation of insignificance with it, which is why I describe it as demeaning.
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Anyways I gotta go take care of stuff today, I said what I needed to say. I do believe there is some sort of psychological bias that is being shown here. I believe that the people that bring up stuff like this aren't bringing it up to discuss it openly or intelligently, they are bringing it up to attack/separate themselves in an attempt to boast some kind of intellectual superiority because they can read a wikipedia entry.
On that note I will talk to my friend about this today, he's an English major, receiving his bachelor's, and is also fluent in Spanish. I took two years of Japanese, and have a bit of respectable perspective on language because of it, at least I like to think so, and so does he. We both use metagame this way commonly, and he made note of it, and we discussed it like this a while ago as well. We both discovered that meta can mean change, and that is probably why some gamers started to use it this way, but it is more likely that they used it to describe exploits that are within the games but not necessarily part of the ruleset (wavedashing in super smash melee). After that it was a simple transition to turn those exploits into common strategies and tools to utilize much the same as the programmer-intentioned tools and rules. Thus the competitive community creates it's own rules for how the game should be played, which is always what happens.
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hahaha chill.
this is the worst word of them all. nobody should use the m word.
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metagame being misused is not nearly as bad as people misusing the words "troll" or "push". Since metagame is somewhat vague in itself, it's not that big of a deal imo. People just like to say metagame instead of 'current strat' or whatever.
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On June 11 2010 07:01 Aberu wrote: And as I demonstrated, meta can mean Above (which is the way it is used in the example you all have been citing for the definition of metagame) and it can mean Change (which is the way many competitive gamers commonly use it). So this isn't some "dumb" change that should be limited, if it's been so quickly adopted and has actually expanded strategical discussion in the context of competitive gaming quite a bit.
I think this is just yet another transparent attempt at people trying to claim superiority over a majority base, once again. Such is the plight of the nerd core gaming audience.
Meta is a prefix, the prefix does not change within the word it is fixing. Milimeter and Milipede don't both simultaneously mean 1000 or 0.001.
Also the "fucked up", "raped" and others you mentioned are another phenomenon known as metaphors. Which means that the definition of the word is taken into context, usually to parallel with the severity or intensity of the actual situation, eg. "I defeated Day[9]." vs "I raped Day[9]."
NOT, replace the definition of the new word with the old word and keep the old word there. eg. "The developing normal strategies are roach into hydra w/ banelings" vs. "The metagame consists of roach into hydra w/ banelings" does not work because metagame does not have the same definition as the strategies you expect to see from players.
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If wikipedia is your only citation for the definition of metagame...
Anyways, just because teamliquid is the best site for competitive SC doesn't mean it can just define the term "metagame," even just in terms of SC because a few reputable people in the community say, "this is what it means." Words gain new meaning through popular use. If everyone starts strictly following this rule set, maybe you can consider it the meaning but as of now, metagame means a lot more than what you have defined it as. Based on how often I see it "misused" in gaming, "metagame" is a much broader term than what is defined by the OP.
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I've always thought of metagame as something like, if in a game of rock paper scissors, I threw rock two times in a row and won, whether or not my opponent thinks I will throw rock the third time as well. A synonym would be "leveling." I've never though of metagame as any of the stuff about lag or things outside of standard gameplay. I just call those things extraneous factors.
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Calgary25967 Posts
On June 11 2010 08:19 Shatter wrote: If wikipedia is your only citation for the definition of metagame... It's not a real word so what else would you like me to cite outside of the etymology?
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I'm going to take a long shot at trying to apply this definition towards starcraft2. Using Stalkers Blink past rocks[Kulas Ravine] (exploiting part of the game in your favor) is metagaming?
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TBH OP is flawed because it confuses enough to not use it at all instead of showing clear situations where it can be used - you agreed some of your examples aren't correct by adding Failsafe's post.
For me those examples below have no point because they try to force definition, while there are way simplier definitons for those already:
+ Show Spoiler +Example of metagaming: Insulting your opponent's wife, mother, family, etc. to affect their mental state while playing a game. this is mind games
+ Show Spoiler +Example of metagaming: You cause laggy conditions which are favourable to your playstyle. this is cheating
+ Show Spoiler +Example of metagaming: A game crashes. Citing information from previous instances, you are able to convince the administrator to rule in your favour. this is deceiving
OP doesn't have any examples of what someone actually means when he misuses this word:
Even straight Protoss or Terran players might have noticed that theres something slightly wrong with the Zerg design or metagame. This may mean balance
Oov was, until now, the player with greatest win percentage ever. And his active manipulations of the metagame brought an entirely new dynamic to Starcraft. Can "his active(?) abusing of current favored strategies" be better here?
I would wait for the metagame standard strategies to develop more to learn other races, because the main benefit of it is understanding how they play and need to act, which changes with the metagame current favored strategies.
So, in short what words should people use instead? I think it should be "current favored strategies" and "mind games".
Can using word "metagame" be limited to to games played by top players only (no commoners), mostly tournaments and Korean progaming?
Offtopic: like PokePill I think that calling something "cute" is the same as saying it's insignificant.
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this and the trolling thread back to back, awesome!
i do agree, metagame is not only misused but OVERUSED to such a ridiculous degree, which just makes it even more annoying.
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The Posts where the member "metagame" posted- had me rofl. I mean... I love the responses he got to. Pure comedy.
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I've never seen anyone say metagaming before that's all i know.
As for meta-game I've just always thought of it as the current association of (high level/tournament winning) skills and strategies of a given game.
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On June 11 2010 08:45 cursor wrote: The Posts where the member "metagame" posted- had me rofl. I mean... I love the responses he got to. Pure comedy.
ROFL didn't notice he had more posts
only 5 though, surely you could've kept it going
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To me meta-game can mean two things:
1) Meta-game Strategy: Human strategy, beyond the hardcoded possibilities of the game itself. This is something like Nony was describing in his post, on choosing particular builds considering the psychological state of the opponent, even if technically it may be unsound considering a different (moderate) psychological state. eg. Exacerbate the opponent through chat, "dirty play", etc.
2) Meta-game tactics: Using the game in ways not designed. A marine was design to kill something. A supply depot to have supply (at least in SC1). When a supply depot is used to wall off enemies I consider it a meta game tactic. Muta stacking is another classic tactic that I consider meta-game. Gas steal, etc.
No one has to agree with me, but this is the way I see it.
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On June 11 2010 08:38 Chill wrote:Show nested quote +On June 11 2010 08:19 Shatter wrote: If wikipedia is your only citation for the definition of metagame... It's not a real word so what else would you like me to cite outside of the etymology? So my friends and I start using the word "xyz (some made up word)" as a substitute for the word "gigantic." But then some other group of people overhear us and start using "xyz" to mean "anything larger than average." I perfectly understand them when they use the word "xyz" and a lot of people are using the word "xyz" as "anything larger than average" instead of "gigantic." Can I really claim the authority to say that this way is right, you guys aren't using it correctly?
Without any standardized definition, I don't think you can override popular use. Even if the basic definition at one point or another meant something slightly different, there is no official definition for the word. The OP gave some "correct" definitions of the word "metagame" that I would not use the word for but I can't definitively say it is wrong, just not a way I would use the word.
I say use the word in accordance to what you think it means. People will understand what you mean when you use the word, even if it's "wrong" according to the OP.
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On June 11 2010 08:51 alexpnd wrote: 2) Meta-game tactics: Using the game in ways not designed. A marine was design to kill something. A supply depot to have supply (at least in SC1). When a supply depot is used to wall off enemies I consider it a meta game tactic. Muta stacking is another classic tactic that I consider meta-game. Gas steal, etc.
No one has to agree with me, but this is the way I see it. I struggle to find words to describe how much this offends me. That is so arbitrary... It's like you've purposely chosen the most nonsensical way to use the word. When you talk to people, are you often offended that no one understands you?
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Calgary25967 Posts
On June 11 2010 08:57 Shatter wrote:Show nested quote +On June 11 2010 08:38 Chill wrote:On June 11 2010 08:19 Shatter wrote: If wikipedia is your only citation for the definition of metagame... It's not a real word so what else would you like me to cite outside of the etymology? So my friends and I start using the word "xyz (some made up word)" as a substitute for the word "gigantic." But then some other group of people overhear us and start using "xyz" to mean "anything larger than average." I perfectly understand them when they use the word "xyz" and a lot of people are using the word "xyz" as "anything larger than average" instead of "gigantic." Can I really claim the authority to say that this way is right, you guys aren't using it correctly? Without any standardized definition, I don't think you can override popular use. Even if the basic definition at one point or another meant something slightly different, there is no official definition for the word. The OP gave some "correct" definitions of the word "metagame" that I would not use the word for but I can't definitively say it is wrong, just not a way I would use the word. I say use the word in accordance to what you think it means. People will understand what you mean when you use the word, even if it's "wrong" according to the OP. It's a compound word from two defined words, meaning the definition is clear.
Edit: Excuse me, a prefix and a word.
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On June 11 2010 08:51 alexpnd wrote: To me meta-game can mean two things:
1) Meta-game Strategy: Human strategy, beyond the hardcoded possibilities of the game itself. This is something like Nony was describing in his post, on choosing particular builds considering the psychological state of the opponent, even if technically it may be unsound considering a different (moderate) psychological state. eg. Exacerbate the opponent through chat, "dirty play", etc.
2) Meta-game tactics: Using the game in ways not designed. A marine was design to kill something. A supply depot to have supply (at least in SC1). When a supply depot is used to wall off enemies I consider it a meta game tactic. I just imagined green humanoid with long teeth and spiky ears.
