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On March 10 2010 11:38 red.venom wrote: I'm already having my doubts about the future of it. : [
IMO it'll be a CS 1.6/Source situation. People will want to try out the new shiny version. Then after a year everyone realizes the original is superior in pretty much every category, especially from a competitive standpoint.
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Does anyone know if there is a way to manually save replays so you can name them?
It would be useful for keeping replays together from an extended multiweek tourney by giving the the same beginning few letters or for saving cool games you want to watch later.
I figure it MUST be possible right? But I can't find an option for it. The auto-save give zero information, not even the matchup or players names which is pretty annoying, can that be changed either?
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On March 13 2010 12:51 Jonoman92 wrote: Does anyone know if there is a way to manually save replays so you can name them?
It would be useful for keeping replays together from an extended multiweek tourney by giving the the same beginning few letters or for saving cool games you want to watch later.
I figure it MUST be possible right? But I can't find an option for it. The auto-save give zero information, not even the matchup or players names which is pretty annoying, can that be changed either?
There is a save function in the replay menu that allows you to transfer your reps to a different folder with a name. It's helpful for naming a game right after you play it or for going through a session of games you just played to pull out the good ones.
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so does every toss cry imba and rage like mad when you use emp? I played some douchefag named Ikatsu who from the start was a dbag asoon as I said gl hf he just rage bm me calling me a faggot and such and when I dropped ghost rine armys with medivacs (he was too stupid to use his phoenix's he had like 6) he raged saying emp op ur such a faggot id beat the shit out of you irl (I lol'd) and other hyper-extravagant nerdraging then he was like you just emp and a+click (which wasn't really true I was just right click focus firing lol) then he quit. I just really dont want to have to deal with that vs erry protoss xD
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cool, I hope you feel like you showed off enough here man, cause that was just stupid. There are stupid players everywhere, morons don't exclusively play Protoss.
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Hey does anyone know if there are any live APM counters for starcraft 2?
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I'm looking to get a new desktop for SC2 (had mine for almost 10 years now). For anyone who is running SC2 at max settings: what are your system specs? Thanks.
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There is an option to see the apm when you watch replays but I doubt that there is any live apm counter atm.
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Yeah I know there was one for replays, but it's to bad there isn't any live ones :-/
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does anyone kno wen we can expect a new wave of beta keys to be sent out? this shit is killing me ;/
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This might not affect the game too much, but to me it seems to be imbalanced. Zerglings run faster on creep, this makes keeping a scout in the zergs base much more difficult compared to a protoss base.
It's already different because of the cost of lings compared to one zealot, in sc1 it's harder to keep your scout alive in a zergs base than the other races. But with them running faster on creep this might be a too big difference. A solution to this could be that zerglings running faster on creep is mixed in with their speed upgrade.
I haven't played the game so I'm not sure if it's an issue at all but if someone could comment on this please do.
Also another thing I've considered. There's been a lot of complaining on the division system, since people (mostly the serious players at the top) want to see their overall rank.
A solution to this would be that Blizzard keeps their division system in the lower leagues but make the pro league to be just one division. Perhaps the same with the platinum league. Would this be viable?
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is there a way to quickly tell what your eggs are currently morphing into as a zerg? its really time consuming to find and click the individual eggs and sometimes with larva shortages or mineral shortages ill spam stuff during a battle or something and not be positive whether or not it actually registered.
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Hm, I have an idea. If you have your opponent a bit contained as Zerg, line up your overlords from your base to the enemies front door and poop out some creep, and just make a highway for Hydra's and whatnot get there half time.
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On March 15 2010 02:20 Fruscainte wrote: Hm, I have an idea. If you have your opponent a bit contained as Zerg, line up your overlords from your base to the enemies front door and poop out some creep, and just make a highway for Hydra's and whatnot get there half time.
I've seen this, it seems to work out really good!
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In the in-game Help menu under "units", why Stalker is strong against Roach but Roach is not weak against Stalker?
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On March 15 2010 14:57 Garnet wrote: In the in-game Help menu under "units", why Stalker is strong against Roach but Roach is not weak against Stalker?
Good question. I reckon it's probably because, despite the fact that Stalkers do bonus damage to Roaches and out-range them, Roaches can still tank a lot of their hits. Or it's just an oversight on the part of Blizzard.
My big issue right now is that I only seem to get games on maps that I have voted to not play on. I realise that this is the beta phase and that it's better for us to experience more variety, but personally I would rather just wait a bit longer to play on the maps that fit my preferences.
Also, it would be nice to be able to 'thumb-down' certain maps for specific matchups, but play them for others. I know this is asking a bit too much right now, but I hope to see it in the game at a later stage.
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In the in-game Help menu under "units", why Stalker is strong against Roach but Roach is not weak against Stalker?
Because stalkers have bonusdmg against roaches, but roaches have no bonuses whatsoever.
P.S.: plz dont put my last 6 words out of context, ty
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haha yeah gotcha. but you're right. stalkers do have bonuses against roaches.xD
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On March 14 2010 22:09 SirGlinG wrote:This might not affect the game too much, but to me it seems to be imbalanced. Zerglings run faster on creep, this makes keeping a scout in the zergs base much more difficult compared to a protoss base. It's already different because of the cost of lings compared to one zealot, in sc1 it's harder to keep your scout alive in a zergs base than the other races. But with them running faster on creep this might be a too big difference. A solution to this could be that zerglings running faster on creep is mixed in with their speed upgrade. I haven't played the game so I'm not sure if it's an issue at all but if someone could comment on this please do . Also another thing I've considered. There's been a lot of complaining on the division system, since people (mostly the serious players at the top) want to see their overall rank. A solution to this would be that Blizzard keeps their division system in the lower leagues but make the pro league to be just one division. Perhaps the same with the platinum league. Would this be viable?
If someone could answer these please do. There's no point in saying we don't need a new thread for each question if the questions won't get answered if u don't.
Anyway I was thinking of something else.
When u have two factories hotkeyed to nr1 and u want to produce two tanks. U press 1 and then T twice and both factories start producing no problems there.
But if you start producing one tank when u reach 150 minerals, then micro your army until u reach 150 minerals again and press your hotkey 1 and T again.
Would this que up a tank in your first factory or start producing from the second one?
Thx
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second one...except the tank is already out
edit: and the thing with the divisions also annoys me quite much...i would love to see a overall ranking
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