New Battle Report (10/19/2009) - Page 6
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Mr.Pyro
Denmark959 Posts
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Iliyan
Croatia35 Posts
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Mr.Pyro
Denmark959 Posts
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Jenia6109
Russian Federation1607 Posts
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Mr.Pyro
Denmark959 Posts
On October 20 2009 01:40 Jenia6109 wrote: I giggled at new cute MULE animation ![]() At what time? | ||
axion
Norway110 Posts
It can seem like David Kim got some Macgyver moves, saving the game in the last minute :p I thoughte he had lost when the toss psi-stormed all the svcs at the high-yield minerals. While having a HT drop on his natural. But the camera didn't show the drop. The nukes brought the game back. I'm going to watch it again, woho! Made my week, I got new energy to take on vinter and exams.. :p Am I the only one who will be using the word "TERRIBLE" much more now? ^^ | ||
abyss
Czech Republic139 Posts
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nayumi
Australia6499 Posts
Vulture harass = Fantasy Nuke = Boxer David = all of the above HOW THE FUCK WOULD YOU EXPECT ANYONE TO BEAT THAT? | ||
Ideas
United States8055 Posts
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zatic
Zurich15310 Posts
Put it up on the nevake channel: (will be up in a couple of minutes, gotta go though) | ||
CursOr
United States6335 Posts
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Jenia6109
Russian Federation1607 Posts
When they mine ![]() | ||
ZeroCartin
Costa Rica2390 Posts
nice time ![]() | ||
AeTheReal
United States108 Posts
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SWPIGWANG
Canada482 Posts
This tells us the nuke animation is somewhat less than 20 seconds (around 15 would be my guess) as david kim moved his ghost right after nuking. The nuke is be built at ghost academy which we can see at 0:38. If someone would measure the progress bar, we could get a build time. Alternatively, someone can check the minimap to see if new buildings have been setup since 0:38. Personally I suspect that nukes were building nonstop since the first one, especially if assuming the weapon could be stored queued. Thor: Special ability: 260mm cannons costs 100 energy Observer seems to have a special ability? Helion: It looks strange because one would expect wheeled vehicles to have more.......momentum. It doesn't feel strange if zealots turn on a dime and jerk it self forward from a traffic jam, but for wheeled vehicles it looks weird. ======== The resource income is regularly updated with the top bar, and it is telling that david kim had outmined the protoss for most of the game. When the 2CC was built, the probes out numbered SCV by 3~4 at around 35 for bit before the bases landed and the hellion killed a bit of stuff. When the seige cliff drop harass happened, david kim ended with 20 extra supply of workers. The main+nat terran bases had ~60 workers while the protoss main + nat +3rd only had 61~68 workers. So even when the protoss kill a bunch of SCVs, david kim was not that significant behind in mining and once the gold kicks in, its not really close. With that kind of income differential, it is not strange that he could mass nukes over a 5 minute period and pwn. The protoss player got supply stuck capped during the seige harass and when up to 700 minerals, when he might could have expanded again himself....ah well. (David kim got up to 1k when micro-ing the dropship tank combo....) David kim got supply capped at the 3:00 mark in part two and probably was 800~1k minerals behind in macro. He was 30 supply up at that time too. The push would have done better if the tanks didn't get flanked by zealots from the back while the marauders and hellions gets stormed well outside tank range. It is a push break where the protoss actually had less psi than the terran. The only chance the protoss player had was to push the nat right after the successful push break and even that is not a sure thing since zealots don't attack up cliffs or deal with blocked narrow ramps. But he attacked the planetary fortress so that gg there. | ||
betaben
681 Posts
..from brood war, it seemed a bit pants that, for example, where the protoss have a good unit like the observer, but the technologically inferior terrans have an unblockable, omipresent solution, the scan. We're all used to it now, so it's no big deal. However, it does seem a bit pants now that the blink ability, which I thought was great, is now easily surpassed by a simple jump pack which has no cooldown and can seemingly jump blind, and even the blink's pursuit/escape use is trumped by the additional stimpack which also increases firing rate. And that the protoss' slow light-based weapons are beaten by a tank in a dropship again whose instant firing rate and load/unload is still a match for a group of supposedly advanced stalkers. I think I'll be playing terran when sc2 comes out, because it seems they are really the most advanced race. | ||
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Liquid`Jinro
Sweden33719 Posts
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Jenia6109
Russian Federation1607 Posts
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SirGlinG
Sweden933 Posts
Kim built some bunkers to defend from "drops"( or what u call it in sc2 now). One thing i thought of then was when it comes to the balance of the game here is how scan is so much faster and more "mobile" than observers. When u can't see the dropped tanks on the cliff at your nat, a terran can just scan and kill em. A protoss must move an observer, a Zerg an overlord. Sure just one cliff drop is no big deal, but when someones doing multiple drops everywhere the Terran should get an advantage. Someone who has experience from this in sc2, please enlighten me! | ||
538
Hungary3932 Posts
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