and ghosts too!!
New Battle Report (10/19/2009) - Page 18
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Singapore6164 Posts
and ghosts too!! | ||
Jenia6109
Russian Federation1607 Posts
On October 21 2009 17:00 Kaboo wrote: Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo. So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1... | ||
JohannesH
Finland1364 Posts
On October 21 2009 21:08 Jenia6109 wrote: So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1... Not just for ghost... It makes better sense otherwise too. Healing between combats is more interesting than just regeneration in-battle while using stims and all... | ||
bITt.mAN
Switzerland3689 Posts
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Jenia6109
Russian Federation1607 Posts
On October 21 2009 22:13 JohannesH wrote: Not just for ghost... It makes better sense otherwise too. Healing between combats is more interesting than just regeneration in-battle while using stims and all... I meen in real game it will very hard to use. Lets imagine situation: Marines vs Zerglings. 1. Marines use stimpack, then attack Zerglings, then die while Zerglings overwhelm them. Medivac no needed tt 2. Marines use stimpack, then attack Zerglings, kill them all, then rest of them load to Medivacs before next attack. So it will be similar to Mechanic repair that is unused in SC1. So u won't be able to heal Marines in a battle and they will die miserably even if they will have shields. I even don't talk about Lurkers or Colossus. Marines without medic suck. | ||
dmetheny
United States146 Posts
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No_eL
Chile1438 Posts
hellion sucks.. very poor animation and awful fire damage... bring back vultures! and all will be happy =) | ||
onmach
United States1241 Posts
And as for healing, gold beam sucks. How about having little bent mechanical arms bend out of the bottom of the drop ship and poke the units under it? That would be difficult to animate, but I think it would be worthwhile. | ||
Zato-1
Chile4253 Posts
On October 21 2009 00:23 Spawkuring wrote: Really, my major problem is just the fact that Blizzard seems fixated on the Hellion and Thor for whatever reason even though the community hates it. Fans don't like the Hellion and Thor, so clearly they should be scrapped and SC2 should just be SC1 in 3D. No, it doesn't work like that. If you don't like them, say why you don't like them, and what you would do to change them that could make you like them. Criticizing something is fine, it just doesn't help anyone unless it's constructive criticism. | ||
danl9rm
United States3111 Posts
On October 20 2009 22:51 FrozenArbiter wrote: Except the units being complained about are generally BAD. Do you see anyone go "Omg the Phoenix is sucks, bring back the corsair"? No, because the phoenix is a fine replacement. Do you see anyone go "Omg the Viking sucks, bring back the goliath?" No, because the Viking is a fine replacement. Do you see anyone go "Omg the stalker/immortal/warp ray sucks, bring back the dragoon/dragoon/scout"? No, because the stalker/immortal/warp ray are fine replacements. People DO complain about the Thor, the Hellion, the Mothership, the Infested Terrans because these new units are really flawed. The Thor is just there. A huge clunking mecha with nothing special about it - I liked it when it was new. Constructed by SCVs, and capable of having its wreck revived. Sure it needed a bit of work, I thought, but it seemed fine. Seeing it in game now... I hated it. The mothership is meh. The arbiter is a better unit BUT I'm fine with them replacing it because I think they should replace as many units as they can. They just need a better replacement, is all. The Hellion should just be the vulture. I'm sorry but that's all there is to it lol Waaaaaay superior model too (see SC2 single player screenshots of their new vulture - it's bad ass). In fact I'm gonna make a list: New units - liked: Stalker Immortal Baneling Viking Infestor Warp Ray Phoenix Nullifiers Reapers New units - disliked: Thor Mothership Hellion New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them): Medivac Corrupter Marauder Colossus Broodlord IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements. i like the mothership and the hellion ![]() and i don't really dislike the thor.. i really just am not sure what to think about it yet. honestly i guess i wish it was cooler. and also, please, in the sheer vastness of posts that this one will be sat upon, someone important read this. make the tank sound devastating! even moreso than it did in bw! it sounds like a pea shooter ![]() | ||
Jenia6109
Russian Federation1607 Posts
On October 20 2009 22:51 FrozenArbiter wrote: New units - liked: Stalker Immortal Baneling Viking Infestor Warp Ray Phoenix Nullifiers Reapers New units - disliked: Thor Mothership Hellion New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them): Medivac Corrupter Marauder Colossus Broodlord IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements. I dislike: Warp Ray (i like concept, but i dont like in-game model) Nullifiers (i dont understand concept and i dont like in-game model too) I like: Thor (both concept and in-game model are cool, just fix pathfinding for it) Mothership (both concept and in-game model are cool, just make its abilities useful for its cost and interesting) | ||
