|
I'm not really sure what you call this kind of poker, but basically how it works is you get 5 cards to make a poker hand like any poker game.But you get to choose 1 card at a time and then the choice to stand after each selection.
There are also infinite decks (or at least 5), so you can possibly have 5 tens all of the same suit, or a flush with 2 or more of the same rank card etc. The cards in each deck only contain 7,8,9,T,J,Q,K,A and the rank of the finished hand doesn't matter except for aces where you get a bonus.
somewhat irrelevant to this post + Show Spoiler +IIRC, The suits are: green, blue, red, and yellow/purple. The ranks are A=BC, K=BL, Q=Car, J=Raven, T=Pheonix, 9=Medivac, 8=Overseer, 7=Banshee.
The hands are : Pair = 2 stalkers A-Pair = 2 stalker 1 sentry 2 Pair = 2 Roach A-2 Pair = 2 Roach 1 Hydra 3 of a kind = Marauder A-3 of a kind = Marauder + ? Straight = ? A-Straight = ? ? Flush= 2 Muta A- Flush= 2 Muta + ? Fullhouse = 1 Thor A-Fullhouse = 1 Thor 2 Reaper 4 of a kind= 2 Void Ray A-4 of a kind= 2 Void Ray + ? Straight Flush= A-Straight Flush/Royal=
Don't know if there is a 5 of a kind, or an Ace version either.
So anyways, I was wondering what the best line is to take in certain situations. Like for example; You have K Q K Q T and the KKQQ are all open for a repick. Is it better odds to try and improve by sacrificing the queens and possibly more?
So say I did and I end up next with KQKJT with 3 open now. Now I have an open ended straight draw by saccing a K as well. Is it better here to do that or just discard the queen and continue to go after my 3 of a kind (or settle for a J or T as well).
Choosing the latter here for this example; and I end up with K7KJT. With only the 2 kings left open now, Is it still better odds to disc the kings in favor of getting at least 1 pair anyways and possibly running 7,J, or T for a 3 of a kind?
The odds of this game are intriguing to me. Anyone have any solid math tips?
|
You have to assign a value to the hands in order to figure out how you should play.
|
I would just change the T in the KQKQT situation.
Double pair and maybe a full house is pretty good.
|
On June 08 2010 09:54 huameng wrote: You have to assign a value to the hands in order to figure out how you should play.
You mean like 2 pair with 1 pick left as opposed to 2pair with 2,3,4, and 5 picks left?
But how do we know the value of 2 pair with 5 picks versus 3 of a kind with 2 picks etc? (bad example but you get what i'm saying here) This is what I'm trying to figure out.
|
On June 08 2010 09:55 CharlieMurphy wrote:Show nested quote +On June 08 2010 09:54 huameng wrote: You have to assign a value to the hands in order to figure out how you should play. You mean like 2 pair with 1 pick left as opposed to 2pair with 2,3,4, and 5 picks left? But how do we know the value of 2 pair with 5 picks versus 3 of a kind with 2 picks etc? It is not real poker.
The value here is the units that you will get. Btw in that map i think that most of the high level hands are overrated and it is often better to get always the same combo double pair / full house / set of units so you wont have to get more different uppgrades.
I have only tried the Sc2 version once but in the bw version, pair was bio, double pair bio, set zerg, full house mech, quads / flush / straight protoss if i remember correctly. The good hands were stronger but you couldn't afford to upp all the zerg, bio, protoss and mech attacks at the same time so they weren't that good.
|
Hmm... I'm not sure how easy it would be to come up with an optimal strategy based on a probability model because so many things can happen and you have up to 5 swaps. Basically, we have 32^5 (about 33 million) possible 5 card hands, but for each of those hands you have to take into account which cards are swapable and account for shared states between them (would probably amount to like 120 per card assignment) so we have a total of 120 * 32^5 possible states which brings us to about 3 billion. Then we have to define transition probabilities between states (equally likely in this case when the transition is viable) and you'd have to compute the sequence of actions that in expectation lead to the highest valued hand. This calculation is probably intractable.