Muta stacking is another classic tactic that I consider meta-game. That's abusing game's engine.
Gas steal, etc. Cheesing.
No one has to agree with me, but this is the way I see it. No one will understamd what you post too, in my opinion.
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Good thread. I think Chill's main point is that metagame != standard strategy. I found this wikipedia example to be the most helpful towards understanding the relationship between metagame and standard play:
There is a special set of moves in chess which allows a player to win in four moves. Competitor A has been watching Competitor B play chess, and the past five games in a row Competitor B has attempted to use this four-move win. When Competitor A sits down to play against Competitor B, Competitor A will be metagaming if he/she plays in a way that will easily thwart the four-move checkmate before Competitor B makes it obvious that this is what he/she is doing. A more complex version of this was used by Derren Brown in episode 4 of "Trick of the Mind", where he simultaneously 'beat' a selection of grand masters by acting as a proxy, playing them against each other.
The adjustment player A makes represents a player's strategic knowledge about their opponents expected build (4 move checkmate). Where everyone gets confused is that most players just copy what they see high level players doing in replays. Often this means low level players are copying the metagaming of high level players without knowing what is really going on. It is then not surprising that players think the metagame is standard play.
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So educational :D
Actually I had no idea what metagame was O_O Just avoided sounding like a stupid idiot by not saying the word
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On June 11 2010 09:04 Chill wrote: It's a compound word from two defined words, meaning the definition is clear.
Edit: Excuse me, a prefix and a word. The word "nervous" (word+sufix) used to only mean "sinewy" or "containing nerves," yet the newer usage of the word "nervous" is much more common. So the definition doesn't necessarily have to be clear just because the two words are defined seperately.
Yet even following "meta"s strict meaning of "after", "beyond", "with", "adjacent", "self" I don't see how the OP's "wrong" example of is actually wrong:
Oov was, until now, the player with greatest win percentage ever. And his active manipulations of the metagame brought an entirely new dynamic to Starcraft.
Metagame could mean "beyond"+game in that context. So "that which is beyond the game" to make it a noun.
"Oov was, until now, the player with greatest win percentage ever. And with his active manipulations of what is beyond the game he brought an entirely new dynamic to Starcraft."
That sentence is describing what Oov manipulated beyond just the context of the game itself. Basically, it is saying, doing X was popular, Oov was the first to do Y because it was effective against X, now Y is the most popular. The popularization of Y due to Oov could bring a "new dynamic to Starcraft."
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On June 11 2010 09:08 beetlelisk wrote:Show nested quote +On June 11 2010 08:51 alexpnd wrote: To me meta-game can mean two things:
1) Meta-game Strategy: Human strategy, beyond the hardcoded possibilities of the game itself. This is something like Nony was describing in his post, on choosing particular builds considering the psychological state of the opponent, even if technically it may be unsound considering a different (moderate) psychological state. eg. Exacerbate the opponent through chat, "dirty play", etc.
2) Meta-game tactics: Using the game in ways not designed. A marine was design to kill something. A supply depot to have supply (at least in SC1). When a supply depot is used to wall off enemies I consider it a meta game tactic. I just imagined green humanoid with long teeth and spiky ears. That's abusing game's engine. Cheesing. No one will understamd what you post too, in my opinion.
it's for people like this that this thread needed to be created!
It's like oh im just going to apply random events to some concept and that's how i want to use the word i dont care if you agree with me, i dont get how people can go through life being so ignorant about something in which they are so obviously wrong.
I mean you understood it for the very first example why did a good thing have to be ruined  (here im obviously talking to the original quote not the quoter)
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On June 11 2010 10:26 Divinek wrote:Show nested quote +On June 11 2010 09:08 beetlelisk wrote:On June 11 2010 08:51 alexpnd wrote: To me meta-game can mean two things:
1) Meta-game Strategy: Human strategy, beyond the hardcoded possibilities of the game itself. This is something like Nony was describing in his post, on choosing particular builds considering the psychological state of the opponent, even if technically it may be unsound considering a different (moderate) psychological state. eg. Exacerbate the opponent through chat, "dirty play", etc.
2) Meta-game tactics: Using the game in ways not designed. A marine was design to kill something. A supply depot to have supply (at least in SC1). When a supply depot is used to wall off enemies I consider it a meta game tactic. I just imagined green humanoid with long teeth and spiky ears. Muta stacking is another classic tactic that I consider meta-game. That's abusing game's engine. Gas steal, etc. Cheesing. No one has to agree with me, but this is the way I see it. No one will understamd what you post too, in my opinion. it's for people like this that this thread needed to be created! It's like oh im just going to apply random events to some concept and that's how i want to use the word i dont care if you agree with me, i dont get how people can go through life being so ignorant about something in which they are so obviously wrong. I mean you understood it for the very first example why did a good thing have to be ruined  (here im obviously talking to the original quote not the quoter)
Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ... http://en.wikipedia.org/wiki/Metagame
What is the prescribed ruleset? Physical game limitations only? Where does it stop. Notice how it says "supposed limits". These limits may be different for you and I.The OP gives examples such as, creating laggy conditions, verbal abuse etc. Makes sense. I believe that the meta-game concept only works if there is a goal attached however, a reason for meta-game, which then I can assume is to win the SC2 match. Again it's logical for me to say, you won't agree with me, because the lack of necessity for understanding the definition of meta-game gives everyone elbow room to define their own understanding. I hope this resonates with someone.
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I never really cared to argue the semantics of the term Metagame as it related to Starcraft or video games in general.
What I would like to see however is people just plain use the word less. Every other sentence in some of the casts we have now contain the word "metagame" for really no reason. Just to say the word like it instantly makes you knowledgeable about Starcraft.
I will also take this moment to coin the phrase Gretorping for the act of latching onto a word and overusing it
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I studied game theory in math, where for each player, various strategies are available, and where obviously some strategies would counter some opponents strategies, and some others would be countered. Most of the time you can find an equilibrium (the famous Nash equilibrium), that defines how to mix your strategies to be the most efficient as possible (pool 5 once in a while can be great, but if you pool 5 everygame it clearly sucks. on a side note, only horang2 can cheese every pvp and still win haha. his last in base proxy gate was briliant). The equilibrium for a PvP could be 10% of the games fast dt, 30% 1gate FE, 10% proxy 2 gates, and 40% 2 gates reaver, and 10% 4gates goon all-in (just an example) Because each of these strategies can counter each other, but some are more viable, that's why they have 40%. But if you ALWAYS use the same strategy, even if its viable, the opponent will choose the best counter. To make it simple, we often have A > B > C > D > A, if you always choose C, your opponent will choose B. So if recently you used C a lot, it would be smart to use A. This is what I could call the metagame. It's not very easy to explain, I think some people here who have studied game theory, or even poker players know exactly what I am talking about.
For example, in PvZ, the "Nony build" (FE 2 gates zeal push then double stargate), would not be viable during the period every zerg would 2 hatch mutad since you dont cannon much with this build, and your stargates are built too late to defend 2 hatch mutas. But because it was during a period a lost of zergs would go 3 hatch spire into 5 hatch hydra, this made Nony's build extremely powerful. I would call it metagame, since this strategy is not the most efficient PvZ, but is very powerful, within the context it was used.
Yeah playing according the context could be a good way to summarize what I call metagame, and here what I call context is the period that covered at least the last few months. Effort made great ZvT games with 3hatch before pool. Everyone would have found it totally retarded if we were in 2001. What I mean is a lot of people who hate the word metagame, would just say it was adaptation according to the opponent, but in my opinion it is not, it is adaption to the last 6 months in its entirety.
Edit :I totally disagree with OP defining metagame as using bugs, or lag, or insults. I mean it could be semantially correct, but when we talk about Starcraft, the metagame we are talking about is a lot more like the metagame in chess or poker.
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The word metagame in competitive video games actually has two meanings that are very close to one another which can sometimes be confusing if you don't know the history.
The first is "the game within the game" which is predicting what your opponent might do based on the current most popular strategies and preparing for it beforehand in order to gain an advantage. It was first concieved as a play on the word metadata and its definition of "data about data." 
The second is a portmanteau of the words "metamorphisis" and "game" used to describe how the state of the game is currently changing with respect to how it is being played.
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So, it's my understanding that there are currently two definitions/meanings of the term metagame. One being that it's "the current standart strategy" and the other one is "to use out of game resources to get an ingame advantage". The second one being the original definition.
There are some things that fit the second definition. Them being: - mind games (some not all) - cheating - studing build A to create a build B to counter build A
For example if you try ro distract your opponent via chat, so he doesn't focus on the game that much and you can get an advantage. Is playing the metagame. If you use a maphack you get an advantage. If you create a build countering a build which is used 80% of the time in ladder (anti-Maurader/Roach in the early beta days), you get an advantage.
You get these advantages ingame, from things not existing there normaly. Therefore this is the metagame. Also this should show that the metagame does not change, it's just the strategys that change due to things like the metagame.
But because there is such a huge discussion about the term metagame we should just avoid this word.
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FREEAGLELAND26780 Posts
Smart move taking this nick so nobody else could. Nice blog
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Perfect OP Chill.
The use of metagame for "current standart strategy" seems to me like these abominations internet has created over these years. It became so poorly used by the masses that the poor use try to be the right use.
