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Garimto blogs about Starcraft II - Page 4

Forum Index > SC2 General
98 CommentsPost a Reply
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MeruFM
Profile Joined February 2010
United States167 Posts
March 06 2010 10:22 GMT
#61
Very interesting perspective and I mostly agree.

After looking at some of imba.adolf replays, I noticed that 9 out of 10 times, the two sides made approximately the same number of units and had more or less perfect macro YET he still manages to get a good 70-80% win ratio by always making two pronged attacks where as the enemy only blobbed their units. In many fights, he lost the bigger fight but won the smaller often more important ones like a sneaky 3 reaper attack on the main base while the enemy was entirely preoccupied with fighting in the middle of the map.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 06 2010 12:07 GMT
#62
well atleast he's being useful rather than making the side wall of my room shake with moaning sounds keeping me awake
why so 진지해?
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 06 2010 14:42 GMT
#63
On March 06 2010 13:40 Failsafe wrote:
Show nested quote +
On March 06 2010 09:32 wintergt wrote:
On March 06 2010 06:45 Liquid`Nazgul wrote:
On March 06 2010 06:34 wintergt wrote:
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.

Eh no micro/macro is not gone at all, if you watch streams of platinum players and others you can tell very quickly by their speed of clicking and their micro and unit control that there is a skill gap there. What he is saying is that there is more emphasis on quickly assessing a situation, thinking on your feet and making strategic decisions on the fly without having to rely on scarabs that may or may not bug out or near glitching the game to stack your muta's and stuff.

You're semi-missing Nazgul's point, and it's a very important concern that he brings up.

I know what he means I just think it is wrong. With that kind of reasoning, if everyone watches Kasparov chess games ("replays"), then everyone will be at the highest levels of play? Obviously false. And note that chess is 100% mind while sc2 is still a lot about macro and micro. The 1a blob users will get slaughtered by those that use micro to form concaves, retreat, position different units, etc.
here i am
NonY
Profile Blog Joined June 2007
8748 Posts
March 06 2010 15:08 GMT
#64
It seems incredibly obvious to me that the "mind vs mechanics" assessment is going to be fruitless for a new game. I have yet to hear a convincing reason to give any value to these assessments. The main argument to throw them out is that nobody has a good mind or good mechanics for a game that they've practiced so little. The standards for BW practice are something like 12+ months of full-time practice after joining a pro team. At the moment, everyone is doing short-sighted and crude strategies with poor execution. With data like that, no assessment is appropriate.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2010-03-06 15:10:46
March 06 2010 15:10 GMT
#65
nah... ;o
"come korea next time... FXO house... 10 korean, 10 korean"
Lumi
Profile Blog Joined August 2009
United States1612 Posts
March 06 2010 15:56 GMT
#66
Nice, thanks wax :D
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 06 2010 16:09 GMT
#67
Awesome blog.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
March 06 2010 16:14 GMT
#68
so Blizzard implemented MBS and the newbie-friendly interface and GARIMTO still says that Starcraft II might be a game that's harder for beginners than Starcraft I...
This is my truth, tell me yours!
Gaspa79
Profile Joined March 2010
Argentina5 Posts
March 06 2010 17:18 GMT
#69
On March 06 2010 05:13 Waxangel wrote:
From what I've seen so far, I think this might be a difficult game for beginners. It's not a game like BW where you can win just by just blindly making a lot of units.


My god...

Win by just blindly making a lot of units?

lol
Who wants some
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
March 06 2010 17:30 GMT
#70
On March 06 2010 21:07 Rekrul wrote:
well atleast he's being useful rather than making the side wall of my room shake with moaning sounds keeping me awake
hahaha. Garimto likes to get down?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 06 2010 17:32 GMT
#71
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol

Seriously. And my experience is once someone has a bigger army than you, it's way harder to come back through tactics.
Moderator
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 06 2010 17:40 GMT
#72
It sounds like Garimto still clearly has a chip on his shoulder about getting passed up by players with good mechanics in SC. A game that requires speed/technique and thinking/creativity is obviously better than one that requires just one of those, or heavily favors one over the other.

Some of his comments come off like one of those newbies who make snide comments about SC because you have to be fast and a strong multitasker. I doubt he's going to be a top player in SC2 and will no doubt find flaws in the game to explain why when he inevitably gets passed up by people once builds and strategies are refined to a point where mechanics are just as important again.

