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Garimto blogs about Starcraft II - Page 2

Forum Index > SC2 General
98 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
squ1d
Profile Joined June 2007
United States178 Posts
March 05 2010 21:04 GMT
#21
On March 06 2010 06:01 Liquid`Nazgul wrote:
Show nested quote +
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol

It's coming from the perspective of one of the brightest minds in BW history someone who started to fall behind when peoples mechanics improved. From the era he reigned in towards the current one in BW it is mechanics (making units in this case) that made people better than him. I think it is from that perspective that he says 'mind' is winning games again.


You know what? I can attest to that. My APM is very low (75-85 without spam) and I consistently beat 200APM players on SC2 by outsmarting them.

I actually agree with Garimto.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2010 21:05 GMT
#22
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol


maybe to produce them, but I think he's talking about all the hard counters at the lower tiers
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 05 2010 21:06 GMT
#23
definitely a good read. He's pretty much correct about Terran at the moment.
"We have unfinished business, I and he."
Squallcloud
Profile Joined February 2008
France466 Posts
March 05 2010 21:07 GMT
#24
Someone already tried his tech, Broodlord/Hydra and Immortal+Storm? On paper seems destructive.

As always Terran is the only true pro race :p
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
Emon_
Profile Blog Joined November 2009
3925 Posts
March 05 2010 21:13 GMT
#25
The stuff about PvP being broken makes me lol. PvP is the new ZvZ.
"I know that human beings and fish can coexist peacefully" -GWB ||
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
March 05 2010 21:14 GMT
#26
Really nice
Thx

I would like to play SC2 to
I Can Fly...
zizou21
Profile Joined September 2006
United States3683 Posts
March 05 2010 21:19 GMT
#27
On March 06 2010 06:01 Liquid`Nazgul wrote:
Show nested quote +
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol

It's coming from the perspective of one of the brightest minds in BW history someone who started to fall behind when peoples mechanics improved. From the era he reigned in towards the current one in BW it is mechanics (making units in this case) that made people better than him. I think it is from that perspective that he says 'mind' is winning games again.


Yo Naz that sounds familiar
its me, tasteless,s roomate LOL!
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 05 2010 21:21 GMT
#28
Very nice. I agree 100%. The PvP Strategy sounds really cool too

Terran does seem to retain its reliance on mechanics from SC1, and Zerg seems to have reduced its reliance considering that it's basically only the Infestor now that's an integral spell caster.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 05 2010 21:22 GMT
#29
The write ups by foreigners have been much better so far. I credit translation and the fact that this site is the best for that
talismania
Profile Blog Joined December 2007
United States2364 Posts
Last Edited: 2010-03-05 21:23:55
March 05 2010 21:23 GMT
#30
On March 06 2010 05:56 {88}iNcontroL wrote:
the last line has me scratching my head... UHHHH it is WAY easier to "just make lots of units" in SC2 and win than it was/is in SCBW lol


he's not saying macro is harder, he's saying it's harder to win with just pure macro. dunno how true that is of course, but that's what he's saying.

edit oh I missed the "and win" in your post nevermind....
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-03-05 21:29:10
March 05 2010 21:28 GMT
#31
On March 06 2010 05:13 Waxangel wrote:
For example, there's PvP. PvP right now is one step away from being a total disaster. There's no way to stop 3 Warpgate zealots with an offensive pylon in the opponent's base. Your only counter is to do the same thing.

If Garimto, of ALL PEOPLE, says 3gate zealot rush is unblockable, then it must be

seriously garimto was like the king of zealots
Nony is Bonjwa
Audiohelper123
Profile Joined November 2009
80 Posts
Last Edited: 2010-03-05 21:34:48
March 05 2010 21:33 GMT
#32
something tells me garimto is not going to dominate the scene with his " mind wins ".
Obviously you start to win more when the game is simpler.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 05 2010 21:34 GMT
#33
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.
here i am
Audiohelper123
Profile Joined November 2009
80 Posts
March 05 2010 21:35 GMT
#34
you can also try - starcraft 2 is easier so now you win against people who you didnt before and it has nothing to do with you thinking faster
Phyre
Profile Blog Joined December 2006
United States1288 Posts
March 05 2010 21:37 GMT
#35
On March 06 2010 05:37 zealing wrote:
"Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play."

I totally agree with this, strategy and brains will be the biggest decider in who will win a match, not to say BW wasn't like that but anyone with good micro could pull a 4pool without having a brain cell alive. now its going to be about who thinks more ahead of the other especially with the whole this unit counters this unit concept

Responding to this and anyone that says the quicker thinker or mind in general will beat out mechanics and faster hands is forgetting that SC1 was like that at the beginning too. As more optimal builds emerge creativity will make less of an impact and mechanics will become more important if things follow SC1's mold. Then as mechanics level out somewhat and play/builds have become thoroughly standardized creative thinking will let you standout again.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Kurdran
Profile Joined March 2010
36 Posts
March 05 2010 21:38 GMT
#36
On March 06 2010 06:34 wintergt wrote:
Show nested quote +
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.


QFT
synapse
Profile Blog Joined January 2009
China13814 Posts
March 05 2010 21:38 GMT
#37
I only partially agree with the last statement; SCII has a lot of this-counters-this, which makes unit composition extremely important, but is (IMO) more heavily dependent on macro for beginners.
:)
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 05 2010 21:45 GMT
#38
On March 06 2010 06:34 wintergt wrote:
Show nested quote +
On March 06 2010 05:13 Waxangel wrote:
Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Awesome quote. We should use this as default against all those "we want crappy AI and random bugs and tedious micro back!" arguments.

You would be supporting their argument with that. This is exactly what everyone says. The difficulty of the game is reduced from macro/micro/mind to just mind, which evens the playing field and lowers the games longevity due to more people being able to perform at the highest levels and thus speeding up the development of the strategic game.
Administrator
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
March 05 2010 21:46 GMT
#39
great read, thanks for posting this
Audiohelper123
Profile Joined November 2009
80 Posts
March 05 2010 21:49 GMT
#40
mind would matter if replays or discussions didn't exist. If someone truly is smarter than the pack replays will kill that advantage very quickly.
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