• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:16
CEST 13:16
KST 20:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 291Serral wins Maestros of the Game 240ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3824 users

New Battle Report (10/19/2009) - Page 18

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 16 17 18 19 20 23 Next All
DoX.)
Profile Joined December 2008
Singapore6164 Posts
October 21 2009 10:44 GMT
#341
OMG David Kim micro so damn sexy
and ghosts too!!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 21 2009 12:08 GMT
#342
On October 21 2009 17:00 Kaboo wrote:
Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo.

So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 21 2009 13:13 GMT
#343
On October 21 2009 21:08 Jenia6109 wrote:
Show nested quote +
On October 21 2009 17:00 Kaboo wrote:
Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo.

So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1...

Not just for ghost... It makes better sense otherwise too. Healing between combats is more interesting than just regeneration in-battle while using stims and all...
If you have to ask, you don't know.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
October 21 2009 13:45 GMT
#344
They need to stop using David Kim for so much testing because he's starting to get really imbalanced ( ~~gosu!!~~ )
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 21 2009 14:30 GMT
#345
On October 21 2009 22:13 JohannesH wrote:
Show nested quote +
On October 21 2009 21:08 Jenia6109 wrote:
On October 21 2009 17:00 Kaboo wrote:
Medivac: why cant it just heal units inside? It would make it more believeable and make it better gameplay imo.

So hard to use. To do this just because of Ghost is strange. Just give a Ghost 40hp like it was in SC1...

Not just for ghost... It makes better sense otherwise too. Healing between combats is more interesting than just regeneration in-battle while using stims and all...

I meen in real game it will very hard to use.
Lets imagine situation: Marines vs Zerglings.
1. Marines use stimpack, then attack Zerglings, then die while Zerglings overwhelm them. Medivac no needed tt
2. Marines use stimpack, then attack Zerglings, kill them all, then rest of them load to Medivacs before next attack. So it will be similar to Mechanic repair that is unused in SC1.
So u won't be able to heal Marines in a battle and they will die miserably even if they will have shields. I even don't talk about Lurkers or Colossus. Marines without medic suck.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
dmetheny
Profile Joined July 2008
United States146 Posts
October 21 2009 15:02 GMT
#346
The medivac + ghost combo might be simply too good atm. It offers high mobility, healing, cloaking and extreme damage all at a fairly cheap price that is going to be very difficult to deal with. Looks like a storm drop on steroids.
No_eL
Profile Joined July 2007
Chile1438 Posts
October 21 2009 15:29 GMT
#347
incredible BR nice moves, very dynamic... the nukes & storms was awesome...


hellion sucks.. very poor animation and awful fire damage... bring back vultures! and all will be happy =)
Beat after beat i will become stronger.
onmach
Profile Blog Joined March 2009
United States1241 Posts
October 21 2009 15:51 GMT
#348
The only thing that bothers me graphically is the drop ship having units appear and disappear 20 feet below it. The very least, the thing could delay the first unload by hovering down and then staying down for fast pickup until microed away. That would require a bit more skill to micro, but I'm sure that wouldn't be hard to balance.

And as for healing, gold beam sucks. How about having little bent mechanical arms bend out of the bottom of the drop ship and poke the units under it? That would be difficult to animate, but I think it would be worthwhile.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
October 21 2009 17:32 GMT
#349
On October 21 2009 00:23 Spawkuring wrote:
Really, my major problem is just the fact that Blizzard seems fixated on the Hellion and Thor for whatever reason even though the community hates it.

Fans don't like the Hellion and Thor, so clearly they should be scrapped and SC2 should just be SC1 in 3D.

No, it doesn't work like that. If you don't like them, say why you don't like them, and what you would do to change them that could make you like them. Criticizing something is fine, it just doesn't help anyone unless it's constructive criticism.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 21 2009 17:47 GMT
#350
On October 20 2009 22:51 FrozenArbiter wrote:
Show nested quote +
On October 20 2009 22:20 blade55555 wrote:
On October 20 2009 21:50 Icks wrote:
Same comments since the annoucement of the game developpement.
Group 1 say: "It's StarCraft 1 in 3D."
Group 2 say: "Remove Thor, remove Hellions. Stalkers dont deal enough damage, make them like goons. Remove mothership. Psi Storm too quick. Nuke too easy.Game too fast."
and they could add "Plz make us StarCraft 1 in 3D."

Obviously, Blizzard cant satisfy everyone.

But i'm more a "group 1" person. Just make a good game, who cares about old mechanics... The purpose is to add new ones. Ok, some of them need to be tuned, but do not ask to remove everything that is new -_-


+1. I am seeing alot of people complaining about the new stuff and not really giving anything much of a chance because its not in sc1. I think people need to give it more of a chance and realize there is a reason this is called sc2 not sc1 in 3D -_-

Except the units being complained about are generally BAD.

Do you see anyone go "Omg the Phoenix is sucks, bring back the corsair"? No, because the phoenix is a fine replacement.
Do you see anyone go "Omg the Viking sucks, bring back the goliath?" No, because the Viking is a fine replacement.
Do you see anyone go "Omg the stalker/immortal/warp ray sucks, bring back the dragoon/dragoon/scout"? No, because the stalker/immortal/warp ray are fine replacements.