He's innovative and creative but I think it's fair to say he's far from a complete player
Sadist
Profile Blog Joined October 2002
United States7228 Posts
March 06 2010 17:50 GMT
#73
On March 07 2010 02:40 floor exercise wrote:
It sounds like Garimto still clearly has a chip on his shoulder about getting passed up by players with good mechanics in SC. A game that requires speed/technique and thinking/creativity is obviously better than one that requires just one of those, or heavily favors one over the other.

Some of his comments come off like one of those newbies who make snide comments about SC because you have to be fast and a strong multitasker. I doubt he's going to be a top player in SC2 and will no doubt find flaws in the game to explain why when he inevitably gets passed up by people once builds and strategies are refined to a point where mechanics are just as important again.

He's innovative and creative but I think it's fair to say he's far from a complete player



part of this is because of the fucking horrible AI. Why do you think people need to practice 12-16 hrs a day of bw? Its to overcome the shit pathing and AI. Things dont build on you, tons of crappy stuff happens all the time. Units running into each other then going backwards. Its frustrating to just thinking about it
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
zee
Profile Joined January 2010
201 Posts
March 06 2010 18:06 GMT
#74
On March 06 2010 21:07 Rekrul wrote:
well atleast he's being useful rather than making the side wall of my room shake with moaning sounds keeping me awake

o.o ?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-03-06 18:09:08
March 06 2010 18:06 GMT
#75
On March 07 2010 02:50 Sadist wrote:
Show nested quote +
On March 07 2010 02:40 floor exercise wrote:
It sounds like Garimto still clearly has a chip on his shoulder about getting passed up by players with good mechanics in SC. A game that requires speed/technique and thinking/creativity is obviously better than one that requires just one of those, or heavily favors one over the other.

Some of his comments come off like one of those newbies who make snide comments about SC because you have to be fast and a strong multitasker. I doubt he's going to be a top player in SC2 and will no doubt find flaws in the game to explain why when he inevitably gets passed up by people once builds and strategies are refined to a point where mechanics are just as important again.

He's innovative and creative but I think it's fair to say he's far from a complete player



part of this is because of the fucking horrible AI. Why do you think people need to practice 12-16 hrs a day of bw? Its to overcome the shit pathing and AI. Things dont build on you, tons of crappy stuff happens all the time. Units running into each other then going backwards. Its frustrating to just thinking about it


SC was never perfect I just take exception with him talking as if SC2 is superior on the basis that he can compete in it (so far)

I like SC2 and am enjoying it but the ladder is full of people who play and excel at every RTS game when it's new and then no longer compete/give up when the competition becomes more fierce. It's a little too much self-congratulation by Garimto at this point.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 06 2010 18:22 GMT
#76
I play Terran-only since ~3 days and I have about 120 Games with about 60% wins and the only thing annoying are the Maps. I get a Fast-Exe directly after 1 Rax on the Maps where it's possible (therefore, I don't like the Maps Desert Oasis, Kulas Ravine and Scrap Station, because they make FEing almost impossible if the opponent doesn't get a FE himself) and play defensively.

It still very good for Terran to play defensively, because of good defensive stuctures, the ability of the SCV's to repair Buildings/certain Units and Tanks of course. Also, having 2 Orbital Command Centres very early will give you a huge advantage in the long run.
The Problem against Zerg is when Zerg takes an early expansion on Maps where you can't really go get a FE as a Terran. It's also very hard to apply early aggression against a FEing Zerg. I've tried getting up an offensive Bunker and it doesn't work at all and if you wan't to play 1base against a 2base Zerg, you basically need to have perfect timing and also a bit of luck. It's not impossible to win against a FEing Zerg with just 1 base, but I feel like it's harder than necessary. But as written above - that's mostly a Map-related problem.

Against Protoss, the Problems are also Map-related. Protoss get's so many benefits from "complex" Maps because they can build an offensive Pylon and rush you and you have to have a SCV running around searching for Pylons on spots it actually easier to get to for your opponent. What I do is just get up several Depots all over the Map, which is a bit annoying if they can easily be kicked be your opponent.
It's also much easier for the Protoss to play aggressive, so if you're not able to make a Fast-Exe, you have to sit around your base anyways defending against possible DT's, hidden-pylon-rushes or stuff like that.
One thing about PvT that's not Map-related but kinda annoys me is the Colossus: They just melt Bio within seconds, but Immortals are very good against Tanks, then, you have to watch out against Void-Ray-rushes, DT's, warp-in's etc. so it's so hard to get the right Unit-Composition up. FastExing against P mostly works and you can hold off rushes if you scout offensive pylons and scan/scout their Unit-composition. But even after your Exe more than paid off, he can just rush you with collossus/Immortals/Zealots which completely negate good Building-Placement and melt the units you basically need if you want to have a chance against early rushes or some kind of cheese.

