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Hello folks, I've been lurking TL for a while now and the community has given me much insight towards sc2 game play and strategy. However, I recently played this game that got me stumped on how to have played better, maybe I need a shift in my metagame but I really don't know.
Here's the replay: http://www.sc2replayed.com/replay-videos/9658
I'm thinking that I shouldn't have made the robotics bay and thrown down 2 more gateways and storm or maybe just sentries because as I recall, I had an excess of gas.
Also, how could I have microed that battle better? I'm always afraid of backing up against a terran army after their stim cause marauder's concuss shells would just snipe the lots before they had time to retreat.
Thanks a lot guys!
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I thought the decision to get charge and late collosi against 2 base mmm push versus fast charge and extra game was metagame, sorry
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@OP: To be precise, you don't have a metagame. To most people, there is a metagame. The thread that probu linked has some good posts on pages 8 and 9. The OP of that thread is mostly wrong, if you ask me. But with either interpretation, don't refer to your choice of build order as "my metagame".
The wider spirit of your post though is the right idea. You are trying to ask: "what are fashionable builds and strategies these days?" To that question I would answer, don't post here asking people to do your homework for you. Watch streams, read threads and tournament reports, watch recent pro games.
I also watched your replay though because I don't like to post in H threads without checking the replay. Your choice of fast robo is pretty ballsy with the expand on XN caverns, but that's fine. Then you don't get an obs asap. Why?? It would have given you good information, I thought that was the point of fast robo FE. Also, he let you see both a techlab and a reactor rax when you stalker poke. You know he has some pressure coming, and possibly more rax worth. You know you have a faster expo than he does, so why not just get a couple obs and make a ton of guys to defend the pressure, then ride your econ to victory?
In fact, even though you lost too much (imo) you still deflected his pressure just fine. At this point, you were up 8 workers. (Yeah mules, whatever.) You had gasses faster. By the end of the game you were up even more workers. If you had used your obs to scout his tech more, you would have seen he had no ghosts coming, and you already see his army anyway. You have the option of getting a lot more sentries and fighting that way. Or you can chrono your 3 gates and get whatever you want while you get upgrades and twilight stuff.
The decision is to double tech is pretty greedy. It's not totally invalid but you died, so... pretty stark lesson. Also, you made a second robo bay, did you know that? Did you watch your own replay?? You also started colo range without making a colossus. If you are already short on guys, and you know you have an econ lead (meaning he has to take a risky expansion timing or attack you), why would you not just get a colo asap for added safety?
You got greedy and spread yourself too thin and died to a 62-44 army supply difference. Use your obs to scout and make enough stuff to survive so your econ lead pays.
But anyway, about the metagame. I don't think there have been any major changes in the last two months. People are favouring gateway compositions more. You don't have to get double forge necessarily. Just get blink and charge. (A lot people get blink first frequently.) The new sexy is using templars for feedback on medivacs and then making archons to help in the 2nd half of the battle. If you are super duper fancy, you can do phoenix play. (See MC's recent PvT.)
Another thing you might consider that may or may not be new to you: if you scout the terran walling off his ramp like that, you can do a void ray + 2-3gateway attack they is really hard to defend. The void rays will charge up on his supply depots out of range of the marines. Then you can push in further and use forcefield to make life miserable for him. You can usually snipe the wall barracks (and its addon if he did that) at the very least while killing some guys. You should lose a minimal amount. You can go for the kill or just prevent his expo while you take yours, plus you did some good damage.
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On July 20 2011 11:07 incardito wrote:I thought the decision to get charge and late collosi against 2 base mmm push versus fast charge and extra game was metagame, sorry That's called a game plan.
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On July 20 2011 12:06 EatThePath wrote:@OP: To be precise, you don't have a metagame. To most people, there is a metagame. The thread that probu linked has some good posts on pages 8 and 9. The OP of that thread is mostly wrong, if you ask me. But with either interpretation, don't refer to your choice of build order as "my metagame". The wider spirit of your post though is the right idea. You are trying to ask: "what are fashionable builds and strategies these days?" To that question I would answer, don't post here asking people to do your homework for you. Watch streams, read threads and tournament reports, watch recent pro games. I also watched your replay though because I don't like to post in H threads without checking the replay. Your choice of fast robo is pretty ballsy with the expand on XN caverns, but that's fine. Then you don't get an obs asap. Why?? It would have given you good information, I thought that was the point of fast robo FE. Also, he let you see both a techlab and a reactor rax when you stalker poke. You know he has some pressure coming, and possibly more rax worth. You know you have a faster expo than he does, so why not just get a couple obs and make a ton of guys to defend the pressure, then ride your econ to victory? In fact, even though you lost too much (imo) you still deflected his pressure just fine. At this point, you were up 8 workers. (Yeah mules, whatever.) You had gasses faster. By the end of the game you were up even more workers. If you had used your obs to scout his tech more, you would have seen he had no ghosts coming, and you already see his army anyway. You have the option of getting a lot more sentries and fighting that way. Or you can chrono your 3 gates and get whatever you want while you get upgrades and twilight stuff. The decision is to double tech is pretty greedy. It's not totally invalid but you died, so... pretty stark lesson. Also, you made a second robo bay, did you know that? Did you watch your own replay?? You also started colo range without making a colossus. If you are already short on guys, and you know you have an econ lead (meaning he has to take a risky expansion timing or attack you), why would you not just get a colo asap for added safety? You got greedy and spread yourself too thin and died to a 62-44 army supply difference. Use your obs to scout and make enough stuff to survive so your econ lead pays. But anyway, about the metagame. I don't think there have been any major changes in the last two months. People are favouring gateway compositions more. You don't have to get double forge necessarily. Just get blink and charge. (A lot people get blink first frequently.) The new sexy is using templars for feedback on medivacs and then making archons to help in the 2nd half of the battle. If you are super duper fancy, you can do phoenix play. (See MC's recent PvT.) Another thing you might consider that may or may not be new to you: if you scout the terran walling off his ramp like that, you can do a void ray + 2-3gateway attack they is really hard to defend. The void rays will charge up on his supply depots out of range of the marines. Then you can push in further and use forcefield to make life miserable for him. You can usually snipe the wall barracks (and its addon if he did that) at the very least while killing some guys. You should lose a minimal amount. You can go for the kill or just prevent his expo while you take yours, plus you did some good damage.
