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@immacolate
Most of the issues in your post are just ridiculous ("sc2 sucks because I don't like the health bar").
Though I agree about the nukes. He seemed to be able to amass a new nuke every minute.
I also think the high ground mechanic is questionable. If tanks shoot at you from a cliff, you should be able to see them and respond fire.
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I still hate the goddamn Thor. Seriously, it's too big and slow and dumb. And the worst part is that it just outshines the Siege Tank too much. I love the Siege Tank dearly and I hate the thought of there being a bigger and badder hitter on the ground for Terran. I know Thor doesn't exactly steal the Tank's role, but still. It's just the concept and its place in the arsenal.
They should make Thor an endgame weapon like BCs so we can still see tanks rolling around mostly. Thors are too big and pricey to field in vast numbers like that, or they SHOULD be.
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Sweden33719 Posts
On October 23 2009 11:34 immacolate wrote: I would really, REALLY love to be excited about SC 2, but month after month, BR after BR this game looks more and more like the worst pile of crap ever.
- why are all the resources now shown on the mini-map like in WC 3. are the kids that are going to buy this game so stupid that they cannot scout for themselves, or perceive the concept of symmetrical positions on the map?
Because there is absolutely no reason to not have it? All it means is you won't misclick when sending your scout, and playing a new map doesn't mean you are completely lost.
- why is even a map like LT with huge wide open space in the middle tweaked so that it looks like any random WC3 map, with some stupid corridors and narrow passages all over the place? there was even a forest on the fucking hill above 12 o'clock base.
.... Who cares? If it's a problem the maps will be changed. Have you even seen the majority of the SC original maps?
- the sound in this game is terrible. i swear to god this sounded like Dune 2000 or C&C 2, with a bunch of cheap futuristic effects deprived of any identity. even siege tank fire sounded like children's toy.
Yeah they are a little underwhelming.
- while we are at the siege tank, was that wide red circle around it actually its firing range that is now visible?. will this work only in spectator mode, or you can see range of every unit while playing?
I believe it's visible for specators and the player controling the siege tank.
- zealots look like some comedic combination between a waiter and a jedi with that flaming psi blade in right hand and unnatural position of their left hands. oh, and the sound of their attacks is just laughable.
Whatever.
- there are too many pointless animations or light effects. for example, there is some shit spinning around the pylon, and some stupid blue light below every protoss probe. this game will NEVER be an esport that spectators would enjoy with all this useless crap moving and shining all over the place.
"OH NOES THE PYLON IS SPINNNINGG MAKE IT STOP, WAAAAAAAAAH" -_-
- i hate how health bar looks. it was hard for me to determine how many hit points are left on any unit at any point in time. oh, and that terran dropship really refused to die, after being hit a shitload of times by those lousy excuses for dragoons. - how to fuck did the terran have so many nukes? this looked like 3 or 4 silos in action. are the nukes now produced in 10 seconds? no, I did not bother to read unit and tech trees, they will change those at least 57 times before a full version of the game comes out anyway.
Meh, dropship HP/stalker damage is going to change a ton of times if it needs to.
- the commentators are morons. they were acting like that little tank and dropship micro was the most skillful move in the universe. evar.
It was the most skillful move that's been shown in a battle report at least. I don't really get why some people get so angry at them for hyping the game.
- as we all know, david kim is truly a bonjwa, but that protoss player sucked. he could not even block his ramp against 2 vulture wannabes, and he saw them coming 20 seconds ago. - i see no point to concept of xel naga watch towers. with so many fast units that teleport and jump all over the place, why would you really need this feature in the game?
I haven't really seen what the watch towers are good for either, but it doesn't hurt to have them as an option.
- i am not sure about units on low ground not being able to return fire to the high ground without a help from observers.yes, it is nice to jump and blink up and down with the units, but still, you are now basically forcing the players to make "jumping" units so that they could defend from high ground harassment and shit. i mean, siege tank from low ground cannot hit a templar on the hill? hello??
Yeah I think this is weird too, but we'll see how it works out.
it seems to me like everyone already has their firm opinion about SC 2 (I hate it, thank you), and nothing that is written on this forum will change their mind one way or the other, but I am really disappointed with how this looks like. I am not surprised that beta is being delayed over and over again, because to be honest, this joke cannot be the sequel to the best RTS game of all times, can it?
Beta being delayed has nothing to do with gameplay/looks.
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oh and there is more (I just watched it again)
- so you can wall in with supply-barracks-supply and then just lift off barracks and add another supply instead, and they still form a perfect wall? isn't barracks like 3 times bigger than supply depot? - terran buildings lift off and land too fast, which is mostly just cosmetics. but they are also way too fast in flight which could seriously impact the gameplay. slow them down for fucks sake, they are buildings, not interceptors. - i am very afraid of how would a mirror match up look like. the units are hardly distinguishable in pvt as it is, how bad will it be in tvt or pvp? red robots against purple robots? wasn't that total annihilation? back in 1997? groovy. - almost all units seem to fire the same two types of lasers (small gay laser or big bossman laser), regardless of their race or function. bring back plasma bowls for the protoss or something, make them DIFFERENT than terrans. that is essential. this game is in serious danger of being perceived as robots vs robots, deprived of any identity. - there is almost nothing human about terran. marines will be an afterthought with marauders (visually, another small robotic-like unit) being so strong and popular, while medics and firebats are out. - remove the fucking thor, this is not WC3 you do not need to have a big beefy ground unit for every race.