It's like NightElves in WC3. Saying they're imba wouldn't be quite accurate, it's just that they have so many BO's they can choose from, but the opponent has to counter them in very specific ways. P has just game-control right away and you basically have to guess what BO they're gonna choose right from the start.

Say you're FEing:

- Against Hidden-Pylons you have to get up a Bunker, so you basically always have to get up a Bunker, because you can't scan/scout the whole map and be sure that the P isn't rushing. I mean - even a Pylon that's not too near your base can make the reinforcement-distance for P so short, that one huge advantage when playing defensively (faster reinforcements) is negated.
- when you see a Robo, Protoss can choose from several Units, that are countered by very different Unit's, that require a different BO: You want to get up Turrets against Prisms and Observers. Bio against Immortals and more Mech against Collossus. Also, you should get a rather fast Starport with Addon for detection against DT's.
- You basically need an as fast as possible Ghost, because you need the EMP, which require A LOT of Gas, which is hard to get when FE'ing or when you wanna have some Marauders or any kind of mech/air-Units.

It's just that hard-counter-system which really works against Terran in this Matchup and some incredibly bad Maps... But I still haven't used Thor that much against P, so maybe he works against Immo+Zealots+Collo.
https://soundcloud.com/thesamplethief
Paperkat
Profile Joined July 2009
United Kingdom47 Posts
Last Edited: 2010-03-06 19:36:52
March 06 2010 19:32 GMT
#77
On March 07 2010 03:22 kickinhead wrote:
I play Terran-only since ~3 days and I have about 120 Games with about 60% wins and the only thing annoying are the Maps. I get a Fast-Exe directly after 1 Rax on the Maps where it's possible (therefore, I don't like the Maps Desert Oasis, Kulas Ravine and Scrap Station, because they make FEing almost impossible if the opponent doesn't get a FE himself) and play defensively.

It still very good for Terran to play defensively, because of good defensive stuctures, the ability of the SCV's to repair Buildings/certain Units and Tanks of course. Also, having 2 Orbital Command Centres very early will give you a huge advantage in the long run.
The Problem against Zerg is when Zerg takes an early expansion on Maps where you can't really go get a FE as a Terran. It's also very hard to apply early aggression against a FEing Zerg. I've tried getting up an offensive Bunker and it doesn't work at all and if you wan't to play 1base against a 2base Zerg, you basically need to have perfect timing and also a bit of luck. It's not impossible to win against a FEing Zerg with just 1 base, but I feel like it's harder than necessary. But as written above - that's mostly a Map-related problem.

Against Protoss, the Problems are also Map-related. Protoss get's so many benefits from "complex" Maps because they can build an offensive Pylon and rush you and you have to have a SCV running around searching for Pylons on spots it actually easier to get to for your opponent. What I do is just get up several Depots all over the Map, which is a bit annoying if they can easily be kicked be your opponent.
It's also much easier for the Protoss to play aggressive, so if you're not able to make a Fast-Exe, you have to sit around your base anyways defending against possible DT's, hidden-pylon-rushes or stuff like that.
One thing about PvT that's not Map-related but kinda annoys me is the Colossus: They just melt Bio within seconds, but Immortals are very good against Tanks, then, you have to watch out against Void-Ray-rushes, DT's, warp-in's etc. so it's so hard to get the right Unit-Composition up. FastExing against P mostly works and you can hold off rushes if you scout offensive pylons and scan/scout their Unit-composition. But even after your Exe more than paid off, he can just rush you with collossus/Immortals/Zealots which completely negate good Building-Placement and melt the units you basically need if you want to have a chance against early rushes or some kind of cheese.

It's like NightElves in WC3. Saying they're imba wouldn't be quite accurate, it's just that they have so many BO's they can choose from, but the opponent has to counter them in very specific ways. P has just game-control right away and you basically have to guess what BO they're gonna choose right from the start.

Say you're FEing:

- Against Hidden-Pylons you have to get up a Bunker, so you basically always have to get up a Bunker, because you can't scan/scout the whole map and be sure that the P isn't rushing. I mean - even a Pylon that's not too near your base can make the reinforcement-distance for P so short, that one huge advantage when playing defensively (faster reinforcements) is negated.
- when you see a Robo, Protoss can choose from several Units, that are countered by very different Unit's, that require a different BO: You want to get up Turrets against Prisms and Observers. Bio against Immortals and more Mech against Collossus. Also, you should get a rather fast Starport with Addon for detection against DT's.
- You basically need an as fast as possible Ghost, because you need the EMP, which require A LOT of Gas, which is hard to get when FE'ing or when you wanna have some Marauders or any kind of mech/air-Units.

