At the 2009 EVE Fanfest, CCP's game plan for 2010 was revealed and it seems Incarna is on the menu. Whether or not the expansion will make it to completion by the time the winter slot rolls around is anyone's guess. As we've seen from the past three years of waiting, Incarna is turning out to be a massive undertaking and CCP seem adamant that they do it right. At GameX 2009, Massively caught an exclusive interview with "Alli" Ottarsson and Nathan Richardsson from CCP to discuss EVE's expansion plans. They talked about some of the things we'll be able to do in Incarna, from gambling to playing mini-games that have an effect on the game as a whole. In effect, Incarna seems designed to be a more casual counterpart to EVE with a very low learning curve. Perhaps the most exciting feature they hinted at, however, was the presence of a criminal underground in some systems that can give out underground missions.
So far, what little we know of the actual game design elements have come from a few devblogs, fanfest presentations and interviews. The original design called for players to run their own stores, bars and gaming establishments. Players may even be able to join in on games from another station using a holographic system. When Incarna rolls around, a corporation's headquarters or offices could be transformed into EVE's equivalent of a private guild hall. It has been proposed that we'll have corporate recruiting offices with employable NPCs handing out leaflets. There was also talk of a 3D holographic war room where fleet commanders could preside over a battle in real-time and corporations could plan their next strategic move.
CCP needs to fix what they have before venturing into new gameplay areas.
Dominion has been a big failure in the eyes of many (myself included).
Large fleet fights are horribly broken. This creates a significant annoyance (to say the least) for a good portion of the most loyal players. I don't care whether the planets have more realistic textures.
Honestly, CCP is a laughably ineffective company who happen to have a stellar game. EVE is a unique, awesome experience, but the company backing it is anemic, incompetent and generally useless.
Wanted to knock down the Goon staging POS they had up in 31-M and figured we'd gank a cap or two in the process. Goons had had 50-60 guys active pretty much every night all week, so figured they wouldnt have insane numbers.
Waited for goons to cyno some stuff on the POS then bridged in on them. Entered siege, tried to insta-pop some carrier and started shooting the POS.
Carrier actually got inside the POS in under 15 seconds (grumble), and hostiles shipped up faster than expected. 100+ additional goons show up instantly (patiently waiting elsewhere I assume) and a couple dozen goon caps log on and warp to us. Hostile intel channels light up calling for anyone else to come help.
Boatlods of dictors keep buzzing us while we tried to clear them off the cap fleet and waited for the dreads to come out of siege. 10 minutes crawled by and one dread failed to come out. Hostiles had 2 motherships creeped out of the POS pounding with fighter bombers, lots of caps, and more support than we could shake a stick at. Siege finally goes down, we jump all the dreads out we can unstick, then follow with carriers.
Lost 3 dreads and 4 carriers. Not a huge deal, but annoying since it demonstrated even fatter goon numbers in this timeslot than we'd been seeing lately.
So I'm basically done with dealing with Viper's bull****. This poses a problem in that he's the ceo of o****.
So I'd like to get rid of him, and I may have to get rid of o**** completely, but if possible I'd like to retain some of the good o**** members, and I'd also possibly want to orchestrate a coup within o**** to put somebody more amiable into the leadership position. I have some leverage in this regard in that Angel has agreed to help me with that if necessary, but I'm not so sure what she can pull off, and the question would still be who to put at the helm after we did it.
The other issue behind all of this is that viper does know just about everything about PL, which could hurt us a little long term.
The next issue is **** and/or NESW. NESW's participation is nearing ZERO, and the few active members they do have have been in low sec and have been actively flying with other corporations and even flying with some IT guys!!! This is totally unacceptable. I either want NESW out, or I want new leadership, or I want a complete change in their behaviour. NOt sure exactly how to make that happen.
**** seems like a failed corp. Their ceo is completely inactive, and if he is online, it's in syndicate. They have not moved any of their dreads or other infrastructure into geminate. This one is more of a no-brainer than the others and I'm pretty sure they will just be kickec, but I'm trying to figure out the best way to do it in that I might be able to poach the useful members before or during the removal of the corp.
Obviously the decisions I make here can have drastic affects on the alliance, which is why I'm here asking all of you for any insight you may have since this is the only forum I can really trust with this kind of info.
was just wondering, does team liquid still have a corp in eve online?
