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Sweden33719 Posts
On October 24 2009 11:25 icemac wrote: Wait, that was maxed out? Wow, that's rather depressing... IIRC, they weren't quite maxed no, but at the peak I think the terran reached about 170?
What needs to be kept in mind is: - Terran had 60 SCVs... that's AFTER losing 20 SCVs at his island. - Terran was making nukes. Now, we don't know how many silos he had, but assuming they still take up 8 supply... Well, you get the picture. - In the biggest battle, terran still had a decent sized army at home so it wasn't a full 170 supply army out there in the middle.
Just something to keep in mind. It still looked a little small, probably because of the 6 sup Thors and 3 sup tanks.
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Last I knew, pretty sure nukes didn't take any supply at all in SC2.
Largest terran army onscreen (right before the psi storms): 4 thor (6 supply) 24 4 tank (3 supply) 12 7 hellion (2 supply) 14 13 Marauders (2 supply) 26
= 76 supply army.
When he that army moved out he was at 153/153 and jumped up to 170 after getting rid of the supply block. The biggest army we saw there was NO WHERE near as large as possible.
Honestly though, it's hard to account for 153 supply after that army and 65 workers unless nukes cost supply. Maybe DKim had all his bunkers filled the entire game? I guess having a few thors in progress at the factory could easily fill that up though as well.
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On October 24 2009 10:30 Spawkuring wrote: Ugh, now this thread is getting overrun by trolls.
anyone who doesn't like SC2 = troll? lol.
it looks ok, but it lacks the big moments that sc1 has, i understand why they're delaying it.
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SC2 engagements so far as just clumps of units that run into eachother and blow up.
where's the pre-battle positioning. strategic engagement and formations. WTF
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Even though they have lurkers and marines, there will no longer be any nice lurker vs marine micro.
instead of fucking stim, marines get some fucked up shield which just buffs their hitpoints like they are some WC3 grunt. They aren't fast enough to run between lurker spikes, so why bother microing. no medics to micro around.
oh, haha, and stalker laser beams move too quickly for tank/dropship harass. dragoon bolts go slower, so you can time it and put the tank back into the dropship. Stalker? haha. uhm, no.
Btw, the protoss player sucked. I can't believe he's a game tester. If he can't even use the right unit combinations, how the fuck is he a game tester?
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At least there was no hint of those ridiculous walls/hedgerows/smokescreens that block line of site I really hate them they almost single handedly ruin the game for me.
I see they still feature on this map though...
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That was a great battle report, I think. It was a fast paced game with a lot of micro and strategy. It seems to show a lot of potential as people figure out more ways to "abuse" the programming. I really have confidence Blizzard will work out any imbalances.
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On October 19 2009 18:00 konadora wrote: Helion.. looks like shit.
Btw is that the Siege Tank range I saw? Is that see-able in-game or is it just a replay-only function?
When I played it in 2007 I could see the range.
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Wow Blizzard still has a huge load of work in front of themselves. Their problem is that they don't want to cut off new inventions radically. So the biggest failures aka Thor and Mothership are still in the game. The Zerg queen on the other hand got implemented very well. Regarding this battle report: Terran armies are looking terrible as stated previously for several times. And the clumping is a huge issue, I don't understand how they still haven't fixed this problem. It's a massive no-go in terms of specatator-friendliness. Ok the video has a terrible quality, but it's still frightening that you have to watch very closely to distinguish the high templars etc. Furthermore Terran units should be designed in a more unique way. Reapers, Marauders and Marines should be seperated from each other more clearly. On the first hand this massive robot-look needs to be fixed, on the second hand the attack-modes aka the animations of the attacks are too similar.
So I am hoping they are much farther in terms of design and just haven't released their most recent steps by now. Otherwise the game won't be able to overcome the huge step of quality like between WarCraft III and StarCraft, because these lacks can't and won't be fixed by patches later.
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Gotta agree with the post above me but Im afraid that this is what the game is really gunna end up looking like. The Thor's were by far the worst, nothing smooth about them.
Hard to believe this game has stepped into the 3d era when all the units still behave like 2d sprites.
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is it just me or do the zealots look bouncy when they are running? it looks like they are bouncing up and down too much.
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Well i don't know what to say. On the first hand it is so different from the Starcraft we know, but i don't know if that is a really bad thing or good thing. I would hate just a reskin of Broodwar. On the second hand people love Broodwar for some reasons, and if most of those reasons are not in SC2 than we might just play Comand and Conquer and imagine we play Starcraft 2.
The whole gameplay seems very superficial, and very unbalanced. The toss race is very weak and with no hero unit in front of it. Also the thor looks like a weak race lead, uncomparable with the well know siege tank.
Making the supply higher for one unit it becomes useless to have 200 supply since we will make as many units as we did in warcraft 3. I don't care it can t render so many units, make them simpler.
