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New Battle Report (10/19/2009) - Page 6

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 4 5 6 7 8 23 Next All
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
October 19 2009 16:28 GMT
#101
Couldn't you stop the nuke with the phoenix graviton-beam, or do you need to research the beam before you can use it?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Iliyan
Profile Joined August 2009
Croatia35 Posts
October 19 2009 16:30 GMT
#102
I think graviton beam *should* interrupt nuke channeling.. but then again who knows what it does now..
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
October 19 2009 16:33 GMT
#103
But then again that would require scouting, something that this protoss player seems reluctant to do, i think he had no idea ghosts were coming ._.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2009-10-19 16:40:27
October 19 2009 16:40 GMT
#104
I giggled at new cute MULE animation
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
October 19 2009 16:52 GMT
#105
On October 20 2009 01:40 Jenia6109 wrote:
I giggled at new cute MULE animation



At what time?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
axion
Profile Blog Joined October 2008
Norway110 Posts
October 19 2009 16:57 GMT
#106
On October 19 2009 22:45 Zilver wrote:
Show nested quote +
On October 19 2009 17:53 axion wrote:
I seriously thought that David Kim was going to loose.


Hahaha you're kidding, right?


It can seem like David Kim got some Macgyver moves, saving the game in the last minute :p

I thoughte he had lost when the toss psi-stormed all the svcs at the high-yield minerals. While having a HT drop on his natural. But the camera didn't show the drop. The nukes brought the game back.

I'm going to watch it again, woho! Made my week, I got new energy to take on vinter and exams.. :p

Am I the only one who will be using the word "TERRIBLE" much more now? ^^
abyss
Profile Joined September 2009
Czech Republic139 Posts
October 19 2009 17:02 GMT
#107
I realy hate thor appereance. Its too big, dont like them.
Stupid is who stupid does
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
October 19 2009 17:14 GMT
#108
Double CC expansion = Flash
Vulture harass = Fantasy
Nuke = Boxer

David = all of the above

HOW THE FUCK WOULD YOU EXPECT ANYONE TO BEAT THAT?
Sugoi monogatari onii-chan!
Ideas
Profile Blog Joined April 2008
United States8174 Posts
October 19 2009 17:15 GMT
#109
psi storm should just be called psi shock or something now. goddamn it happens so fast. HOW ARE YOU SUPPOSED TO DODGE THAT
Free Palestine
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
October 19 2009 17:19 GMT
#110
Nice BR, that is what I like to see! The unit and tech choices and tactics seemed a bit random but the action was enjoyable.

Put it up on the nevake channel:


(will be up in a couple of minutes, gotta go though)
ModeratorI know Teamliquid is known as a massive building
CursOr
Profile Blog Joined January 2009
United States6335 Posts
October 19 2009 17:23 GMT
#111
One of my favorite parts about BroodWar is the early Protoss push to prevent a terran Expo, that is usually repelled with siege. Just to see that aspect of the game preserved... right there... man its great. I'd like to think toss actually has a chance to slow the expo down more... but it still looks great. <3
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 19 2009 17:28 GMT
#112
On October 20 2009 01:52 MaD.pYrO wrote:
Show nested quote +
On October 20 2009 01:40 Jenia6109 wrote:
I giggled at new cute MULE animation



At what time?

When they mine
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
October 19 2009 17:33 GMT
#113
On October 20 2009 02:28 Jenia6109 wrote:
Show nested quote +
On October 20 2009 01:52 MaD.pYrO wrote:
On October 20 2009 01:40 Jenia6109 wrote:
I giggled at new cute MULE animation



At what time?

When they mine

nice time
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
AeTheReal
Profile Joined June 2009
United States108 Posts
October 19 2009 17:39 GMT
#114
At about 7:23, you can see the mules mining in the Terran's main.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
October 19 2009 17:39 GMT
#115
Nukes: It appears that david kim starts building nukes at 0:38 at the start of the second part of the video. The nuke droppings were at 5:56, 6:46, 7:01, 7:48, and 8:25ish (off screen).

