• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:20
CEST 18:20
KST 01:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202522Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced36BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Serral wins EWC 2025 Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced Dewalt's Show Matches in China Shield Battery Server New Patch Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Flash @ Namkraft Laddernet …
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 614 users

Don't Focus on Metagame

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
NonY
Profile Blog Joined June 2007
8748 Posts
April 15 2010 19:00 GMT
#1
Let's get a proper explanation of what metagame is on the table, courtesy of Liquipedia:

The term metagame literally means 'beyond the game' and refers to any planning, preparation, or maneuvering that a player does outside of actual gameplay to gain an advantage. The metagame has three major branches, which contain some overlap:
Preparation done before a match to exploit current trends in Starcraft.
Preparation done specifically to exploit an opponent's or map's style of play.
Strategic decisions designed specifically to exploit a player's reaction or weakened mental state in the future. These are also known as 'mind games' or 'psychological warfare'.


An example of preparation done before a match to exploit current trends in StarCraft:
You are playing ladder. Nearly every Terran is doing an SCV/Marine rush. Rushing to defensive Cannons counters it. Blindly making Cannons against any other Terran build is horrible. Metagame justifies making Cannons without having scouted the SCV/Marine rush.

An example of preparation done specifically to exploit an opponent's or map's style of play:
You have a scheduled match against a specific person. You gather replays of that person. There is a point in your standard strategy where you lack scouting, so you have a choice of doing A, B, or C, where A counters one possibility, B counters another, and C does decently against either. The replays show you that your opponent almost always does the thing that A counters. Metagame justifies choosing A.

An example of strategic decisions designed specifically to exploit a player's reaction or weakened mental state in the future:
You have a scheduled best of 5 match against a specific person. Your worst map is scheduled to be used in game 5, which happens to be your opponent's best map. You cannot come up with a plan for winning game 5. In order to give yourself a chance, you decide to manipulate the metagame. You do the same build in games 1-4, hoping that by game 5 your opponent is justifying his decisions based on metagame and not based on what he's actually scouting in the game, which would give you the opportunity to counter his blind decision with your own blind decision. This might be accomplished by playing very passively in games 1-4 so that your opponent becomes comfortable investing more in econ/tech than in defense. In game 5, you appear to be playing the same way, but you are actually going to be extremely aggressive, which would only work if you've successfully manipulated your opponent's metagame. If your opponent is solid as a rock, not budging his prepared build an inch, then he is immune to these metagame mind games.

---

I hope that, by reading the definition and examples, you guys get an idea of why metagame is a relatively unimportant, and even harmful, aspect of SC2 right now. It inhibits the development of strategy. The development of metagame doesn't exist. Yeah, its variables might change. But the way you use it is pretty damn straightforward and hasn't gotten any more advanced than it was on day one. It is nothing more than statistically-glorified blind countering. It leads to rock-paper-scissors dynamics because it involves purposely doing something that is extra strong against one strategy and extra weak against another.

So I'm asking people to forget about metagame. Every game you play, base every decision and action you make on things you see in that particular game. Create logical and solid strategies that work against anything. If you are having trouble against a particular strategy, do not purposely weaken your build against other strategies in an attempt to counter that particular troubling strategy. Figure out a way to keep yourself in good shape against everything. That is how you will become good. Yes, your precious win rate will drop in the short term. But are you playing SC2 to be a name on a ladder with pretty numbers next to it or are you playing to be the best damn SC2 player you can be?

If everyone would forget about metagame for a while, better strategies would develop. Are you tired of all-in builds working too well? Tired of people refusing to expand? Tired of rock-paper-scissors dynamics? Do your part by making an effort at creating a decent strategy. Forget about metagame.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
yarkO
Profile Blog Joined September 2009
Canada810 Posts
April 15 2010 19:09 GMT
#2
I have a feeling someone took Chill's sig out for dinner last night...