"Say a lie enough and it will become the truth"
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yeah ive been reading these forums for a while now and its always annoyed me whenever i saw metagame used in that way... i really dont understand why people use the word 'metagame' when they could just use the word 'game' and still have pretty much the exact same meaning
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On June 11 2010 12:22 endy wrote: I studied game theory in math, where for each player, various strategies are available, and where obviously some strategies would counter some opponents strategies, and some others would be countered. Most of the time you can find an equilibrium (the famous Nash equilibrium), that defines how to mix your strategies to be the most efficient as possible (pool 5 once in a while can be great, but if you pool 5 everygame it clearly sucks. on a side note, only horang2 can cheese every pvp and still win haha. his last in base proxy gate was briliant). The equilibrium for a PvP could be 10% of the games fast dt, 30% 1gate FE, 10% proxy 2 gates, and 40% 2 gates reaver, and 10% 4gates goon all-in (just an example) Because each of these strategies can counter each other, but some are more viable, that's why they have 40%. But if you ALWAYS use the same strategy, even if its viable, the opponent will choose the best counter. To make it simple, we often have A > B > C > D > A, if you always choose C, your opponent will choose B. So if recently you used C a lot, it would be smart to use A. This is what I could call the metagame. It's not very easy to explain, I think some people here who have studied game theory, or even poker players know exactly what I am talking about.
For example, in PvZ, the "Nony build" (FE 2 gates zeal push then double stargate), would not be viable during the period every zerg would 2 hatch mutad since you dont cannon much with this build, and your stargates are built too late to defend 2 hatch mutas. But because it was during a period a lost of zergs would go 3 hatch spire into 5 hatch hydra, this made Nony's build extremely powerful. I would call it metagame, since this strategy is not the most efficient PvZ, but is very powerful, within the context it was used.
Yeah playing according the context could be a good way to summarize what I call metagame, and here what I call context is the period that covered at least the last few months. Effort made great ZvT games with 3hatch before pool. Everyone would have found it totally retarded if we were in 2001. What I mean is a lot of people who hate the word metagame, would just say it was adaptation according to the opponent, but in my opinion it is not, it is adaption to the last 6 months in its entirety.
Edit :I totally disagree with OP defining metagame as using bugs, or lag, or insults. I mean it could be semantially correct, but when we talk about Starcraft, the metagame we are talking about is a lot more like the metagame in chess or poker.
I've never heard it used for bugs,lag, or insults in RTS before now that you mention it.
You're spot on about defining the metagame in terms of game theory; this is the most appropriate context for Starcraft and I've always used it in this context (as have many others i.e. Tasteless). I think Chill is trying to clamp down on those who equate the metagame with standard play. Sure there is a relationship between the two (your post summarizes this more or less) but they're not the same thing.
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Speaking of words' definitions, this thread is the definition of the irony. We have people, who use word macro to describe process of microing your base, complaining about misuse of some term ;PPP
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intrigue
Washington, D.C9933 Posts
On June 11 2010 19:44 InRaged wrote: Speaking of words' definitions, this thread is the definition of the irony. We have people, who use word macro to describe process of microing your base, complaining about misuse of some term ;PPP microing your base = ?
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If I am playing BO5 and I use same same strategy for the first 4 game, then i change my strategy in the last game. Would that call i use metagame?
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On June 11 2010 19:44 InRaged wrote: Speaking of words' definitions, this thread is the definition of the irony. We have people, who use word macro to describe process of microing your base, complaining about misuse of some term ;PPP Yeah you're gonna have to explain what you think is 'microing your base' and why it's not correct to refer to that as macro so that we can fully appreciate this lesson in irony
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On June 11 2010 09:04 Chill wrote:Show nested quote +On June 11 2010 08:57 Shatter wrote:On June 11 2010 08:38 Chill wrote:On June 11 2010 08:19 Shatter wrote: If wikipedia is your only citation for the definition of metagame... It's not a real word so what else would you like me to cite outside of the etymology? So my friends and I start using the word "xyz (some made up word)" as a substitute for the word "gigantic." But then some other group of people overhear us and start using "xyz" to mean "anything larger than average." I perfectly understand them when they use the word "xyz" and a lot of people are using the word "xyz" as "anything larger than average" instead of "gigantic." Can I really claim the authority to say that this way is right, you guys aren't using it correctly? Without any standardized definition, I don't think you can override popular use. Even if the basic definition at one point or another meant something slightly different, there is no official definition for the word. The OP gave some "correct" definitions of the word "metagame" that I would not use the word for but I can't definitively say it is wrong, just not a way I would use the word. I say use the word in accordance to what you think it means. People will understand what you mean when you use the word, even if it's "wrong" according to the OP. It's a compound word from two defined words, meaning the definition is clear. Edit: Excuse me, a prefix and a word.
lol, just because it's a compound word does not mean the meaning is specifically derived from each individual word's meaning.
cupboard is a word that has two words in it, but it does not take on the definition of cup and board. It is a place in which you store cups.
just like metagame does not take it's definition from your flimsy wikipedia definition that you cited. The definitions of the words within the word are good to get a background of where it came from or it's possible meaning, but that does not mean the definition is strictly defined from the two word's definitions that make up the word.
On June 11 2010 08:34 zulu_nation8 wrote: I've always thought of metagame as something like, if in a game of rock paper scissors, I threw rock two times in a row and won, whether or not my opponent thinks I will throw rock the third time as well. A synonym would be "leveling." I've never though of metagame as any of the stuff about lag or things outside of standard gameplay. I just call those things extraneous factors.
You would be correct metagame has to do with the theoretically best ways to play the game as well as trends within the game or gaming community.
Chill mis-interpreted the "outside the game" parts of his own definition and literally applied it to things outside of the game.
But what is meant by "outside the game" is really "outside [knowledge] of the game." In other words, in your example if you are playing rock paper scissors, you both know the rules of the game, and with no other information each player would make choices based off of the rules on how to win.
But the "outside [knowledge] of the game" part comes in where previous encounters or games played have occurred where an opponent or player has done an efficient strategy or tactic, and you have that knowledge of gameplay there, aka you have an inkling into the metagame.
You use that "outside [knowledge] of the game" to make decisions and choices that normally you would have no information to base your decision off of, but you know how the game is played and what people will do.
This is the glaring omission in Chill's original definition as he is taking "outside the game" very literally to mean things outside of the game that can be categorized under "gamesmanship" or other concepts.
Whereas, the original author of even the wikipedia definition, within the context of a gaming environment really means "outside [knowledge] of the game."
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Hello TL,
this is my first post on here and this raised my interest. English isn't my first language, just pointing it out, I may have missed something due to a failure to translate properly in my head. 
So please help me out with that one :
Example of non-metagaming: Using a unit composition that is agreed upon as being overpowered. Because the unit statistics are within the ruleset, it is not metagaming.
This one along with the following fucks me up ;
Statistics are statistics, it's within the ruleset : Not metagaming. I follow you on that one.
Although, you're saying that it's agreed upon (players) that the composition of unit A is used and considered overpowered. Wether it's overpowered overall or against unit A, B, C does not matter. it's overpowered and used to "counter" most strategies.
Then, in your following, you say :
Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B.
This one says that, like in the preceding example, unit A is considered overpowered by (players), which is countered by a rush to B. Knowing this, player with unit A does unit C to counter the rush to B.
These two are so close to eachother it's confusing ; they both suggest the same "definition", only the second suggest a player developed a strategy to counter the counter. Only adding a "depth" of strategy to the picture. Unit statistic of unit C is used to counter unit statistic of unit A.
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Chill said that saying "And the spire goes down" when it is destroyed is wrong, so I really wouldn't have his word hold any real significance when it comes to these things. That pretty much made him lose his credibility about vocabulary and word usage.
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On June 12 2010 07:52 Shikyo wrote: Chill said that saying "And the spire goes down" when it is destroyed is wrong, so I really wouldn't have his word hold any real significance when it comes to these things. That pretty much made him lose his credibility about vocabulary and word usage.
Isn't this the definition of a logical fallacy? "X is wrong about Y. X said something about Z. Therefore, X is wrong about Z."
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This article had some serious problems as originally posted, though some of the "addendum" helps correct the misinformation. However, I feel the OP should be drastically rewritten as a whole as it still presents some altogether misleading information.
The metagame has so much to do with player expectations and psychology that it can really be applied to far too many things to create hard blanket categories. If I know that void rays are good, and that people might make them, and I counter in advance, that is a metagame decision that justifies taking a risky action. It wasn't based off something that I saw in game and confirmed as 100% true: it's based on data from outside the game and player expectations. If I fake countering them, and my opponent responds, that is a metagame decision resulting from successfully anticipating his psychology and metagaming (he knows people fear voidrays, he sees/anticipates my response based on this, I capitalize off these expectations and pre-emptive responses since he only has partial information) If I spam chat accusing him of planning to void ray rush, that is metagaming (and may impact his decision to use void rays), but a far less common and useful form that has less to do with gameplay.
The long and short is that whenever outside game knowledge, trending, OR psychology is brought into the equation, it's viable to discuss as metagaming, and you don't address this well at all in the OP. This knowledge can be acted on within the game, and it doesn't have to result from the kind of "outside influences" you tend to specify but can be as simple as responding to what a player is likely to do.
If I am playing THE ROCK and I build my units to deal with 2-base Carrier, I'm metagaming successfully. If I refuse to play a straight-up macro game with IdrA, I'm metagaming properly.
In your fervor to diminish the use of this word you're promoting a rigid and rather false definition.
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I have a soft spot for the ardent defense of language and its proper usage, but I'm having trouble finding redeemable qualities in this OP. Personally, I would respond better to a plaintive tone, rather than a righteous one, when dealing with popular semantics, if you are truly trying to change the reader's mind.