I used to be in it but I went inactive and got de-activated, it was about the same time we were moving in 0.0 and I had to go off for a week or two, never catched up in the learning curve. Started playing again recently and once I get more experience I'd like to join back with the gang but I have no idea if you guys are still around and if anyone from this site is welcome at will or there are bigger pre-reqs.
On February 23 2010 08:31 PadrinO wrote: was just wondering, does team liquid still have a corp in eve online?
I used to be in it but I went inactive and got de-activated, it was about the same time we were moving in 0.0 and I had to go off for a week or two, never catched up in the learning curve. Started playing again recently and once I get more experience I'd like to join back with the gang but I have no idea if you guys are still around and if anyone from this site is welcome at will or there are bigger pre-reqs.
Yes, they do. Currently Liquid Inc. is part of the Gentlemen's Club allaince that resides somewhere in the East. Join #teamliquid or SCBW for more info, althought the directors seem to have gone AWOL since SC2 Beta came out.
Nobody's AWOL. If you'd like to talk about applying, shoot Gordon Alexander a convo or eve mail.
As to our current situation...
We are part of Gentlemen's Club alliance, a pvp focused alliance that lives in their own (well upgraded) space in Scalding Pass.
We've got some of the best FCs in EVE and net way more kills than larger, more POS-bash oriented alliances. Compare our killboard stats to IT alliance if you're in doubt (our 50 man corp has a ton more kills than IT's largest, 600+ man corp this month).
The environment is friendly and welcoming to newcomers willing to learn, but still very competitive. We try to run the most effective and efficient fleets as possible.
Get in contact with me if that sounds interesting to you.
On February 24 2010 18:25 s_side wrote: Nobody's AWOL. If you'd like to talk about applying, shoot Gordon Alexander a convo or eve mail.
As to our current situation...
We are part of Gentlemen's Club alliance, a pvp focused alliance that lives in their own (well upgraded) space in Scalding Pass.
We've got some of the best FCs in EVE and net way more kills than larger, more POS-bash oriented alliances. Compare our killboard stats to IT alliance if you're in doubt (our 50 man corp has a ton more kills than IT's largest, 600+ man corp this month).
The environment is friendly and welcoming to newcomers willing to learn, but still very competitive. We try to run the most effective and efficient fleets as possible.
Get in contact with me if that sounds interesting to you.
IT's been busy moving into delve as goons just rolled over and died T_T
On February 24 2010 18:25 s_side wrote: Nobody's AWOL. If you'd like to talk about applying, shoot Gordon Alexander a convo or eve mail.
As to our current situation...
We are part of Gentlemen's Club alliance, a pvp focused alliance that lives in their own (well upgraded) space in Scalding Pass.
We've got some of the best FCs in EVE and net way more kills than larger, more POS-bash oriented alliances. Compare our killboard stats to IT alliance if you're in doubt (our 50 man corp has a ton more kills than IT's largest, 600+ man corp this month).
The environment is friendly and welcoming to newcomers willing to learn, but still very competitive. We try to run the most effective and efficient fleets as possible.
Get in contact with me if that sounds interesting to you.
Oh I'm not worried about the kills, etc, I've already been in Liquid Inc for about 2 month before I went inactive. I had to go off for two week(hospital) and by then we had started moving into 0.0 and I was a little behind in the learning curve(was lost) and got discouraged and stopped playing. I know how you guys roll, I used to be tackling for the corp. I have no doubt, I was just wondering if it was the same recruitment requirement since I assumed you guys kept progressing.
Good to know though, I'll prolly spend some more time in the safe areas while I train my skills so I can get a good ratting ships and then I'll likely drop an app. again.
250 CVA & co. in G-5 (docked and logged when we briged in) 10(?) 15(?) Genos in G-5 that engaged us.
280 hostiles reported in Y-M. Their support warped to our cyno and fared badly. Never saw the rest of their fleet.
Few random bombers trying to bomb us in both system. Roughly half of them died while killing a few drones.
G-5 SBUs are online, station/i-hub reinforced. Y-M SBUs has about an hour left, then the reinforcing work to do.
Just had a pretty nice fight on the D61A-G gate in Y-M, we had a Carrier/SC blob (say 20ish, 4 or so SC) on our SBU, they jumped in 130 or so mixed fleet (mostly BC/lower and some BS) and engaged. Had my carrier in deep armor before reps caught up. Lost nothing, killed a handful of assorted crap.
Edit: I guess a small Atlas gang showed up halfway thru, brackets off so I ever saw them.