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Ripley's Beleive it or Not: Sc2 Edition!

Blogs > Jonoman92
Post a Reply
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Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2010-04-23 07:23:52
April 23 2010 07:21 GMT
#1
[image loading]

Now, what if I were to tell you that in a twisted, twisted world. A mere 3 zealots were able to kill a supply depot faster than 4 scvs can repair it, in sc2 beta patch 9.

Poll: 3 Zealots Killing a Depot faster than 4 scvs can repair it?

No way, you must be crazy. (19)
 
68%

Of Course! Zeals r $%^#ing hosses (5)
 
18%

Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo) (4)
 
14%

28 total votes

Your vote: 3 Zealots Killing a Depot faster than 4 scvs can repair it?

(Vote): Of Course! Zeals r $%^#ing hosses
(Vote): No way, you must be crazy.
(Vote): Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo)



Well lo and behold... take a breath... it is:

+ Show Spoiler +

TRUE!
+ Show Spoiler +

I learned the hard way and went 4-1 and am in gold league lool.

A few zeals? np I got awesome walls and as many scvs as can even fit to repair it.
[image loading]

woah.... what just happened...
[image loading]



+ Show Spoiler +

I mean this is bad right? Or am I overreacting. I just hate sleeping at night knowing I may not be all safe behind my nice wall.




***
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:24 GMT
#2
Whoa... that's rough to say in the least. Did they buff the zealot attack or lower the repair rate?
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 23 2010 07:24 GMT
#3
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:24 GMT
#4
On April 23 2010 16:24 ShaperofDreams wrote:
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.


Wait... how would that help. They would still be able to kill it. It woudl just take longer
faction123
Profile Blog Joined December 2009
Belgium949 Posts
April 23 2010 07:25 GMT
#5
Wow... what did they change for this to happen?
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
April 23 2010 07:27 GMT
#6
On April 23 2010 16:25 faction123 wrote:
Wow... what did they change for this to happen?


Dunno if they changed anything or if I hadn't noticed it before because it surprisingly never came up.
ketomai
Profile Joined June 2007
United States2789 Posts
April 23 2010 07:31 GMT
#7
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.
selboN
Profile Blog Joined January 2008
United States2523 Posts
April 23 2010 07:32 GMT
#8
The real question here is, why have you abandoned Auir my brother?
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
selboN
Profile Blog Joined January 2008
United States2523 Posts
April 23 2010 07:34 GMT
#9
On April 23 2010 16:31 ketomai wrote:
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.

I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
airoh
Profile Joined April 2009
Canada1 Post
April 23 2010 07:36 GMT
#10
On April 23 2010 16:24 ShaperofDreams wrote:
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.



when used to block off your ramp, don't supply depots become defensive buildings?

also, to the op, is it possible that you did not have enough minerals to repair, or you weren't mining fast enough (due to scvs being pulled from mineral line to repair), so maybe you weren't repairing at 100% efficiency due to mineral shortage?
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
April 23 2010 07:37 GMT
#11
On April 23 2010 16:32 selboN wrote:
The real question here is, why have you abandoned Auir my brother?

lol, I initially was playing random to get a feel for all the races. I just felt like staying with T because my friend was T as well and it was the most fun for me to play.



On April 23 2010 16:34 selboN wrote:
Show nested quote +
On April 23 2010 16:31 ketomai wrote:
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.

I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.

Well, how many scvs are we talking about vs these 3 void rays. That's kind of important information.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
April 23 2010 07:38 GMT
#12
On April 23 2010 16:36 airoh wrote:
Show nested quote +
On April 23 2010 16:24 ShaperofDreams wrote:
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.



when used to block off your ramp, don't supply depots become defensive buildings?

also, to the op, is it possible that you did not have enough minerals to repair, or you weren't mining fast enough (due to scvs being pulled from mineral line to repair), so maybe you weren't repairing at 100% efficiency due to mineral shortage?