People DO complain about the Thor, the Hellion, the Mothership, the Infested Terrans because these new units are really flawed.

The Thor is just there. A huge clunking mecha with nothing special about it - I liked it when it was new. Constructed by SCVs, and capable of having its wreck revived. Sure it needed a bit of work, I thought, but it seemed fine. Seeing it in game now... I hated it.

The mothership is meh. The arbiter is a better unit BUT I'm fine with them replacing it because I think they should replace as many units as they can. They just need a better replacement, is all.

The Hellion should just be the vulture. I'm sorry but that's all there is to it lol
Waaaaaay superior model too (see SC2 single player screenshots of their new vulture - it's bad ass).

In fact I'm gonna make a list:

New units - liked:
Stalker
Immortal
Baneling
Viking
Infestor
Warp Ray
Phoenix
Nullifiers
Reapers

New units - disliked:
Thor
Mothership
Hellion

New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them):
Medivac
Corrupter
Marauder
Colossus
Broodlord

IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements.


i like the mothership and the hellion
and i don't really dislike the thor.. i really just am not sure what to think about it yet. honestly i guess i wish it was cooler.

and also, please, in the sheer vastness of posts that this one will be sat upon, someone important read this.
make the tank sound devastating! even moreso than it did in bw!
it sounds like a pea shooter
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2009-10-21 17:56:10
October 21 2009 17:54 GMT
#351
On October 20 2009 22:51 FrozenArbiter wrote:
New units - liked:
Stalker
Immortal
Baneling
Viking
Infestor
Warp Ray
Phoenix
Nullifiers
Reapers

New units - disliked:
Thor
Mothership
Hellion

New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them):
Medivac
Corrupter
Marauder
Colossus
Broodlord

IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements.

I dislike:
Warp Ray (i like concept, but i dont like in-game model)
Nullifiers (i dont understand concept and i dont like in-game model too)

I like:
Thor (both concept and in-game model are cool, just fix pathfinding for it)
Mothership (both concept and in-game model are cool, just make its abilities useful for its cost and interesting)
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
mtmf
Profile Blog Joined February 2008
Brazil420 Posts
Last Edited: 2009-10-21 20:37:31
October 21 2009 18:20 GMT
#352
Blizzard finally made it available at the Starcraft2 site, but I guess they failed at configuring the Blizzard Downloader for this because all I get is an error saying "This download is not authorized".
Did anyone manage to download it?

EDIT: It's working now!
(–_–)
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 21 2009 18:30 GMT
#353
On October 22 2009 03:20 mtmf wrote:
Blizzard finally made it available at the Starcraft2 site, but I guess they failed at configuring the Blizzard Downloader for this because all I get is an error saying "This download is not authorized".

Me too :-\
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
October 21 2009 18:38 GMT
#354
Crazy Nukes. Thor is the fastest (speed&turning) mech I've ever seen on two legs. I hated Hellions at first thinking "WTF are they doing in my SC?", but thier streams of fire and buggy design have really rubbed off on me, I say we keep em XD. Now the Thor on the other hands seems like it belongs in an anime, or it needs to slow the frack down. Thier giant marauders. Glad to see storm is as potent as ever. Seems like youll need one templar to stop muta microing from ever occuring in PvZ.
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
October 21 2009 19:21 GMT
#355
damn i cant wait to play this! i want to see a battle report of a really long maxed out game though that would be awsome
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
October 21 2009 19:25 GMT
#356
I donno, I think the helion looks like it really sucks.
I can only play starcraft when I am shit canned. IPXZERG is a god.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2009-10-21 20:12:17
October 21 2009 19:47 GMT
#357
From what I've understood, storm doesn't do instant damage, it only has a flashy init animation but works just as it did.

I fear the game will be delayed. Not because of balance, there are problems with design. The only release-candidate race for now is the protoss, I generally like how they tweaked it even though I will miss corsairs and reavers the replacement is at least not bad. Toss is ready for beta.

Zerg is facing an innovation crisis. They try to make a new unit, find that it doesn't fit and still stick to the old collection. I think that it is largely because zerg had the most consistent lineup that could cover all possible roles within the race's general concept and yes it's extremely hard to tweak. Zerg had the least number of underused units in all SC with most stuff finding use in all MU's (yes, ZvZ is all about mutaling, but watch some ZvZ that actually reaches hive tech - suddenly defilers rape mutas and hydras, lurkers, ultras and guardians/devourers find use again) and it's extremely hard to fit in something new. Their units are so well-designed that they are all in a sense iconic. This race is not ready for release, they need to put some more thought or at least give up and recreate SC1 Zerg because no, innovation for the sake of innovation is a very very bad practice.

