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Now, what if I were to tell you that in a twisted, twisted world. A mere 3 zealots were able to kill a supply depot faster than 4 scvs can repair it, in sc2 beta patch 9.
Poll: 3 Zealots Killing a Depot faster than 4 scvs can repair it?No way, you must be crazy. (19) 68% Of Course! Zeals r $%^#ing hosses (5) 18% Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo) (4) 14% 28 total votes Your vote: 3 Zealots Killing a Depot faster than 4 scvs can repair it? (Vote): Of Course! Zeals r $%^#ing hosses (Vote): No way, you must be crazy. (Vote): Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo)
Well lo and behold... take a breath... it is:
+ Show Spoiler +TRUE! + Show Spoiler +I learned the hard way and went 4-1 and am in gold league lool. A few zeals? np I got awesome walls and as many scvs as can even fit to repair it. woah.... what just happened...
+ Show Spoiler + I mean this is bad right? Or am I overreacting. I just hate sleeping at night knowing I may not be all safe behind my nice wall.
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Whoa... that's rough to say in the least. Did they buff the zealot attack or lower the repair rate?
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That is just silly. I think all non-defensive buildings should have like a 10% boost of health.
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On April 23 2010 16:24 ShaperofDreams wrote: That is just silly. I think all non-defensive buildings should have like a 10% boost of health.
Wait... how would that help. They would still be able to kill it. It woudl just take longer
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Wow... what did they change for this to happen?
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On April 23 2010 16:25 faction123 wrote: Wow... what did they change for this to happen?
Dunno if they changed anything or if I hadn't noticed it before because it surprisingly never came up.
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I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.
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The real question here is, why have you abandoned Auir my brother?
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On April 23 2010 16:31 ketomai wrote: I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game. I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.
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On April 23 2010 16:24 ShaperofDreams wrote: That is just silly. I think all non-defensive buildings should have like a 10% boost of health.
when used to block off your ramp, don't supply depots become defensive buildings?
also, to the op, is it possible that you did not have enough minerals to repair, or you weren't mining fast enough (due to scvs being pulled from mineral line to repair), so maybe you weren't repairing at 100% efficiency due to mineral shortage?
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On April 23 2010 16:32 selboN wrote: The real question here is, why have you abandoned Auir my brother? lol, I initially was playing random to get a feel for all the races. I just felt like staying with T because my friend was T as well and it was the most fun for me to play.
On April 23 2010 16:34 selboN wrote:Show nested quote +On April 23 2010 16:31 ketomai wrote: I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game. I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time. Well, how many scvs are we talking about vs these 3 void rays. That's kind of important information.
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On April 23 2010 16:36 airoh wrote:Show nested quote +On April 23 2010 16:24 ShaperofDreams wrote: That is just silly. I think all non-defensive buildings should have like a 10% boost of health. when used to block off your ramp, don't supply depots become defensive buildings? also, to the op, is it possible that you did not have enough minerals to repair, or you weren't mining fast enough (due to scvs being pulled from mineral line to repair), so maybe you weren't repairing at 100% efficiency due to mineral shortage?
I tested it with a friend afterward, so yea, I'm sure. (I think he believed me but still wanted to see it with his own eyes since it's so different from Broodwar.)
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Baa?21242 Posts
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.
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I think looking from the screenshots that perhaps you could do something about wall placement? Placing them in a way such that you have more surface area to repair, and they have less surface area to attack.
I haven't played beta, but it looks like your other supply depot could've been more forward to prevent him from squishing 3 zealots into the space.
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On April 23 2010 16:34 selboN wrote:Show nested quote +On April 23 2010 16:31 ketomai wrote: I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game. I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.
It was every single scv that could fit around the CC. Actually it might have even been 2 =S.
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That's odd, because someone did a mass zealot rush and hammered at my hastily-constructed 3-depot wall, and saturation of SCVs along my depots allowed me to hold the rush (only to lose later to warp prisms).
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"Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo)"
lol im pretty sure boxer didnt want SC2 to come out. so no need to make this an option ha.
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Well... thats just not right
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I'm curious if you ever ran out of minerals while repairing, I see you have low mineral count like 51. If you were to make an SCV or marine you would drop to 1 mineral and the repair would stop for a little bit. Sort of how a medic that runs out of energy will heal in little spurts while the energy recharges it will be the same with the repair. If you had enough minerals the whole time though then disregard.
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I think supply-barracks-supply wall only lets 2 zealots attack each supply depot (look at the picture you provided and you can see the top zealot is standing where part of the barracks would be if it were a SBS wall).
I certainly don't see any reason this has to be a problem. I mean if you're repairing with 4 SCVs your marines get a lot of free shots off on the zealots before your depot dies anyway.
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