I have been using the term metagame for several years outside of Starcraft, primarily to talk about MTG, where it has a very solid meaning. It strikes me as exceedingly insular to write down compound word definitions and a quote from wikipedia as though on a stone tablet and expect everyone to see that this narrow interpretation from narrow sources is the correct one. I am wondering if you hold this view on the word metagame across all games, Chill, and have used it that way among them in the past, or if this argument is borne out of and relates primarily to the word metagame in the Starcraft community.
Anyone who has put a little time into playing tournament MTG "knows" that metagame refers to the expected spread of viable decks, and in more precise cases a concept closer to trying to assign those decks percentages of the field. It's easy to grasp why the word means this, in the case of MTG. A single game of MTG is a trial unto itself, with its own structure and intricacy, twists and turns; initial game plans give way to strategic adaptation, and sometimes a single game is truly epic. But MTG has another layer entirely (let me not belabor it--I assume anyone reading has a passing familiarity with how MTG works), that is, you have to choose how to construct your deck out of a generally sprawling cardpool. Because of this, and the structure of a tournament, the competitive player has two main tasks ahead of him. He needs to design (or choose) a deck--what you might say is a strategy: to use a particular set of cards--that he feels will be successful against his opponents and their decks. He also needs to win the games he plays with his deck, each one being an engagement of some challenge, especially when his opponent's deck isn't particularly susceptible to his. In this environment, the metagame is choosing a deck, and figuring out what decks are good, and therefore popular; this is simple to most people because the game is what you do over and over with your deck.
Of course, this doesn't fit a strict reading of the OP definition because in competitive MTG, the game rules govern what cards you can use, and consequently deck choices fall under game rules, are very much a part of the game. Nevertheless, there is a clear demarcation in the player experience between the activity of choosing a deck and practicing against the expected field versus the playing of any individual game. This is why a disagree with the hardlining you're doing. If the term is meant to mean "only outside the game", there are better words to describe that more precisely, like gamesmanship, as avilo has pointed out. And one could go down the tedious but perfectly vadid path wherein the limits of what is inside and outside the game are called into question, if the only tangible measure is whether one wins or not, inside the system of real life.
I think this is where much of the problem comes from, in fact, when trying to use the word metagame to describe the body of viable and consequently popular strategies (or to mean anything else) in Starcraft. The lines between tactics, strategies, and meta-strategies (like cheesing straight through a bo5) blur easily in the game of Starcraft. Having good blink micro in a focus-fire-and-disengage style of fight is a good tactical skill, but it can be used as part of a strategy where your build order delivers lots of stalkers, and which might be timed to reveal some sort of misinformation that would make your opponent's reaction susceptible to mass stalkers well micro'd. Do you see what I mean about blurring? (I'm asking genuinely.) In this environment, I can agree it's tempting to declare that meta- will mean anything outside of this, because how are you going to divvy it up? Is the metagame build orders? That's primarily how I use it, but that entails an implied body of strategies, which again entails an expectation of fighting against some of those strategies more often than others. (Otherwise, you couldn't expect anything so you wouldn't be analyzing it.) Although this meaning of metagame--which I take it you oppose--is admittedly fuzzy, I submit that it's more useful than addressing solely the category of unfun considerations including things like "I need to brush up on my shittalking so I can get easy wins against nervy players". Indeed, if metagame as you take it means "things outside the game", what does it have to do with Starcraft? If it does have to do with Starcraft, at times, then it has do with the game. I will be satisfied if you can point out why this isn't a revision of the "where to draw the line" problem.
To briefly restate my two cents: I along with many other take metagame to mean "what you can expect from your opponents, and how to out-strategy them on that level". I think this is valid, and simply better, and less needlessly arcane, especially in light of available terminology like gamesmanship.
Lastly, I love to root for the words nitpick, seriously, but I can't when pragmatism and pedigree are lacking.
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In case you guys didn't want to read EatThePath's excellent post because it was long, I'll quote the part that I feel needs to be answered.
On June 12 2010 18:06 EatThePath wrote: I have been using the term metagame for several years outside of Starcraft, primarily to talk about MTG, where it has a very solid meaning. ... I am wondering if you hold this view on the word metagame across all games, Chill, and have used it that way among them in the past, or if this argument is borne out of and relates primarily to the word metagame in the Starcraft community.
In both the Smash and especially the MTG community the word metagame as a noun is unanimously used in the ways you call incorrect. That is, the expected set of strategies you expect the field to display. Nobody ever uses it in the ways that you say are the correct uses.
So my questions are:
1). Is it possible for you to say jargon is being misused when literally everyone in a community uses it that way? Doesn't that make it right by definition? (I'm referring to the MTG community here, not the SC one)
2). if you allow that the MTG community's use is acceptable, then why is it flat-out wrong when used in the SC community, when the same concepts apply? Ambiguity isn't even an issue because the way you define it it's pretty much used as a verb, and the MTG usage is a noun.
3). What word do you like to use in sentences such as: "Flash's fast armory build advanced the Terran ________"
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Flash has been trolling everyone on so many levels with his sick metagaming. No surprise they call him bonjwa.
User was temp banned for this post.
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You still are arguing that meta in itself has a meaning and you are disregarding that meaning, why not just call it the "game" cause thats how you are using it. Wherever you say metagame, you could easily use the word game.
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Braavos36372 Posts
On June 12 2010 08:46 jalstar wrote:Show nested quote +On June 12 2010 07:52 Shikyo wrote: Chill said that saying "And the spire goes down" when it is destroyed is wrong, so I really wouldn't have his word hold any real significance when it comes to these things. That pretty much made him lose his credibility about vocabulary and word usage. Isn't this the definition of a logical fallacy? "X is wrong about Y. X said something about Z. Therefore, X is wrong about Z." Yes, lol.
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Would the standard strategies of today would fall under OP's definition of metagame?
No one can go into a game and simply play with knowledge of the units and the rules of Starcraft and be able to play well. A player will always be using knowledge gained outside of the game to play to his full potential. He will scout certain places for known drop routes, he will build units to counter his enemy without even knowing what his opponent is building, he will choose to wall in or not based on whatever the popular strategy is at the time, just like he would use a certain strategy based on his opponent's play style.
OP's definition of metagame seems so broad, it includes everything apart from the rules of the game. It seems redundant to have this definition of metagame because almost every decision a player makes in the game is dictated by metagame.
Or am I missing something fundamental here?
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On June 11 2010 07:03 PokePill wrote:Show nested quote +On June 11 2010 06:56 Chef wrote:On June 11 2010 06:41 PokePill wrote:On June 11 2010 06:38 Chef wrote: Cute has been used that way for at least a few decades. In what way? I never heard it outside of Starcraft used like that In NBA if you did some ridiculous dribble move and crazy pass would the announcers call it cute? In the NFL if you made a 1 handed grab that was boggled and caught between your legs would they call it cute? Etc. They would use the word Amazing, Incredible, Sensational, or something else that is not demeaning to what just happened. If you see a cat lick a dog or something that would be cute. Cute and sly have been interchangeable in a lot of contexts. Like when someone pulls a trick on you, an appropriate response is "ah, very cute," in a slightly sarcastic tone. So when a player pulls a trick on their opponent, doing something unexpected (excessive or showy micro counts), it is pretty normal to call it cute. The word cute isn't demeaning. Girls and guys use it to describe each other, and it usually has connotations of innocence and frivolity, than feebleness or inferiority. Showy micro shows innocence and frivolity, because it shows that the player isn't taking the game stone faced. If there were a find function I could use on all of my books, I would try to get you examples with publication dates but... There's not. I'm just gonna have to hope you've been outside long enough to have heard it used this way. The best thing you can do is ask your parents, or your grand parents if they think cute can be used in this way, since it will show you there's no generational gap. Yes I don't disagree with what you just said, but it is not used in video games or sports like this because it carriers a connotation of insignificance with it, which is why I describe it as demeaning. I agree with Chef. I have used and have heard cute used the way he suggests. Also, cute isn't demeaning to women specifically because it can easily be applied to men. Lastly, cute can be used similarly to sly as Chef suggests and this isn't new.
I understand where you're coming from, but perhaps Chef is right and you simply haven't heard it used in this way before outside of Starcraft? It's not demeaning to women or trivialising. At times the apparent sarcasm can make it sound negative but it doesn't necessarily carry that connotation.
And just because other sports casters don't say a particular word isn't a good reason why the Starcraft community shouldn't use it 
On June 11 2010 06:32 PokePill wrote: Chill,
Since there is a relevant subject and I've put off bringing it up for a very long time:
You seem to really not like the use of the word metagame, but I strongly dislike your use of the word "cute." You use it to describe almost any form of micro or any time an interesting trick done in Starcraft. Not only is this demeaning, it has a negative female connotation or certain level of unimportance to it when a "cute" trick can be game breaking at times. I would have made a thread about this but you are a moderator and I do not want to anger you. This just sounds like passive aggression. While I agree that angering anyone in a position of authority is best avoided if possible, you're not going to win Chill or anyone elses respect by remaining silent - nor will you be banned for a simple criticism.
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That doesn't make any sense at all. Or it does but it's so narrow minded that it's laughable.
When people start to understand that words in general and especially neologisms don't have a meaning set in stone, and that their meaning is basically what they are used for, we will have made a great step against stupidity.
If someone could come and say "Men you are all wrong, lol means something else than laughing out loud, it means you are hungry" and was right, it wouldn't change anything as everybody uses it for signifying they are laughing.
That applies to bonjwa. Asking if Flash is or not a bonjwa doesn't have any sense because Bonjwa doesn't mean anything at all except the meaning you want to give it. So asking the question "Is Flash is or not a bonjwa" is asking the question what do we hear by Bonjwa. Which is the least interesting question in the universe.
