• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:16
CEST 07:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League50Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War145
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact
Tourneys
ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7379 users

New Battle Report (10/19/2009) - Page 23

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 21 22 23 All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-11-15 13:53:19
November 15 2009 13:50 GMT
#441
On October 29 2009 11:50 Prod wrote:
-All the units seem to fire lasers, looks bad

I dont think there is a single unit (besides ghost targeting nuke) that actually fires lasers.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kimera757
Profile Joined August 2007
Canada129 Posts
Last Edited: 2009-11-15 14:16:03
November 15 2009 14:12 GMT
#442
On November 15 2009 20:14 spkim1 wrote:
On second thoughts, this BR could have been better... Along with all the other BRs.

1. Why does Blizzard make BR releases so secretive? Reference to BR#2,3, and 4. I see absolutely no point in that. For god's sake, it's just a video of you guys filming each other play. Post them en masse!


Battle reports are advertising for new and lower-skilled players. Blizzard would only release a BR that's more fun for them, not something that's boring to anyone who isn't a progamer.

2. Who wants to see accross the map before every battle? It's so annoying! We don't want explanations of the map, we can see every significant locations through the minimap, especially if it's an already existing, famous map like LT (which was imba in this case due to those badly placed hills next to the natural expo). We get what a Xel'Naga watch tower is, and how pointless its existence is too.


I do. Or at least some of it. The darkness is kind of annoying; it's observer mode, so can't they just wipe the fog of war for us at the beginning?

Again, the BRs are designed for lower-skilled players, and often for people who have never even played an RTS before. For a new map like the second one at the 2 v 2 tournament, showing us the lanes was helpful. And even for Lost Temple, as you noticed yourself, you could easily see the changes (and give a more valid complaint about them). I'm sure even someone of your experience couldn't tell where the golden minerals were right at the beginning; I suspect that's because there were no golden minerals in the StarCraft I version of the map. And of course, new players might never have seen the old Lost Temple.

On the other hand, the watch towers... we all know about them by now. I guess Blizzard figures there's a bunch of people who watched BR 4 who had never watched an earlier one. If you slow down and think about the complaints, you'll realize quite a few aren't really valid, at least not for the intended audience.

3. Improve the spectator camera view. Don't you guys at Blizzard ever watch Proleagues of the game you've made 11 years ago? My point is, please stop showing insignificant parts of the map, like those Xel'Naga watchtowers or whatever, and show places like the main base, natural expo, and expansions much more frequently. We want to see the macro decisions of each player.


See the first point again. BRs are advertising for new and lower-skilled players. They generally don't care much about macro and don't want to watch probes being made or Proton Charge being spammed.

4. It's nice that we can see what each player is building, as well as their resource states, but shouldn't that make you guys want to play even better? I mean, David had over 1400 minerals at some point, he had a Starport which only built a dropship, bleah medivac sorry old habits, and then somehow was put to sleep never to be touched again, and there were something like four factories instead of 10. And where are the armories? with that much mineral in my hands I would build 3 armories for massive upgrades.


You want the unstoppable guy to play even better? I'd rather see two moderately-skilled players duking it out, than one high-skilled player pwning a moderately-skilled player, thanks.

On November 15 2009 22:50 Archerofaiur wrote:
Show nested quote +
On October 29 2009 11:50 Prod wrote:
-All the units seem to fire lasers, looks bad

I dont think there is a single unit (besides ghost targeting nuke) that actually fires lasers.


Battlecruisers fired lasers in the StarCraft I manual, so...
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
Captain Peabody
Profile Blog Joined May 2009
United States3137 Posts
November 15 2009 14:18 GMT
#443
All the units seem to fire lasers, looks bad


Okay, I have heard this little meme one time too many, and I really have to protest. What's wrong with lasers?

I mean, are you telling me that this + Show Spoiler +
[image loading]
[image loading]
is not awesome (okay, so it's not actually laser, but neither is anything other raygun in any major science fiction series). Or what about this, + Show Spoiler +
[image loading]
[image loading]
eh?

Have we really become "too cool" for awesomeness?

I think not. Lasers are good, just as giant glowy crystals are good and glowing blue energy swords are good. These things are what made America the Protoss great. And they definitely are NOT a problem in SC2.

Thank you for your time...
Dies Irae venit. youtube.com/SnobbinsFilms
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-11-15 14:21:16
November 15 2009 14:18 GMT
#444
On November 15 2009 23:12 Kimera757 wrote:
Show nested quote +
On November 15 2009 22:50 Archerofaiur wrote:
On October 29 2009 11:50 Prod wrote:
-All the units seem to fire lasers, looks bad

I dont think there is a single unit (besides ghost targeting nuke) that actually fires lasers.


Battlecruisers fired lasers in the StarCraft I manual, so...


In SC2 they are plasma turrets.




On November 15 2009 23:18 Captain Peabody wrote:
Show nested quote +
All the units seem to fire lasers, looks bad


Okay, I have heard this little meme one time too many, and I really have to protest. What's wrong with lasers?

I mean, are you telling me that this + Show Spoiler +
[image loading]
[image loading]
is not awesome


No but this is

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kimera757
Profile Joined August 2007
Canada129 Posts
Last Edited: 2009-11-15 14:22:19
November 15 2009 14:21 GMT
#445
On November 15 2009 23:12 Kimera757 wrote:

Battlecruisers fired lasers in the StarCraft I manual, so...


Archerofaiur: In SC2 they are plasma turrets.


Are you sure that's not the old Plasma Turret ability you're thinking of?

