• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:59
CEST 02:59
KST 09:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
BREAKING: Aligulac Acquired What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10706 users

Don't Focus on Metagame - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
April 16 2010 10:06 GMT
#121
I am also tired of the inflationary use of the word metagame.

I myselft often described it as a kind of "übergame" (yeah i know just translating it won't solve anything...). Metagame is basically everything related to gamedecisions based on things that aren't "in the game". Counter-countering is one part of it, tendencies, trends, predictions and the preparations you draw out of them as a kind of gameprophylaxis are another. It is a higher form of strategy, it is autonomously and has nothing to do with mechanics and blunt execution. It is playing the opponent and not the units themselves.

Hope that definition goes d'accord with you,
TurboT
Zerg - because Browders sons hate 'em
goszar
Profile Joined February 2010
Belarus119 Posts
April 16 2010 10:57 GMT
#122
Brilliant thread.
I used to play a lot of Magic the Gathering. That game is all about metagaming. Most people (myself included) would play the "best" strategy (deck), which is actually just "flavor of the month".
And one lonely day prior to the start of next season, I have decided to come up with my own strategy (deck). I created several ones and tested them with my friend, choosing the best one.
And know what - I have won first two big tournaments of that season. Then the metagame settled and the strategy was not effective anymore.
To sum up, SC2 needs a healthy amount of people that don't focus on metagame to ensure strategy development and easier balance.
But we also need ones who cheese, for example I did SVC all-in at lest 30 times to ensure that Blizz fixes it.
However, bad and mediocre players often have a hard time trying to come up with solid strategies. For example, currently I have no idea how to beat Thor/Marauder/Hellion army as Zerg, and that is what 90% terrans do due to "flavor of the month". So, i use my knowledge of the metagame and do all-in baneling bust every game where I spot supply-based wall.
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 16 2010 11:10 GMT
#123
solid play develops out of a massive amount of exploitation

the community goes through this big pressure cooker build order arms race to figure out all these different "all ins" and slowly more solid play develops as people figure out the core of each matchup and what they can get away with offensively and defensively. if a certain build is strong, the first step is figuring out how to counter it 100% -- if my opponent tells me it's coming and doesn't lie, can i beat it? now, if the answer is yes, then the question is how do my opponents other choices effect it, and how accurately can i predict it is coming? sometimes the imbalance of a particular build manifests in the fact not because it's unstoppable, but because the opponent has too many other possibilities that crush the only viable counter, and i can't accurately scout it.

things evolve on their own naturally, they should never involve the cooperative participation of players to ignore their tendencies, that just covers up issues that are really there. the best thing blizzard could do is mandatory replay release every platnium ladder game so the entire community can get their collective exploitation subconscious going.

they should also patch more dramatically more often, in my opinion. there's no law that says patch 9 has to be "more balanced" than patch 8. they should try shit out, back track, take things away, etc. combined with automatic rep posting, people and the game get a lot of experience trying and comparing screwy strategies
8===D~~
Crueger
Profile Joined May 2009
Sweden73 Posts
April 16 2010 11:41 GMT
#124
Agree with OP, the best way to become a really solid player is through practice with builds that are all around solid, not builds that are designed to snipe other specific builds/players/races etc. Those are for tournament situations.
I also agree that it most likely helps the development of the game if the majority of players played this way, as it is what eventually will create the "standard" builds.
In sc1 i think we can all agree that when you practice to become good from a low level, you'll want to practice the standard BO's for each MU, now in SC2 we may not know what the standard BO's might be, but i bet it's not going to be an scv/marine all-in rush or anything similar.
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 16 2010 13:36 GMT
#125
To be honest, this isn't going to improve substantially until the map quality becomes a lot better. Maps are what balanced sc1, they're what stagnated wc3 so badly, and currently half of the maps are just terribly painful to play in sc2 as well. It's obvious that even on the more standard-ish maps Blizzard still wanted the more obscure (read: annoying and unsustainable) strategies to be viable. Unfortunately this creates the scenario where 1base openings and mass units are the only safe way to play for most races. There's nothing anywhere similar to a corner-spawn ramped main that has no backdoor, with a natural that isn't cliffable.

I suppose this would be less of a complaint if we could actually choose what maps to ladder on, and hopefully that functionality comes soon. However, the standard sc1 builds we were used to seeing are nowhere near as safe even on LT cross spawns.
Oh, my eSports
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 16 2010 13:38 GMT
#126
Having a friend who played in tournaments across Europe (he qualified from Australia, and went overseas) for Magic the Gathering, and my own experience playing Call of Duty/Counter-Strike, I'd agree that metagame means the way wikipedia describes it:

Another game-related use of Metagaming refers to operating on knowledge of the way a game is played within a particular geographic region or tournament circuit. This local or circuit-specific context is often referred to as the metagame. A player who is aware of the metagame for their particular gaming environment may make play choices that are optimized against the play styles of the majority of players they are likely to face in that specific competitive arena.


Sirlin, a famous Street Fighter player in America who runs his own website uses metagame in this fashion as well.


Another aspect of preparing for a tournament is knowing the meta-game that you are facing. That means knowing the prevailing trends of how the game is being played now, and how it will be played at the tournament. In Warcraft, is everyone going to play Night Elves and rush with Huntresses? In Street Fighter, is everyone going to play Chun Li? In Magic: The Gathering is everyone going to play a mono-red Sligh beatdown deck? If you don’t know what you are going to face, you can be really thrown off come tournament day. Having an inkling of the meta-game lets you prepare for the right things. This is unusually important in a game like Magic: The Gathering where everyone brings their own custom-made decks to the tournament. If you know everyone is going to play a certain type of deck, you can make a deck that would ordinarily be bad, but is designed to beat what is popular. Being well-connected with your gaming scene and regularly attending tournaments gives you an advantage over the more isolated players.