Metagame is largely used by the community to talk about the development of how the game is played at the moment. I don't see anything wrong with it and I don't give a fuck that it was not the initial meaning.
Plus the interpretation of the definition given by wikipedia is very largely arguable.
Anyway. Amazing discussion.
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The only time I use the term "metagame" is in the context of a broad set of beliefs, and habits that a large amount of players stick to. When I'm "metagaming" I'm using the common strats and plays people make and adjusting my own strat to account for it.
Is this incorrect? (in your opinion?)
I heard this term before BW. Just sayin
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"Metagame is largely used by the community to talk about the development of how the game is played at the moment. I don't see anything wrong with it and I don't give a fuck that it was not the initial meaning."
I pretty much agree with this. Why are so many people against just adapting the new, popular meaning? It's a easy way to refer to how the game is played at the minute.
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An analogy, if i may. (Stolen from Wikipedia)
Metacognition is defined as "cognition about cognition", or "knowing about knowing." It can take many forms; it includes knowledge about when and where to use particular strategies for learning or for problem solving.
"Metacognition refers to one’s knowledge concerning one’s own cognitive processes or anything related to them, e.g., the learning-relevant properties of information or data. For example, I am engaging in metacognition if I notice that I am having more trouble learning A than B; if it strikes me that I should double check C before accepting it as fact." — J. H. Flavell (1976, p. 232)
So by that analogous definition of metagaming should be "gaming about gaming" and metagame should be "a game about a game". One way this can be taken is the game of knowing how others are playing the game. I would see questions like, "list all the builds that counter X", or design a new build to counter "Y" as begin metagaming, because you are not actually playing the game itself, but thinking about different ways to play the game.
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Seriously who cares what the correct definition of it.
TeamLiquid has always been referring to metagame as the current stable strategy at a particular point in time. Everybody understands the meaning of it, so leave it as it is.
http://en.wikipedia.org/wiki/Metastability
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On June 12 2010 02:43 floor exercise wrote:Show nested quote +On June 11 2010 19:44 InRaged wrote: Speaking of words' definitions, this thread is the definition of the irony. We have people, who use word macro to describe process of microing your base, complaining about misuse of some term ;PPP Yeah you're gonna have to explain what you think is 'microing your base' and why it's not correct to refer to that as macro so that we can fully appreciate this lesson in irony BW community uses macro to refer exclusively to the unit production and as a synonym to the economy. But army composition, army positioning, army upgrades, map control, map/opponent awareness through scouting and some other things like spreading creep in SC2 are part of the macromanagment too. You'll never see a commentator saying "this player has awful macromanagment" about a guy who kept turtling in his base never bothered to scout opponent and as a result totally fucked up composition of his forces, because this usage is totally foreign to the BW players despite being proper usage.
Now I'm not saying that's bad, cause unit production/worker maynarding aspect of the SC is so important, it requires it's own term and I'm perfectly fine with "macro" being this term, cause it's close enough to the required meaning. What I'm saying is that same true for the "metagame" term. Current trends in strategy and whatnot is important aspect for the RTS community and since "meta" means something beyond and abstract from the game itself, term "metagame" is perfectly fine for this role. Chill and guys who support him need to realize that people skew meaning of the words a bit to fit better their need all the time. That happened to macro term long time ago and everybody get used to it. Same happened with the "metagame" word couple years ago. There's no use to rant about that.
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Calgary25967 Posts
On June 12 2010 07:52 Shikyo wrote: Chill said that saying "And the spire goes down" when it is destroyed is wrong, so I really wouldn't have his word hold any real significance when it comes to these things. That pretty much made him lose his credibility about vocabulary and word usage. Citation needed.
If you are searching for this, then you will see that I didn't say it's wrong:
Goes Down Why? What does this even mean? I can understand using it to signify creating buildings ("With the Stargate complete we now see that the Fleet Beacon goes down, signifying Carriers"), but why things dying? There's so many better descriptive words to use other than "goes down", but still you hear it used about 100 times a commentary, and often in rapid succession. Actually I hate myself for using this term, and every time I feel myself about to say it I consciously hold it back because it's just bad.
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Nice save, Chill! You've effectively placed a growth cap on the misuse of the word :D
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Chill's explanation of the term metagame is correct. I think part of the confusion with the phrase metagame is that, although the original Greek meaning of the word suggests something that is beyond or above, English has adapted that prefix in such a manner that it can also be used to indicate a transformation or a change.
The American Heritage Medical Dictionary suggests all the possible meanings for the prefix meta:
1. Later in time: metestrus. 2. At a later stage of development: metanephros. 3. Situated behind: metacarpus. 4. Change; transformation: metachromatism. 5. Alternation: metagenesis. 6. Beyond; transcending; more comprehensive: metapsychology. 7. At a higher state of development: metazoan. 8. Having undergone metamorphosis: metamyelocyte. 9. Derivative or related chemical substance: metaprotein. 10. Abbr. m- Of or relating to one of three possible isomers of a benzene ring with two attached chemical groups, in which the carbon atoms with attached groups are separated by one unsubstituted carbon atom. Usually used in italic: meta- dibromobenzene.
When people think of the word "meta," some people think a transformation or change, as in the case of metamorphosis, metastasis, and similar words. Most words involving the prefix "meta" actually imply something outside and beyond, but since metamorphosis is such a common word, people often associate meta with "change."
Thus, a lot of people, including Tasteless, believe that metagame means "the changing game," as opposed to "the game outside the game," and such people use metagame to talk about how strategies are constantly changing, with new builds coming in and old builds going out. Since Starcraft is a game where strategies are constantly changing, people want to use a short word for convenience and thus the word "metagame" ended up being used in such a manner.
However, meanings of words can and have changed over time. These neologisms often occur as a result of changes in academia or technological advances. When we say that the market is undergoing inflation, we're not saying that a physical location where goods are sold is being filled with helium. Likewise economic depression does not mean that money is actually emotionally depressed. And there are words that bore new definitions as a result of the Internet, such as spam, forums, threads, etc.
Basically what I'm saying is, a lot of people are misusing the word now, but if enough people misuse the word then the misuse COULD become an actual definition of the word.
I think, when it comes down to it, people just want a word that can summarize the rapid changes in strategy that comes with a game like Starcraft, instead of saying "Let's analyze the current Starcraft strategical trends/standardized builds/unit compositions" every time.
Perhaps if such a word were to be created, people would stop using metagame incorrectly?
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Strategical trends are already part of the correct definition though, as strategical trends affect a players decisions in game.
For example being a zerg player, in ZvT, with how popular terran mech got, you pretty much always expected a 4 helion push to come at you, and a lot of zerg players will have incorporated this expectation into their build orders in ZvT. I'd be willing to bet all the zerg players getting advice on these forums how to deal with terran mech, have played games using a style based on that advice.
So the development of new strategies, borrows quite heavily from current popular strategies, which makes sense as you design a build order/strategy to win as often as possible, not to defend from some really weird build you saw once 4 months ago, you make it so you can successfully defend during all the likely timing windows, without over spending to do so(ie taking calculated risk, which is in itself metagaming).
And thats how the metagaming process is ever changing, as the new builds become more popular, new strategies to 'beat' them are developed, and peoples expectations in certain matchups change. Which is why the phrase 'the current state of the metagame' includes things like current popular strategy, current popular counters, methods of harassment, because all of these things are developed by knowledge gained from outside of the current match
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I agree with OP that there is some misusing the word. However, giving the exact definition of a word in a language that is not dead is going to be hard. We should be little bit open-mind on this issue.
For example, Is it correct to use the word "Expo"? as the meaning of this word (in Wiki) has nothing to do with base expansion. What about the word "Gosu". For me, Nony is gosu, but if you ask KT coach, Nony is probably not isn't he?
I think the answer is as long as people in the community understand it in the same manner, it is correct to use it.
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On June 16 2010 16:24 pedduck wrote: I agree with OP that there is some misusing the word. However, giving the exact definition of a word in a language that is not dead is going to be hard. We should be little bit open-mind on this issue.
For example, Is it correct to use the word "Expo"? as the meaning of this word (in Wiki) has nothing to do with base expansion. What about the word "Gosu". For me, Nony is gosu, but if you ask KT coach, Nony is probably not isn't he?
I think the answer is as long as people in the community understand it in the same manner, it is correct to use it. The problem is that then people get into really long winded debates about certain words that we use, especially in this community.
I'm sure you've seen the many-page long discussions about different progamers in relation to the b-word... if you've been around TL long enough you should know what word I'm talking about XD.
It all depends I guess. If enough people can reach a consensus on a definition I guess it's okay, but if there's too much conflict and discrepancy it's best to just stick with "what's established."
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On June 16 2010 16:24 pedduck wrote: I agree with OP that there is some misusing the word. However, giving the exact definition of a word in a language that is not dead is going to be hard. We should be little bit open-mind on this issue.
The *problem* is that incorrectly using the (completely pretentious) term "metagame" to describe "strategy" is that you forget what "strategy" means.
As day9 put it in a recent cast, strategy is not "oh, I'm going to drop a tank on this ledge. woohoo I AM A STRATEGIST ba dum mch mch mch" it's completely the concern of big-picture understanding of timing, builds, the flow of attack and defense. etc. Anyone who uses the term metagame for that has forgotten what strategy means.
Newflash: This isn't real-time metagaming, this is real-time strategy.
