• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:00
CEST 17:00
KST 00:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris19Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Full List of {{Expedia↯}} Customer Support Phone Robinhood ™️ Wallet Support®️ USA Contact Numbers: Complete List of Official RobinhoodContact Number Lufthansa® CUSTOMER™ SUPPORT® USA Phone List – Gen Robinhood™️ Wallet Support®️ USA Contact Numbers:
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
GEMINI Wallet kontaktieren +®(⇠⟦+49⟧⇢ ⊹ 800 ⊹080 ⊹ BSL Polish World Championship 2025 20-21 September BW General Discussion Maps with Neutral Command Centers BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro24 Group A [ASL20] Ro24 Group C [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Official T.R.U.S.T Wallet©️ +™ USA C.u.s.t.o.m.e.r GEMINI Wallet ® (gebührenfrei)©️ GEMINI Wallet ® H Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3812 users

Ripley's Beleive it or Not: Sc2 Edition!

Blogs > Jonoman92
Post a Reply
Normal
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2010-04-23 07:23:52
April 23 2010 07:21 GMT
#1
[image loading]

Now, what if I were to tell you that in a twisted, twisted world. A mere 3 zealots were able to kill a supply depot faster than 4 scvs can repair it, in sc2 beta patch 9.

Poll: 3 Zealots Killing a Depot faster than 4 scvs can repair it?

No way, you must be crazy. (19)
 
68%

Of Course! Zeals r $%^#ing hosses (5)
 
18%

Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo) (4)
 
14%

28 total votes

Your vote: 3 Zealots Killing a Depot faster than 4 scvs can repair it?

(Vote): Of Course! Zeals r $%^#ing hosses
(Vote): No way, you must be crazy.
(Vote): Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo)



Well lo and behold... take a breath... it is:

+ Show Spoiler +

TRUE!
+ Show Spoiler +

I learned the hard way and went 4-1 and am in gold league lool.

A few zeals? np I got awesome walls and as many scvs as can even fit to repair it.
[image loading]

woah.... what just happened...
[image loading]



+ Show Spoiler +

I mean this is bad right? Or am I overreacting. I just hate sleeping at night knowing I may not be all safe behind my nice wall.




***
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:24 GMT
#2
Whoa... that's rough to say in the least. Did they buff the zealot attack or lower the repair rate?
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 23 2010 07:24 GMT
#3
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:24 GMT
#4
On April 23 2010 16:24 ShaperofDreams wrote:
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.


Wait... how would that help. They would still be able to kill it. It woudl just take longer
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:25 GMT
#5
Wow... what did they change for this to happen?
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
April 23 2010 07:27 GMT
#6
On April 23 2010 16:25 faction123 wrote:
Wow... what did they change for this to happen?


Dunno if they changed anything or if I hadn't noticed it before because it surprisingly never came up.
ketomai
Profile Joined June 2007
United States2789 Posts
April 23 2010 07:31 GMT
#7
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.
selboN
Profile Blog Joined January 2008
United States2523 Posts
April 23 2010 07:32 GMT
#8
The real question here is, why have you abandoned Auir my brother?
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
selboN
Profile Blog Joined January 2008
United States2523 Posts
April 23 2010 07:34 GMT
#9
On April 23 2010 16:31 ketomai wrote:
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.

I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
airoh
Profile Joined April 2009
Canada1 Post
April 23 2010 07:36 GMT
#10
On April 23 2010 16:24 ShaperofDreams wrote:
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.



when used to block off your ramp, don't supply depots become defensive buildings?

also, to the op, is it possible that you did not have enough minerals to repair, or you weren't mining fast enough (due to scvs being pulled from mineral line to repair), so maybe you weren't repairing at 100% efficiency due to mineral shortage?
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
April 23 2010 07:37 GMT
#11
On April 23 2010 16:32 selboN wrote:
The real question here is, why have you abandoned Auir my brother?

lol, I initially was playing random to get a feel for all the races. I just felt like staying with T because my friend was T as well and it was the most fun for me to play.



On April 23 2010 16:34 selboN wrote:
Show nested quote +
On April 23 2010 16:31 ketomai wrote:
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.

I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.

Well, how many scvs are we talking about vs these 3 void rays. That's kind of important information.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
April 23 2010 07:38 GMT
#12
On April 23 2010 16:36 airoh wrote:
Show nested quote +
On April 23 2010 16:24 ShaperofDreams wrote:
That is just silly. I think all non-defensive buildings should have like a 10% boost of health.



when used to block off your ramp, don't supply depots become defensive buildings?

also, to the op, is it possible that you did not have enough minerals to repair, or you weren't mining fast enough (due to scvs being pulled from mineral line to repair), so maybe you weren't repairing at 100% efficiency due to mineral shortage?


I tested it with a friend afterward, so yea, I'm sure. (I think he believed me but still wanted to see it with his own eyes since it's so different from Broodwar.)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
Last Edited: 2010-04-23 07:39:55
April 23 2010 07:38 GMT
#13
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.
TranslatorBaa!
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 23 2010 09:06 GMT
#14
I think looking from the screenshots that perhaps you could do something about wall placement? Placing them in a way such that you have more surface area to repair, and they have less surface area to attack.