Great post though.
When you are prepared, there's no such thing as pressure.
Leoj
Profile Joined January 2010
United States396 Posts
April 15 2010 19:09 GMT
#3
Strongly agree, would love to see more creativity in general.
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
April 15 2010 19:10 GMT
#4
so thats what metagame ment..

already forgot it...
Fame was like a drug. But what was even more like a drug were the drugs.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 15 2010 19:12 GMT
#5
THANKS! Lets get creative up in 'ere!

This is really, really good advice and should be heeded by teh masses.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 15 2010 19:13 GMT
#6
This is a good post but I think the main problem about this is the fact that people run off all sorts of different definitions for the word metagame. There's what your posting about here and a lot of people use metagame as the current optimal style of play - i.e it is the development of strategy. It is the current trends, not just a way to counter them TL is really the only place I've seen metagame used this way, hopefully this clears up a lot of confusion anyway. I think a lot of people do think like this already, they're just using different terminology.

Everything you posted is true though, disregarding what I said. (those things are just labels anyway, doesnt make the point any less clear)

metagame is a stupid buzzword these days anyway, people use it to death and think they're cool for talking about the "metagame", makes them sound like they know what they're talking about.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
April 15 2010 19:15 GMT
#7
People are stupid.
Moderator
Azarkon
Profile Joined January 2010
United States21060 Posts
April 15 2010 19:17 GMT
#8
Nony is just saying this cause he keeps losing to all-ins

J/k. It's more like the opposite from what I've seen. A lot of ladder players are playing with the intention of exploiting a particular trend and this results in so many holes that it raises a dilemma: do you specifically play the counter-exploit to win, or do you try to get better by playing straight up? If you do the former, you'll win more, but if you do the latter, the overall game will improve. I think that might be the issue that prompted Nony to do this post.
NonY
Profile Blog Joined June 2007
8748 Posts
April 15 2010 19:19 GMT
#9
On April 16 2010 04:13 Tropics wrote:
This is a good post but I think the main problem about this is the fact that people run off all sorts of different definitions for the word metagame. There's what your posting about here and a lot of people use metagame as the current optimal style of play - i.e it is the development of strategy. It is the current trends, not just a way to counter them TL is really the only place I've seen metagame used this way, hopefully this clears up a lot of confusion anyway. I think a lot of people do think like this already, they're just using different terminology.

Everything you posted is true though, disregarding what I said. (those things are just labels anyway, doesnt make the point any less clear)

metagame is a stupid buzzword these days anyway, people use it to death and think they're cool for talking about the "metagame", makes them sound like they know what they're talking about.

Yeah, this is a built-in purpose of my post. The way I use metagame is the way people ought to use it.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 15 2010 19:20 GMT
#10
On April 16 2010 04:13 Tropics wrote:
This is a good post but I think the main problem about this is the fact that people run off all sorts of different definitions for the word metagame. There's what your posting about here and a lot of people use metagame as the current optimal style of play - i.e it is the development of strategy. It is the current trends, not just a way to counter them TL is really the only place I've seen metagame used this way, hopefully this clears up a lot of confusion anyway. I think a lot of people do think like this already, they're just using different terminology.

Everything you posted is true though, disregarding what I said. (those things are just labels anyway, doesnt make the point any less clear)

metagame is a stupid buzzword these days anyway, people use it to death and think they're cool for talking about the "metagame", makes them sound like they know what they're talking about.