Why do people think lasers are uncool? Here you go. I don't think they look uncool, but art appreciation is a matter of opinion. They often look weak though. Few settings make energy beams look dangerous; Star Trek gave phasers to the pacifistic Federation; Babylon 5 was one setting that made them look powerful though (When you see particle beams literally carving a ship up, it's hard to call them weak.)

Also, gunfire just seems to have that visceral earth-shattering boom-and-shake, which is why I'd like to see the thor fire actual bullets for its regular ground attack.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
November 17 2009 15:22 GMT
#446
Making beams/lasers is easy and it looks rather decent. Perhaps that's why?

Though they should add some new firing techniques. As an example, the reaver's scarabs were quite unique and cool. The same can be said about the lurker's spines. SC2 is seriously lacking this?
Hello=)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
November 17 2009 16:48 GMT
#447
On November 18 2009 00:22 ParasitJonte wrote:
Making beams/lasers is easy and it looks rather decent. Perhaps that's why?

Though they should add some new firing techniques. As an example, the reaver's scarabs were quite unique and cool. The same can be said about the lurker's spines. SC2 is seriously lacking this?



Good point.

The broodlord attack is pretty new. As is the corrupters corrupted mass. I would like to see the zerg have more tiny bug attacks. Oh and I really hope they show the the lurker actually shoots spines through the ground cause I have no idea.

Lets see the sunken crawlers attack is pretty cool. As is the nullifers. However the terran is all missles and shells.


Can anyone think up any new graphical attack changes?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ERGO
Profile Joined October 2008
United States168 Posts
November 17 2009 17:44 GMT
#448
On November 18 2009 00:22 ParasitJonte wrote:
Making beams/lasers is easy and it looks rather decent. Perhaps that's why?

Though they should add some new firing techniques. As an example, the reaver's scarabs were quite unique and cool. The same can be said about the lurker's spines. SC2 is seriously lacking this?


lurkers are still in the game, and they as of yet do not shoot lasers.

Lots of stuff doesn't fire lasers you guys. Most of the Terran units and all of the Zerg units are 100% laser free.
Never.enough - Nicht.genug
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 17 2009 20:12 GMT
#449
On November 18 2009 02:44 ERGO wrote:
Show nested quote +
On November 18 2009 00:22 ParasitJonte wrote:
Making beams/lasers is easy and it looks rather decent. Perhaps that's why?

Though they should add some new firing techniques. As an example, the reaver's scarabs were quite unique and cool. The same can be said about the lurker's spines. SC2 is seriously lacking this?


lurkers are still in the game, and they as of yet do not shoot lasers.

Lots of stuff doesn't fire lasers you guys. Most of the Terran units and all of the Zerg units are 100% laser free.

I dont think you understand his post. He isnt saying lurkers are gone. He is saying lurkers have a unique attack just as reavers have a unique attack. I think he is wanting sc2 to have more cool/interesting/unique attacks.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
November 17 2009 20:19 GMT
#450
I think it should be less considered about terran imba and more of David Kim imba lol...

Awesome game though .
RIP eSTRO :(
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-11-17 22:34:01
November 17 2009 22:28 GMT
#451
I re-watched BR4 and the same things bothered me again...
- High Templars should leave a trail while moving like they did in SC1, instead of just flying around.
- Hellions and Thors not only look bad, they are also boring units with no special abilities.
- Nuke cooldown seemed pretty much ridiculous, but we all know balance don't mean a lot at this point as everything changes constantly.

- And the most important issue: Thinking of SC1 PvT army vs army battle, SC2 PvT seems mind-numbling easy. When armies clashed, players simply 1a2a3a their way into victory. No mine placement, no sieging/unsieging, repairing and building turrets. No arbiter cloak and stasis control, shuttle bombs or mine dragging. Even positioning seemed only slightly relevant - whoever had the biggest army wins and that's it. Out of all the things I listed, this is the one that can be a real issue in the future.

David Kim, the winner, never bothered to dodge a single storm. The P player also didn't bother controlling his units in army battles. The blinks and harasses are defnitely very nice, but when it comes down to late game, it boils down to attack move into your opponents expansions and pray.

SC2 needs to be HEAVILY micro-oriented now that we have MBS and auto-mining peons. That didn't seem to be the case in this BR. BR3 was the best, by far - mostly because PvZ seemed twice as interesting as this PvT did.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
horang3
Profile Joined November 2009
United States261 Posts
November 18 2009 00:23 GMT
#452
On November 18 2009 07:28 zazen wrote:
I re-watched BR4 and the same things bothered me again...
- High Templars should leave a trail while moving like they did in SC1, instead of just flying around.


lol the animations aren't finished yet, so that shouldn't be a problem.
Do great work
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
November 18 2009 13:14 GMT
#453

- Hellions and Thors not only look bad, they are also boring units with no special abilities.


Thors have a special ability iirc, but it seems that every unit in starcraft2 has some sort of ability even if its just a gimmick (corruptors) I think there should be less if anything. What the thor needs to become less boring is a weakness, at the moment they are too mobile and multi-functional.
Prev 1 21 22 23 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft519
StarCraft: Brood War
Rain 3001
GuemChi 1367
Mind 65
NotJumperer 64
Aegong 29
Bale 26
ZergMaN 23
Terrorterran 20
Icarus 6
Other Games
summit1g6012
C9.Mang0306
RuFF_SC296
Organizations
Other Games
gamesdonequick606
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2133
League of Legends
• Stunt498
Other Games
• Shiphtur558
Upcoming Events
The PondCast
4h 45m
Kung Fu Cup
5h 45m
IntoTheTV X SOOP
1d 5h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.