• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:04
CET 14:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)23Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
RSL Season 4 announced for March-April LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1761 users

Don't Focus on Metagame - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
L
Profile Blog Joined January 2008
Canada4732 Posts
April 15 2010 20:39 GMT
#41
On April 16 2010 05:35 Liquid`NonY wrote:
Blizzard can not balance the game by reacting strongly to trends. Trends are strong because of metagame. It would be absolutely delightful for Blizzard if everyone tried to truly solve their losses rather than patching them up with metagame. Blizzard must be patient and wait for people to innovate before reacting too strongly to lopsided win rates among the races. If Blizzard reacts too strongly to what metagame-heavy players are doing, then they're guaranteeing themselves a never-ending cycle of "balancing" the game in response to trends.

Entirely agree.

I've seen far too many games run into the dust because of the aforementioned reasons.
The number you have dialed is out of porkchops.
Cloak
Profile Joined October 2009
United States816 Posts
April 15 2010 20:41 GMT
#42
Metagame is super important. Situational strategies are not. Metagame does also spill over into player psychology within the game too. You can't guess what they're doing without involving metagame, so it's a no win situation. Metagame is essential to success. What you're arguing is that you shouldn't be predictable, which is a metagame strategy in it of itself.
The more you know, the less you understand.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 15 2010 20:43 GMT
#43
I will say while I agree with your principles Nony, there is one metagame aspect I believe that should be followed EVERY PvT..

ALWAYS make sure to rush for a fast stalker to fend off the first Reaper. You never know when/if that first reaper will come, and its better being safe than sorry. I get core before 2nd pylon every PvT even though economically it is not as solid, just incase they did some kind of 8rax proxy, and it has saved me a few times.

(obv unless you are doing some kind of proxy 2gate all-in, but every other situation I feel a fast stalker is required when facing terran)
Canada Gaming ~~ The-Feared
jtype
Profile Blog Joined April 2009
England2167 Posts
April 15 2010 20:45 GMT
#44
On April 16 2010 05:41 Cloak wrote:
What you're arguing is that you shouldn't be predictable, which is a metagame strategy in it of itself.


Hmmm.. Not really. Part of what he's arguing is that you shouldn't blindly counter builds because they are a current trend. Or in other words, you shouldn't let other player's predictability cause you to be lazy about improving all aspects of your game.

NonY
Profile Blog Joined June 2007
8751 Posts
April 15 2010 20:46 GMT
#45
I'd just like to put this on record too... Metagame is awesome. I used it a ton in TSL. But it's kinda just a cherry on top. I spend all my effort coming up with the best strategies I can. Then as a match comes up, if I see an opportunity for metagame, I might use that too for a boost.

This is where the definition Smuft linked from urbandictionary starts to feel appropriate. I think the problem is that the metagame isn't such a beautiful thing in a developing game (SC2) where, to be honest, nobody is really playing it at a high level. In SC:BW and Poker, it's a beautiful thing.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 15 2010 20:48 GMT
#46
if everyone was trying to develop solid gameplay where u scout and respond blizzard would probably find it easier to balance. altho if everyone was doing like this it would be impossible to figure out what is safe and works, the best way to create a good and solid build is in an environment filled with ppl who r cheesing. once ppl stop cheese u or punish u, u will get greedy and become an abusive gamer rather than a safe player
Progamerpls no copy pasterino
Cloak
Profile Joined October 2009
United States816 Posts
April 15 2010 20:50 GMT
#47
On April 16 2010 05:45 jtype wrote:
Show nested quote +
On April 16 2010 05:41 Cloak wrote:
What you're arguing is that you shouldn't be predictable, which is a metagame strategy in it of itself.


Hmmm.. Not really. Part of what he's arguing is that you shouldn't blindly counter builds because they are a current trend. Or in other words, you shouldn't let other player's predictability cause you to be lazy about improving all aspects of your game.



