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New Battle Report (10/19/2009) - Page 18

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 16 17 18 19 20 23 Next All
DoX.)
Profile Joined December 2008
Singapore6164 Posts
October 21 2009 10:44 GMT
#341
OMG David Kim micro so damn sexy
and ghosts too!!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 21 2009 12:08 GMT
#342
On October 21 2009 17:00 Kaboo wrote:
Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo.

So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 21 2009 13:13 GMT
#343
On October 21 2009 21:08 Jenia6109 wrote:
Show nested quote +
On October 21 2009 17:00 Kaboo wrote:
Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo.

So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1...

Not just for ghost... It makes better sense otherwise too. Healing between combats is more interesting than just regeneration in-battle while using stims and all...
If you have to ask, you don't know.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
October 21 2009 13:45 GMT
#344
They need to stop using David Kim for so much testing because he's starting to get really imbalanced ( ~~gosu!!~~ )
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 21 2009 14:30 GMT
#345
On October 21 2009 22:13 JohannesH wrote:
Show nested quote +
On October 21 2009 21:08 Jenia6109 wrote:
On October 21 2009 17:00 Kaboo wrote:
Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo.

So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1...

Not just for ghost... It makes better sense otherwise too. Healing between combats is more interesting than just regeneration in-battle while using stims and all...

I meen in real game it will very hard to use.
Lets imagine situation: Marines vs Zerglings.
1. Marines use stimpack, then attack Zerglings, then die while Zerglings overwhelm them. Medivac no needed tt
2. Marines use stimpack, then attack Zerglings, kill them all, then rest of them load to Medivacs before next attack. So it will be similar to Mechanic repair that is unused in SC1.
So u won't be able to heal Marines in a battle and they will die miserably even if they will have shields. I even don't talk about Lurkers or Colossus. Marines without medic suck.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
dmetheny
Profile Joined July 2008
United States146 Posts
October 21 2009 15:02 GMT
#346
The medivac + ghost combo might be simply too good atm. It offers high mobility, healing, cloaking and extreme damage all at a fairly cheap price that is going to be very difficult to deal with. Looks like a storm drop on steroids.
No_eL
Profile Joined July 2007
Chile1438 Posts
October 21 2009 15:29 GMT
#347
incredible BR nice moves, very dynamic... the nukes & storms was awesome...


hellion sucks.. very poor animation and awful fire damage... bring back vultures! and all will be happy =)
Beat after beat i will become stronger.
onmach
Profile Blog Joined March 2009
United States1241 Posts
October 21 2009 15:51 GMT
#348
The only thing that bothers me graphically is the drop ship having units appear and disappear 20 feet below it. The very least, the thing could delay the first unload by hovering down and then staying down for fast pickup until microed away. That would require a bit more skill to micro, but I'm sure that wouldn't be hard to balance.

And as for healing, gold beam sucks. How about having little bent mechanical arms bend out of the bottom of the drop ship and poke the units under it? That would be difficult to animate, but I think it would be worthwhile.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
October 21 2009 17:32 GMT
#349
On October 21 2009 00:23 Spawkuring wrote:
Really, my major problem is just the fact that Blizzard seems fixated on the Hellion and Thor for whatever reason even though the community hates it.

Fans don't like the Hellion and Thor, so clearly they should be scrapped and SC2 should just be SC1 in 3D.

No, it doesn't work like that. If you don't like them, say why you don't like them, and what you would do to change them that could make you like them. Criticizing something is fine, it just doesn't help anyone unless it's constructive criticism.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 21 2009 17:47 GMT
#350
On October 20 2009 22:51 FrozenArbiter wrote:
Show nested quote +
On October 20 2009 22:20 blade55555 wrote:
On October 20 2009 21:50 Icks wrote:
Same comments since the annoucement of the game developpement.
Group 1 say: "It's StarCraft 1 in 3D."
Group 2 say: "Remove Thor, remove Hellions. Stalkers dont deal enough damage, make them like goons. Remove mothership. Psi Storm too quick. Nuke too easy.Game too fast."
and they could add "Plz make us StarCraft 1 in 3D."

Obviously, Blizzard cant satisfy everyone.

But i'm more a "group 1" person. Just make a good game, who cares about old mechanics... The purpose is to add new ones. Ok, some of them need to be tuned, but do not ask to remove everything that is new -_-


+1. I am seeing alot of people complaining about the new stuff and not really giving anything much of a chance because its not in sc1. I think people need to give it more of a chance and realize there is a reason this is called sc2 not sc1 in 3D -_-

Except the units being complained about are generally BAD.