mtmf
Brazil420 Posts
Did anyone manage to download it? EDIT: It's working now! | ||
Jenia6109
Russian Federation1607 Posts
On October 22 2009 03:20 mtmf wrote: Blizzard finally made it available at the Starcraft2 site, but I guess they failed at configuring the Blizzard Downloader for this because all I get is an error saying "This download is not authorized". Me too :-\ | ||
decemberscalm
United States1353 Posts
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Pengu1n
United States552 Posts
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Rotodyne
United States2263 Posts
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BluzMan
Russian Federation4235 Posts
I fear the game will be delayed. Not because of balance, there are problems with design. The only release-candidate race for now is the protoss, I generally like how they tweaked it even though I will miss corsairs and reavers the replacement is at least not bad. Toss is ready for beta. Zerg is facing an innovation crisis. They try to make a new unit, find that it doesn't fit and still stick to the old collection. I think that it is largely because zerg had the most consistent lineup that could cover all possible roles within the race's general concept and yes it's extremely hard to tweak. Zerg had the least number of underused units in all SC with most stuff finding use in all MU's (yes, ZvZ is all about mutaling, but watch some ZvZ that actually reaches hive tech - suddenly defilers rape mutas and hydras, lurkers, ultras and guardians/devourers find use again) and it's extremely hard to fit in something new. Their units are so well-designed that they are all in a sense iconic. This race is not ready for release, they need to put some more thought or at least give up and recreate SC1 Zerg because no, innovation for the sake of innovation is a very very bad practice. Terran suffered the worst. It is facing an identity crisis, suddenly from a slow fragile and very hard-hitting long-ranged race that values territory they turned into a mix of everything. Excuse me, a terran infantry unit (Marauder) goes on par with a protoss (supposedly having high hp expensive stuff) stalker? Giant mechas that outhp any toss high-tech? Buggies? Reapers? Now there are things that worked well, like the pretty unobvious but brilliant merge of goliath and wraith into viking, there are things that might be hell to balance (my experience with RTS tells me that it's impossible to balance a stealth bomber and Air-to-Ground AoE damage in general) but at least look fit, but stuff like Thors and Marauders makes terran faceless. This race is very poorly designed at this moment and is not ready even for a beta. It lacks a decent concept behind it, has no racial identity. Other things I've noticed is that Blizzard is trying to "just do their job" and add things for the sake of them. Some work well and really fit the races, I love the idea of zerg queen, I love warpgates and I love universal addons on terran buildings. Those features extend their races and are generally well-designed. However, other features like green pylons, MULEs and two gas geysers don't have any idea behind them - they just needed to add a "macro mechanic" to each race. This is innovation for the sake of innovation and as mentioned before it has no place in a game of such caliber. Sadly, after this BR I think it's still a very long time till we actually get the game. | ||
Kazius
Israel1456 Posts
Of course, looking at this without comparing to SC1: THIS IS SO FRICKIN' AWESOME zOMG!!@# | ||
raga4ka
Bulgaria5679 Posts
On October 22 2009 04:25 Rotodyne wrote: I donno, I think the helion looks like it really sucks. Yeah don't like the helions model and micro capabilities , but the idea behind it i like with the flamethrower | ||
raga4ka
Bulgaria5679 Posts
On October 22 2009 05:02 Kazius wrote: I feel like the Terrans and Protoss are losing their identity here. The Thor replaces the need for building turrets and turtling - their speed is the limit of the terran push, not the turrets/unsiege/move a bit/resiege cycle, and it really pisses me off that the Protoss units just seem underpowered. They have a teleport ability... that is outdone by a jetpack. They have goons that are too weak to take down a dropship and a ghost when they can finally reach them (because unlike the jetpacks, they need a spotter), and goons that are too massive and expensive to go for in a tech tree, which are a weaker version of the Thor. They're supposed to be the advanced, fierce alien race with mind-boggling abilities and a warrior history spanning to before human existence, yet they just seem soft... and in the classic Zerg niche of mobility and harassment based moves. No more charging in through minefields and under fire in order to slay the enemy, but needing huge amounts to swarm the enemy. Of course, looking at this without comparing to SC1: THIS IS SO FRICKIN' AWESOME zOMG!!@# So terran has to turtle in SC 2? Turrets are still needed against DTs and mutas before Thor or any high tech defence can come in to play . | ||
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