|
On October 20 2009 02:15 Ideas wrote: psi storm should just be called psi shock or something now. goddamn it happens so fast. HOW ARE YOU SUPPOSED TO DODGE THAT
I wonder about that too. Are the HT's slower than in sc1 now? that would perhaps compensate somewhat. But the storms are pretty damn epic yes!
On October 20 2009 02:14 nayumi wrote: Double CC expansion = Flash Vulture harass = Fantasy Nuke = Boxer
David = all of the above
HOW THE FUCK WOULD YOU EXPECT ANYONE TO BEAT THAT?
Dropship-Tank micro = Boxer
|
|
This is beautiful. Thanks
And david kim's micro with the tanks is pretttty sick.
|
5 nukes in a row under 4 minutes, medivac heal on ghost while nuking.... IMBAAAAAAAAAAAAAAAAAAA
gosh its like everything does so damn much damage, look at those beautiful psi storm rip apart them hellion and marauders in a flash, and look at them thors take out them nexus in under 5second... well it got nuked but still... 2 siege tank took out them pylons in under wat... 4 shots?
nonetheless, a good BR so far, finally got to see siege tanks in action, they should've used the old sound effects for siege mode shots, the new sounds sounds like farts.
|
Those psi-storms look absolutely amazing haha!
|
I agree with the comment that battles seemed rather boring in the sense that it looked like 2 armies were sort of identical and just attack-moved towards each other. That, of course, could be attributed to players sucking and not building the correct units. HOWEVER, I think one of the issue is the marauder. Basically what it is is a bigger more powerful marine. It's a unit that simply did not exist in BW. There was goliath, but goliath ground damage was far inferior to tank/vulture combo, and therefore they only came into play to counter air and some minor support. It was a unit that could be used for mass production, but that was not its optimal or smart use. Now, it seems that marauder is the main terran unit, completely overshadowing marines and tanks. Then, on top of that, we have thor, which is an even bigger marauder. So what terran main army seemed to boil down to was a series of progressively bigger robots. Not very interesting.
Helion also seems like a poor substitute for the vulture because it is a far more narrow use unit. Vulture was just so versatile and had so many uses and modes of use that seeing a fast-moving firebat as its replacement is just sad.
Finally, reapers. It seems they are a product of some designer's desire for a gimmick unit. "Hey let's make a jump-pack unit that is to be used for worker raids." Such narrow unit designation is, again, not very interesting. One of the things that made BW so cool is how many various uses there were for more units. Reavers could do an awesome job harassing peons and then turn around and provide key fire support in a battle or defend an expo. Vultures can raid peons, but then turn around and support tanks with mines or contain protoss who does not have observer nearby. Reapers seemed to die so fast to everything that it looked like their use was limited solely to peon raiding. That does not make for a cool unit or cool game choices.
It is possible that the players are simply not very good and thus build boring and incorrect unit mixes, and I do hope that is the case. Otherwise, I really have an issue with the choice of units that Blizzard made for this game because it looks like their tendency for terran was taking cool unit with multiple uses and replacing them with generic straight-forward crap from C&C and other second-rate RTS games out there.
|
On October 20 2009 03:33 phexac wrote: I agree with the comment that battles seemed rather boring in the sense that it looked like 2 armies were sort of identical and just attack-moved towards each other. That, of course, could be attributed to players sucking and not building the correct units. HOWEVER, I think one of the issue is the marauder. Basically what it is is a bigger more powerful marine. It's a unit that simply did not exist in BW. There was goliath, but goliath ground damage was far inferior to tank/vulture combo, and therefore they only came into play to counter air and some minor support. It was a unit that could be used for mass production, but that was not its optimal or smart use. Now, it seems that marauder is the main terran unit, completely overshadowing marines and tanks. Then, on top of that, we have thor, which is an even bigger marauder. So what terran main army seemed to boil down to was a series of progressively bigger robots. Not very interesting.
Helion also seems like a poor substitute for the vulture because it is a far more narrow use unit. Vulture was just so versatile and had so many uses and modes of use that seeing a fast-moving firebat as its replacement is just sad.