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On June 12 2010 19:37 Gustav_Wind wrote:In case you guys didn't want to read EatThePath's excellent post because it was long, I'll quote the part that I feel needs to be answered. Show nested quote +On June 12 2010 18:06 EatThePath wrote: I have been using the term metagame for several years outside of Starcraft, primarily to talk about MTG, where it has a very solid meaning. ... I am wondering if you hold this view on the word metagame across all games, Chill, and have used it that way among them in the past, or if this argument is borne out of and relates primarily to the word metagame in the Starcraft community.
In both the Smash and especially the MTG community the word metagame as a noun is unanimously used in the ways you call incorrect. I'll come out and agree with this as well. The word has been around in CCGs, in the more general sense, for longer than sc has existed.
Of course, the usage might sound weird or pretentious to you, but it's pretty well established in other contexts. (It shows up all over the place in Guild Wars, too, which makes sense, since that draws so heavily on CCGs.) It would be like trying to tell the fighting game community to stop using hype as an adjective because it's clearly only a noun and a verb. Not gonna happen.
Words don't always make etymological sense. A good example is livid, which started out meaning pale, but now more commonly means the opposite, flushed. (My guess is it got associated with anger—people going white with anger—and then being flushed was a natural extension for a lot of people, especially more contemporary speakers.)
Edit: Another example!
proof: This used to mean test, and is actually separate, etymologically, from the word prove. The notion of a printer's or artist's proof makes more sense given this usage, as do the notions of proofing dough and proofing yeast. I imagine that this is also where the saying "The exception that proves the rule" comes from, with proof/prove quickly coming together, but I'm not certain of that.
Edit again: Basically, I think railing against this is as sensible as railing against the role of who expanding to cover the role of whom. "Who did you give it to?" is incorrect!!! Except these days, it's clearly not.
See also: "That's her" is incorrect!!! Except these days, it's clearly not.
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lol you're all hillarious, i got a good idea, don't use the word, no need to be fancy to play a game boys, it won't make you a better player or anything of that sort, if you're a caster and you're trying to get everyone to understand what you mean to say at a given instance by applying the word, cool!... otherwise i dont see the point of this thread other than people trying to show off their dictionary skillz by correcting other people and telling them they're dumb for not knowing how to properly use this term, you're not being smart fellas, you lookin mad silly and by silly i mean Meta-Silly.
I wouldn't mind if there was a correct definition for metagame, just arguing over a term that someone came up with not long ago seems useless.
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This is great. Like the English shouting at Americans for spelling and saying Aluminium differently.
All that truly matters in communication is you understand what concept, object or idea it is that they're putting forth. HOW they communicate is so much less relevant it blows my mind that people will argue to the death over it.
Whether they're using the term metagame to describe strategy trends, or influences outside of the game, the CONTEXT in which they use the word determines which one they're talking about and you instantly know what they're trying to say.
Deflating someone's point by saying they misused a word is the height of banality.
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I have a question then.
For example, with region-locked battle.net servers, the way SC2 is going to be played is going to be slightly different between each server. Based upon these games, future strategies are going to react and change to the current strategies on the each server and will evolve differently.
I see this in fighting games a lot where there's a different style of play based upon location. For example, east coast players tend to be more turtle-y because that's the way the game there evolved.
What's the word for that?
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On June 18 2010 07:03 mg wrote: I have a question then.
For example, with region-locked battle.net servers, the way SC2 is going to be played is going to be slightly different between each server. Based upon these games, future strategies are going to react and change to the current strategies on the each server and will evolve differently.
I see this in fighting games a lot where there's a different style of play based upon location. For example, east coast players tend to be more turtle-y because that's the way the game there evolved.
What's the word for that?
I think you answered your own question - I would call that "evolution".
As for "meta-game", I agree with Chill. I first heard the word from trading card games such as Magic: The Gathering, and it has grown to have a much looser definition there, where it is also widely misinterpreted. In the case of trading card games, the "meta-game" is not the pool of popular deck builds but rather how you react to those builds while creating your own deck.
For Example: You're playing in a local weekly tournament - last week most of the contending players, including the winner of the tournament, used a popular deck they found on an online card list. You construct your deck with the intention of countering those popular deck builds. You have effectively "meta-gamed".
It is an important distinction to make, as it would be very easy to misinterpret "meta-game" to mean the pool of currently popular strategies in a game such as MTG. This has no doubt bled over into Starcraft.
The big difference between a turn-based card game and Starcraft is that because SC is in real-time, a great deal of meta-gaming happens as the actual game occurs. I would agree that the meta-game includes preparation for a popular or expected strategy, and also the mind games that you use to influence your opponent's decisions in-game. Examples of those have been beaten to death, I just wanted to get the point across that Chill's definition is universally correct.
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On June 14 2010 22:09 Subversive wrote: This just sounds like passive aggression. While I agree that angering anyone in a position of authority is best avoided if possible, you're not going to win Chill or anyone elses respect by remaining silent - nor will you be banned for a simple criticism.
This is not accurate.
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On June 18 2010 09:53 c.Deadly wrote:Show nested quote +On June 18 2010 07:03 mg wrote: I have a question then.
For example, with region-locked battle.net servers, the way SC2 is going to be played is going to be slightly different between each server. Based upon these games, future strategies are going to react and change to the current strategies on the each server and will evolve differently.
I see this in fighting games a lot where there's a different style of play based upon location. For example, east coast players tend to be more turtle-y because that's the way the game there evolved.
What's the word for that? I think you answered your own question - I would call that "evolution". He's not asking for a word to describe the process. He's asking for a word to describe the current state of the game.
On June 18 2010 09:53 c.Deadly wrote: As for "meta-game", I agree with Chill. I first heard the word from trading card games such as Magic: The Gathering, and it has grown to have a much looser definition there, where it is also widely misinterpreted. In the case of trading card games, the "meta-game" is not the pool of popular deck builds but rather how you react to those builds while creating your own deck. This is simply not true as a matter of lexicography. It is used to talk about the pool of popular decks. You might not want it to be, but it is. Since I love parfait (the deck), I'll use this article from a couple years ago as an example: http://webcache.googleusercontent.com/search?q=cache:eiGqKFR-UL0J:www.starcitygames.com/php/news/article/16515.html starcitygames parfait&cd=1&hl=en&ct=clnk&gl=us
There are three occurrences of the word "metagame" on that page.
"I believe a new vista has opened up for white in the Vintage metagame." That is, there's a new opportunity for white given the current (at the time) common decks and strategies.
"It attacks the metagame from a unique angle, and is very difficult to combat. Let me walk you through the deck’s major components:" This is followed by a discussion of the components of the deck and how they shut down popular (at the time) decks and strategies. In short, how parfait attacks the metagame.
"2010 Nats Qualifier Metagame Summary" This is a link to a list of the decks played in the 2010 Nats. A summary of the metagame is a list of decks played. I don't know how much clearer you can get.
I want to emphasize this: I'm not trying to say that one use of the word is better or more sensible than the other. But it is wrong to think that the usage in the article above is incorrect in the sense that "Her walks the store" is incorrect as a sentence of English; again, this would be like complaining that using "hype" as an adjective is incorrect in the fighting game community. It's not. That's just how the word is used. "This is so hype" is a perfectly good sentence there (but don't go writing it anywhere else; people will look at you funny).
Of course, you might not like it. You might try to fight its adoption in this community on pragmatic grounds, such as that it's a confusing use, or that there are better ways to say the same thing, or that it sounds stupid, or whatever. You might try to get people in that community to stop using the word the way they use it. But those issues are all different from how the term is actually, currently used, which is simply a lexicographical matter.
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On June 18 2010 09:53 c.Deadly wrote: As for "meta-game", I agree with Chill. I first heard the word from trading card games such as Magic: The Gathering, and it has grown to have a much looser definition there, where it is also widely misinterpreted. In the case of trading card games, the "meta-game" is not the pool of popular deck builds but rather how you react to those builds while creating your own deck.
As someone who reads magic articles on all of the premier strategy sites every day, I can assure you that this is wrong. (The claim that it has a loose definition in MTG that is widely misinterpreted). There is no ambiguity when a writer uses the term metagame as a noun. He means the composition of deck types at that point in time.
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On June 18 2010 12:55 Pyrthas wrote:Show nested quote +On June 18 2010 09:53 c.Deadly wrote:On June 18 2010 07:03 mg wrote: I have a question then.
For example, with region-locked battle.net servers, the way SC2 is going to be played is going to be slightly different between each server. Based upon these games, future strategies are going to react and change to the current strategies on the each server and will evolve differently.
I see this in fighting games a lot where there's a different style of play based upon location. For example, east coast players tend to be more turtle-y because that's the way the game there evolved.
What's the word for that? I think you answered your own question - I would call that "evolution". He's not asking for a word to describe the process. He's asking for a word to describe the current state of the game.
I think a word to describe the current state of the game would be situational. However, using "meta-game" as a word meaning "the state of the game" is incorrect. Popular strategies vary from region to region, so players make meta-game adjustments to account for regional preferences.
On June 18 2010 12:55 Pyrthas wrote: I want to emphasize this: I'm not trying to say that one use of the word is better or more sensible than the other. But it is wrong to think that the usage in the article above is incorrect in the sense that "Her walks the store" is incorrect as a sentence of English; again, this would be like complaining that using "hype" as an adjective is incorrect in the fighting game community. It's not. That's just how the word is used. "This is so hype" is a perfectly good sentence there (but don't go writing it anywhere else; people will look at you funny).