It's just that hard-counter-system which really works against Terran in this Matchup and some incredibly bad Maps... But I still haven't used Thor that much against P, so maybe he works against Immo+Zealots+Collo.


i think the hard counter system is pretty aids for terran too especially considering that a hard counter system is gonna favour the race that has observers and can see everything youre doing, but if you do things right you really get a nice rewarding win !
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 06 2010 19:37 GMT
#78
I definitely agree with everything he said. Z & P are both very good right now, and while terran is also a strong race, it takes way more management to play compared to streamlined Z & P mechanics.
iFU.pauline
Profile Joined September 2009
France1556 Posts
Last Edited: 2010-03-06 21:26:53
March 06 2010 21:16 GMT
#79
On March 06 2010 06:45 Liquid`Nazgul wrote:
Show nested quote +
On March 06 2010 06:34 wintergt wrote:
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.


You got a point...

What shock me a bit in Garimto say. It's this bad relation of sc2 is harder coze sc1 you can win by just making a lot of unit.
A game is as hard as the opponent you're playing against right? I mean tetris is very simple game, well play it on internet against korean, it's a new level of difficulty.

While it's true that at sc2, you should better have the RIGHT unit instead of more, if you remove all the micro and macro aspect, it is more mind game. I think it is just on commercial purpose, blizzard wants to get all w3 players it's obvious.

You play w3, are you really gonna switch to sc2 if ever they didn't make it simpler to handle?
Of course not...Because the gap between sc and w3 players would be too huge, while now, everybody almost starts ground zero.

I think this is the only reason, you need a game easy friendly, so you'll make more money. This is what give us technology in this field present day. I see sc2 as a new game for w3 players really, they are all gonna be very happy, but for us it's nowhere we expected.

It has been the same with quake 3, this generation online-game is over, you'll never experience games such as bw and q3 ever again, we have to accept it, or you agree to this Disneyland new age or you should better do something else

as me, i'm not interested, i'm fine with bw i'll stick to it until something better comes up even if it means never.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Wintermute
Profile Joined March 2010
United States427 Posts
March 06 2010 22:17 GMT
#80
On March 06 2010 23:42 wintergt wrote:
Show nested quote +
On March 06 2010 13:40 Failsafe wrote:
On March 06 2010 09:32 wintergt wrote:
On March 06 2010 06:45 Liquid`Nazgul wrote:
On March 06 2010 06:34 wintergt wrote:
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.

Eh no micro/macro is not gone at all, if you watch streams of platinum players and others you can tell very quickly by their speed of clicking and their micro and unit control that there is a skill gap there. What he is saying is that there is more emphasis on quickly assessing a situation, thinking on your feet and making strategic decisions on the fly without having to rely on scarabs that may or may not bug out or near glitching the game to stack your muta's and stuff.

You're semi-missing Nazgul's point, and it's a very important concern that he brings up.

I know what he means I just think it is wrong. With that kind of reasoning, if everyone watches Kasparov chess games ("replays"), then everyone will be at the highest levels of play? Obviously false. And note that chess is 100% mind while sc2 is still a lot about macro and micro. The 1a blob users will get slaughtered by those that use micro to form concaves, retreat, position different units, etc.


I guess a lot of it comes down to what we want to define as the mental aspect of the game.

I think what is being argued is simply this: For a strategy to be effective, it has to have a kernel of creativity, and then it must be refined to a razor's edge through repetition and analysis. Without replays, this process happens in very small communities, such as clans or professional teams, or even at the individual level. A player can develop his own rogue strategy and without replays it is difficult or impossible for any other player to peer inside of the "black box" to see exactly how the trick is performed. So each player must either develop the same trick, or different tricks to deal with this trick. The player who has the best bag of tricks has a huge advantage. Certainly this is not the only way to get an advantage but it is one very good way.

When replays are readily available, the mechanics are no longer hidden. Any player can view a replay and see not only how and why they lost, but they can even watch the reposted replays of strategies they have never even encountered personally, and either adopt them or adapt to them based on that information. A good strategy is still a good strategy, and a good strategy is still an advantage, but one need not be a great strategist to employ another person's strategy. So the game becomes less about who can develop the best strategies and more about who can best execute a good strategy, regardless of the source.

At least, I think that is what is being argued.
Don't let me say this, but you're no worse than me; it's crazy.
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