For now i am just confused.
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Just watched it! I think this is the best BR so far, if felt more Starcrafty than the previous ones. There's still a long way to go, though, but it's a step in the right direction at least.
Cool game by David Kim. He pretty much did the Fantasy style of TvP; constant harassment to enable him to double expand. He showed some kickass micro with the dropship and the tank, and the Hellion harassment was somewhat comparable to the Vulture raids that we all love so much (right, Protoss players? ).
I love the nukes. It is impossible to know if it needs to be nerfed in some way, because I just had the feeling that David Kim was just that much better than his opponent. If something seemed a bit overpowered to me then it was the undodgeable storms. But yeah, it's hard so speculate about balance at all. We'll have to wait and see.
I do not like the Thor. At all. They really have to either do a massive overhaul of it or cut it out completely. I can't think of anything positive to say about it.
There was a big lack of epic battles. The armies just seem so small compared to their SC1 counterparts. And there was a severe lack of strategical depth to army positioning and map control. This might get better when players get better, but there seemed to be no thought behind their engagements at all. If we look at SC1, Terran positions his army very carefully, and Toss has to flank and shit to break it. Here they seemed to just A-move their armies into each other.
The Zealot running animation bugged the fuck out of me. It was laughable to see a flock of Zealots skip around. I mean, in SC 1 it's a scary fucking sight when a control group of Zealots come charging down against your defensive line, they look like hardcore badasses! But in SC2 they look quite pathetic IMO. Not as bad as how the lings look, though.
Overall this BR gave me some hope that SC2 will turn out good, but there's a long way to go. Terrible, terrible damage FTW!
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On October 27 2009 15:19 4clovers wrote: Even though they have lurkers and marines, there will no longer be any nice lurker vs marine micro.
instead of fucking stim, marines get some fucked up shield which just buffs their hitpoints like they are some WC3 grunt. They aren't fast enough to run between lurker spikes, so why bother microing. no medics to micro around.
oh, haha, and stalker laser beams move too quickly for tank/dropship harass. dragoon bolts go slower, so you can time it and put the tank back into the dropship. Stalker? haha. uhm, no.
Btw, the protoss player sucked. I can't believe he's a game tester. If he can't even use the right unit combinations, how the fuck is he a game tester? Marines still have stim. They just got the shield in addition to stim. Check sources before saying something.
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On October 28 2009 02:07 Ryuu314 wrote:Show nested quote +On October 27 2009 15:19 4clovers wrote: Even though they have lurkers and marines, there will no longer be any nice lurker vs marine micro.
instead of fucking stim, marines get some fucked up shield which just buffs their hitpoints like they are some WC3 grunt. They aren't fast enough to run between lurker spikes, so why bother microing. no medics to micro around.
oh, haha, and stalker laser beams move too quickly for tank/dropship harass. dragoon bolts go slower, so you can time it and put the tank back into the dropship. Stalker? haha. uhm, no.
Btw, the protoss player sucked. I can't believe he's a game tester. If he can't even use the right unit combinations, how the fuck is he a game tester? Marines still have stim. They just got the shield in addition to stim. Check sources before saying something.
this doesnt change the fact holding a shield looks retarded on a unit that is also carrying a gun
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So are Thors like the Terran counterpart to Ultralisks now or something? They looked like a hardy and hard hitting a-move unit, which is pretty much what Ultras are.
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On October 28 2009 03:38 Response wrote:Show nested quote +On October 28 2009 02:07 Ryuu314 wrote:On October 27 2009 15:19 4clovers wrote: Even though they have lurkers and marines, there will no longer be any nice lurker vs marine micro.
instead of fucking stim, marines get some fucked up shield which just buffs their hitpoints like they are some WC3 grunt. They aren't fast enough to run between lurker spikes, so why bother microing. no medics to micro around.
oh, haha, and stalker laser beams move too quickly for tank/dropship harass. dragoon bolts go slower, so you can time it and put the tank back into the dropship. Stalker? haha. uhm, no.
Btw, the protoss player sucked. I can't believe he's a game tester. If he can't even use the right unit combinations, how the fuck is he a game tester? Marines still have stim. They just got the shield in addition to stim. Check sources before saying something. this doesnt change the fact holding a shield looks retarded on a unit that is also carrying a gun
I disagree. SWAT teams would too probably.
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Marines aren't supposed to be SWAT team members...
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On October 28 2009 04:30 Holgerius wrote: Marines aren't supposed to be SWAT team members... Yeah.. a Terran marine is supposed to be a Terran Marine... but who knows what it is except Blizzard. I'm not saying thay can do whatever they want (although they can -_- ) but plz a shield doesnt change the nature of a Terran Marine. And as i like the idea of showing upgrades, i think the idea of the shield does fit to the Marine. Anyway, 2 year-old debate...
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Since many units do high / higher damage, it's just fair.
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