Of course, you might not like it. You might try to fight its adoption in this community on pragmatic grounds, such as that it's a confusing use, or that there are better ways to say the same thing, or that it sounds stupid, or whatever. You might try to get people in that community to stop using the word the way they use it. But those issues are all different from how the term is actually, currently used, which is simply a lexicographical matter
I think I wasn't very clear with that MTG reference (I'm by no means a competitive player). The fact that a deck is very potent or popular isn't "metagame", the actual composition of the deck itself is. So, I agree with you, you're definitely right. It would feel weird using the word metagame with that syntax in Starcraft, but it is still the same concept. Rather than a looser "definition", I should have said it is used more frequently, which results in some people misinterpreting the term (I know I did) or not having a full understanding of it.
I'd compare building a deck to preparing a build order in SC. You account for popular strategies, trends, flavor-of-the-month type of stuff. You are influenced by factors beyond the game, specifically the individual player's preferences. Proxy-rax or bunker rush isn't a great strategy 100% of the time, but it's pretty good if you know your opponent loves to 12-hatch every game. This is exactly the same thought process that goes into building a deck in a trading card game. In Starcraft the pool of all viable opening builds is a result of the meta-game, whereas in MTG the composition of decks is called "the metagame". What is important is that the concept is the same.
Where everything goes wrong is when "metagame" is used to describe stuff that isn't metagame at all. How you utilize the cards you draw in MTG is not "metagame", that's just strategy. Likewise, 3hatch muta into 5 hatch hydra isn't "the current metagame" in Starcraft, it's just a popular strategy. I'm not as concerned about the semantics of the word "metagame" in other communities as I am about losing its true meaning altogether when talking about SC.
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Metagame just gets used too much. It's often used in it's correct context but along the way others started to pick the word up and not quite understanding it they used it in a variety of incorrect ways which lead us to where we are now.
The OP is alright but a bit confused. There are much simpler ways of explaining it. I think a simpler explanation to understand is "playing a game, that affects the game". Once a game of SC starts the metagame is already over. You've already been influenced by a metagame and now are just playing the game.
So the most common application of the metagame is tricking your opponent into opening with the wrong build order. That is a game of itself, of sorts. If your opponent opens 3hatch before pool and you duel proxy gated you won(past tense) the metagame. Outside of the immediate game something transpired to make you pick a build order that made the game itself easy for you.
In a best of 5 metagaming becomes very important. As the series is 5 seperate games it is possible to play a metagame during one of the games, in order to affect the next game/s. You're doing things which don't affect the game itself, but which might affect your opponent during the next game, such as making a pylon heart. The pylon heart does not affect the outcome of the current game but might contribute to a metagame that sees your opponent act foolishly in the next game.
For me the most common mis-uses of the word is "he's using his knowledge of the metgame"
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On June 11 2010 04:27 Metagame wrote:
Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B. Why is this metagaming? The rules state the statistics of the units; however, they make no comment on which are overpowered or what should be the standard strategy. By taking information from outside the game, this player is affecting the outcome of the game with information from outside of the ruleset. I think this is the reason why metagame is used as equivalent to "current standard game" (I cannot emphasize "current" enough), because there's actually no fixed "standard" game, and it's always more or less the current trend / rumor / tradition / spirit, if you like. So people call that thing "metagame", since nowhere in the rulebook it says that there is any standard way of playing.
I have a question - what about maps? We accept some set of maps as the "standard" set, and it actually affects all strategies immensely. Are maps part of the main game or the metagame? I think the latter, because it would still be Stacraft (or Starcraft 2), if completely different set of maps was used. Nowhere in the main rules it says how much minerals and gas per base there is, or that the initial spawning positions are near minerals, or that maps should be symmetric, and the game shouldn't involve clearly inferior/superior starting locations to be even out through more matches, or that there have to be ramps and choke-points allowing to wall off etc. IMHO all this is part of the metagame. What do you think?
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The magic the gathering examples and analogies are all correct of what metagame is in starcraft and any RTS game. It is the same deal, to re-iterate for the 50th time - it's the most popular and theoretically most efficient strategies within the particular game community at that point in time.
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On June 18 2010 02:38 CatZ.root wrote:lol you're all hillarious, i got a good idea, don't use the word, no need to be fancy to play a game boys, it won't make you a better player or anything of that sort, if you're a caster and you're trying to get everyone to understand what you mean to say at a given instance by applying the word, cool!... otherwise i dont see the point of this thread other than people trying to show off their dictionary skillz by correcting other people and telling them they're dumb for not knowing how to properly use this term, you're not being smart fellas, you lookin mad silly  and by silly i mean Meta-Silly. I wouldn't mind if there was a correct definition for metagame, just arguing over a term that someone came up with not long ago seems useless.
I understand what you're trying to do, but in this instance it's inappropriate, so you're being condescending by calling everyone "hilarious" and silly.
it's not useless if the arguing will lead to a ,'correct definition'.
also, it shouldn't matter whether you're a caster or not. in any case, even if it's just casters your concerned about, how do you think they'll learn how to use the word better? they will learn how to use the word better through discussions like these.
arguments are good and in no way silly as long as they are conducted properly. What do you think school is for? It's to learn how to think and argue better. You could say part of the reason why this thread is useful is that it's teaching people how to think and argue better, to figure out what works and what doesn't. And what works is logically sound reasoning backed by relevant evidence.
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On April 28 2011 22:25 nast3rrr wrote: good read that made me lol
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First, etymological arguments for the meaning of a word are completely unconvincing because modern English is substantially far away from its roots. Consider the following argument it - generic third person pronoun -'s - possessive suffix
Therefore, it's is the possessive form of the word it. Of course, those of you who used it as ``it is'' are also right, since we also have the definition
-'s - contraction for ``- is''
Obviously this got a wrong result. You can't always combine roots straightforwardly, and so it is completely possible in my mind that meta can mean ``self'', ``beyond'', ``X about X'', et cetera, but metagame means the standard strategy.
Of course, that is not how I use it and I don't think that that is how most people intend to use it. The way I use it, and the way that MTG players use it, is to refer to the current composition of builds/strategies. When people say that ``the metagame is evolving'', they mean that one particular build is falling out of favor and another one is replacing it, which is completely consistent with this definition. When they say that ``the X metagame is Y build'', they actually mean that the vast majority of X players play Y, so when they meet up with an X player without any other information about them, they will expect Y. In this case it happens that they could have also said that ``standard X play is Y build'', but that doesn't make it any less correct to say metagame.
However, if I said that ``the X metagame is mostly Y with a little bit of Z, and my build W counters Y really well but is completely destroyed by Z'', here you can see that it doesn't make as much sense with ``standard'' instead, because how can standard be composed of two different builds?
Metagaming, as you use it, then, is really the same as the way I use it. If you play against a random person on the ladder, you will use your view of the metagame for their race. However, if you have more information about them, then you'll use your view of the metagame for that particular person. This is still a metagame in the sense above, since that person has some composition of builds that they might do, and you are playing based on that information. For instance, I think we can agree that the ``Jaedong in a finals'' metagame contains a nontrivial amount of 4-pooling, but I think we can also agree that we would not call this standard ``Jaedong in a finals'' play.
The other examples given can be reconciled with this also. If you happen to have information that your opponent is on tilt (be it caused by yourself or not), then you have a different idea of what strategies they are likely to be playing. All you are really doing is conditioning the large metagame on the fact that your opponent is on tilt.
In any case, whether Chill agrees with my above definition or not, I fundamentally disagree with the premise of the OP, which is based on the idea that it is possible for the public to be using a word widely and have built up an understanding of what each other mean by it, and yet for all of them to be using it wrong. The fundamental reason of words is to communicate, so if the word metagame successfully conveys the meaning of the currently popular standard play, then it means that for all intents and purposes, and that usage is correct.
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As Biff points out, how we use the term "metagame" is more of an ongoing discussion, not limited to a specific definition, but rather the context in which the word appears and the trends within the scene. A word can easily take on a completely different meaning than the original and still be useful to everyone. So why is it important to try to correct the use of the word? Well, not because other words can have similar meaning. This is the case for countless words and is basically the essense that makes language come to life. The reason would rather be one of the following:
1) General language: The meta-prefix is one used in many contexts, and therefore a completely different use will confuse people, possibly even cause a conflict for them even after they are immersed in the Starcraft scene and have adopted the new meaning of the word.
2) Overuse: Because "metagame" is very general, it can quickly spread to cover many aspects of the game. Unlike other word trends, where people will talk about "imbalance" or "gosu", there will not be a clear context for the use of the "metagame". Therefore the word becomes more empty and more easily ends up as simply a buzzword.
That said, I think Chill, in some ways, has increased the confusion about the word, which others have explained to some extent so far in this topic. That is, because of the following claims:
- Metagame is not to be used as a big abstract but rather relating to concrete actions sorrounding the game: The point where the word "metagame" becomes useful and limited in its use is when you use it as an overall reflection of the Starcraft scene. That means that the metagame becomes the product of all our interactions across the scene, which serve to establish widely held notions regarding the game. Once you start using "metagame" about specific actions in a specific game, or even try to make it a verb, metagame suddenly becomes anything and everything in its common use. To talk about metagame becomes pointless because it will always be less useful to use the word rather than a more descriptive one.
- Metagame does not describe or equal strategic trends: If the metagame is, in fact, that which going is beyond Starcraft, sorrounding it or is concerned with Starcraft itself, then it must, in fact, be that which is derived from the common understanding reached about the game. In this sense, "strategic trends" describes exactly that which is the metagame. When the game comes out, there is no proconception about the game, nothing that sorrounds it, and therefore no additional meaning apart from that which you get from making concrete observations while playing the game yourself (or watching others play). However, the notion of metagame quickly establishes itself and gives events that occur in the game a different meaning. Because of a common understanding of strategy, game balance and gameplay is established within the community, people use certain tactics. Using new tactics or different tactics has nothing to do with metagame in itself, but when tactics are very successful, become popular and are later then considered the "normal" way to play, then the two concepts overlap.
