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Ripley's Beleive it or Not: Sc2 Edition! - Page 2

Blogs > Jonoman92
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Jonoman92
Profile Blog Joined September 2006
United States9109 Posts
April 23 2010 20:03 GMT
#21
On April 24 2010 02:34 crate wrote:
I think supply-barracks-supply wall only lets 2 zealots attack each supply depot (look at the picture you provided and you can see the top zealot is standing where part of the barracks would be if it were a SBS wall).

I certainly don't see any reason this has to be a problem. I mean if you're repairing with 4 SCVs your marines get a lot of free shots off on the zealots before your depot dies anyway.


Ah, I'll have to try that from now on. Didn't realize it made it so only 2 zeals can hit the depots.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 24 2010 00:05 GMT
#22
On April 23 2010 16:38 Carnivorous Sheep wrote:
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.


I've held my tongue for long enough but I gotta say this: You seriously need to chill on this shit. BW or SC2, like every second post you make is bitching about terran. And I guess I should probably note real quick that I would find this equally annoying if you complained about any match up. BW is balanced, SC2 is working on it. Please, just chill out a bit.
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
Last Edited: 2010-04-24 00:40:31
April 24 2010 00:39 GMT
#23
On April 23 2010 16:38 Carnivorous Sheep wrote:
This seems perfectly reasonable to me. Repair is overpowered anyways. You shouldn't expect to get a free pass to power economy while making no units. I'm sure this wouldn't have been an issue if you had a couple more Marines to drive off the Zealots while they were hacking away.


...? what level of SC 1 did you play at?

Repair is hardly overpowered. And 1-2 marines are not going to stop the 3 zealots from killing the wall unless he stood there for 5 minutes repairing, which I doubt.

Gotta agree with the poster above me. I don't read these forums very often so I don't know how often you say things like this, but it's quite stupid and low skilled.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 24 2010 02:52 GMT
#24
I more or less expected this, seems like repairing buildings during a fight is next to useless in SC2 given how fast they go down.
i-bonjwa
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