Do you see anyone go "Omg the Phoenix is sucks, bring back the corsair"? No, because the phoenix is a fine replacement.
Do you see anyone go "Omg the Viking sucks, bring back the goliath?" No, because the Viking is a fine replacement.
Do you see anyone go "Omg the stalker/immortal/warp ray sucks, bring back the dragoon/dragoon/scout"? No, because the stalker/immortal/warp ray are fine replacements.

People DO complain about the Thor, the Hellion, the Mothership, the Infested Terrans because these new units are really flawed.

The Thor is just there. A huge clunking mecha with nothing special about it - I liked it when it was new. Constructed by SCVs, and capable of having its wreck revived. Sure it needed a bit of work, I thought, but it seemed fine. Seeing it in game now... I hated it.

The mothership is meh. The arbiter is a better unit BUT I'm fine with them replacing it because I think they should replace as many units as they can. They just need a better replacement, is all.

The Hellion should just be the vulture. I'm sorry but that's all there is to it lol
Waaaaaay superior model too (see SC2 single player screenshots of their new vulture - it's bad ass).

In fact I'm gonna make a list:

New units - liked:
Stalker
Immortal
Baneling
Viking
Infestor
Warp Ray
Phoenix
Nullifiers
Reapers

New units - disliked:
Thor
Mothership
Hellion

New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them):
Medivac
Corrupter
Marauder
Colossus
Broodlord

IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements.


i like the mothership and the hellion
and i don't really dislike the thor.. i really just am not sure what to think about it yet. honestly i guess i wish it was cooler.

and also, please, in the sheer vastness of posts that this one will be sat upon, someone important read this.
make the tank sound devastating! even moreso than it did in bw!
it sounds like a pea shooter
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2009-10-21 17:56:10
October 21 2009 17:54 GMT
#351
On October 20 2009 22:51 FrozenArbiter wrote:
New units - liked:
Stalker
Immortal
Baneling
Viking
Infestor
Warp Ray
Phoenix
Nullifiers
Reapers

New units - disliked:
Thor
Mothership
Hellion

New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them):
Medivac
Corrupter
Marauder
Colossus
Broodlord

IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements.

I dislike:
Warp Ray (i like concept, but i dont like in-game model)
Nullifiers (i dont understand concept and i dont like in-game model too)

I like:
Thor (both concept and in-game model are cool, just fix pathfinding for it)
Mothership (both concept and in-game model are cool, just make its abilities useful for its cost and interesting)
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
mtmf
Profile Blog Joined February 2008
Brazil420 Posts
Last Edited: 2009-10-21 20:37:31
October 21 2009 18:20 GMT
#352
Blizzard finally made it available at the Starcraft2 site, but I guess they failed at configuring the Blizzard Downloader for this because all I get is an error saying "This download is not authorized".
Did anyone manage to download it?

EDIT: It's working now!
(–_–)
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 21 2009 18:30 GMT
#353
On October 22 2009 03:20 mtmf wrote:
Blizzard finally made it available at the Starcraft2 site, but I guess they failed at configuring the Blizzard Downloader for this because all I get is an error saying "This download is not authorized".

Me too :-\
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
October 21 2009 18:38 GMT
#354
Crazy Nukes. Thor is the fastest (speed&turning) mech I've ever seen on two legs. I hated Hellions at first thinking "WTF are they doing in my SC?", but thier streams of fire and buggy design have really rubbed off on me, I say we keep em XD. Now the Thor on the other hands seems like it belongs in an anime, or it needs to slow the frack down. Thier giant marauders. Glad to see storm is as potent as ever. Seems like youll need one templar to stop muta microing from ever occuring in PvZ.
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
October 21 2009 19:21 GMT
#355
damn i cant wait to play this! i want to see a battle report of a really long maxed out game though that would be awsome
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
October 21 2009 19:25 GMT
#356
I donno, I think the helion looks like it really sucks.
I can only play starcraft when I am shit canned. IPXZERG is a god.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2009-10-21 20:12:17
October 21 2009 19:47 GMT
#357
From what I've understood, storm doesn't do instant damage, it only has a flashy init animation but works just as it did.

I fear the game will be delayed. Not because of balance, there are problems with design. The only release-candidate race for now is the protoss, I generally like how they tweaked it even though I will miss corsairs and reavers the replacement is at least not bad. Toss is ready for beta.

