Maybe i'm the only one here, but I love the new terran. Almost every unit has a use or can be effective (even hellion, watch cowgomoo play), and to top it all off Arnold Schwarzenegger is driving the THOR.
On the zerg I agree with a lot of others thinking they're pretty boring to play/watch. (I can't pick out small units likes zerglings out during large battles, especially on creep.) I do think the buildings look pretty sweet tho. I like how it almost seems as if the hatchery is breathing, and everything looks like it wouldn't be out of place if it was in your gut. But please for the love of god get rid of Kerrigan and her "Require more mineraaalzzz". Everytime I hear it I want to rip my ears off throw them in a dumpster then light it all on fire.
Protoss has both good and bad imo. sentires are really awesome and force field is imo the best ability in the game right now. pheonixes are pretty cool to with there ability to pick out important units in an army and destroy them. Maybe in the future we'll see them as a staple in pvz where they fly around sniping drones at expos. The only bad thing I see has nothing to do with the units, but with the tech tree itself. You have no real reason to go templar tech unless your going for some kind of DT rush. (which is much harder now than in SC1) You almost would be crazy to not go robo tech because the units there are far more powerful.
Most of these will probobly be fixed in a patch but those are my thoughts on SC2 currently.
I actually think the graphics look really crisp in native resolution (have to set it in game, it doesn't autoboot to your desktop res), certainly on par if not better than the command and conquer screenshots if you take out the obnoxious bloom that seems to be sneaking into every new game.
Zerg is a little stale because of the mandatory mix of roaches in every matchup but littering the battle field with sets of 5 banelings like allied spider mines has bring me so much joy, joy that comparable to 2hatch muta harass and taking out 12 mis-microed group of marines with no medic support but not quite as good as mine drag into a probe line. More things like that please.
Graphics are fine. Well-designed and well-balanced between gameplay and fidelity. Their graphics engine is top-notch and well-designed. If you have a problem with Starcraft 2's graphics, it's from an artistic standpoint, not a technical one.
Edit: proof The document is old, so screenshots depicted are from before the "revamp".
On March 04 2010 01:16 ffswowsucks wrote: Question: Do you believe starcraft 2 has 0 micro involved, if not what are your examples. Personally I think we havent discovered this yet. in a long game tho if im toss and im 120 supply, I dont micro at all i just a move and annihilate or get crushed.
Ive used micro blink to assassinate mules in pvt. the standard goon dance routine(move+a/p/h which ever one fits for the situation) with immortals stalkers anything ranged(lol its fun to stim marines and do it) there is tons of micro in this game its about using abilities and your brain. I won a pvp by using the pheonix gravity beam to snipe enemy casters.
these bland t 1.5 units are really kinda ruining it for me. both roach and marauder are not only uninteresting units (i remember i hated them both the first i saw them in a BR and continued to hope they would not make it into the game), but more importantly, they eliminate the race characteristics that i loved from sc/bw
zerg fast mass low-hp units? - now they can build a fucking 145hp(!) unit at t1.5 terran slowly pushing across the map? - not now with the new fat marine called marauder
i really think this makes the game way more like war3, where one could see in the beta how blizz started to take out all race specialities in order to balance it. zerg just shouldnt fucking have a unit like the roach. it doesnt fit.
Affe, try Thors TvZ (Thor + Hellion + a whole clump of scvs set to auto-repair), I think they are quite good. At least initial testing would indicate that there might be something to this ^^
I don't have the beta, so I'm only a spectator. But it seems to me that air units are generally stronger/more easily spammed than anti-air units, which means that if a player goes air the other player has to counter with his own air units, and the game devolves into mass air -- a lot less interesting than ground armies. Is this actually the case, or am I just watching low-level streams/haven't watched enough games?
Question: Does Blizzard actually read the Teamliquid.net Starcraft 2 forums for feedback, or are all of our concerns and impressions having absolutely no impact on Starcraft 2 development?
If that's the case, then I'd appreciate it if someone or a group of people with beta keys would start a thread in the Starcraft 2 beta forums concerning Teamliquid's general concerns about balance, gameplay, under-emphasized positional aspects of the game, over-mobility, lack of diverse army control, micro, UI, graphics... :D
In the "Units Lost" tab in replays, when you kill a drone they don't seem to count as any resources lost. Is this a bug or me not understanding how it works (ex: you kill 2 drones and lose a hellion, it will say you lost 1 unit and 100 resources, but for zerg it doesn't seem to add anything to the resource column, only the unit lost count)?