I have a roommate that knows the true meaning of metagame. I was surprised when he said "Got you with my metagame didn't I?" My scanner sweep drove me nuts each time I scan his base. He did a fake Muta to fake Lurker to fake Hydra to Guardian-Scourge.
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 15 2010 19:25 GMT
#11
Great post, thanks nony
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 15 2010 19:27 GMT
#12
Well written post Nony
really?
junemermaid
Profile Joined September 2006
United States981 Posts
April 15 2010 19:29 GMT
#13
On April 16 2010 04:20 lolaloc wrote:
Show nested quote +
On April 16 2010 04:13 Tropics wrote:
This is a good post but I think the main problem about this is the fact that people run off all sorts of different definitions for the word metagame. There's what your posting about here and a lot of people use metagame as the current optimal style of play - i.e it is the development of strategy. It is the current trends, not just a way to counter them TL is really the only place I've seen metagame used this way, hopefully this clears up a lot of confusion anyway. I think a lot of people do think like this already, they're just using different terminology.

Everything you posted is true though, disregarding what I said. (those things are just labels anyway, doesnt make the point any less clear)

metagame is a stupid buzzword these days anyway, people use it to death and think they're cool for talking about the "metagame", makes them sound like they know what they're talking about.

I have a roommate that knows the true meaning of metagame. I was surprised when he said "Got you with my metagame didn't I?" My scanner sweep drove me nuts each time I scan his base. He did a fake Muta to fake Lurker to fake Hydra to Guardian-Scourge.


In the interim between your first scan and his first guardian did he get any REAL units?

On topic: great post, I actually wanted to start doing this, but needed motivation.
the UMP says YER OUT
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-04-15 19:36:28
April 15 2010 19:32 GMT
#14
good post, but metagame is actually just the theoretically best possible way to play the game at a specific point in time.

most of the stuff you mention is exactly what you mention. Preparation is...preparation, studying the game is...studying the game, reading the opponent, is reading the opponent.

when most people say metagame they are describing the best possible way to play the game with current trends at the time. It's just one instance of the game state that is the "best way to play."

although, most of what you describe is how the metagame develops - by doing exactly what you said, preparing for games, preparing for specific opponents, and using all of that knowledge to your advantage.

edit: i agree though, you make a very good point that people focus on it too much to the point of their own detriment. people "assume" something is the strongest thing to do, when they themselves have not tried anything or researched on their own.

so some idiots will 100% always try to go marauder FE tvp if they think it's the "metagame" or best thing to do. so basically...listen to nony lmao and don't fucking do things cause people on the forums and elsewhere perceive it to be the best thing to do.

edit:
On April 16 2010 04:13 Tropics wrote:
This is a good post but I think the main problem about this is the fact that people run off all sorts of different definitions for the word metagame. There's what your posting about here and a lot of people use metagame as the current optimal style of play - i.e it is the development of strategy. It is the current trends, not just a way to counter them TL is really the only place I've seen metagame used this way, hopefully this clears up a lot of confusion anyway. I think a lot of people do think like this already, they're just using different terminology.

Everything you posted is true though, disregarding what I said. (those things are just labels anyway, doesnt make the point any less clear)

metagame is a stupid buzzword these days anyway, people use it to death and think they're cool for talking about the "metagame", makes them sound like they know what they're talking about.


yes, most people usually use that definition of metagame, or a variation of it. pretty much disagree with liquipedia's.
Sup
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 15 2010 19:40 GMT
#15
Using metagame strategies and trying mindgames doesn't really work out in ladder situations. Also the game is pretty new and undeveloped so its even worse to base decisions on metagame and mindgames.

Really good post by Nony. I completely agree.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
April 15 2010 19:41 GMT
#16
Wonderful post.. The last point you made is exactly the reason why i dislike the 'omg totally imba' tendency since the start of the beta. One can say that something is slightly imbalanced in some way only if one has played and experienced a ton of games using the particular unit. People loose to something 2 times and go imba and the next day go imba to the thing that stopped the previous imba :D..
There are three types of people in the universe: those who can count, and those who cant.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 15 2010 19:46 GMT
#17
Very good post. Just wondering, what inspired you to write this? Have you been coming up against a lot of players going for all-in/semi-blind strategies?
JohannesH
Profile Joined September 2009
Finland1364 Posts
April 15 2010 19:47 GMT
#18
On April 16 2010 04:32 avilo wrote:
good post, but metagame is actually just the theoretically best possible way to play the game at a specific point in time.