- regarding maps, once again SC2 is not WC3, this game needs open spaces, large battles and flanking. you cannot do that shit when every map we have seen so far looks like WC3 ripoff. even if original SC maps were not like the ones we are playing today, why would SC2 need to go back 10 years in time and make the same mistakes as the original? it is not like SC2 designers do not know how should a good map look like. - and yes, excessive and useless animations will seriously HURT this game as a spectator's sport. regardless of the game's popularity, it would not be followed by casual or outside fans if they are having problems seeing what to fuck is going on on the screen. think WOW, they have the biggest number of fans ever, but their tournaments never became big as a spectator attraction, because they are simply not viewer friendly. I understand that this game needs to look modern, but I can only hope they will offer video options to remove or tone down all that shiny garbage when the games are broadcast publicly.
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i agree with the whole laser thing i haven't been following sc2 that closely but does zerg have a cliff jumping unit similar to the reaper , colossus or stalker?
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On October 24 2009 00:29 PobTheCad wrote: i agree with the whole laser thing i haven't been following sc2 that closely but does zerg have a cliff jumping unit similar to the reaper , colossus or stalker?
They can travel underground, I think that's a good substitute, and it wouldn't surprise me if this ability allowed for cliff jumping (well.. tunneling..)
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they should make the building burning animation more significant.
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On October 24 2009 00:44 Amber[LighT] wrote:Show nested quote +On October 24 2009 00:29 PobTheCad wrote: i agree with the whole laser thing i haven't been following sc2 that closely but does zerg have a cliff jumping unit similar to the reaper , colossus or stalker? They can travel underground, I think that's a good substitute, and it wouldn't surprise me if this ability allowed for cliff jumping (well.. tunneling..) No, moving burrowed units cant travel under cliffs. So Zergs dont hzve such units, and this is made on purpose by Blizzard, to keep the differences between races... (I guess they will have this kind of unit in one of the expansions...)
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One thing I did think about the Nukes is they were too hard to stop with a 100 hp ghost and a Medivac available.
The best solution to that I can see is Ghost's taking double damage when dropping a Nuke, so that there is actually some ability to stop them
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rly hard to kill 100hp ghost (sarkasm)
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On October 23 2009 23:30 immacolate wrote: - almost all units seem to fire the same two types of lasers (small gay laser or big bossman laser), regardless of their race or function. bring back plasma bowls for the protoss or something, make them DIFFERENT than terrans. that is essential. this game is in serious danger of being perceived as robots vs robots, deprived of any identity.
QFT. And then the "cool" robots like the Reaver are replaced with some generic garbage from war of the worlds to make tom cruise fans happy I suppose? I mean, replace the Reaver if you have to, but ffs at least replace it with something as good or better, please?
But yeah you are right there is definitely a more generic feel to it than the original SC. I mean just look at the Thor vs the Viking on one of the pictures in the Thor thread... One giant 2 feet 2 arms walking robot standing to a medium sized 2 feet 2 arms walking robot with the same color scheme and just about the same shape if you take away a couple of big guns... how very unique.. zzz.
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I actually like the colossi and tbh I am happy they removed reaver . The thor I don't really have thoughts on could be cool but right now doesn't seem worth it. I wonder if marauders will be massed like they are when the game hits Beta. Hope to see a Zerg in the 5'th br but hopefully the Beta is released before that
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Uhhh 20 pages and nobody noticed the supply count?
They almost hit the supply cap in that game and at no point did it seem like either of them had a large army
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On October 24 2009 08:15 frankzimmer wrote: Uhhh 20 pages and nobody noticed the supply count?
They almost hit the supply cap in that game and at no point did it seem like either of them had a large army Actually, we did notice it and discussed it already in this thread. They each had 60-70 harvesters and thors+tanks = mass supply consumption.
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On October 24 2009 08:22 Tsagacity wrote:Show nested quote +On October 24 2009 08:15 frankzimmer wrote: Uhhh 20 pages and nobody noticed the supply count?
They almost hit the supply cap in that game and at no point did it seem like either of them had a large army Actually, we did notice it and discussed it already in this thread. They each had 60-70 harvesters and thors+tanks = mass supply consumption.
a capped army should never look that small, that's horrible
they're doing it on purpose so they don't have to render big armies because that'd make the system requirements higher, so they're just going to balance it so everyone uses high supply units
I'm telling you, 3d graphics ruin RTS
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On October 24 2009 08:34 frankzimmer wrote:Show nested quote +On October 24 2009 08:22 Tsagacity wrote:On October 24 2009 08:15 frankzimmer wrote: Uhhh 20 pages and nobody noticed the supply count?
They almost hit the supply cap in that game and at no point did it seem like either of them had a large army Actually, we did notice it and discussed it already in this thread. They each had 60-70 harvesters and thors+tanks = mass supply consumption. a capped army should never look that small, that's horrible they're doing it on purpose so they don't have to render big armies because that'd make the system requirements higher, so they're just going to balance it so everyone uses high supply units I'm telling you, 3d graphics ruin RTS Considering that UMS is not limited by the need for resources I highly doubt that. They would not design an engine that could not render near to the total max supply on screen at one time.
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SC2....What an amazing piece of trash run my stupid egg head dustin "the kid" browder. I swear i could do a better job at making this game if they didnt fuck it up so much and turn it into a joke from the get-go.
----- User warned for this post.
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Ugh, now this thread is getting overrun by trolls.
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Sweden33719 Posts
On October 24 2009 02:45 abyss wrote: rly hard to kill 100hp ghost (sarkasm) Actually, it is. The stalkers do less damage than a dragoon and the medivac heals faster than a medic.
On October 24 2009 09:12 HunterGatherer wrote: SC2....What an amazing piece of trash run my stupid egg head dustin "the kid" browder. I swear i could do a better job at making this game if they didnt fuck it up so much and turn it into a joke from the get-go. This is not constructive.
Criticism is fine, but not like this.
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Wait, that was maxed out? Wow, that's rather depressing...
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