Garimto blogs about Starcraft II - Page 3
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thopol
Japan4560 Posts
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Retsukage
United States1002 Posts
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Shiladie
Canada1631 Posts
I think z and p just need a small bit of tuning and we will have our micro/macro/mind, where macro is the least difficult, but still very much needed (example being queens that stays at below 30 energy the entire game with only larva injects) I think people's APM will come into effect more as they get used to the game, and we see 3-4 pronged attacks with medivac strike forces/warp ins/nydus worms. | ||
wintergt
Belgium1335 Posts
On March 06 2010 06:45 Liquid`Nazgul wrote: You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game. Eh no micro/macro is not gone at all, if you watch streams of platinum players and others you can tell very quickly by their speed of clicking and their micro and unit control that there is a skill gap there. What he is saying is that there is more emphasis on quickly assessing a situation, thinking on your feet and making strategic decisions on the fly without having to rely on scarabs that may or may not bug out or near glitching the game to stack your muta's and stuff. | ||
Shatter
United States1401 Posts
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Rodiel
France573 Posts
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smokeyhoodoo
United States1021 Posts
On March 06 2010 06:49 Audiohelper123 wrote: mind would matter if replays or discussions didn't exist. If someone truly is smarter than the pack replays will kill that advantage very quickly. This is just unbelievably stupid. Your statement is equivalent to saying you could simply go over every chess game Kasparov has ever played and then go out and beat him. "Talking" and "looking" are nothing compared to "doing". A live game is just that, LIVE. Things are going to happen that you've never seen before, and they're going to happen in real time. | ||
CynanMachae
Canada1459 Posts
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Failsafe
United States1298 Posts
On March 06 2010 09:32 wintergt wrote: Eh no micro/macro is not gone at all, if you watch streams of platinum players and others you can tell very quickly by their speed of clicking and their micro and unit control that there is a skill gap there. What he is saying is that there is more emphasis on quickly assessing a situation, thinking on your feet and making strategic decisions on the fly without having to rely on scarabs that may or may not bug out or near glitching the game to stack your muta's and stuff. You're semi-missing Nazgul's point, and it's a very important concern that he brings up. | ||
flamewheel
FREEAGLELAND26780 Posts
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0neder
United States3733 Posts
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FragKrag
United States11539 Posts
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StRyKeR
United States1739 Posts
On March 06 2010 10:12 smokeyhoodoo wrote: This is just unbelievably stupid. Your statement is equivalent to saying you could simply go over every chess game Kasparov has ever played and then go out and beat him. "Talking" and "looking" are nothing compared to "doing". A live game is just that, LIVE. Things are going to happen that you've never seen before, and they're going to happen in real time. He does have a point though. Boxer once mentioned that the strategic element of SC1 was largely killed by replays. Even if people could see VODs through TV, the exact timings wouldn't be clear to watchers. With replays, his entire game plan is exposed. It's different from chess because a strategy is easily defendable if analyzed. If a progamer saw the exact build order of one of Boxer's cheese strategies, it'd be trivial to block. | ||
Darpinion
United States210 Posts
On March 06 2010 05:56 {88}iNcontroL wrote: the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol I thought the exact same thing. It seems like SC2 is much more of a macro game (not that SC isn't), and that ingenuity and unit/map control have taken a backseat. | ||
mawno
Sweden114 Posts
Just making units and winning happens alot in SC2 now because people have no real grasp of timings yet. This will change once BOs and timings become more standardised. | ||
Stuslegend
Canada168 Posts
"As Protoss or Zerg (especially Zerg, as an extension from SC1), you can win a game just by playing a macro game with lots of troops." mmmm, a little contradictory no? | ||
Vedic
United States582 Posts
On March 06 2010 06:45 Liquid`Nazgul wrote: You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game. Games like Chess and Go are all mind games, but it can take YEARS to get to high level play. | ||
iS.Axslav
United States248 Posts
On March 06 2010 05:56 {88}iNcontroL wrote: the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol I think the idea is that because it is much easier to make lots of units in sc2, you will no longer be able to win as much by just making lots of units as your opponent will most likely be able to keep up with you in macro (except at very low levels of play). Therefore you have to do something in addition to making lots of units to win (maybe playing a little bit greedier or pulling some good harassment or outmanuevering your opponent etc). | ||
meegrean
Thailand7699 Posts
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LaiShin
Australia978 Posts
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