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Garimto blogs about Starcraft II - Page 3

Forum Index > SC2 General
98 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
thopol
Profile Blog Joined May 2008
Japan4560 Posts
March 05 2010 22:01 GMT
#41
Thanks so much for the interview. Garimto is so awesome. I hope he becomes SC2's first Bonjwa.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 05 2010 22:15 GMT
#42
GARimto is a badass, I really enjoyed what he had to say
To change is to improve, to change often is to be perfect - Winston Chruchill
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 05 2010 23:36 GMT
#43
Very nice read, I'm curious to see what boxer thinks of the new terran, too bad he's on a pro-team still and won't be able to try out SC2 seriously unless they make a transition.

I think z and p just need a small bit of tuning and we will have our micro/macro/mind, where macro is the least difficult, but still very much needed (example being queens that stays at below 30 energy the entire game with only larva injects)
I think people's APM will come into effect more as they get used to the game, and we see 3-4 pronged attacks with medivac strike forces/warp ins/nydus worms.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 06 2010 00:32 GMT
#44
On March 06 2010 06:45 Liquid`Nazgul wrote:
Show nested quote +
On March 06 2010 06:34 wintergt wrote:
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.

Eh no micro/macro is not gone at all, if you watch streams of platinum players and others you can tell very quickly by their speed of clicking and their micro and unit control that there is a skill gap there. What he is saying is that there is more emphasis on quickly assessing a situation, thinking on your feet and making strategic decisions on the fly without having to rely on scarabs that may or may not bug out or near glitching the game to stack your muta's and stuff.
here i am
Shatter
Profile Joined October 2009
United States1401 Posts
March 06 2010 00:49 GMT
#45
Garimto, so awesome.
Rodiel
Profile Joined August 2006
France573 Posts
Last Edited: 2010-03-06 01:08:25
March 06 2010 01:02 GMT
#46
nice analysis of SC2 by gosu of SC1 but notice that its a beta; the game will improve a lot by patches and style play, thx for translate
smokeyhoodoo
Profile Joined January 2010
United States1021 Posts
March 06 2010 01:12 GMT
#47
On March 06 2010 06:49 Audiohelper123 wrote:
mind would matter if replays or discussions didn't exist. If someone truly is smarter than the pack replays will kill that advantage very quickly.


This is just unbelievably stupid. Your statement is equivalent to saying you could simply go over every chess game Kasparov has ever played and then go out and beat him. "Talking" and "looking" are nothing compared to "doing". A live game is just that, LIVE. Things are going to happen that you've never seen before, and they're going to happen in real time.
There is no cow level
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 06 2010 01:40 GMT
#48
Thanks for the translation, that was a good read
Jang Yoon Chul hwaiting!
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 06 2010 04:40 GMT
#49
On March 06 2010 09:32 wintergt wrote:
Show nested quote +
On March 06 2010 06:45 Liquid`Nazgul wrote:
On March 06 2010 06:34 wintergt wrote:
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.

Eh no micro/macro is not gone at all, if you watch streams of platinum players and others you can tell very quickly by their speed of clicking and their micro and unit control that there is a skill gap there. What he is saying is that there is more emphasis on quickly assessing a situation, thinking on your feet and making strategic decisions on the fly without having to rely on scarabs that may or may not bug out or near glitching the game to stack your muta's and stuff.

You're semi-missing Nazgul's point, and it's a very important concern that he brings up.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 06 2010 07:35 GMT
#50
That was a really awesome interview. Thanks!
Writerdamn, i was two days from retirement
0neder
Profile Joined July 2009
United States3733 Posts
March 06 2010 07:36 GMT
#51
All the micro crazies should listen to the latest beta podcast, and remember how SC1 evolved.
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
March 06 2010 07:40 GMT
#52
I don't think it's surprising to see Garimto embrace the removal of some of the macro factors in SC2. Back when he was playing it was still all about strategy and different micro.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2010-03-06 07:55:25
March 06 2010 07:54 GMT
#53
On March 06 2010 10:12 smokeyhoodoo wrote:
Show nested quote +
On March 06 2010 06:49 Audiohelper123 wrote:
mind would matter if replays or discussions didn't exist. If someone truly is smarter than the pack replays will kill that advantage very quickly.


This is just unbelievably stupid. Your statement is equivalent to saying you could simply go over every chess game Kasparov has ever played and then go out and beat him. "Talking" and "looking" are nothing compared to "doing". A live game is just that, LIVE. Things are going to happen that you've never seen before, and they're going to happen in real time.


He does have a point though. Boxer once mentioned that the strategic element of SC1 was largely killed by replays. Even if people could see VODs through TV, the exact timings wouldn't be clear to watchers. With replays, his entire game plan is exposed.

It's different from chess because a strategy is easily defendable if analyzed. If a progamer saw the exact build order of one of Boxer's cheese strategies, it'd be trivial to block.
Ars longa, vita brevis, principia aeturna.
Darpinion
Profile Joined January 2010
United States210 Posts
March 06 2010 08:28 GMT
#54
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol

I thought the exact same thing. It seems like SC2 is much more of a macro game (not that SC isn't), and that ingenuity and unit/map control have taken a backseat.
"A well formulated question is more important than the answer." -Albert Einstein
mawno
Profile Joined February 2009
Sweden114 Posts
March 06 2010 08:36 GMT
#55
Good read! I totally agree, with macro made easier it comes down more to strategy/decision making than being able to click 12 barracks really fast.
Just making units and winning happens alot in SC2 now because people have no real grasp of timings yet. This will change once BOs and timings become more standardised.
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
March 06 2010 08:42 GMT
#56
"It's not a game like BW where you can win just by just blindly making a lot of units."


"As Protoss or Zerg (especially Zerg, as an extension from SC1), you can win a game just by playing a macro game with lots of troops."

mmmm, a little contradictory no?
stork can have my kids in his mouth any time... no homo O_O'
Vedic
Profile Joined March 2008
United States582 Posts
March 06 2010 09:11 GMT
#57
On March 06 2010 06:45 Liquid`Nazgul wrote:
Show nested quote +
On March 06 2010 06:34 wintergt wrote:
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.


Games like Chess and Go are all mind games, but it can take YEARS to get to high level play.
I tried to commit seppuku, but I accidentally committed bukkake.
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
March 06 2010 09:41 GMT
#58
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol


I think the idea is that because it is much easier to make lots of units in sc2, you will no longer be able to win as much by just making lots of units as your opponent will most likely be able to keep up with you in macro (except at very low levels of play). Therefore you have to do something in addition to making lots of units to win (maybe playing a little bit greedier or pulling some good harassment or outmanuevering your opponent etc).
meegrean
Profile Joined May 2008
Thailand7699 Posts
March 06 2010 10:15 GMT
#59
Garimto's opinions should be listened to
Brood War loyalist
LaiShin
Profile Joined November 2005
Australia978 Posts
March 06 2010 10:22 GMT
#60
Garimto's blog = my SCII Bible
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