Finally, reapers. It seems they are a product of some designer's desire for a gimmick unit. "Hey let's make a jump-pack unit that is to be used for worker raids." Such narrow unit designation is, again, not very interesting. One of the things that made BW so cool is how many various uses there were for more units. Reavers could do an awesome job harassing peons and then turn around and provide key fire support in a battle or defend an expo. Vultures can raid peons, but then turn around and support tanks with mines or contain protoss who does not have observer nearby. Reapers seemed to die so fast to everything that it looked like their use was limited solely to peon raiding. That does not make for a cool unit or cool game choices.
It is possible that the players are simply not very good and thus build boring and incorrect unit mixes, and I do hope that is the case. Otherwise, I really have an issue with the choice of units that Blizzard made for this game because it looks like their tendency for terran was taking cool unit with multiple uses and replacing them with generic straight-forward crap from C&C and other second-rate RTS games out there.
There was no Immortals and Reapers' Charges used, we didn't really see Hellions used in battles because most of them produced in that game died to 2 storms +_+ and I don't think Reapers are supposed to do anything really big alone? They are harassment units right?
BTW someone made comment about Tank range being ez mode for kids: I don't think opponent is supposed to see it -_-
Very fun BR nonetheless.
|
storm and nukes look so sexy
|
In before shit-storm of people talking about this and that being imbalanced.
Overall it is a really good battle report. Its still hard to tell whats going on (who has how many units, etc etc) but I think that will come with time. Also, I think they should improve the unit counting station to be more 'youtube' friendly .
Good to see psi storm used, he woulda had it if he didnt go for the CC!
|
On October 20 2009 03:06 SirGlinG wrote:Show nested quote +On October 20 2009 02:15 Ideas wrote: psi storm should just be called psi shock or something now. goddamn it happens so fast. HOW ARE YOU SUPPOSED TO DODGE THAT I wonder about that too. Are the HT's slower than in sc1 now? that would perhaps compensate somewhat. But the storms are pretty damn epic yes!
It feels like there is a delay when you cast the storm so while it may be harder to dodge once activated it increases the chances that the unit or area you targeted is a less important spot once it actually goes off
|
saw the game, pretty good stuff but it seems like nukes are retarded now why did the protoss even build collosus...
|
My only request for BR4 was that I got to see Psi storm
Favorite part from the commentary: "David Kim is retaliating by building bunkers in his base."
You show 'em David!
|
On October 19 2009 18:00 konadora wrote: Helion.. looks like shit.
Btw is that the Siege Tank range I saw? Is that see-able in-game or is it just a replay-only function?
If I've understood correctly, Lurkers and Siege Tanks have the range circle now..
|
On October 20 2009 02:57 Jenia6109 wrote: I noticed that Comsat was built right after Barracks :-0
This is for Mules yes? I expect this will be a pretty standard choice, walling off and getting orbital asap to get those mules.
|
The nuke and psi storm seem very strong so far haha
|
After further review: Too much attack-move, not enough battle strategy.
Also, will we ever see some true late game play? Or even flying units?
|
oh yeah, and thors just seem like they are some kind of hero goliaths, not sure I really like that
|
On October 20 2009 05:01 FREEloss_ca wrote:
Also, will we ever see some true late game play? Or even flying units?
No, no late-game play--Browder stated that BR games must be under 25 mins, basically, and it seems they prefer under 20.
Flying units, maybe. But at this rate the beta will be out before the next BR and then we can see whatever we want.
Edit: Marauders are Terran Dragoons, that's all there is to it!
|
Wow! Best BR I've seen thus far. It didn't seem like the Hellion's were micro'd properly or aren't able of being able to use their mobility AND harass-type attack at the same time. Would've loved to see the Hellion's run around back and by spewing flames at the probes at the same time; and that comes from a Protoss player. At this point I'm not nearly worried about Hellion's running into my base early on as Vultures with their patrol micro and possibly mines infront of my gates.
|
A: This ain't BroodWar... B: But it's awesome!
This game was really exciting. This guy actually put up a good fight against Bonjwa Kim. I'm loving the reduced damage / more practical nukes.
EDIT: I don't think nukes are imba...the Toss did nothing to counter. I think he should have mixed in some phoenix for anti dropship / AG on the ghost. I saw a disruptor or two but he never did anything with them =(.
EDIT 2: Wow, the nuke animation is amazing - best graphical effect in the game. Also, the hellions look out of place. Give them hover and call it good. Thanks.
|
|
|
|