So, within a particular match-up, people will tend to play in a specific way or to make specific assumptions because of how this match-up is generally thought of. Therefore, it is perfectly natural to relate general changes in the use of strategy and dynamics of playing as change in the metagame of Starcraft. If there was no community and everyone played in isolation, it would simply be people playing, becoming smarter and more effective. However, since we share our experiences (through thoughts, broadcasts or replays), interact and discuss, in the end, how others play is likely to affect how you play.
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This should be a sticky. I still see "metagame" used everywhere and according to this topic they are all used incorrectly.
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I felt tremendous shame when Chill addressed my misuse of "metagame" in one of my posts.
It's such a dangerous word to use when Chill is on duty.
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I think it's good to have this discussion every month or two. 
[edit] That last one is now a work of art thanks to chill.
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Indeed, I support this timely necrobump.
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"I think I need a shift in my metagame"
So much is wrong with that I almost cried.
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I've always seen it as two words, a noun meaning "the current builds expected to be used" and a verb meaning "using outside information or tactics to win". The OP says the second is a word and the first isn't? So it's never ok to use metagame as a noun?
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On July 20 2011 14:47 Cassel_Castle wrote: I've always seen it as two words, a noun meaning "the current builds expected to be used" and a verb meaning "using outside information or tactics to win". The OP says the second is a word and the first isn't? So it's never ok to use metagame as a noun?
For yours and the children's sake, just forget the word exists.
Especially when Chill is around. He has very strong (understatement of the year) views on this particular word and generally it is better to just leave it alone.
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Example of metagaming: Players all agree that unit A is too strong. Many players are winning games by only making A. To react, opponents have been rushing for unit B, which is a counter to A. Knowing this, a player has developed a build which is weak against everything but a rush to B.
I think this is where the use/misuse of the word metagame comes from. Build orders are created to counter popular build orders of the time. As a result, new build orders are created to counter the counter and lead to mind games. Thus, the "metagame" is created. Or something like that.
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I am failing either to understand this phrase/term, or people are using it incorrectly.
Meta-xxxx, like meta-stability or meta-stable means, in science, something is in midway point. Not at it's most stable position, but rather it found a hole of stability.
If I have to extrapolate this, meta-game would mean... yes, it wouldn't make sense :D
Or even if we use direct Greek meaning for meta, the phrase makes little sense. I am not sure if people know what they are talking about when each person understands "metagame" in their own way,
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On September 02 2011 13:31 Xxavi wrote: I am failing either to understand this phrase/term, or people are using it incorrectly.
Meta-xxxx, like meta-stability or meta-stable means, in science, something is in midway point. Not at it's most stable position, but rather it found a hole of stability.
If I have to extrapolate this, meta-game would mean... yes, it wouldn't make sense :D
Or even if we use direct Greek meaning for meta, the phrase makes little sense. I am not sure if people know what they are talking about when each person understands "metagame" in their own way,
I am sure that there is some reasoning if what you have written, though it is all greek to me. I am going to take this opportunity to quote myself from a few posts above yours
On July 20 2011 14:50 Probulous wrote:+ Show Spoiler +On July 20 2011 14:47 Cassel_Castle wrote: I've always seen it as two words, a noun meaning "the current builds expected to be used" and a verb meaning "using outside information or tactics to win". The OP says the second is a word and the first isn't? So it's never ok to use metagame as a noun? For yours and the children's sake, just forget the word exists. Especially when Chill is around. He has very strong (understatement of the year) views on this particular word and generally it is better to just leave it alone.
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This discussion is not meta enough.
I think we should meta discuss the value of meta discussing the word metagame.
I personally think that it's futile.
Maybe it's just a fad? Time will tell.
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I usually just ask the player that i need one more win for an achievement and one loss to him won't do him much harm. 9/10 times he leaves. 1/10 that he stays, i play standard.
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Haha, I like how the "word metagame" has evolved the word, "metagame"!
But you can't really blame people for using the evolved meaning of metagame since many high-profile commentators (e.g. Tastosis) use it in that manner.
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Totally unrelated, I know, but one of my biggest pet peeves is when people have conversations like this:
"I'll bet you $x dollars that y happens." "Okay. It's a bet." "No. I don't want to actually bet I just know it'll happen."
Well, if you knew y was going to happen then you'd be foolish not to make the bet. It's mind-bottling to me when people do this.
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A continuation from the thread that just got locked:
On November 08 2011 10:16 neppi wrote:Show nested quote +On November 08 2011 10:14 AutomatonOmega wrote:On November 08 2011 10:11 neppi wrote:On November 08 2011 10:09 AutomatonOmega wrote:Okay, gonna fall back on the dictionary definitions here: meta- Combining form: Denoting a change of position or condition: "metamorphosis"; "metathesis". Denoting position behind, after, or beyond: "metacarpus". Okay, so Metagame will then be analysis of ever changing past, present, and future trends in strategies, openings, and compositions in matchups, and application of the theories and ideas conceptualized in that way. Right, big time inception happening in my brain Got around to reading the link in your original post, and IMO some of the looser abstractions like insults, causing lag, or getting judges to rule in your favor aren't really what people like Destiny are meaning when they say metagame, but rather the definition of unit A being OP so everyone starts making unit B to counter. That's the most pure (but still incomplete) form of the word used in the context the majority of the posters in this thread are considering when they see the word 'metagame'. But if I play a game and lose to unit A and think "fck next game ill make unit A to win because it seemed OP last game" that is not metagaming? If I read on the forums that unit A is awesome vs unit B, I see unit B and counters with unit A, thats metagaming? It's a pretty broad concept.
Rock, Paper, Scissors. Everyone knows this. Under normal circumstances, there's no RPS metagame because you generally have a 33% chance to win when you view the rule of the game in a vacuum. Then, you create an abstract rule where Rock is worth 3 points, Scissors is worth 2 points, and Paper is worth 1 point, first player to an undisclosed number of points wins.
At that point, the game takes on layers of depth and begins to develop a metagame. The entire game becomes one of trying to bait your opponent into using Scissors, and the community develops strategies designed to most efficiently create that scenario. Then, the developers of Rock, Paper, Scissors release a patch that makes it so that now Scissors is 3 points and Rock is 2. The metagame shifts.
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Metagame simply describes trends in playstyle, or functions of the game that are typically doing well at a particular time. It can be used to describe "flavor of the month" strategems.
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No it is not. An Example, I use meta game on my opponent in an Ace match in a clan war by saying I have a Raid of 40 people waiting for me the main tank in an MMMORPG. Which makes my opponent think i'm going to all-in him for a quick win, because he would think i'm short on TIME. And I would play a greedy style to take advantage of my opponent being overly passive.
Don't use the word metagame to describe Trends in play style, you know what you call use to describe Trends in playstyle? instead of the "current metagame" you should use "the current Trends"
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I dont understand why you're undertaking this crusade against the use of the word metagame? You do realize that language changes with the times. Words that have no meaning may acquire meaning Words that already have meaning may acquire new meanings You cannot stop change! You CANNOT STOP............PROGRESS!!
exempli-gratia google was a noun...now it's a verb, too!
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The metagame (as a noun) has been used in Magic for years (probably before SC1 was even out) to describe the decks/strategies used in a certain time/place/tournament etc. so it's not wierd that it's used in the same way for Starcraft. All the people with sand in their vagina's about the supposed misusage are ignoring the difference between metagame as a noun and metagaming as a verb.
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i don't understand the OP.. meta means self so metagame means "the game of playing the game" which to me definitely includes how current builds and strategies and races and stuff are. just how they are.
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Bluargghh, I fucking hate that word.
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On November 18 2011 07:49 blubbdavid wrote: Bluargghh, I fucking hate that word.
Bluargghh is a pretty disgusting word. I hate it, too.
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I don't like the way "metagame" sounds. I think we should say "gameception," instead.
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Funny how nobody noticed the accidental thread necro.
PS I think metagame is a pretty cool word.
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People are using the term correctly. The common trend of terran players at one point was to go 11/11 2-rax, because the common trend of zerg players was to go hatchery first even on small maps or close positions. This is using outside the game trends to determine a build order before scouting in the game is even possible.
The same applies to why zerg players don't go hatchery first against protoss - they know protoss players often scout on 9 and will cannon rush them, which is a vulnerability that the build does not overcome.
The third example of the OP of this thread says just as much.
"Metagame" is commonly used as a noun to refer to the practices of players metagaming and the relationships involved.
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Right; standardized strategy definitely does fit the criterion for metagame. The player (outside the game) has established rule sets in his mind based on popularity of other builds and what he currently believes works and doesn't work. These rule sets in his mind (outside the game) definitely do bias his decision making and criteria for a standard build or strategy. If the people of the world only and always six pooled, then the standard builds as we know it would not be standard. Thus, information from outside the current match affects the approach of the current player.
Trends change over time, and since expectations change with these trends, so do standard builds/strategies and thus so does the metagame. I think that the Wikipedia page for metagaming states that metagame is necessary for high level play to exist.
Its basically any sort of information that the PLAYER (out of game) uses that is not available to the CHARACTER (in the game)
quote from wiki: Recently the term metagame has come to be included in PC Gaming as an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level. The definitions of this term are varied but can include "pre-game" theory, behavior prediction, or "ad hoc strategy" depending on the game being played.
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