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[March] SC2 General Discussion - Page 5

Forum Index > SC2 General
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gulii
Profile Joined November 2004
Sweden2795 Posts
Last Edited: 2010-03-08 07:05:48
March 08 2010 06:48 GMT
#81
Just got the BETA, and it says my comp is too slow (I was really afraid of this) I have an AMD ahtlon tf20 with 3 gb ddr2 memory (this says me fucking nothing) I haven´t tried it yet though, but I trust blizzard to know.


But is there a way to "upg" my comp? Whit some plug ins or whatever. I don't afford buying a new comp right now. Is there anyone with a kinda similar comp who runs it?
Bael
Profile Joined March 2010
Australia49 Posts
March 08 2010 08:00 GMT
#82
Been reading these forums for a month now, haven't noticed anyone post this little tidbit from Bashiok on the D3 forums on March 3:

"I would guess the chat room function is disabled because it's not done, or we want you chuckleheads to actually play the game and not sit around chatting."

http://forums.battle.net/thread.html?topicId=23425767873&sid=3000

Indicating that there will be chat functionality for BNet 2.0. Just in case anyone was still wondering.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 08 2010 20:34 GMT
#83
Well, there is NO way at all Blizz would release the full game without chats..

Every new game(RTS games AFAIK) with a lobby etc have chats! Especially these games that focus on casual players. Too many ppl just sit in the chats in all games and waste time imo. But it looks fun for them so np
Losing is winning
jtype
Profile Blog Joined April 2009
England2167 Posts
March 09 2010 04:11 GMT
#84
I don't know if this has been discussed or not, but I really want to see proper naming convention in the SC2 reps. I wish it would automatically include each player's name and race in the replay title as well as the date and perhaps the length of the game.

I would also like to see a check box, similar to the one in our TLPD VODs list, that can show which player wins and loses.

I think all this would be extremely helpful when scanning through a long list of reps.
Velr
Profile Blog Joined July 2008
Switzerland10940 Posts
March 09 2010 10:39 GMT
#85
Am i the only one that thinks it's pretty retarded that a Planetary Fortress basically makes the CC basically immune to Zerglings?
I mean.. It's ok that it kills many of them, but the speed in which it does it, is ridiculous. You can't harass the SCV's, you can't kill the CC... It's just a total *no go area* for Zerglings.
Get.Midikem
Profile Joined September 2006
Sweden312 Posts
March 09 2010 11:06 GMT
#86
I dont have sc2 beta myself, but from what i have seen zerg lacks a unit that is "fun" to use.
And with fun i meen a unit that is hard to handle. Like in sc1 where its 2 units of this kind. The units i have in mind from sc1 is Muttas, since they have stacking ability they need lots of practise and defilers, since they are slow and have lots of nice spells (gamechanger and hard to use).

So what does zerg have now exept alot of "normal units" so to speak + queen that in my mind isent even a fun unit, since i like the way u had to make many hatcherys for some builds. Instead of making spell for more larvas.

What would a new kind of defiler unit add to the game?
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 09 2010 12:24 GMT
#87
On March 09 2010 19:39 Velr wrote:
Am i the only one that thinks it's pretty retarded that a Planetary Fortress basically makes the CC basically immune to Zerglings?
I mean.. It's ok that it kills many of them, but the speed in which it does it, is ridiculous. You can't harass the SCV's, you can't kill the CC... It's just a total *no go area* for Zerglings.

its a HUGE economy sacrifice to go planetary fortress over the mule cc afaik, so no it isn't ridiculous =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 09 2010 18:29 GMT
#88
Hey i have a question about the map preference in multiplayer, since my english is not very good I can't really grasp what they mean by it.

Do you vote for maps you DON'T want to search for or do you vote for map you WANT to be searched for?

*confused*
"trash micro but win - its marine" MC commentary during HSC 4
emikochan
Profile Joined July 2009
United Kingdom232 Posts
March 09 2010 22:52 GMT
#89
On March 09 2010 20:06 Get.Midikem wrote:
I dont have sc2 beta myself, but from what i have seen zerg lacks a unit that is "fun" to use.
And with fun i meen a unit that is hard to handle. Like in sc1 where its 2 units of this kind. The units i have in mind from sc1 is Muttas, since they have stacking ability they need lots of practise and defilers, since they are slow and have lots of nice spells (gamechanger and hard to use).

