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New Battle Report (10/19/2009) - Page 3

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 2 3 4 5 21 22 23 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 19 2009 11:00 GMT
#41
Very nice game.

Likes

- Hellion movement. Looks very fast and fun.

- Medivac seems to behave just like a dropship (SC) or Zeppelin (WC3), which is great. I'm glad that they mention you can dodge projectiles with them, because that probably means you can dodge them with blink as well. I wasn't overly worried about this but it's good to have confirmation.

- Nukes =) Not sure how many silos he had, or if it just builds really quick, but it seemed viable.

Dislikes

- The Thor. I thought I'd like it, but it felt a bit weird Soooo big, and it didn't really do anything interesting. I dunno, maybe I'll get used to it? I wasn't a fan of seeing the T and P armies look so similiar tho (Thors+Marauders vs Stalkers+Colossi).

- Their single player Vulture model still looks a lot cooler than the Hellion.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FusionCutter
Profile Joined October 2004
Canada974 Posts
October 19 2009 11:06 GMT
#42
Haven't checked into SC2 for quite a while now. The Thor turns REALLY fast now.

Not a big fan of the hellion. It looks like a vulture, moves like one, it easily could be a vulture, so why not have a vulture? It just kind of moves unnaturally to me.

Best BR by far.
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
Last Edited: 2009-10-19 11:10:50
October 19 2009 11:06 GMT
#43
Man, TvP really isn't the same without mines.

I really wish they would keep mines in the game somehow. That way, battles would require more strategy in setup, and more strategy in attacking a terran position. Unit combos are interesting, but still seems that in SC2, most larger battles are just attack click. That's really not so fun.

Like my previous threat, SC2 needs more mobile static defense. Mobile static defense defined as:
- A unit that does more damage when not moving than when moving
- A unit that takes time to switch from its moving form to its static form.
- The unit must do splash damage. Splash damage allows for strategic positioning to allow for more damage.
- SC1 examples: mines, siege tanks, lurkers.

Mobile Static Defense allows for strategic positioning in both defensive and offensive situations. It also requires strategic ways for opponents to break the formation. That adds another layer of strategy to the game. SC2 so far has very few Mobile Static Defense, making most battles just an attack-A fest, ending very quickly.

can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-10-19 11:09:16
October 19 2009 11:08 GMT
#44
not a fan of how the HTs just float around without any motion. they have such a cool model but they should at least keep the trippy vapor trails from BW. and hellions look like matchbox cars. otherwise, best BR yet in my esteem.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 19 2009 11:13 GMT
#45
Ah that is a good point, I did think there was something odd about the HTs but I couldn't tell what it was.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
October 19 2009 11:20 GMT
#46
Youtube link:
Iliyan
Profile Joined August 2009
Croatia35 Posts
October 19 2009 11:20 GMT
#47
This was AWESOME! The psy storms, the nukes, the thors, colossus and stalker up-cliff flank attempt, reapers, marauders, storm warp in.. Just great play!
Manifesto7
Profile Blog Joined November 2002
Osaka27136 Posts
Last Edited: 2009-10-19 11:54:29
October 19 2009 11:53 GMT
#48
The game looked like a lot of fun, and very fast paced. I wasn't sure what the role of the thor was though. It just seemed to be a huge mech with guns, and while that is cool, it didn't seem to have any advantages other than being bug and beefy.

Nukes looked totally awesome. Storm looked totally awesome (although i had a hard time telling the zealots and ht apart) and the matchbox cars looked great.
ModeratorGodfather
kulik-
Profile Blog Joined March 2009
Czech Republic305 Posts
Last Edited: 2009-10-19 12:01:27
October 19 2009 11:55 GMT
#49
wtf this siege tank range radius?
but the psi storm so awesome
and agree that this templar move is strange
Terrible OP. Improve your posting or next one is a perma-ban.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2009-10-19 12:16:24
October 19 2009 12:11 GMT
#50
The storm animation is wicked awesome.
Nukes seem like a lot of fun to play with.
I like the new high-ground mechanic.

The game looked pretty much finished when those storms completely destroyed DKB's (David-Kim-Bonjwa) push, but I guess that high-yield gold-mineral expansion really carried him through.
Sentient66
Profile Joined July 2009
United States651 Posts
October 19 2009 12:12 GMT
#51
This looks awesome. Now lets see a battle report with Zerg not losing.
seNsiX.421
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-10-19 12:13:03
October 19 2009 12:12 GMT
#52
Psi Storm was AWESOME! Love the new animation for that spell.

So much action. I thought David Kim might actually lose for once
"We have unfinished business, I and he."
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
October 19 2009 12:18 GMT
#53
Nuke imba rofl
POGGERS
lavion
Profile Joined September 2009
Singapore286 Posts
October 19 2009 12:26 GMT
#54
i would rather not have mines in SC2. It just makes terran so much more immobile.

camp.....camp.... push out

ughhh
Flash for bonjwa
NaW-Runa
Profile Joined January 2009
Sweden85 Posts
October 19 2009 12:29 GMT
#55
How can he get so many nukes so fast? O.o
Meep
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
October 19 2009 12:34 GMT
#56
Nukes:

I predict that they will be patching it so Ghosts can't be healed while calling down a nuke, that is freaking over powered as usally you dont have many units available at the random position the exact time when a nuke is being called down let alone finding the red dot....

Nuke cooldown times seem to have been shortened is this true?.
www.izhere.webs.com Starcraft 2 Clan Website
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
October 19 2009 12:36 GMT
#57
Psi storm has their duration been shortened also ?
www.izhere.webs.com Starcraft 2 Clan Website
tancor
Profile Joined May 2009
Barbados55 Posts
October 19 2009 12:38 GMT
#58
@inReacH

please part 2
I love this game
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
October 19 2009 12:45 GMT
#59
I still don't like Hellions, but the psi storms looked so brutal! I love it. The only problem was I couldn't see the storms so well when it was cast over the Thors, they're so big...

I enjoyed this battle report, really fun to watch.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
October 19 2009 12:46 GMT
#60
Those nukes were beautiful. I was giggling the whole time.

It's just too bad this game will never be released.

Ever.
Retvrn to Forvms
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