In my own fighting game experience, I have seen that at high levels of play, the “meta-game” has an entirely different meaning. Top players usually don’t need to consider the prevailing trends of how the game is played overall, because they can easily crush the mid-tier and below players anyway. But they often do need to consider the “mini-meta-game” composed of the current tricks and techniques of the two or three other players in the tournament who can actually beat them.

Either way, you can see that knowing your enemy is part of preparing for tournaments. Time and time again, I have seen new players who think they are very good claim that they would do well in tournaments, and they basically never do, at least not right away. Part of being good is being plugged into the tournament meta-game, and it’s extremely difficult, and in some games impossible, to simply develop skills in a vacuum then waltz in and win a tournament.


I think that alternative meaning could explain some of the differing opinions in this thread.
my hair is a wookie, your argument is invalid
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-04-16 14:53:01
April 16 2010 14:51 GMT
#127
Comparing the MTG metagame to the BW/SC2 metagame is somewhat ridiculous IMO. In MTG you show up to the tournament in an objectively different state. Your deck is completely different than someone else's (I mean obviously lots of people run the same/similar deck type), whereas in BW/SC2 we already know everything about our opponent at the start. So in MTG, you can show up and immediately be at a disadvantage if 70% of the field is deck A and you run deck B which only wins 30% against deck A with optimal play on both sides. In BW/SC2 there is never a similar situation.

Also, I think we can learn a lot about all-ins and other strategies from poker/game theory. Suppose in PvZ I can play 3 different builds at the start, and they can play 3 different builds. If 1 of my builds is terrible against 2 of theirs, but works well against the 3rd build they can do, then most of the players professing "solid play" would recommend rarely, if ever, playing this build that will fail against 2 of the opponent's builds but crush the 3rd, unless the metagame suggests that nearly all zerg players play this 3rd build. But a truly solid (unexploitable or optimal in a game theory sense) would play a mixed strategy where we play builds 1, 2 and 3 some percentage of the time against any of our zerg opponents who we think are nearly equal to us in skill (against weaker players we will want to try to exploit their tendencies, or just out-mechanic them to death in the long game).

Basically, to become unexploitable, we need to do "cheese" type builds some percentage of the time in order to force the opponent to not exploit us by playing excessively greedy builds.
www.infinityseven.net
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
April 16 2010 15:28 GMT
#128
You could argue the other way around. I mean, isnt it the meta game that have kept new BW strategies popping up during the years?
The artist formerly known as Starparty
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
Last Edited: 2010-04-16 21:02:27
April 16 2010 21:01 GMT
#129
Unfortunately people have a natural tendency to play to win... but you're 100% right, that's not the point, ESPECIALLY during a beta.

Edit: Although, I can see my own counterargument that finding the all-in's that work now is good to make sure they get balanced. But... not exclusively.
aka Moletrap
hejakev
Profile Joined August 2009
Sweden518 Posts
April 16 2010 21:20 GMT
#130
Excellent point. It's about time the all-in builds die out. Lets see some quality games again
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2010-04-17 21:55:32
April 17 2010 21:44 GMT
#131
Here's a good example of meta game courtesy of the Princess Bride.
+ Show Spoiler +


It is my hope that the game remains very dynamic in terms of meta game with many viable strategies. And plenty of opportunities to out think your opponent. I think that any game that can be mathematically solved and played perfectly by a machine is kind of boring. I also like what ilnp said I totally agree.
Level10Peon
Profile Joined April 2010
United States59 Posts
April 17 2010 22:33 GMT
#132
I agree, creativity and flashy new strategies make games far more interesting. It is for that reason that The Little One is liked by so many people.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 18 2010 01:29 GMT
#133
It's like football. A few trick plays are ok here and there but there's a reason almost every team plays 'conventionally'.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
CowGoMoo
Profile Joined December 2006
United States428 Posts
Last Edited: 2010-04-18 03:52:10
April 18 2010 03:50 GMT
#134
IMO metagame is just everything occurring outside the actual constraints of the game.

Current trends are the metagame, but not the definition of the word. Blind countering your opponent can also be the metagame.



I also hate the word and never use it since its generally butchered and abused.


Agreed with Nony though, most people only focus on how to win the current game at hand as opposed to developing a way to play that might not win today, but will win tons in the future.
Smurfz
Profile Joined May 2008
United States327 Posts
April 18 2010 05:20 GMT
#135
On April 18 2010 06:44 ManiacTheZealot wrote:
Here's a good example of meta game courtesy of the Princess Bride.
+ Show Spoiler +
http://www.youtube.com/watch?v=TUee1WvtQZU


It is my hope that the game remains very dynamic in terms of meta game with many viable strategies. And plenty of opportunities to out think your opponent. I think that any game that can be mathematically solved and played perfectly by a machine is kind of boring. I also like what ilnp said I totally agree.


Ah man that scene fits this thread so well.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #19
CranKy Ducklings85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
SpeCial 117
RuFF_SC2 55
JuggernautJason55
Ketroc 48
StarCraft: Brood War
GuemChi 4931
Artosis 698
Shine 24
Bale 12
Terrorterran 4
Dota 2
monkeys_forever885
League of Legends
JimRising 685
Counter-Strike
taco 4
Super Smash Bros
C9.Mang0377
PPMD159
Other Games
summit1g11001
ToD165
Maynarde95
Trikslyr42
Organizations
Other Games
gamesdonequick794
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta19
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4385
Counter-Strike
• Scarra812
Other Games
• imaqtpie935
Upcoming Events
Sparkling Tuna Cup
9h 1m
Afreeca Starleague
9h 1m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
23h 1m
Replay Cast
1d 8h
Afreeca Starleague
1d 9h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 23h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.