So what does zerg have now exept alot of "normal units" so to speak + queen that in my mind isent even a fun unit, since i like the way u had to make many hatcherys for some builds. Instead of making spell for more larvas.

What would a new kind of defiler unit add to the game?


Mutas still stack, and infestors are devastating , next question.

"fun" is just so subjective here... I personally love watching people ignore changelings for half the game, it's hilarious.

I'M IN UR BASE, SCOUTIN' UR TECH.
Probes need love too.
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 09 2010 23:11 GMT
#90
im a zerg player, one thing ive found quite annoying is the fact that if the enemy goes air, I basically have to go air as well because of how immobile hydralisk armies are, anyone else having similar issues?
Freedom will be defended at the cost of civil liberties.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-03-10 01:11:08
March 10 2010 01:10 GMT
#91
On March 09 2010 19:39 Velr wrote:
Am i the only one that thinks it's pretty retarded that a Planetary Fortress basically makes the CC basically immune to Zerglings?
I mean.. It's ok that it kills many of them, but the speed in which it does it, is ridiculous. You can't harass the SCV's, you can't kill the CC... It's just a total *no go area* for Zerglings.

One word for you: Corruptor.

Seriously, diehilde started using that against me to counter my 3rd bases always being made with PF... 30 second shut down on a PF is kinda significant xd

On March 10 2010 08:11 Rice wrote:
im a zerg player, one thing ive found quite annoying is the fact that if the enemy goes air, I basically have to go air as well because of how immobile hydralisk armies are, anyone else having similar issues?

Can't you just keep your full hydra army inside a nydus network and pop them out wherever they are needed?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
red.venom
Profile Joined October 2002
United States4651 Posts
March 10 2010 02:38 GMT
#92
Can't decide whether to post this or not but I guess since I'm not making a thread and I'm really curious who else feels the same way I do -

Is anyone else just getting bored with SC2 and maybe getting the feeling the game is actually just really not that good? Where is the map control or the variety in strategy in this game. I'm struggling to pick my words exactly because my feeling on the game changes slightly from day to day..

I feel like the early game is a just bunch of guesswork, scouting too early puts you behind and scouting too late means you see nothing(Match up dependent but still).

There isn't any low econ play that I've seen really work outside of Roach rushes on day 1 which seem largely irrelevant now, but there isnt much macro play either! There just isn't any variety.

I was watching FrozenArbiter's reps TvZ where he goes "mech" and all I could think was "There isnt anything special about these units." They are simply just different than the other units but the same. It's exactly how units in command and conquer games feel(To me). Sure there are some armor types in SC2 to encourage counters just like in bw but really its just about spending your money on SOMETHING and moving it around. bw had a much more distinct version of offense/defense than that. The defender is heavily favored at certain points and certain situations but there is almost always an opening that can work vs various defense ideas.

Mirror matches are worse somehow. Maybe PvP can be fixed but ZvZ looks to always be a pretty linear affair of constant roach production and then expanding or attempting to stop the expand.

The entire Zerg race just seems lacking in character. Banelings are cool and so are infestors but there isn't much unit synergy outside of combining infestor + melee or whatever. Hydra/Broodlord seems strong but its quite economy intensive and I don't really see how in situations where economy is similar its overpowered or even all that great if they have the right units. Zerg economy is now much more like the other races and spine colonies suck so there is no reason to turtle early on anymore

ok so with all the things I've said then we come to how games play out.. They are simple straight forward affairs. I've seen a couple good games in reps and had some fun ones but even the 40 minute matches where the map is 80% mined out don't offer much in terms of style variety. Even countering into someones main seems weak now due to how easy it is for the opponent to control 100 units at once.. I just don't know yall. I've spent the last 10 years playing bw, from casually playing ffa with friends to Game-i early in the morning during the free hours to neo gamei, pgt, iccup. In fact only in 09 did I really stop playing the game on a weekly or so basis and I still made a couple C range iccup accounts(Dont worry im hella better than that tho)... Ive played about 200 games of SC2 and I'm already having my doubts about the future of it. : [
Broom
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 10 2010 04:40 GMT
#93
Ive played about 200 games of SC2 and I'm already having my doubts about the future of it. :

If someone who had played 200 games of SC1 came in here and posted the same thing, but about SC1, how much credit would you give him?