Zerg is facing an innovation crisis. They try to make a new unit, find that it doesn't fit and still stick to the old collection. I think that it is largely because zerg had the most consistent lineup that could cover all possible roles within the race's general concept and yes it's extremely hard to tweak. Zerg had the least number of underused units in all SC with most stuff finding use in all MU's (yes, ZvZ is all about mutaling, but watch some ZvZ that actually reaches hive tech - suddenly defilers rape mutas and hydras, lurkers, ultras and guardians/devourers find use again) and it's extremely hard to fit in something new. Their units are so well-designed that they are all in a sense iconic. This race is not ready for release, they need to put some more thought or at least give up and recreate SC1 Zerg because no, innovation for the sake of innovation is a very very bad practice.

Terran suffered the worst. It is facing an identity crisis, suddenly from a slow fragile and very hard-hitting long-ranged race that values territory they turned into a mix of everything. Excuse me, a terran infantry unit (Marauder) goes on par with a protoss (supposedly having high hp expensive stuff) stalker? Giant mechas that outhp any toss high-tech? Buggies? Reapers? Now there are things that worked well, like the pretty unobvious but brilliant merge of goliath and wraith into viking, there are things that might be hell to balance (my experience with RTS tells me that it's impossible to balance a stealth bomber and Air-to-Ground AoE damage in general) but at least look fit, but stuff like Thors and Marauders makes terran faceless. This race is very poorly designed at this moment and is not ready even for a beta. It lacks a decent concept behind it, has no racial identity.

Other things I've noticed is that Blizzard is trying to "just do their job" and add things for the sake of them. Some work well and really fit the races, I love the idea of zerg queen, I love warpgates and I love universal addons on terran buildings. Those features extend their races and are generally well-designed. However, other features like green pylons, MULEs and two gas geysers don't have any idea behind them - they just needed to add a "macro mechanic" to each race. This is innovation for the sake of innovation and as mentioned before it has no place in a game of such caliber.

Sadly, after this BR I think it's still a very long time till we actually get the game.
You want 20 good men, but you need a bad pussy.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
October 21 2009 20:02 GMT
#358
I feel like the Terrans and Protoss are losing their identity here. The Thor replaces the need for building turrets and turtling - their speed is the limit of the terran push, not the turrets/unsiege/move a bit/resiege cycle, and it really pisses me off that the Protoss units just seem underpowered. They have a teleport ability... that is outdone by a jetpack. They have goons that are too weak to take down a dropship and a ghost when they can finally reach them (because unlike the jetpacks, they need a spotter), and goons that are too massive and expensive to go for in a tech tree, which are a weaker version of the Thor. They're supposed to be the advanced, fierce alien race with mind-boggling abilities and a warrior history spanning to before human existence, yet they just seem soft... and in the classic Zerg niche of mobility and harassment based moves. No more charging in through minefields and under fire in order to slay the enemy, but needing huge amounts to swarm the enemy.

Of course, looking at this without comparing to SC1: THIS IS SO FRICKIN' AWESOME zOMG!!@#
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-10-21 20:25:11
October 21 2009 20:21 GMT
#359
On October 22 2009 04:25 Rotodyne wrote:
I donno, I think the helion looks like it really sucks.


Yeah don't like the helions model and micro capabilities , but the idea behind it i like with the flamethrower
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-10-21 20:29:12
October 21 2009 20:25 GMT
#360
On October 22 2009 05:02 Kazius wrote:
I feel like the Terrans and Protoss are losing their identity here. The Thor replaces the need for building turrets and turtling - their speed is the limit of the terran push, not the turrets/unsiege/move a bit/resiege cycle, and it really pisses me off that the Protoss units just seem underpowered. They have a teleport ability... that is outdone by a jetpack. They have goons that are too weak to take down a dropship and a ghost when they can finally reach them (because unlike the jetpacks, they need a spotter), and goons that are too massive and expensive to go for in a tech tree, which are a weaker version of the Thor. They're supposed to be the advanced, fierce alien race with mind-boggling abilities and a warrior history spanning to before human existence, yet they just seem soft... and in the classic Zerg niche of mobility and harassment based moves. No more charging in through minefields and under fire in order to slay the enemy, but needing huge amounts to swarm the enemy.

Of course, looking at this without comparing to SC1: THIS IS SO FRICKIN' AWESOME zOMG!!@#


So terran has to turtle in SC 2? Turrets are still needed against DTs and mutas before Thor or any high tech defence can come in to play .
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