Well the only way you can blindly counter established builds is to be predictable in response. The problem is predictability. If predictability is too high, strategic growth gets stagnant. I agree wholeheartedly with those sentiments. I advocate a lot more ambiguity with soft counters, since ambiguity and diversity of unit composition is the key to gameplay diversity. I guess I'm arguing that metagame isn't entirely memorizing builds from Liquipedia, but involves more active prediction of your opponent's behavior, which usually boils down to GateRoboGate or whatever. Anything that involves human beings within the game necessarily involves rules above and beyond the game, hence metagame.
The more you know, the less you understand.
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 15 2010 20:51 GMT
#48
you can't "use metagame." you can have knowledge of the metagame, and use that to your advantage, but you cannot use something that does not physically exist. It's a game state.
Sup
palanq
Profile Blog Joined December 2004
United States761 Posts
April 15 2010 20:51 GMT
#49
On April 16 2010 05:35 Liquid`NonY wrote:
Let's say Terran is winning 60% of its games against Protoss. 1% of Protoss have figured out a way to defeat the thing that Terrans are doing to win 60% of their games. Blizzard is aware of what this 1% are doing. Blizzard should not (and would not) make a balance change to instantly get TvP back to 50/50. They'd let that 1% of Protoss players reap the benefit of their knowledge and wait until that knowledge spreads and see if it tips the balance the other way. If it does, then they'll wait to see if it's reasonable for Terran to come up with a counter or not. If Terran players probably can't, then Blizzard might have to in fact buff Terran, when at the start of the scenario (in the same patch) it was Terran winning 60% of the time.


I really like this example.

Also, learn your terms, people!
time flies like an arrow; fruit flies like a banana
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
April 15 2010 20:53 GMT
#50
On April 16 2010 05:24 Antimage wrote:
Show nested quote +
On April 16 2010 05:01 Liquid`NonY wrote:
On April 16 2010 04:46 AcrossFiveJulys wrote:
Very good post. Just wondering, what inspired you to write this? Have you been coming up against a lot of players going for all-in/semi-blind strategies?

Yeah. I think that people feel safer and more solid than they actually are. They dismiss their losses instead of learning from them. And when they do learn from their losses and change their game, they tend to sacrifice the strength of whatever they were doing before the changes.

Or they might just be content with how often they're winning at the time and they don't know how to improve. They win 60% of the time with their shaky strategy and they stick with it until it drops below 50%. Then they react to that new thing and hit 60% again. They have no idea how to win 70% or more of the time. And cycling back through older strategies can always threaten their 60% win rate.

Basically, instead of focusing on moving forward with strategies, they're moving sideways. But because one thing came first and the other thing came second, they feel like they've made progress. Metagame is the culprit.


The thing is, some matchups are so broken that metagame cannot possibly evolve without further patches/game fixes. Look at PvT and PvP (from a protoss standpoint). I don't mind losing my games if I know how to fix it in further games, but when it comes to the early game immortal imbalance in PvT or the eventual mass colossi vs mass colossi in PvP, if you don't abuse/act upon those factors, the other player will. (Granted, PvP isn't that bad - I personally don't understand early game but that's just me and I suck at PvP)

And to ignore what's been working for 90% of the top players on the server and experiment is very difficult, even if you find a partner willing to do this with you. Fact is, it's a beta and things are broken. The only matchup where I find strategies and choices can vary from game to game is PvZ (again, as a protoss player).

And my god, all those posts have really confused me so if I'm going off topic, sorry but this is how I feel right now.

This is so short-sighted. Remember when PvZ was unplayable from 1998 to around 2004? It is impossible to say that the matchups are broken after playing them for a month. I'm actually getting a little tired of people at the top of the ladder acting like they have some level of understanding of the game that is seven times deeper than the rest of us.
Moderator
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 15 2010 20:56 GMT
#51
On April 16 2010 05:53 Chill wrote:
Show nested quote +
On April 16 2010 05:24 Antimage wrote:
On April 16 2010 05:01 Liquid`NonY wrote:
On April 16 2010 04:46 AcrossFiveJulys wrote:
Very good post. Just wondering, what inspired you to write this? Have you been coming up against a lot of players going for all-in/semi-blind strategies?

Yeah. I think that people feel safer and more solid than they actually are. They dismiss their losses instead of learning from them. And when they do learn from their losses and change their game, they tend to sacrifice the strength of whatever they were doing before the changes.

Or they might just be content with how often they're winning at the time and they don't know how to improve. They win 60% of the time with their shaky strategy and they stick with it until it drops below 50%. Then they react to that new thing and hit 60% again. They have no idea how to win 70% or more of the time. And cycling back through older strategies can always threaten their 60% win rate.

Basically, instead of focusing on moving forward with strategies, they're moving sideways. But because one thing came first and the other thing came second, they feel like they've made progress. Metagame is the culprit.