I tested it with a friend afterward, so yea, I'm sure. (I think he believed me but still wanted to see it with his own eyes since it's so different from Broodwar.)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
Last Edited: 2010-04-23 07:39:55
April 23 2010 07:38 GMT
#13
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.
TranslatorBaa!
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 23 2010 09:06 GMT
#14
I think looking from the screenshots that perhaps you could do something about wall placement? Placing them in a way such that you have more surface area to repair, and they have less surface area to attack.

I haven't played beta, but it looks like your other supply depot could've been more forward to prevent him from squishing 3 zealots into the space.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
ketomai
Profile Joined June 2007
United States2789 Posts
April 23 2010 09:12 GMT
#15
On April 23 2010 16:34 selboN wrote:
Show nested quote +
On April 23 2010 16:31 ketomai wrote:
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.

I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.


It was every single scv that could fit around the CC. Actually it might have even been 2 =S.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
April 23 2010 09:33 GMT
#16
That's odd, because someone did a mass zealot rush and hammered at my hastily-constructed 3-depot wall, and saturation of SCVs along my depots allowed me to hold the rush (only to lose later to warp prisms).
oraoraoraoraoraoraoraora
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
April 23 2010 16:26 GMT
#17
"Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo)"

lol im pretty sure boxer didnt want SC2 to come out.
so no need to make this an option ha.
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 17:06 GMT
#18
Well...
thats just not right
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
April 23 2010 17:29 GMT
#19
I'm curious if you ever ran out of minerals while repairing, I see you have low mineral count like 51. If you were to make an SCV or marine you would drop to 1 mineral and the repair would stop for a little bit. Sort of how a medic that runs out of energy will heal in little spurts while the energy recharges it will be the same with the repair. If you had enough minerals the whole time though then disregard.
twitter: @terrancem
crate
Profile Blog Joined May 2009
United States2474 Posts
April 23 2010 17:34 GMT
#20
I think supply-barracks-supply wall only lets 2 zealots attack each supply depot (look at the picture you provided and you can see the top zealot is standing where part of the barracks would be if it were a SBS wall).

I certainly don't see any reason this has to be a problem. I mean if you're repairing with 4 SCVs your marines get a lot of free shots off on the zealots before your depot dies anyway.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
April 23 2010 20:03 GMT
#21
On April 24 2010 02:34 crate wrote:
I think supply-barracks-supply wall only lets 2 zealots attack each supply depot (look at the picture you provided and you can see the top zealot is standing where part of the barracks would be if it were a SBS wall).

I certainly don't see any reason this has to be a problem. I mean if you're repairing with 4 SCVs your marines get a lot of free shots off on the zealots before your depot dies anyway.


Ah, I'll have to try that from now on. Didn't realize it made it so only 2 zeals can hit the depots.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 24 2010 00:05 GMT
#22
On April 23 2010 16:38 Carnivorous Sheep wrote:
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.


I've held my tongue for long enough but I gotta say this: You seriously need to chill on this shit. BW or SC2, like every second post you make is bitching about terran. And I guess I should probably note real quick that I would find this equally annoying if you complained about any match up. BW is balanced, SC2 is working on it. Please, just chill out a bit.
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
Last Edited: 2010-04-24 00:40:31
April 24 2010 00:39 GMT
#23
On April 23 2010 16:38 Carnivorous Sheep wrote:
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.


...? what level of SC 1 did you play at?

Repair is hardly overpowered. And 1-2 marines are not going to stop the 3 zealots from killing the wall unless he stood there for 5 minutes repairing, which I doubt.

Gotta agree with the poster above me. I don't read these forums very often so I don't know how often you say things like this, but it's quite stupid and low skilled.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 24 2010 02:52 GMT
#24
I more or less expected this, seems like repairing buildings during a fight is next to useless in SC2 given how fast they go down.
i-bonjwa
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