Instead of Zealot vs Marine vs Zergling we should see BC vs Carrier vs Ultralisk
Reading Beta Feedback Forum Makes Me Rage - Page 4
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dhe95
United States1213 Posts
Instead of Zealot vs Marine vs Zergling we should see BC vs Carrier vs Ultralisk | ||
Chuiu
3470 Posts
I stopped reading there. If you're complaining about people on bnet forums then you're oblivious to the fact that 90% of them are retards or trolls. | ||
TheYango
United States47024 Posts
it has been annoying that i have to keep hitting the train button on all of my buildings so it would be nice if there was an option that you could turn on that keeps training units endlessly unless you drop to a specific resource count | ||
Divinek
Canada4045 Posts
On February 20 2010 10:53 TheYango wrote: http://forums.battle.net/thread.html?topicId=23329533410&sid=3000 yeah or why not have an entirely automated computer that plays the entire game for you! oh wait... god that's such gold | ||
shindigs
United States4795 Posts
On February 20 2010 10:58 Divinek wrote: yeah or why not have an entirely automated computer that plays the entire game for you! oh wait... god that's such gold Rise of Nations had that feature because you would build up so much resources in the late game. I can see where that guy is coming from, but yes it is ridiculous in the context of StarCraft. | ||
PH
United States6173 Posts
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Lexpar
1813 Posts
-Protoss buildings should function without power -Press control + hot-key should fill a buildings queue with units (Seriously????) -Units should gain EXP and get stronger with time (-_-) -Air units (in general) are overpowered, remove them. -When box selecting units, worked should be auto excluded, so they don't mix with soldiers. -Should be able to zoom out farther (up to overhead birds eye view) ... I just- I want to punch something. I hope no one at blizzard is taking this shit seriously. | ||
AtlaS
United States1001 Posts
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meaculpa
United States119 Posts
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Disregard
China10252 Posts
On February 20 2010 10:53 TheYango wrote: http://forums.battle.net/thread.html?topicId=23329533410&sid=3000 Didnt want to bother posting but this made me ROFFLES. | ||
sutureself
United States192 Posts
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zerglingsfolife
United States1694 Posts
http://forums.battle.net/thread.html?topicId=23329213555&sid=5000 I've had 2 games in the last 5 where someone just sends a probe to my base, sneakily builds a pylon and a few cannons and kills all my probes. It's freakin stupid and makes the game not fun. The worst part about it is I always see the probe and can't tell if it's my team or not. How about a proximity warning or something? You'd think someone would be looking out the window in the Nexus and be like, "Hey! That's not ours!" Yeah I know, "Build cannons noob." | ||
Zelniq
United States7166 Posts
lots of people there too http://forums.battle.net/thread.html?topicId=23329393670&sid=5000 | ||
Raydog
United States632 Posts
Conversational: GG - good game GL HF - good luck, have fun BM (Bad Manner(ed)): Being a douche after having lost. Ex. Spamming plyons around the map when you obviously lost, Talking shit, Lifting off barrack/cc/etc when you lost, etc. Unit-based: Zerg Rush/Zealout Rush/Marine Rush: To send in a race's basic unit in a large quantity early in the game. Reaper Raped (RR): To be destroyed by the Terran Reapers within the first 5-10 minutes of the game. Lings - Zerglings Stacking: Command Based: Micro: Using an assortment of units with abilities to their full extent, being able to take down a force with minimal units and advanced strategy and ability usage. Macro: Your ability to control mass amounts of units. edit: forgot link: http://forums.battle.net/thread.html?topicId=23329213666&sid=5000 | ||
leejas
United States440 Posts
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Raydog
United States632 Posts
On February 20 2010 17:02 leejas wrote: We have to remember there ARE other people besides TL.net hardcore players with 12hatch/forgeFE/1raxFE understandings that buy these games... i meant it only for the bold part, the definition of "macro". | ||
mahnini
United States6862 Posts
If I have 4 barracks selected - and two have reactors while the other two have tech labs on them. If i press my hot key to select all 4 and hit AAAA to make 4 marines, please make them start building from the barracks with reactors. If I do AAAA RRRR it queues up all marines at the tech labs then the rest waiting in queue behind them. I can't think of any reason in the world why marines wouldn't prioritize to EMPTY waiting Barracks with reactors attached to them. This makes me always hit RRRR first which isn't a big deal unless I'm waiting on gas or any other multitude of reasons. This would not be hard to implement I don't think and it would save me - and many other terrans - the headache of this annoying mechanic. Regards, -Minti wow this is entertaining i like how TL doesn't have a nerf thread yet because everyone knows 3 days with a new game isn't enough to start nerfing things but the entire suggestion forum is full of it. | ||
Gann1
United States1575 Posts
Carriers seemed to need alot of clicking to target enemies where in the first game they would attack anything within a certain range. While playing against a zerg player with alot of roaches I swear I had to individually target specific roaches to kill them. Might want to enable auto targeting or increase the radius or site range of them. | ||
vlaric
United States412 Posts
What do y'all think about having normal individual units gaining additional benefits as they accrue more kills without dying - aka they could become more accurate, possibly deal a bit more damage, etc... This has been a factor in other RTS games that avoids the 'hero' driven approach but adds some incentive to play in such a way as to not have your army completely destroyed. Thoughts? Response: I just wish i had a level 10 blademaster out there to handle all those stupid roaches for me Oh man, this is hilarious. http://forums.battle.net/thread.html?topicId=23329343572&sid=5000 | ||
kyzers0ze
Singapore1073 Posts
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