The thing is, some matchups are so broken that metagame cannot possibly evolve without further patches/game fixes. Look at PvT and PvP (from a protoss standpoint). I don't mind losing my games if I know how to fix it in further games, but when it comes to the early game immortal imbalance in PvT or the eventual mass colossi vs mass colossi in PvP, if you don't abuse/act upon those factors, the other player will. (Granted, PvP isn't that bad - I personally don't understand early game but that's just me and I suck at PvP)

And to ignore what's been working for 90% of the top players on the server and experiment is very difficult, even if you find a partner willing to do this with you. Fact is, it's a beta and things are broken. The only matchup where I find strategies and choices can vary from game to game is PvZ (again, as a protoss player).

And my god, all those posts have really confused me so if I'm going off topic, sorry but this is how I feel right now.

This is so short-sighted. Remember when PvZ was unplayable from 1998 to around 2004? It is impossible to say that the matchups are broken after playing them for a month. I'm actually getting a little tired of people at the top of the ladder acting like they have some level of understanding of the game that is seven times deeper than the rest of us.


haha, qft, well tbh, everyone technically is bad at SC2, even "top players," because no one's play is near optimal. and the days of, "omg ultraling is insta win" were entertaining.
Sup
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-04-15 20:59:10
April 15 2010 20:58 GMT
#52
On April 16 2010 05:45 jtype wrote:
Show nested quote +
On April 16 2010 05:41 Cloak wrote:
What you're arguing is that you shouldn't be predictable, which is a metagame strategy in it of itself.


Hmmm.. Not really. Part of what he's arguing is that you shouldn't blindly counter builds because they are a current trend. Or in other words, you shouldn't let other player's predictability cause you to be lazy about improving all aspects of your game.


That's right. Here's an example that might help explain myself to Cloak

If I completely scout a Zerg at one point and see a Spire building but no Hydra Den, and going Spire is a really popular strategy at the time, I could use metagame and think "ok I'm just going to counter Mutas."

If I don't use metagame, I think of all the possibilities. I think, if he's going Hydras, they're going to be delayed X amount of time because he didn't build the Hydra Den as fast as possible because he used a Drone and some resources to start that Spire. He could also just be doing the optimal build for going straight to Spire. (There are of course a million other things he could be doing, but let's just stick to these two. Let's also assume it was a completely even game when I first scouted, that it was really easy for me to get that first scout in, but it would not be cost-efficient for me to get any more scouting done in any situation because now he can deny scouting really well.) If the game is balanced, then I will have a way to defend both the optimal Spire build and the sub-optimal Hydra Den build simultaneously without incurring a disadvantage.

So I'm saying that everything should be taken at face value. One thing doesn't automatically lead to another. One thing might be optimal for only one follow up, but ignoring the other (sub-optimal) follow ups is using metagame.

Being unpredictable... it doesn't really come into question here. If you have options that are equally effective, then I suppose yeah it's best to use them all unpredictably, and yes that'd might technically be using metagame. But that's not the point here.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 15 2010 20:58 GMT
#53
On April 16 2010 05:53 Chill wrote:
Show nested quote +
On April 16 2010 05:24 Antimage wrote:
On April 16 2010 05:01 Liquid`NonY wrote:
On April 16 2010 04:46 AcrossFiveJulys wrote:
Very good post. Just wondering, what inspired you to write this? Have you been coming up against a lot of players going for all-in/semi-blind strategies?

Yeah. I think that people feel safer and more solid than they actually are. They dismiss their losses instead of learning from them. And when they do learn from their losses and change their game, they tend to sacrifice the strength of whatever they were doing before the changes.

Or they might just be content with how often they're winning at the time and they don't know how to improve. They win 60% of the time with their shaky strategy and they stick with it until it drops below 50%. Then they react to that new thing and hit 60% again. They have no idea how to win 70% or more of the time. And cycling back through older strategies can always threaten their 60% win rate.

Basically, instead of focusing on moving forward with strategies, they're moving sideways. But because one thing came first and the other thing came second, they feel like they've made progress. Metagame is the culprit.


The thing is, some matchups are so broken that metagame cannot possibly evolve without further patches/game fixes. Look at PvT and PvP (from a protoss standpoint). I don't mind losing my games if I know how to fix it in further games, but when it comes to the early game immortal imbalance in PvT or the eventual mass colossi vs mass colossi in PvP, if you don't abuse/act upon those factors, the other player will. (Granted, PvP isn't that bad - I personally don't understand early game but that's just me and I suck at PvP)

And to ignore what's been working for 90% of the top players on the server and experiment is very difficult, even if you find a partner willing to do this with you. Fact is, it's a beta and things are broken. The only matchup where I find strategies and choices can vary from game to game is PvZ (again, as a protoss player).

