Anti-Gas Steal Build - Page 2
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2on2
United States142 Posts
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Biff The Understudy
France7792 Posts
You really want to have both exactly at the sale time, so you have exactly 100 gas when rax finishes. That means you wait till you have 220 minerals and put both rax and gas. If you see a probe approaching, build your refinery, and cancel scv (not refinery), put it back to minerals, and start building refinery again when you start your rax. If you are really paranoid, or have slow reflexes, do it anyway: when you have 100 minerals, build ref and cancel the scv. That way your gas never get stolen. | ||
jello_biafra
United Kingdom6632 Posts
Edit:Yeah, pretty much what Biff The Understudy said. | ||
IceCube
Croatia1403 Posts
On November 08 2009 21:42 foppa wrote: 10 depot 10 rax 10 gas yo This. And you get early tank...voila! Annnnd if he send an agressive probe that usually means he will do somewhat agressive build or proxy, so your early tank is win-win. | ||
NevilleS
Canada266 Posts
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zekie
Canada380 Posts
On November 08 2009 21:44 Sc2ggRise wrote: at D level, if it helps you concentrate on your game more, I say do whatever works best for you. the few seconds delay in your factory going up isn't a big deal if it keeps you in the game past where you would be otherwise. but i would say this depends on how easy it is to wall off on a map too though. if you can wall off with 1 supply depot/barracks, go the barracks first build order unless its an unusually fast scout. alternatively, you could practice other ways to deal with it that are in a thread somewhere on TL. i disagree..why practice what isn't the most efficient? if you wall you should see the probe come in and can build the gas really quickly then cancel the scv building it and then resume building it when its time. if they're sneaky and send a really early probe scout them and either FE with a bunker (and repair it if he gets ranged goons. a good example is a game flash played on blue storm can't remember who or when though) or if they 2 gate just build more rax. | ||
cgrinker
United States3824 Posts
EDIT I assert that this is a really fucking good idea. | ||
tYsopz
Norway215 Posts
And about always going gas first: bad idea, if you are incapable of spotting probe and getting a quick gas, i'd go rax & refinery at 10. But that's me, i'm only around d+ | ||
MrHickoryHam54
United States208 Posts
On November 08 2009 21:44 Sc2ggRise wrote: at D level, if it helps you concentrate on your game more, I say do whatever works best for you. the few seconds delay in your factory going up isn't a big deal if it keeps you in the game past where you would be otherwise. but i would say this depends on how easy it is to wall off on a map too though. if you can wall off with 1 supply depot/barracks, go the barracks first build order unless its an unusually fast scout. alternatively, you could practice other ways to deal with it that are in a thread somewhere on TL. yea i think rise really hits the point here. to start, do whatever makes you comfortable, but in terms of this fast gas build 1. make sure that your opponent is not bisu. 5 psi scout probe into 2 gate proxy is not what u want to be facing here. 2. 4 player map, NOT 2 or 3 player. u want all the luck u can get (in terms of how fast ur opp scouts you) 3. walling helps a lot 4. test this stuff out. if you find that this is imba, then maybe u can get an awesome nickname on TL for yourself like "Gas Terran" or "Fast Gas Man". if you find that this sucks like hell, then u can learn from it and move on. hope this helps | ||
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