Thanks! I watched my replay twice and didn't even catch that double robo support bay, I think I might have been able to hold it if I had that extra units + get colossi instead of range. Very very helpful analysis!
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Calgary25951 Posts
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On July 20 2011 13:17 Chill wrote: FUCK For anyone confused by this, chill's major pet-peeve (along with one of my own) is when people misuse the word 'metagame', specifically using it as a replacement for the word 'strategy', as you have done in your OP, as well as the thread title.
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On July 20 2011 13:29 Soluhwin wrote:For anyone confused by this, chill's major pet-peeve (along with one of my own) is when people misuse the word 'metagame', specifically using it as a replacement for the word 'strategy', as you have done in your OP, as well as the thread title.
Hey man, I'm just trying to get better at the game :\
Also, why don't you actually contribute while criticizing that one thing that everyone already mentioned prior to that post?
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On July 20 2011 13:58 incardito wrote:Show nested quote +On July 20 2011 13:29 Soluhwin wrote:On July 20 2011 13:17 Chill wrote: FUCK For anyone confused by this, chill's major pet-peeve (along with one of my own) is when people misuse the word 'metagame', specifically using it as a replacement for the word 'strategy', as you have done in your OP, as well as the thread title. Hey man, I'm just trying to get better at the game :\ Also, why don't you actually contribute while criticizing that one thing that everyone already mentioned prior to that post?
Chill is just being consistent...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=234368
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On July 20 2011 13:17 Chill wrote: FUCK
Sigh, a one word post (and it's a swear word and in caps) that is totally unrelated to the OP. Why is the strategy forum like this? Somebody like Chill should get in here and ban him!
(I'm so sorry Chill, please don't hurt me lol)
For the OP, your problem in that game was summed up well by the other guy, essentially you overteched and underproduced units. If the game had gone much longer, you might've seen those investments pay off, but he was up by a pretty sizable amount of supply and killed you when you were vulnerable. The 400 gas invested into a second bay and range didn't help either.
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On July 20 2011 13:29 Soluhwin wrote:For anyone confused by this, Chill's Major pet-peeve (along with ONE of my own) iS when people misuse the word 'metagame', specifically using it as a replacement for the word 'strategy', as you have done in your OP, as well as the thread title.
If he had a better metagame it wouldn't be such a problem
(please don't ban me )
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I checked out your replay. You took a very, very risky opening... but I think you know that. Whatever. My issue is your order of tech, more than your choices of tech. You got that robo very early... and for what? A single immortal? Immortals are good, but not so good that you can justify spending 450/200 for a single one. You got no further use out of it for the entire game, because you died before you got a return on your colossus.
I would suggest getting the robotics support bay much earlier, and holding off on zealot legs until after. Also, the double forge was a mistake. You can't support dual forges, colossus tech, AND templar tech off 2 base.
I've been playing around with a similar type of build, but I get ~2 colossus out fast before I switch into making chargelots and getting out HT and DT. I've also been skipping range... because the only reason I see that you NEED the colossus is to beat those early marine-heavy pushes. You can deal with marauders with chargelots, but for marine / marauder you need templar or colossus to deal.
Here's an example of what i'm talking about :
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=222147
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Well one of the metagame SHIFTS ( one does not have his/her own metagame ) has been the recent Archon/Chargelot off of a DT harras/pressure expo. Other than that I think you need to just stick to one thing on 2 bases the more differnet units you try to make the weaker you are at the core. If I tried building all the units at once do you know how unbeleivable useless that army is?
Tl;DR Try Archon/Chargelot, Don't be so greedy and techy on 2 base cuz you can't DO anything with your buildings.
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Along with the dt into archons is a shift towards 1 gate FE on large maps, then you hold off early pressure with 4 or so stalkers 3-5 sentries and some zealots then go up to 6 gates, get a forge, a tc and an archive and go for chargelot ht archon (ht into archon is more cost effective then dt's) and it allows you to get dts once your stable for harass or even a win. the dts are also great at forcing scans as he pushes out to attack, have 1 start harassing his army as soon as it leaves his base, he scans, kills it, u throw another at him. it slows them down and wastes scans.
Basically protoss are realizing that you can skip colossi tech in favour of a gateway heavy composition as long as you favour chargelots with upgrades and storms and archons mixed in. This abuses the fact that you can cost efficiently trade zealots for marines and marauders, and terrans tend to overstim in an attempt to kite your army, this also forces the medivacs to clump up and the archons can get some sick hits off on them as they keep pulling back from you. You can expo fast because you dont need a huge army to be safe and you can always throw in colossi once your on 3+ bases for a big attack. If he doesnt have vikings you probably win, even if he holds you should have 16+ gateways and insta remake your army, and if he does make vikings afterwards just stop colossi production again.
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