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On March 06 2010 06:01 Liquid`Nazgul wrote:Show nested quote +On March 06 2010 05:56 {88}iNcontroL wrote: the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol It's coming from the perspective of one of the brightest minds in BW history someone who started to fall behind when peoples mechanics improved. From the era he reigned in towards the current one in BW it is mechanics (making units in this case) that made people better than him. I think it is from that perspective that he says 'mind' is winning games again.
You know what? I can attest to that. My APM is very low (75-85 without spam) and I consistently beat 200APM players on SC2 by outsmarting them.
I actually agree with Garimto.
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On March 06 2010 05:56 {88}iNcontroL wrote: the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol
maybe to produce them, but I think he's talking about all the hard counters at the lower tiers
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definitely a good read. He's pretty much correct about Terran at the moment.
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Someone already tried his tech, Broodlord/Hydra and Immortal+Storm? On paper seems destructive.
As always Terran is the only true pro race :p
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The stuff about PvP being broken makes me lol. PvP is the new ZvZ.
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Really nice Thx
I would like to play SC2 to
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On March 06 2010 06:01 Liquid`Nazgul wrote:Show nested quote +On March 06 2010 05:56 {88}iNcontroL wrote: the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol It's coming from the perspective of one of the brightest minds in BW history someone who started to fall behind when peoples mechanics improved. From the era he reigned in towards the current one in BW it is mechanics (making units in this case) that made people better than him. I think it is from that perspective that he says 'mind' is winning games again.
Yo Naz that sounds familiar
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The write ups by foreigners have been much better so far. I credit translation and the fact that this site is the best for that
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On March 06 2010 05:56 {88}iNcontroL wrote: the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol
he's not saying macro is harder, he's saying it's harder to win with just pure macro. dunno how true that is of course, but that's what he's saying.
edit oh I missed the "and win" in your post nevermind....
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On March 06 2010 05:13 Waxangel wrote: For example, there's PvP. PvP right now is one step away from being a total disaster. There's no way to stop 3 Warpgate zealots with an offensive pylon in the opponent's base. Your only counter is to do the same thing.
If Garimto, of ALL PEOPLE, says 3gate zealot rush is unblockable, then it must be
seriously garimto was like the king of zealots
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something tells me garimto is not going to dominate the scene with his " mind wins ". Obviously you start to win more when the game is simpler.
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On March 06 2010 05:13 Waxangel wrote: Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play. Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.
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you can also try - starcraft 2 is easier so now you win against people who you didnt before and it has nothing to do with you thinking faster
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On March 06 2010 05:37 zealing wrote: "Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play."
I totally agree with this, strategy and brains will be the biggest decider in who will win a match, not to say BW wasn't like that but anyone with good micro could pull a 4pool without having a brain cell alive. now its going to be about who thinks more ahead of the other especially with the whole this unit counters this unit concept Responding to this and anyone that says the quicker thinker or mind in general will beat out mechanics and faster hands is forgetting that SC1 was like that at the beginning too. As more optimal builds emerge creativity will make less of an impact and mechanics will become more important if things follow SC1's mold. Then as mechanics level out somewhat and play/builds have become thoroughly standardized creative thinking will let you standout again.
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On March 06 2010 06:34 wintergt wrote:Show nested quote +On March 06 2010 05:13 Waxangel wrote: Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play. Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.
QFT
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I only partially agree with the last statement; SCII has a lot of this-counters-this, which makes unit composition extremely important, but is (IMO) more heavily dependent on macro for beginners.
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On March 06 2010 06:34 wintergt wrote:Show nested quote +On March 06 2010 05:13 Waxangel wrote: Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play. Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments. You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.
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great read, thanks for posting this
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mind would matter if replays or discussions didn't exist. If someone truly is smarter than the pack replays will kill that advantage very quickly.
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