And my god, all those posts have really confused me so if I'm going off topic, sorry but this is how I feel right now.

This is so short-sighted. Remember when PvZ was unplayable from 1998 to around 2004? It is impossible to say that the matchups are broken after playing them for a month. I'm actually getting a little tired of people at the top of the ladder acting like they have some level of understanding of the game that is seven times deeper than the rest of us.


From 1998 to 2004 there was a very small pro scene in Starcraft 1. SC 2 hasn't even come out yet and there is a huge market already developing for it. And you want to wait around for strategy development?
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
April 15 2010 21:03 GMT
#54
On April 16 2010 05:58 Antimage wrote:
Show nested quote +
On April 16 2010 05:53 Chill wrote:
On April 16 2010 05:24 Antimage wrote:
On April 16 2010 05:01 Liquid`NonY wrote:
On April 16 2010 04:46 AcrossFiveJulys wrote:
Very good post. Just wondering, what inspired you to write this? Have you been coming up against a lot of players going for all-in/semi-blind strategies?

Yeah. I think that people feel safer and more solid than they actually are. They dismiss their losses instead of learning from them. And when they do learn from their losses and change their game, they tend to sacrifice the strength of whatever they were doing before the changes.

Or they might just be content with how often they're winning at the time and they don't know how to improve. They win 60% of the time with their shaky strategy and they stick with it until it drops below 50%. Then they react to that new thing and hit 60% again. They have no idea how to win 70% or more of the time. And cycling back through older strategies can always threaten their 60% win rate.

Basically, instead of focusing on moving forward with strategies, they're moving sideways. But because one thing came first and the other thing came second, they feel like they've made progress. Metagame is the culprit.


The thing is, some matchups are so broken that metagame cannot possibly evolve without further patches/game fixes. Look at PvT and PvP (from a protoss standpoint). I don't mind losing my games if I know how to fix it in further games, but when it comes to the early game immortal imbalance in PvT or the eventual mass colossi vs mass colossi in PvP, if you don't abuse/act upon those factors, the other player will. (Granted, PvP isn't that bad - I personally don't understand early game but that's just me and I suck at PvP)

And to ignore what's been working for 90% of the top players on the server and experiment is very difficult, even if you find a partner willing to do this with you. Fact is, it's a beta and things are broken. The only matchup where I find strategies and choices can vary from game to game is PvZ (again, as a protoss player).

And my god, all those posts have really confused me so if I'm going off topic, sorry but this is how I feel right now.

This is so short-sighted. Remember when PvZ was unplayable from 1998 to around 2004? It is impossible to say that the matchups are broken after playing them for a month. I'm actually getting a little tired of people at the top of the ladder acting like they have some level of understanding of the game that is seven times deeper than the rest of us.


From 1998 to 2004 there was a very small pro scene in Starcraft 1. SC 2 hasn't even come out yet and there is a huge market already developing for it. And you want to wait around for strategy development?

I don't see your point. Having a more competitive scene somehow solved the game 100 times more quickly? Clearly this isn't true and is ridiculous.

I don't want to wait for anything, but I certainly don't want to force it. People are short-sighted to the point of ignorance by suggesting radical band-aid solutions. I want the opposite - let's leave the game imbalanced (if it is) until we're sure and then make small tweaks since it's possible that the players' styles will solve the problem.
Moderator
St3MoR
Profile Joined November 2002
Spain3256 Posts
April 15 2010 21:05 GMT
#55
On April 16 2010 05:58 Antimage wrote:
From 1998 to 2004 there was a very small pro scene in Starcraft 1. SC 2 hasn't even come out yet and there is a huge market already developing for it. And you want to wait around for strategy development?


you made me lol

LOL

also, only protosses that could sometimes kill zerg while being Terran destroyers could succed at that time
Prophet in TL of the Makoto0124 ways
CagedMind
Profile Joined February 2010
United States506 Posts
April 15 2010 21:05 GMT
#56
I honestly never heard of this kind of metagame lol. I don't think it should be used the other type is the commonly referred one and you'll just make things confusing.

Pvp plays stupid and that's how it's gonna stay till we see patch/expansion.
your micro has been depleted
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-15 21:10:50
April 15 2010 21:08 GMT
#57
On April 16 2010 06:03 Chill wrote:u want to wait around for strategy development?
I don't see your point. Having a more competitive scene somehow solved the game 100 times more quickly? Clearly this isn't true and is ridiculous.