No actually it is not. Give me any credible source that says metagame means that.
Metagame = using out of game information to affect how you play.
If you have to ask, you don't know.
yomi
Profile Blog Joined June 2004
United States773 Posts
Last Edited: 2010-04-15 19:51:09
April 15 2010 19:48 GMT
#19
I don't agree, the game is best tested in as realistic an environment as possible. There can be very subtle imbalances and design flaws that only appear when the game is pushed to its limit.

If Race 1 has:
Build A with an expected utility value of 10
Build B " " 3
Build C " " 3

Is it not rational and part of the development of strategy to develop a build that has a 75% chance to win vs Build A but at the cost of only 20% chance to win vs build B and C? Numbers are not exact but you know what I mean. Part of a certain race's advantage (Zerg) is their ability to manipulate meta game. To have multiple strategies they can branch into very rapidly if left alone for only a couple of minutes. To build as though you have no idea about their actual probability of executing either strat (they are most likely to do build A, the overall strongest build) prevents us from seeing the real balance of the game. Can Zerg win consistently if players are blindly building against their strong build, and gambling against the weaker one? Is Zerg's power to branch to any one of 3-4 army compositions within a couple of minutes overpowered? If we play with a mental block in our heads we will not discover the answers to these questions.

As far as player-specific meta game considerations I suppose this argument is more reasonable than arguing against "current trends". What constitutes a current trend? How do we know if this build is trendy, standard, or overpowered? What if the SCV rush could only be stopped by one possible Protoss build that must be executed blindly, but if Protoss does not lose to this one build he will always win? This imbalance would not be discovered and instead we would believe Protoss to be underpowered as they are refusing to play with knowledge that they do actually have.

Even exploiting player specific tendencies I believe to be a very legitimate strategy that must be explored. Does a Protoss player that is known as a macro player have a stark disadvantage in a BO5 tournament setting? Does it not matter the style the Terran is known for, as there is little way to exploit this known information? This is part of the balance as well. Players cannot always choose their style and it can become an issue in tournament play if a certain style plays very well in ladder against an unknown opponent, but cannot win in a tournament against an expert player that has some vague idea of what is coming.

We find the most balance information about the game if everyone is most of the time trying to win every game they play by any means necessary.

The6357
Profile Blog Joined August 2005
United States1268 Posts
April 15 2010 19:50 GMT
#20
welll...i wouldn't mind name on the top of the plat league with big numbers...
good post regardless...this motivates me to use different units in the game and try different races...
2010 worldcup!! corea fighting!!!
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 4
uThermal222
SteadfastSC60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .381
uThermal 222
ProTech78
SteadfastSC 60
goblin 56
BRAT_OK 51
UpATreeSC 11
StarCraft: Brood War
Britney 28731
Horang2 2513
Bisu 2400
Flash 1123
Mini 845
EffOrt 777
Barracks 641
actioN 426
Hyun 409
Soulkey 241
[ Show more ]
Snow 144
JYJ126
Stork 112
TY 54
Rush 43
sorry 26
Movie 26
Shine 21
Noble 13
Aegong 13
IntoTheRainbow 7
ggaemo 1
Stormgate
RushiSC35
Dota 2
Gorgc8037
qojqva3721
Dendi1306
420jenkins395
XcaliburYe217
League of Legends
Reynor144
Counter-Strike
ScreaM3605
markeloff701
edward55
kRYSTAL_30
Other Games
singsing1871
hiko1058
B2W.Neo295
Fuzer 288
Trikslyr78
QueenE60
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2013
• WagamamaTV553
League of Legends
• Nemesis2444
• Jankos1340
• TFBlade834
Upcoming Events
The PondCast
17h 40m
Online Event
23h 40m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
3 days
Sparkling Tuna Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs TBD
OSC
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.