Alternatively you could find an optimal policy (strategy) for this kind of game by monte carlo simulation -- simulating the game thousands of times and assigning credit to each action you took in each state once you've settled with a hand to eventually build a value function of taking each possible action in each state.
|
On June 08 2010 10:00 Boblion wrote:Show nested quote +On June 08 2010 09:55 CharlieMurphy wrote:On June 08 2010 09:54 huameng wrote: You have to assign a value to the hands in order to figure out how you should play. You mean like 2 pair with 1 pick left as opposed to 2pair with 2,3,4, and 5 picks left? But how do we know the value of 2 pair with 5 picks versus 3 of a kind with 2 picks etc? It is not real poker. The value here is the units that you will get. Btw in that map i think that most of the high level hands are overrated and it is often better to get always the same combo double pair / full house / set of units so you wont have to get more different uppgrades. I have only tried the Sc2 version once but in the bw version, pair was bio, double pair bio, set zerg, full house mech, quads / flush / straight protoss if i remember correctly. The good hands were stronger but you couldn't afford to upp all the zerg, bio, protoss and mech attacks at the same time so they weren't that good.
Ok from the game's perspective this is important, but for the sake of the odds (which is what I made this thread about) it doesn't matter.
edit- wow afj, that many O_O. What if we threw away all the bullshit hands that would never come up assuming we were using an optimal strategy. Like, you'd never throw away any of the 3 that make up 3 of a kind, or made hands when they are dealt etc.
|
Poker defense - on this map you can really see what it means for a map to be in "beta" I would strongly suggest you to play the broodwars poker defence, and I will explain to you how this map worked in sc1, and how it should work in sc2 There are basically two versions: the regular version, and the "2 high - doubles version"
the map has minerals, upgrades, and secrets and therefore is enhanced by a big margin. Every upgrade costs 1mineral more than the previous one, so the only real strategy is to get the same units as often as possible ( the same hand)
The doubles version, is changed in a way, that every single wave is made 4 times easier, but there are 6 bosses at once every boss round. (I personally think this is retarded and i refuse to ever play this map again) Now the only way to beat this map is to make use of secrets.
Secrets work like this: there are different secret buyers, that you get with certain hands (Q triple, Fullhouse-Qtriple, red flush, mountain, double ace, etc) every time you get a "special" hand you get a unit, and with those three buyers, you get a hero unit. (you can chose different heros based on your combination)
The map is only possible with hero units, and once you got your first hero unit, you can basically trash all other units, because they will do no dmg in comparison: example: hydra: 500 dmg upgrade adds 10 marine: 300 dmg upgrade adds 5 goliath: 1000 dmg upgrade adds 50 Hero unit marine: 45000 dmg upgrade adds 1000
so yea i wouldn't complain as of yet, because this map is obviously not even half finished so far, and I would expect mass QQ if the same version goes into release, because right now, the game is terribly simple.
oh and yes, since the cards are only 7 to ace, having a straight is terribly easy. getting a straight happens as often as getting a flush. In sc1, getting a "High queen" hand was harder than getting a straight
|
eh now i know why i didn't beat those maps with my mass tanks and marines >.< Didn't know about the "secret" units.
|
On June 08 2010 10:08 bananengurke wrote: -missing the point of OP-
oh and yes, since the cards are only 7 to ace, having a straight is terribly easy. getting a straight happens as often as getting a flush. In sc1, getting a "High queen" hand was harder than getting a straight
Interesting, Is this based on just pure luck (like if you stayed with all 5 picks open every time) or based on any basic strategy a noob would use? 789TQ - only 1 way to get it ignoring suits 7-J,8-Q,9-K,T-A, 4 ways ignoring suits and ofc 4 ways to make a flush ignoring ranks.
Re to the first part that I cut out: So do you think the map should be modified so that the deck should only contain 32 cards for each player (or arguably all players) and that once the cards are discarded you can not pick them up again?
that would definitely make it easier to figure out the odds.
|
|
|
|