Terran suffered the worst. It is facing an identity crisis, suddenly from a slow fragile and very hard-hitting long-ranged race that values territory they turned into a mix of everything. Excuse me, a terran infantry unit (Marauder) goes on par with a protoss (supposedly having high hp expensive stuff) stalker? Giant mechas that outhp any toss high-tech? Buggies? Reapers? Now there are things that worked well, like the pretty unobvious but brilliant merge of goliath and wraith into viking, there are things that might be hell to balance (my experience with RTS tells me that it's impossible to balance a stealth bomber and Air-to-Ground AoE damage in general) but at least look fit, but stuff like Thors and Marauders makes terran faceless. This race is very poorly designed at this moment and is not ready even for a beta. It lacks a decent concept behind it, has no racial identity.

Other things I've noticed is that Blizzard is trying to "just do their job" and add things for the sake of them. Some work well and really fit the races, I love the idea of zerg queen, I love warpgates and I love universal addons on terran buildings. Those features extend their races and are generally well-designed. However, other features like green pylons, MULEs and two gas geysers don't have any idea behind them - they just needed to add a "macro mechanic" to each race. This is innovation for the sake of innovation and as mentioned before it has no place in a game of such caliber.

Sadly, after this BR I think it's still a very long time till we actually get the game.
You want 20 good men, but you need a bad pussy.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
October 21 2009 20:02 GMT
#358
I feel like the Terrans and Protoss are losing their identity here. The Thor replaces the need for building turrets and turtling - their speed is the limit of the terran push, not the turrets/unsiege/move a bit/resiege cycle, and it really pisses me off that the Protoss units just seem underpowered. They have a teleport ability... that is outdone by a jetpack. They have goons that are too weak to take down a dropship and a ghost when they can finally reach them (because unlike the jetpacks, they need a spotter), and goons that are too massive and expensive to go for in a tech tree, which are a weaker version of the Thor. They're supposed to be the advanced, fierce alien race with mind-boggling abilities and a warrior history spanning to before human existence, yet they just seem soft... and in the classic Zerg niche of mobility and harassment based moves. No more charging in through minefields and under fire in order to slay the enemy, but needing huge amounts to swarm the enemy.

Of course, looking at this without comparing to SC1: THIS IS SO FRICKIN' AWESOME zOMG!!@#
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-10-21 20:25:11
October 21 2009 20:21 GMT
#359
On October 22 2009 04:25 Rotodyne wrote:
I donno, I think the helion looks like it really sucks.


Yeah don't like the helions model and micro capabilities , but the idea behind it i like with the flamethrower
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-10-21 20:29:12
October 21 2009 20:25 GMT
#360
On October 22 2009 05:02 Kazius wrote:
I feel like the Terrans and Protoss are losing their identity here. The Thor replaces the need for building turrets and turtling - their speed is the limit of the terran push, not the turrets/unsiege/move a bit/resiege cycle, and it really pisses me off that the Protoss units just seem underpowered. They have a teleport ability... that is outdone by a jetpack. They have goons that are too weak to take down a dropship and a ghost when they can finally reach them (because unlike the jetpacks, they need a spotter), and goons that are too massive and expensive to go for in a tech tree, which are a weaker version of the Thor. They're supposed to be the advanced, fierce alien race with mind-boggling abilities and a warrior history spanning to before human existence, yet they just seem soft... and in the classic Zerg niche of mobility and harassment based moves. No more charging in through minefields and under fire in order to slay the enemy, but needing huge amounts to swarm the enemy.

Of course, looking at this without comparing to SC1: THIS IS SO FRICKIN' AWESOME zOMG!!@#


So terran has to turtle in SC 2? Turrets are still needed against DTs and mutas before Thor or any high tech defence can come in to play .
Prev 1 16 17 18 19 20 23 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 2
CranKy Ducklings SOOP71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 172
OGKoka 170
Ryung 169
herO (SOOP) 41
SHIN 37
Classic 27
Rex 20
StarCraft: Brood War
Britney 27351
Sea 3532
Bisu 1498
Rain 920
Zeus 734
Jaedong 686
Horang2 636
Shuttle 618
firebathero 546
Hyuk 474
[ Show more ]
Mini 308
BeSt 287
Soulkey 197
Light 196
EffOrt 129
Larva 125
Pusan 111
Snow 88
Stork 61
Rush 61
Bale 54
ToSsGirL 53
ggaemo 51
Killer 48
soO 46
910 43
[sc1f]eonzerg 40
ZerO 39
Sharp 36
Sacsri 34
Aegong 29
Free 29
Hm[arnc] 25
Shine 21
yabsab 20
Movie 14
sorry 13
Sexy 11
Dota 2
XaKoH 961
XcaliburYe463
League of Legends
JimRising 461
Counter-Strike
markeloff158
Other Games
B2W.Neo1312
Sick363
Pyrionflax336
crisheroes246
Fuzer 109
Lowko90
ZerO(Twitch)9
Organizations
StarCraft 2
IntoTheiNu 409
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 66
• LUISG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt848
Upcoming Events
Monday Night Weeklies
4h 44m
Replay Cast
12h 44m
WardiTV Weekly
23h 44m
The PondCast
1d 22h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
[ Show More ]
CranKy Ducklings
4 days
IPSL
5 days
Dragon vs Hawk
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
6 days
Bonyth vs Ret
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.