I haven't played beta, but it looks like your other supply depot could've been more forward to prevent him from squishing 3 zealots into the space.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
ketomai
Profile Joined June 2007
United States2789 Posts
April 23 2010 09:12 GMT
#15
On April 23 2010 16:34 selboN wrote:
Show nested quote +
On April 23 2010 16:31 ketomai wrote:
I found out how slow repair was the hard way when all my scvs couldn't beat like 3 void rays or something. I forgot. It seems like the repair rate is much slower in this game.

I would be appalled if 3 void rays were out repaired by scvs... The only thing they do is high amounts of damage over a period of time.


It was every single scv that could fit around the CC. Actually it might have even been 2 =S.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
April 23 2010 09:33 GMT
#16
That's odd, because someone did a mass zealot rush and hammered at my hastily-constructed 3-depot wall, and saturation of SCVs along my depots allowed me to hold the rush (only to lose later to warp prisms).
oraoraoraoraoraoraoraora
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
April 23 2010 16:26 GMT
#17
"Boxer!!!! (would be upset to hear this, nuke rushing is hard when u can't hold a wall yo)"

lol im pretty sure boxer didnt want SC2 to come out.
so no need to make this an option ha.
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 17:06 GMT
#18
Well...
thats just not right
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
April 23 2010 17:29 GMT
#19
I'm curious if you ever ran out of minerals while repairing, I see you have low mineral count like 51. If you were to make an SCV or marine you would drop to 1 mineral and the repair would stop for a little bit. Sort of how a medic that runs out of energy will heal in little spurts while the energy recharges it will be the same with the repair. If you had enough minerals the whole time though then disregard.
twitter: @terrancem
crate
Profile Blog Joined May 2009
United States2474 Posts
April 23 2010 17:34 GMT
#20
I think supply-barracks-supply wall only lets 2 zealots attack each supply depot (look at the picture you provided and you can see the top zealot is standing where part of the barracks would be if it were a SBS wall).

I certainly don't see any reason this has to be a problem. I mean if you're repairing with 4 SCVs your marines get a lot of free shots off on the zealots before your depot dies anyway.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
April 23 2010 20:03 GMT
#21
On April 24 2010 02:34 crate wrote:
I think supply-barracks-supply wall only lets 2 zealots attack each supply depot (look at the picture you provided and you can see the top zealot is standing where part of the barracks would be if it were a SBS wall).

I certainly don't see any reason this has to be a problem. I mean if you're repairing with 4 SCVs your marines get a lot of free shots off on the zealots before your depot dies anyway.


Ah, I'll have to try that from now on. Didn't realize it made it so only 2 zeals can hit the depots.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 24 2010 00:05 GMT
#22
On April 23 2010 16:38 Carnivorous Sheep wrote:
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.


I've held my tongue for long enough but I gotta say this: You seriously need to chill on this shit. BW or SC2, like every second post you make is bitching about terran. And I guess I should probably note real quick that I would find this equally annoying if you complained about any match up. BW is balanced, SC2 is working on it. Please, just chill out a bit.
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
Last Edited: 2010-04-24 00:40:31
April 24 2010 00:39 GMT
#23
On April 23 2010 16:38 Carnivorous Sheep wrote:
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.


...? what level of SC 1 did you play at?

Repair is hardly overpowered. And 1-2 marines are not going to stop the 3 zealots from killing the wall unless he stood there for 5 minutes repairing, which I doubt.

Gotta agree with the poster above me. I don't read these forums very often so I don't know how often you say things like this, but it's quite stupid and low skilled.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 24 2010 02:52 GMT
#24
I more or less expected this, seems like repairing buildings during a fight is next to useless in SC2 given how fast they go down.
i-bonjwa
Normal
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
S2 Championship: Ro16 Day 1
SteadfastSC117
IntoTheiNu 8
Liquipedia
WardiTV Summer Champion…
11:00
Group Stage 2 - Group D
Classic vs Percival
Spirit vs NightMare
WardiTV975
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 117
Codebar 59
SC2_NightMare 56
StarCraft: Brood War
Britney 46835
Rain 8100
Flash 3130
Horang2 2529
Larva 1366
BeSt 381
Stork 317
ggaemo 216
hero 173
Last 159
[ Show more ]
Rush 131
Light 112
Hyun 107
JYJ52
Terrorterran 26
Rock 16
scan(afreeca) 11
Dota 2
Gorgc10232
syndereN403
XcaliburYe330
Counter-Strike
olofmeister1747
flusha153
Super Smash Bros
amsayoshi57
Mew2King55
Heroes of the Storm
Khaldor145
Other Games
singsing1923
FrodaN1291
B2W.Neo812
Beastyqt424
Lowko317
Hui .194
mouzStarbuck161
XaKoH 145
KnowMe93
Trikslyr24
gofns13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2134
League of Legends
• Nemesis3471
• Jankos1616
Counter-Strike
• Shiphtur125
Upcoming Events
CSO Cup
1h
[BSL 2025] Weekly
3h
Sparkling Tuna Cup
19h
SC Evo League
21h
Replay Cast
1d 9h
Afreeca Starleague
1d 19h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 20h
RotterdaM Event
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
[ Show More ]
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Cosmonarchy
6 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
6 days
Team Hawk vs Team Dewalt
BSL Team Wars
6 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.