Of course it would evolve more quickly. For two reasons. First of all, the bigger a competitive scene is the more people are able to contribute, and second, the bigger a competitive scene is, the more money is on the line, and hence, more competition. Competition leads to innovation.

That being said the statement was kind of lulzy. SC1 pro scene before 2004 was still pretty influential and sizable. Just not as influential or sizable as it was in 2005 lol.


I don't want to wait for anything, but I certainly don't want to force it. People are short-sighted to the point of ignorance by suggesting radical band-aid solutions. I want the opposite - let's leave the game imbalanced (if it is) until we're sure and then make small tweaks since it's possible that the players' styles will solve the problem.


I definitely agree, and I think some of the knee jerk changes blizzard sometimes make can be counterproductive. For instance, removing the Pheonix's overload, reaper grenades, and low hp high regen roaches because it wasn't immediately balanced, despite the fact that many things in SC1 wasn't originally balanced either, all abilities that promoted interesting play and micro.

However, the metagame does reflect the actual game in some way, and if you properly analyze the metagame, you can find causative for its current state. Many of them may be based on lack of player skill or incomplete development. But if you can logically show how its the result of an underlying problem, change is warranted assuming you can sufficiently prove it to blizzard and the community as a large.
Too Busy to Troll!
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
April 15 2010 21:09 GMT
#58
On April 16 2010 06:05 CagedMind wrote:
I honestly never heard of this kind of metagame lol. I don't think it should be used the other type is the commonly referred one and you'll just make things confusing.

Pvp plays stupid and that's how it's gonna stay till we see patch/expansion.

There's only one type. Whatever definition you invented for yourself is incorrect.
Moderator
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 15 2010 21:10 GMT
#59
[QUOTE]On April 16 2010 05:58 Antimage wrote:
From 1998 to 2004 there was a very small pro scene in Starcraft 1./QUOTE]
Who are you? Were you around in 2004 and i just don't recognize you? Joined 3-4-2010 13:00:24

Oh no nevermind, he's talking shit.
eNyoron
Profile Joined September 2009
United States170 Posts
April 15 2010 21:11 GMT
#60
tl;dr version:

Everything you do should be rationalized within the context of the match.
0sm9sm8sm... the beginning of the end.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #3
uThermal293
Liquipedia
LiuLi Cup
11:00
2025 Grand Finals Playoffs
Clem vs MaruLIVE!
Rogue vs TriGGeR
ByuN vs Serral
ComeBackTV 1856
RotterdaM1845
PiGStarcraft509
IndyStarCraft 372
BRAT_OK 222
Rex168
3DClanTV 60
IntoTheiNu 29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1845
PiGStarcraft509
IndyStarCraft 372
uThermal 293
BRAT_OK 222
Rex 168
goblin 82
StarCraft: Brood War
Britney 45976
Barracks 6808
Jaedong 1561
Flash 1419
Hyuk 1020
Soma 616
Stork 579
firebathero 418
Soulkey 404
Light 404
[ Show more ]
Snow 250
Rush 219
Last 182
Leta 133
Pusan 108
Killer 82
Aegong 60
Sea.KH 54
Movie 51
sorry 48
Bonyth 39
Free 38
Yoon 32
Hm[arnc] 30
Sharp 29
ToSsGirL 28
soO 28
yabsab 28
JulyZerg 26
Terrorterran 22
IntoTheRainbow 20
910 19
Shine 17
HiyA 16
zelot 16
Shinee 14
ivOry 13
Calm 0
Dota 2
Gorgc2894
singsing2120
XcaliburYe167
febbydoto9
Counter-Strike
olofmeister2922
fl0m1891
byalli434
Super Smash Bros
Mew2King90
Heroes of the Storm
Khaldor281
Other Games
B2W.Neo1043
crisheroes430
KnowMe53
ArmadaUGS34
Organizations
Counter-Strike
PGL21593
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH118
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2952
Upcoming Events
PSISTORM Gaming Misc
3h 51m
RSL Revival
4h 56m
AI Arena Tournament
6h 56m
Replay Cast
10h 56m
Sparkling Tuna Cup
20h 56m
LiuLi Cup
21h 56m
Ladder Legends
1d 4h
Replay Cast
1d 10h
Replay Cast
1d 19h
Wardi Open
1d 22h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.