This tells us the nuke animation is somewhat less than 20 seconds (around 15 would be my guess) as david kim moved his ghost right after nuking.

The nuke is be built at ghost academy which we can see at 0:38. If someone would measure the progress bar, we could get a build time. Alternatively, someone can check the minimap to see if new buildings have been setup since 0:38. Personally I suspect that nukes were building nonstop since the first one, especially if assuming the weapon could be stored queued.

Thor: Special ability: 260mm cannons costs 100 energy

Observer seems to have a special ability?

Helion: It looks strange because one would expect wheeled vehicles to have more.......momentum. It doesn't feel strange if zealots turn on a dime and jerk it self forward from a traffic jam, but for wheeled vehicles it looks weird.

========
The resource income is regularly updated with the top bar, and it is telling that david kim had outmined the protoss for most of the game. When the 2CC was built, the probes out numbered SCV by 3~4 at around 35 for bit before the bases landed and the hellion killed a bit of stuff. When the seige cliff drop harass happened, david kim ended with 20 extra supply of workers.

The main+nat terran bases had ~60 workers while the protoss main + nat +3rd only had 61~68 workers. So even when the protoss kill a bunch of SCVs, david kim was not that significant behind in mining and once the gold kicks in, its not really close. With that kind of income differential, it is not strange that he could mass nukes over a 5 minute period and pwn.

The protoss player got supply stuck capped during the seige harass and when up to 700 minerals, when he might could have expanded again himself....ah well. (David kim got up to 1k when micro-ing the dropship tank combo....)

David kim got supply capped at the 3:00 mark in part two and probably was 800~1k minerals behind in macro. He was 30 supply up at that time too. The push would have done better if the tanks didn't get flanked by zealots from the back while the marauders and hellions gets stormed well outside tank range. It is a push break where the protoss actually had less psi than the terran.

The only chance the protoss player had was to push the nat right after the successful push break and even that is not a sure thing since zealots don't attack up cliffs or deal with blocked narrow ramps. But he attacked the planetary fortress so that gg there.
betaben
Profile Blog Joined September 2007
681 Posts
October 19 2009 17:41 GMT
#116
<Moan warning>

..from brood war, it seemed a bit pants that, for example, where the protoss have a good unit like the observer, but the technologically inferior terrans have an unblockable, omipresent solution, the scan. We're all used to it now, so it's no big deal.

However, it does seem a bit pants now that the blink ability, which I thought was great, is now easily surpassed by a simple jump pack which has no cooldown and can seemingly jump blind, and even the blink's pursuit/escape use is trumped by the additional stimpack which also increases firing rate.

And that the protoss' slow light-based weapons are beaten by a tank in a dropship again whose instant firing rate and load/unload is still a match for a group of supposedly advanced stalkers.

I think I'll be playing terran when sc2 comes out, because it seems they are really the most advanced race.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 19 2009 17:52 GMT
#117
Mm, I'd take blink over the jumppacks any day. Blink is useful in any situation, whereas jumppacks can only be used on cliffs.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 19 2009 17:57 GMT
#118
I noticed that Comsat was built right after Barracks :-0
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2009-10-19 18:03:36
October 19 2009 18:02 GMT
#119
A smart choice of doing a BR on a map we all know. It really makes all the differences of the games clearer. Most of all the way u use the cliffs, that turtling in with turrets won't be effective anymore.

Kim built some bunkers to defend from "drops"( or what u call it in sc2 now). One thing i thought of then was when it comes to the balance of the game here is how scan is so much faster and more "mobile" than observers. When u can't see the dropped tanks on the cliff at your nat, a terran can just scan and kill em. A protoss must move an observer, a Zerg an overlord. Sure just one cliff drop is no big deal, but when someones doing multiple drops everywhere the Terran should get an advantage.

Someone who has experience from this in sc2, please enlighten me!
Not my chair. Not my problem. That's what I say
538
Profile Blog Joined November 2008
Hungary3932 Posts
October 19 2009 18:05 GMT
#120
This was probably the best BR so far. I'm still not convinced SC2 is going to be the best game ever
BW fighting!
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