I'm not saying I necessarily disagree, but I think the game needs to be given time. These "standard" situations where one player is heavily favoured at certain points "just because that's how TvP plays" haven't had time to develop yet.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 10 2010 04:47 GMT
#94
On March 10 2010 11:38 red.venom wrote:
I've spent the last 10 years playing bw, from casually playing ffa with friends to Game-i early in the morning during the free hours to neo gamei, pgt, iccup. In fact only in 09 did I really stop playing the game on a weekly or so basis and I still made a couple C range iccup accounts(Dont worry im hella better than that tho)...[

The emotional investment you have in sc can explain your reaction. I haven't played sc in many years and to me sc2 looks amazing.
here i am
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
March 10 2010 08:00 GMT
#95
I've played a little over 300 games so far. Started at the very bottom in copper and currently working my way up past silver. I play protoss primarily and attempted to play zerg in sc1.

I think SC2 has a good chance at keeping up with the competitive demands. It is just beta and its already this decent? But I am not at all surprised since this is Blizzard and they do not like to half ass anything even their betas.

I think a lot of the strategy right now is very up in the air and very different from the standard game play that sc1 normally had for early game, thus a lot of the games now a days are still ending in early-mid game which just tells me that adequate counters just have not been found. I have found that a lot of this game still revolves around scouting. Knowing when a terran is sending drop ships full of hellions or whether a toss decides to toss up a stargate instead of a robo can completely change the direction of a game.

I have been playing around with different things against different races and most the time people do not respond or they just get caught off guard. I get caught off guard with new builds as well, I remember the first time i experienced hellion drop on my probes in PvT, or when i got 3 warp gate rushed in PvP. These builds work and since htey do people are going to be using them over and over again but I think eventually someone will come a long and concieve a counter for it, as impossible as most people believe this is starcraft where miracles happen XD.
Liquid'HerO fan for LIFE.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-03-10 12:37:16
March 10 2010 12:36 GMT
#96
People need to give SC2 a huge break. It seems like nobody realizes how far SC1 was pushed, strategywise. I mean, come on, the game has 10 years of experiencing behind it, pretty much everything has been discovered. Not to mention Korean players are just sick human beings that basically put the game into overdrive.

The SC2 beta is not even one month old, and you are all complaining about it like it's the final game and like it's been out for 2 years. It will take time before players start exploiting SC2 has its full potential. It will also take time before actual strategies start to exist.

Nobody can feel like they've been through a whole beta within only one month.

edit : It is also fairly ridiculous to complain about SC2's graphics, the game is absolutely magnificent.
I like words.
alfrex
Profile Joined July 2006
Algeria57 Posts
March 10 2010 22:34 GMT
#97
IDEA:
Make Queen taller, give her cliff walk ability. Don't make her colossus big though. I guess this wouldnt change gameplay at all, why should it, i just think cliff walking queen would be awesome!
Rafa heads down the tunnel with a trophy and a stuffed wombat and the last stragglers head out of RLA.
Atreides-
Profile Joined June 2009
United States103 Posts
Last Edited: 2010-03-10 22:38:08
March 10 2010 22:37 GMT
#98
On March 10 2010 03:29 Senx wrote:
Hey i have a question about the map preference in multiplayer, since my english is not very good I can't really grasp what they mean by it.

Do you vote for maps you DON'T want to search for or do you vote for map you WANT to be searched for?

*confused*


You pick maps that you don't want to play on, but there's still a chance that you'll get them. I believe if there aren't enough people around your rating trying to queue for games, this will happen.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 10 2010 22:44 GMT
#99
On March 11 2010 07:37 TheFrozenPhone wrote:
Show nested quote +
On March 10 2010 03:29 Senx wrote:
Hey i have a question about the map preference in multiplayer, since my english is not very good I can't really grasp what they mean by it.

Do you vote for maps you DON'T want to search for or do you vote for map you WANT to be searched for?

*confused*


You pick maps that you don't want to play on, but there's still a chance that you'll get them. I believe if there aren't enough people around your rating trying to queue for games, this will happen.


Ok thanks alot for the reply
"trash micro but win - its marine" MC commentary during HSC 4
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 11 2010 12:32 GMT
#100
if you have multiple factories w/o addons selected and you build 1 tech lab it builds tech labs for all of them

just thought it was weird they'd have units be one way and then buildings this way
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