New Battle Report (10/19/2009) - Page 4
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Daniri
387 Posts
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Integra
Sweden5626 Posts
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Kennigit
Canada19447 Posts
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Sadistx
Zimbabwe5568 Posts
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XsebT
Denmark2980 Posts
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Kaboo
Sweden125 Posts
Some thoughts: 1. Dropships should heal units inside. Because of both balance and believability. See point 3. 2. Can terrans be rushed without cliffwalkers or dropsships? 3. Nukes are awesome, but super healed ghosts are not. (15:25, 17:15) 4. Colossi death animation could be a bit more impressive. 5. Hellions look like c&c. | ||
ReDShiFT
United States106 Posts
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Psyonic_Reaver
United States4329 Posts
On October 19 2009 21:34 SouL)R(MizaR wrote: Nukes: I predict that they will be patching it so Ghosts can't be healed while calling down a nuke, that is freaking over powered But you can heal ghosts in SC1 while they are nuking. I don't see a problem here? | ||
Zilver
Finland282 Posts
On October 19 2009 17:53 axion wrote: I seriously thought that David Kim was going to loose. Hahaha you're kidding, right? | ||
Pinnacle55
Singapore173 Posts
1) Hellions look as deadly as vultures, and aesthetically they're not bad, either. Don't really see what people hate about them. 2) Nukes are insane - can't believe he called down 5 nukes in what, 2 minutes? And the animation is pretty damn sick. 3) Dropship micro is still in the game, and it looks as badass as ever. I can totally imagine the entire audience going gaga over a small, brilliant piece of dropship micro. 4) The Planetary Fortress seems really, really powerful. I really thought that it would have gone down - it definitely would had it been an Orbital Command. 5) I swear the Psionic Storm, the Nuke and the Terran building animation are wicked sick. 6) The new high-ground mechanic seems pretty fun - makes flying units + cliff-climbing really important, and Scan might be more game changing than it is now. Can't wait for the game, goddamnit. | ||
Liquid`Jinro
Sweden33719 Posts
On October 19 2009 22:43 Psyonic_Reaver wrote: But you can heal ghosts in SC1 while they are nuking. I don't see a problem here? 100 hp + medivacs have a faster rate of healing. No idea if it's a problem, but it's a difference anyway =) | ||
BarneyEX
Malaysia98 Posts
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sushiman
Sweden2691 Posts
Hellions looked like shit with their jerky movement. Accelerate, stop, fire, accelerate, stop, fire. My mind hurts when I see that after being used to vultures. Sounds aren't very good either imo, effects sounds quite high-pitched. | ||
DragoonPK
3259 Posts
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Zato-1
Chile4253 Posts
On October 19 2009 20:53 Manifesto7 wrote: The game looked like a lot of fun, and very fast paced. I wasn't sure what the role of the thor was though. It just seemed to be a huge mech with guns, and while that is cool, it didn't seem to have any advantages other than being bug and beefy. Thor is anti-air, in case the Protoss brought Void Rays along. Nothing else in that Terran army could attack air (Hellions, Marauders, Tanks). The advantage Thors have over Goliaths, AFAIK, is that the Thor's anti-air attack deals splash damage. It's yet another way the new Terran race will be able to completely own mass Carriers. | ||
LaLuSh
Sweden2358 Posts
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iloahz
United States964 Posts
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Japakazol
United States102 Posts
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DeCoup
Australia1933 Posts
Pros - The nukes are exellent. The will definetly be viable in game. I agree that there is a chance that healing a ghost while nuking may be changed (or even just cant heal it while its cloaked for a more interesting play) - Psi storm was crazy fast... and it seems to do a hell of a lot of damage. Looks like they dropped the 1 second delay it had? I think being aware of HT and pre-emptive countering or dodging will be very important. - The replay itself was very well chosen. It showed off a lot of the things we've been waiting to see. The macro and micro of both players is still improving with each vid (not so one sided now). - David Kim! Cons - I am getting use to the look of the Hellions, but I feel they could do with more movement. Maybe making the body a bit more seperate to the wheels to allow a suspention feel to them. - The HT also feels a bit too stiff. The model does not move enough while it is floating, and it really needs the trail effect. - Thor seems kind of meh. Its role is more anti-air so it did not get properly utilised, but it is still a bit too big for my liking. 9/10 | ||
ZeroCartin
Costa Rica2390 Posts
1) Hellion animation. At the first minutes of the game it looked kinda weird when they moved, stopped, and attacked. It felt a little glitchy? 2) HT animation: There wasnt any. I feel like it was just the new model just put in there, and thats it. Would be cool as someone mentioned earlier to see the blue ghost trail he leaves behind when he moves. Other than that, in my eyes it looked pretty good! Cant wait for beta! | ||
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